Hysteria
10-07-10, 10:08 AM
Talen pulled his cloak around him tighter against the night’s cold. The youth was moving through the night air towards the tavern where he was due to meet one of his many informants. This particular man though was not the shady character that the youth normally dealt with; instead he was a retired archaeologist who worked with a number of his profession to organise trips and document their findings. The men and occasional women he worked with tended to spend weeks in the far off jungles searching for treasure and often not finding a thing.
The youth was on his way to meet the man after receiving word that he had found the information that Talen had requested, information on Tal'Mort. The youth turned the corner and reached the tavern. As he entered the smell of smoke and spilt beer stuck Talen and the boy paused for a second in revulsion. Pushing through, Talen made his way to one of the tables and an older man dressed in thick woollen cloths and smoking a pipe.
“Arthur, good to see you again.” Said Talen sitting down.
“Oh, Talen! Good to see you my boy!” Arthur paused, “Uh, bit short of coin at the moment.
Talen smiled at the man, despite his hatred of being called ‘boy’, he knew Arthur was a good source of information. Talen singled one of the serving girls and was shortly brought two pints of beer. Arthur grinned took his eagerly.
“So what have you found out?” Asked Talen.
“Oh, I found out more about that City of the Dead. It seems that an Explorer by the name of… that’s right, Sir Reginald found a city made from black stone deep in the heart of the jungle.” Arthur took another swig of his beer, “It seems the old chap went in with twenty men and came back with three and those died coming back through the jungle. He described the city as a treasure trove of… well treasure.”
“And the reason he lost so many men?” prompted Talen.
“Oh yes, he said the inhabitants were still there, twisted by some sort of magic and extremely hostile. They entered the city, but were soon attacked and had to fight their way out.”
“I see. Did you bring the maps?”
“Oh yes.” Arthur reached into his coat and pulled out a roll of parchment, “Do you have my money?”
Talen pulled a small bag of gold and placed it on the table as Arthur placed the maps down. The two then took the others and slid it back into their coats. Talen lifted his hand and ordered another beer.
“One for the road friend.” Said Talen as he stood and walked past Arthur.
<hr>1[/hr]
So I want to take some peeps on a quest into the jungle (maybe Outlands? if anyone could help me with the correct geography it would be appreciated) and then into Tal'Mort (que scary music).
Talen will secure a team to go along with a few notable and a lot not notable NPCs to carry supplies. We leave and reach the jungle and enter it and brave its dangers to reach the city. Once there we fight whatever won't let us pass and plunder the spoils. We then fight out way out of the jungle, rejoice, find some cheap wenches and get drunk.
I am looking for anyone who would come jungle hiking for treasure, preferably within two or so levels of myself so the combat is balance for fights. I think i'd like maybe four people all together, but am leinient. Talen will advertise for people to come along for money, so that, or just adventure can be your characters reason for joining.
Positions
1. MetalDrago
2. Jennifer Oakley
3. Sybilla
4. Melancor
I wrote out four rewards that I am going to put into the story (not really for myself, but anyone who comes along), but am willing to shift it around to get people something cool. Of course it hinges on the approving mod rather than myself, but eh, they sound cool anyway.
Ta’Kra Tersh: (http://archive.liveauctioneers.com/archive4/heritageauctionsinc/17493/61209_1_md.jpg) The Ghoul’s Skