Zook Murnig
10-01-10, 12:39 AM
Previous profile here (http://www.althanas.com/world/showthread.php?t=20228) Updates and additions in Dark Orange. NPC Gavrila Endora is entirely an addition, and so will not be annoyingly colored.
Name: Cohen Ephraim (Ef-rah-eem)
Alias: Caduceus Grimaldi
Nickname: Cade, Cad, Chaim
Age: 24
Gender: Male
Species: Human
Ethnicity: Sinai
Height: 5'10"
Weight: 130 lb.
Appearance: Caduceus is a pale-skinned young man, owing to his years of study amongst the other magicians of Tel'Han. His hair is a light brown, streaked with darker browns and blonde portions, cut very short. As well, he has grown a neat and close-trimmed mustache and goatee. His eyes are a blue-grey, with a penetrating gaze that seems unsettling to those not used to it. He wears dark brown wide-sleeved robes with a large, low-cowled hood. On his feet, he wears thick boots of heavy leather, which prove very useful in the snowy winters of the Comb Mountains. Caduceus now has a silver crescent moon mark on the skin just above his groin, and similar celestial markings on his hips, denoting him as a Philosophus grade magician of some skill and power.
History: Cohen Ephraim was born twenty-four years ago in the small village of Hearthwood, on the edge of Concordia. He grew up in the Sinai community, learning minor magical knowledge as a child, under the tutelage of his master, Chic Cicero. Upon his thirteenth birthday, he, being viewed as a man, was told he would need to seek his own knowledge of the workings of the world, and therefore the workings of magic.
He hated to leave his home, but his parents, with tear-filled eyes, agreed to send him to the Tel'Han monks in the Comb Mountains to learn what he could. Taking the alias, according to Sinai tradition, of Caduceus Grimaldi, he left on a merchant wagon, headed for the range, and arrived a few months later in the snowy village among the mountain peaks.
He spent the next ten years of his life there in deep study, quickly forgetting his homesickness and learning to love this new aesthetic lifestyle. While most of his fellow students were strictly secular, he managed to find friends among them despite his religious bent.
More recently, the young magician has met Keyei, one of the elders of Tel'Han. He discovered that the air master had once studied under Israel Regardie, a great Qaballist who is rumored to have mastered the most powerful Divine Name, the Tetragrammaton, and alongside Caduceus' former master. Keyei, recognizing the budding potential in the Canaanite, loaned his only memento of Israel, a book by the man titled "The Golden Dawn," to Caduceus in order to aid him in his attempts to further his magical prowess. He also gave a small suggestion for future magical growth that he should attempt the art known as Scrying in the Spirit Vision, or Astral Projection as it is more commonly known.
Since then, Caduceus faced off against his colleague Atzar Kellon in a Charms match, ending in the magician's loss, though that only drove him to love battle's surprises all the more.
More recently, Caduceus has attempted Astral Projection. Upon his first trip into the Ether, he traversed the Path of Tau between the physical world of Malkuth and the realm of Yesod. Upon reaching that sephirah, he encountered the self-demon, the Qlippoth, which tried to take control of his body. He defeated the beast, albeit temporarily, with a ritual of which he is as yet unfamiliar, even speaking words he had never heard before in an ancient tongue. "Edin nau tsu." Upon awakening, he found a glowing silver crescent mark on the skin just above his groin, and he knew that he had attained the grade of Zelator, no longer a Neophyte magician.
He then embarked upon a journey to his hometown of Hearthwood in Concordia. On the way, he stopped in Radasanth to find a merchant that would be willing to take him on as a bodyguard and passenger. While there, he did battle with several competent foes, though they were all (much to his chagrin) women.
When he finally arrived home, he met a beautiful woman, named Kris Vortimo, and her injured draconian companion. He assisted them in finding a place to for the hulking creature to rest and recover, and in repayment she offered to lay with him.
Following that encounter, he met with his master once more, as well as his latest apprentice, the charming Gavrila Endora. The two magicians spoke of the strange happenings with the Qlippoth, and resolved that the only way for Caduceus to truly bind the creature was to make compact with, and study under, the elemental monarchs, Djinn, Nischa, Paralda, and Ghob, beginning immediately with the first. After a heated confrontation with the King of Fire, he and Caduceus came to an agreement, and set to work on his magical implement, the Wand of Fire.
Since then, Caduceus has made compact with Nischa, the Queen of Water, and begun his studies under both monarchs.
Religion: Caduceus worships a divine entity he calls Ain Soph as a part of an ancient semi-monotheistic religious tradition among his native people known as Canaan. This god-form is literally "nothing," and therefore more powerful than any other god, goddess, demon, or angel known to the rest of the world, at least as far as Canaanite reckoning goes. The religion recognizes the existence, however, of these other divinities as lesser beings vying for power under Ain Soph, all acting as aspects of the overdeity. Central to his religion is the study of magic and the idea of the Tree of Life as a map of attributions to the universe and man. The common credo among Canaanite magicians "As above, so below" refers to the relationship between the macrocosm, or the world, and the microcosm, or the man.
Skills:
Elemental Magic
Fire Summoning Caduceus can launch balls of fire that, at his option, can explode upon impact, or simply leave burning flames on the target. He can choose to either fire two lesser fireballs or one strong fireball with each casting. He can, alternatively, create a bright, but harmless, flame to float nearby, merely providing light. Under the tutelage of the Fire King, Djinn, Caduceus has been able to expand his expertise with fire. He can now summon the flames from the body heat of another individual, sucking the warmth from them painfully. At present, this simply causes an incendiary explosion to radiate from the target in a radius of approximately ten feet.
Wind Blast Caduceus can summon up gusts of wind to push against objects or foes with a great amount of force. He may also manipulate the direction of these wind blasts to form a shield of sorts against ranged attacks and some magical attacks, though only for an instant. In addition, Caduceus can cause the air around him to swirl in a momentary cyclone, buffeting those around him and thwarting most ranged attacks.
Shield of Sand Caduceus can call upon mud, sand, soil, or whatever the prevailing earth variety to momentarily protect him from blows. He may maintain this effect with concentration, though each hit it takes shakes his will and threatens to break the spell.
Icy Grip Caduceus can call upon the elemental energy of Water to freeze inanimate objects and moderate portions of living bodies. If used on living flesh, the spell causes frostbite on the affected area, and a small portion of the flesh may become brittle enough to break off. Muscles affected by this spell are somewhat slowed and weakened. Caduceus can also use this spell to weaken metals slightly, making them more likely to break when struck. This is quite limited, however, and he lacks any way to attack the weapons physically.
Entropic Barrier With Nischa's guidance, Caduceus can now use the essential qualities of Water to create a temporary shield that, rather than turning blows aside, uses their own power and energy against them. Although almost useless in hand-to-hand combat, this is very effective against ranged attack and targeted magic. The spell works by pulling astral material from the Ether, and charging it with the cleansing and dissolving qualities of Water. Caduceus can hold the charge in place for no more than a few seconds. The spell can be overloaded, however, with enough energy or material.
Astral Magic
Etheric Vision Caduceus is capable of calling upon his astral sight to see the auras surrounding people and objects, with a limited ability to see past or through matter. This often manifests as an ability to see things as they really are, either literally or metaphorically.
Astral Projection Caduceus is capable of projecting his mind across the planes into the Astral, a realm of thought and energy. Anything that happens to his astral body will likely affect his physical body or mental integrity.
Mental Shielding Caduceus is capable of temporarily and partially cutting himself off from the Astral plane. While this is in effect, his magical power is greatly reduced, but not completely eradicated. However, it allows him some measure of defense against mental and magical assaults, as most spells touch on the Astral plane and draw energy from the Astral to maintain their hold on the Material, no matter where the energy to create the spell originated. This does not allow Caduceus to ignore magical and mental effects, but it does allow him to reduce magical damage and likelihood of mental tampering.
Astral Suggestion Caduceus can reshape his astral body with some effort to cause weak-willed NPCs and PCs, or lower-level PCs to see him as he wishes them to. This does not change his actual anatomy, only disguise it to onlookers. His voice and scent are the same as always, and if a false part of his anatomy is touched, the illusion will be shattered for that individual. The effort required for the illusion is dependent on how grossly different from Caduceus' own form it is, and how different the new form's thought processes are.
Elemental Temper Removed.
Binding Caduceus has made pacts with certain entities, allowing him to call upon them to join with his soul temporarily, empowering him in their nature. These bindings only last a few minutes at most, and can be even shorter in duration when relied upon heavily, as the more he calls upon the entity's nature, the more it begins to affect his biology and mentality, until he either dismisses the entity, or becomes incapacitated by it. As well, he cannot bind more than one entity at a time, and must recover for at least a minute before binding another.
Djinn, King of Fire When calling upon the Fire King, Caduceus' abilities with that element are empowered to 1.5x, but his use of Water is weakened to .5x. In addition, Djinn's expertise and aggressive nature allow him to create, and be above average in proficiency with, various weapons composed of tangible fire and their combined will. These are to be considered to have the physical strength of steel.
Nischa, Queen of Water When calling upon the Water Queen, Caduceus' abilities with that element are empowered 1.5x, but his use of Fire is weakened to .5x. In addition, Nischa's generosity and the magnetic properties of Water allow him to shift active enchantments, blessings, and curses from one target to another, out to a radius of 30 feet. He can only do this with a single effect at a time, however, and it only lasts until either his concentration dwindles, or the binding ends.
Other:
Dagger proficiency Caduceus can wield his athame, or any other knife, with above average proficiency, and throw with similar accuracy.
Equipment: The robes mentioned in his appearance, and a pack with a book or two for "light" reading.
Cup of Water Caduceus has in his possession a cypress liviol goblet with a blue sapphire embedded in the bowl. It can fill up with cool, clear water twice a day upon the command "Canse Zelida."
Dagger of Air Caduceus has in his possession a prevalida athame with an enchantment to return to him when thrown, so long as it lands within fifty feet of him.
Wand of Fire Caduceus has in his possession the parts a wand composed of liviol yew, containing a shaft of magnetized steel, and embedded at the tip with a fire opal. The want allows Caduceus to channel fire magic to greater effect, creating continuous short-ranged gouts of flame, rather than his usual fireballs. These flamethrower-like effects are limited in power according to the power level of his fireballs. Gained in Through Forge and Flame (http://www.althanas.com/world/showthread.php?t=20081).
Insufficient Vest Caduceus owns a vest made from Lillian Sesthal's black spidersilk. It has the tensile strength of dehlar, and only comes down to his bellybutton. In order for the lack of fabric to be corrected, it must be fixed in the Bazaar. Gained in For the People Who are Still Alive! (http://www.althanas.com/world/showthread.php?t=15893)
---
Name: Gavrila Endora
Age: 19
Race: Human
Height: 5'7"
Weight: 116 lb.
Character Level: Treat as Caduceus'. The two characters are meant to be equals in their respective areas of expertise.
http://fc01.deviantart.net/fs51/f/2009/298/9/b/Dark_Beauty_by_Flex_Flex.jpg
Appearance: Gavrila is a thin, pale girl with long dark russet hair, usually pulled back in a ponytail. Her eyes are a stormy grey. She usually dresses in dark blues, greens, and browns, wearing high-belted breeches and long-sleeved tunics. She can sometimes be seen in her dark grey cloak, when the weather is chill or wet.
Skills:
Combat
Swordplay Gavrila is above average in swordsmanship and knows her way around a short sword.
Sword Arts
Psychic Conduit Gavrila can use her blade as a conduit for any psychic attack she has available to her, so long as she makes contact with her target.
Disruptive Strike Gavrila may, upon striking her foe's weapon, cause it to vibrate violently. In less than skilled users, this may cause them to drop their weapon. In those with experience, their aim is, at worst, slightly impaired.
Bardic Arts
String Theory Gavrila has been trained by the masters of Istien in the use of various stringed instruments, specializing in the rich tonality of the viola.
Vocal Accompaniment Gavrila has learned to apply her dulcet voice to her music. However, her voice isn't as useful in bardic music as the instruments, and when she must sing in combat the effect is not as great as if she were playing the viola.
Turlin Gavrila learned in Istien, at the insistence of Chic Cicero, the purifying music of Turlin. She can bring about various effects, most powerful when she uses the viola for this purpose and her voice as accompaniment. In combat, she must often forgo the instrument for her blade, singing instead, to lesser effect.
Psychic Arts
Sensitivity Gavrila can reach out with her senses to find psychic impressions within fifty feet of her. She may use this to locate an individual, or to learn about an area. This is her primary means of targeting with psychic attacks, aside from Psychic Conduit, above. Her sensitivity may be confused, however, when in an area heavily populated by people with strong emotions, or surrounded by magic and magical effects, meaning that in large-scale battles she can only rely on this at smaller ranges or with regards to powerful psychic impressions.
Psychometry As an additional skill related to her sensitivity, Gavrila has been trained in psychometry, or the attainment of knowledge and/or memories related to a person through contact with an object the person in question has been in contact with. The greater the contact, the greater the knowledge or memories.
Delving Gavrila can, through maintained skin-to-skin contact, reach into the mind of another. This is not as simple as reading or listening to their thoughts, but obtaining a sense of who that person is, and flashes of memory and knowledge. She can, with effort, guide the flashes to certain subjects, but never directly to specific details. The more intimate the contact, the more in-depth and controlled the delve. Alternately, she may delve to impart knowledge or memories of her own, though this is more difficult.
Psychic Barrage Currently Gavrila's only form of psychic attack, she projects powerful emotions upon the target, either through her Sensitivity or Psychic Conduit, confusing and dazing her enemy. This can result in immense pain, lasting headaches, loss of control of one's emotions, or any number of other reactions, each unique to the individual experiencing it. As strong as this is, however, it comes at a cost. Gavrila uses her mental strength and will to make these assaults, and as such cannot perform them endlessly. With each attempt, she grows weary, and eventually collapses under the strain after five attacks.
Equipment:
Weapons:
Will's Edge Gavrila's short sword, a simple blade of steel with an enchantment laid upon it to cut not only to the flesh, but to the psyche of her enemies. Once per day, she may use the enchantment within the blade in a focused burst of thought to scramble the mind of a target it cuts temporarily. The duration of the scrambling is subject to the level of the target compared to her level (see Character Level note above). At the same level, it generally scrambles for a period of approximately ten seconds, with higher and lower levelled targets having shorter and longer durations respectively according to the difference in levels. This effect is specifically harmful to users of magic and psychic powers, as it will not only stun them, like it will with the non-gifted, but render them incapable of using their gifts for a period equal to the original scrambling, starting when they are no longer stunned.
Miscellaneous
Redwood Viola Gavrila's instrument of choice, this viola of Akashiman redwood is completely without enchantment, and rests in a case strapped to her back most of the time. Comes complete with an Akashiman redwood, horse hair bow.
Name: Cohen Ephraim (Ef-rah-eem)
Alias: Caduceus Grimaldi
Nickname: Cade, Cad, Chaim
Age: 24
Gender: Male
Species: Human
Ethnicity: Sinai
Height: 5'10"
Weight: 130 lb.
Appearance: Caduceus is a pale-skinned young man, owing to his years of study amongst the other magicians of Tel'Han. His hair is a light brown, streaked with darker browns and blonde portions, cut very short. As well, he has grown a neat and close-trimmed mustache and goatee. His eyes are a blue-grey, with a penetrating gaze that seems unsettling to those not used to it. He wears dark brown wide-sleeved robes with a large, low-cowled hood. On his feet, he wears thick boots of heavy leather, which prove very useful in the snowy winters of the Comb Mountains. Caduceus now has a silver crescent moon mark on the skin just above his groin, and similar celestial markings on his hips, denoting him as a Philosophus grade magician of some skill and power.
History: Cohen Ephraim was born twenty-four years ago in the small village of Hearthwood, on the edge of Concordia. He grew up in the Sinai community, learning minor magical knowledge as a child, under the tutelage of his master, Chic Cicero. Upon his thirteenth birthday, he, being viewed as a man, was told he would need to seek his own knowledge of the workings of the world, and therefore the workings of magic.
He hated to leave his home, but his parents, with tear-filled eyes, agreed to send him to the Tel'Han monks in the Comb Mountains to learn what he could. Taking the alias, according to Sinai tradition, of Caduceus Grimaldi, he left on a merchant wagon, headed for the range, and arrived a few months later in the snowy village among the mountain peaks.
He spent the next ten years of his life there in deep study, quickly forgetting his homesickness and learning to love this new aesthetic lifestyle. While most of his fellow students were strictly secular, he managed to find friends among them despite his religious bent.
More recently, the young magician has met Keyei, one of the elders of Tel'Han. He discovered that the air master had once studied under Israel Regardie, a great Qaballist who is rumored to have mastered the most powerful Divine Name, the Tetragrammaton, and alongside Caduceus' former master. Keyei, recognizing the budding potential in the Canaanite, loaned his only memento of Israel, a book by the man titled "The Golden Dawn," to Caduceus in order to aid him in his attempts to further his magical prowess. He also gave a small suggestion for future magical growth that he should attempt the art known as Scrying in the Spirit Vision, or Astral Projection as it is more commonly known.
Since then, Caduceus faced off against his colleague Atzar Kellon in a Charms match, ending in the magician's loss, though that only drove him to love battle's surprises all the more.
More recently, Caduceus has attempted Astral Projection. Upon his first trip into the Ether, he traversed the Path of Tau between the physical world of Malkuth and the realm of Yesod. Upon reaching that sephirah, he encountered the self-demon, the Qlippoth, which tried to take control of his body. He defeated the beast, albeit temporarily, with a ritual of which he is as yet unfamiliar, even speaking words he had never heard before in an ancient tongue. "Edin nau tsu." Upon awakening, he found a glowing silver crescent mark on the skin just above his groin, and he knew that he had attained the grade of Zelator, no longer a Neophyte magician.
He then embarked upon a journey to his hometown of Hearthwood in Concordia. On the way, he stopped in Radasanth to find a merchant that would be willing to take him on as a bodyguard and passenger. While there, he did battle with several competent foes, though they were all (much to his chagrin) women.
When he finally arrived home, he met a beautiful woman, named Kris Vortimo, and her injured draconian companion. He assisted them in finding a place to for the hulking creature to rest and recover, and in repayment she offered to lay with him.
Following that encounter, he met with his master once more, as well as his latest apprentice, the charming Gavrila Endora. The two magicians spoke of the strange happenings with the Qlippoth, and resolved that the only way for Caduceus to truly bind the creature was to make compact with, and study under, the elemental monarchs, Djinn, Nischa, Paralda, and Ghob, beginning immediately with the first. After a heated confrontation with the King of Fire, he and Caduceus came to an agreement, and set to work on his magical implement, the Wand of Fire.
Since then, Caduceus has made compact with Nischa, the Queen of Water, and begun his studies under both monarchs.
Religion: Caduceus worships a divine entity he calls Ain Soph as a part of an ancient semi-monotheistic religious tradition among his native people known as Canaan. This god-form is literally "nothing," and therefore more powerful than any other god, goddess, demon, or angel known to the rest of the world, at least as far as Canaanite reckoning goes. The religion recognizes the existence, however, of these other divinities as lesser beings vying for power under Ain Soph, all acting as aspects of the overdeity. Central to his religion is the study of magic and the idea of the Tree of Life as a map of attributions to the universe and man. The common credo among Canaanite magicians "As above, so below" refers to the relationship between the macrocosm, or the world, and the microcosm, or the man.
Skills:
Elemental Magic
Fire Summoning Caduceus can launch balls of fire that, at his option, can explode upon impact, or simply leave burning flames on the target. He can choose to either fire two lesser fireballs or one strong fireball with each casting. He can, alternatively, create a bright, but harmless, flame to float nearby, merely providing light. Under the tutelage of the Fire King, Djinn, Caduceus has been able to expand his expertise with fire. He can now summon the flames from the body heat of another individual, sucking the warmth from them painfully. At present, this simply causes an incendiary explosion to radiate from the target in a radius of approximately ten feet.
Wind Blast Caduceus can summon up gusts of wind to push against objects or foes with a great amount of force. He may also manipulate the direction of these wind blasts to form a shield of sorts against ranged attacks and some magical attacks, though only for an instant. In addition, Caduceus can cause the air around him to swirl in a momentary cyclone, buffeting those around him and thwarting most ranged attacks.
Shield of Sand Caduceus can call upon mud, sand, soil, or whatever the prevailing earth variety to momentarily protect him from blows. He may maintain this effect with concentration, though each hit it takes shakes his will and threatens to break the spell.
Icy Grip Caduceus can call upon the elemental energy of Water to freeze inanimate objects and moderate portions of living bodies. If used on living flesh, the spell causes frostbite on the affected area, and a small portion of the flesh may become brittle enough to break off. Muscles affected by this spell are somewhat slowed and weakened. Caduceus can also use this spell to weaken metals slightly, making them more likely to break when struck. This is quite limited, however, and he lacks any way to attack the weapons physically.
Entropic Barrier With Nischa's guidance, Caduceus can now use the essential qualities of Water to create a temporary shield that, rather than turning blows aside, uses their own power and energy against them. Although almost useless in hand-to-hand combat, this is very effective against ranged attack and targeted magic. The spell works by pulling astral material from the Ether, and charging it with the cleansing and dissolving qualities of Water. Caduceus can hold the charge in place for no more than a few seconds. The spell can be overloaded, however, with enough energy or material.
Astral Magic
Etheric Vision Caduceus is capable of calling upon his astral sight to see the auras surrounding people and objects, with a limited ability to see past or through matter. This often manifests as an ability to see things as they really are, either literally or metaphorically.
Astral Projection Caduceus is capable of projecting his mind across the planes into the Astral, a realm of thought and energy. Anything that happens to his astral body will likely affect his physical body or mental integrity.
Mental Shielding Caduceus is capable of temporarily and partially cutting himself off from the Astral plane. While this is in effect, his magical power is greatly reduced, but not completely eradicated. However, it allows him some measure of defense against mental and magical assaults, as most spells touch on the Astral plane and draw energy from the Astral to maintain their hold on the Material, no matter where the energy to create the spell originated. This does not allow Caduceus to ignore magical and mental effects, but it does allow him to reduce magical damage and likelihood of mental tampering.
Astral Suggestion Caduceus can reshape his astral body with some effort to cause weak-willed NPCs and PCs, or lower-level PCs to see him as he wishes them to. This does not change his actual anatomy, only disguise it to onlookers. His voice and scent are the same as always, and if a false part of his anatomy is touched, the illusion will be shattered for that individual. The effort required for the illusion is dependent on how grossly different from Caduceus' own form it is, and how different the new form's thought processes are.
Elemental Temper Removed.
Binding Caduceus has made pacts with certain entities, allowing him to call upon them to join with his soul temporarily, empowering him in their nature. These bindings only last a few minutes at most, and can be even shorter in duration when relied upon heavily, as the more he calls upon the entity's nature, the more it begins to affect his biology and mentality, until he either dismisses the entity, or becomes incapacitated by it. As well, he cannot bind more than one entity at a time, and must recover for at least a minute before binding another.
Djinn, King of Fire When calling upon the Fire King, Caduceus' abilities with that element are empowered to 1.5x, but his use of Water is weakened to .5x. In addition, Djinn's expertise and aggressive nature allow him to create, and be above average in proficiency with, various weapons composed of tangible fire and their combined will. These are to be considered to have the physical strength of steel.
Nischa, Queen of Water When calling upon the Water Queen, Caduceus' abilities with that element are empowered 1.5x, but his use of Fire is weakened to .5x. In addition, Nischa's generosity and the magnetic properties of Water allow him to shift active enchantments, blessings, and curses from one target to another, out to a radius of 30 feet. He can only do this with a single effect at a time, however, and it only lasts until either his concentration dwindles, or the binding ends.
Other:
Dagger proficiency Caduceus can wield his athame, or any other knife, with above average proficiency, and throw with similar accuracy.
Equipment: The robes mentioned in his appearance, and a pack with a book or two for "light" reading.
Cup of Water Caduceus has in his possession a cypress liviol goblet with a blue sapphire embedded in the bowl. It can fill up with cool, clear water twice a day upon the command "Canse Zelida."
Dagger of Air Caduceus has in his possession a prevalida athame with an enchantment to return to him when thrown, so long as it lands within fifty feet of him.
Wand of Fire Caduceus has in his possession the parts a wand composed of liviol yew, containing a shaft of magnetized steel, and embedded at the tip with a fire opal. The want allows Caduceus to channel fire magic to greater effect, creating continuous short-ranged gouts of flame, rather than his usual fireballs. These flamethrower-like effects are limited in power according to the power level of his fireballs. Gained in Through Forge and Flame (http://www.althanas.com/world/showthread.php?t=20081).
Insufficient Vest Caduceus owns a vest made from Lillian Sesthal's black spidersilk. It has the tensile strength of dehlar, and only comes down to his bellybutton. In order for the lack of fabric to be corrected, it must be fixed in the Bazaar. Gained in For the People Who are Still Alive! (http://www.althanas.com/world/showthread.php?t=15893)
---
Name: Gavrila Endora
Age: 19
Race: Human
Height: 5'7"
Weight: 116 lb.
Character Level: Treat as Caduceus'. The two characters are meant to be equals in their respective areas of expertise.
http://fc01.deviantart.net/fs51/f/2009/298/9/b/Dark_Beauty_by_Flex_Flex.jpg
Appearance: Gavrila is a thin, pale girl with long dark russet hair, usually pulled back in a ponytail. Her eyes are a stormy grey. She usually dresses in dark blues, greens, and browns, wearing high-belted breeches and long-sleeved tunics. She can sometimes be seen in her dark grey cloak, when the weather is chill or wet.
Skills:
Combat
Swordplay Gavrila is above average in swordsmanship and knows her way around a short sword.
Sword Arts
Psychic Conduit Gavrila can use her blade as a conduit for any psychic attack she has available to her, so long as she makes contact with her target.
Disruptive Strike Gavrila may, upon striking her foe's weapon, cause it to vibrate violently. In less than skilled users, this may cause them to drop their weapon. In those with experience, their aim is, at worst, slightly impaired.
Bardic Arts
String Theory Gavrila has been trained by the masters of Istien in the use of various stringed instruments, specializing in the rich tonality of the viola.
Vocal Accompaniment Gavrila has learned to apply her dulcet voice to her music. However, her voice isn't as useful in bardic music as the instruments, and when she must sing in combat the effect is not as great as if she were playing the viola.
Turlin Gavrila learned in Istien, at the insistence of Chic Cicero, the purifying music of Turlin. She can bring about various effects, most powerful when she uses the viola for this purpose and her voice as accompaniment. In combat, she must often forgo the instrument for her blade, singing instead, to lesser effect.
Psychic Arts
Sensitivity Gavrila can reach out with her senses to find psychic impressions within fifty feet of her. She may use this to locate an individual, or to learn about an area. This is her primary means of targeting with psychic attacks, aside from Psychic Conduit, above. Her sensitivity may be confused, however, when in an area heavily populated by people with strong emotions, or surrounded by magic and magical effects, meaning that in large-scale battles she can only rely on this at smaller ranges or with regards to powerful psychic impressions.
Psychometry As an additional skill related to her sensitivity, Gavrila has been trained in psychometry, or the attainment of knowledge and/or memories related to a person through contact with an object the person in question has been in contact with. The greater the contact, the greater the knowledge or memories.
Delving Gavrila can, through maintained skin-to-skin contact, reach into the mind of another. This is not as simple as reading or listening to their thoughts, but obtaining a sense of who that person is, and flashes of memory and knowledge. She can, with effort, guide the flashes to certain subjects, but never directly to specific details. The more intimate the contact, the more in-depth and controlled the delve. Alternately, she may delve to impart knowledge or memories of her own, though this is more difficult.
Psychic Barrage Currently Gavrila's only form of psychic attack, she projects powerful emotions upon the target, either through her Sensitivity or Psychic Conduit, confusing and dazing her enemy. This can result in immense pain, lasting headaches, loss of control of one's emotions, or any number of other reactions, each unique to the individual experiencing it. As strong as this is, however, it comes at a cost. Gavrila uses her mental strength and will to make these assaults, and as such cannot perform them endlessly. With each attempt, she grows weary, and eventually collapses under the strain after five attacks.
Equipment:
Weapons:
Will's Edge Gavrila's short sword, a simple blade of steel with an enchantment laid upon it to cut not only to the flesh, but to the psyche of her enemies. Once per day, she may use the enchantment within the blade in a focused burst of thought to scramble the mind of a target it cuts temporarily. The duration of the scrambling is subject to the level of the target compared to her level (see Character Level note above). At the same level, it generally scrambles for a period of approximately ten seconds, with higher and lower levelled targets having shorter and longer durations respectively according to the difference in levels. This effect is specifically harmful to users of magic and psychic powers, as it will not only stun them, like it will with the non-gifted, but render them incapable of using their gifts for a period equal to the original scrambling, starting when they are no longer stunned.
Miscellaneous
Redwood Viola Gavrila's instrument of choice, this viola of Akashiman redwood is completely without enchantment, and rests in a case strapped to her back most of the time. Comes complete with an Akashiman redwood, horse hair bow.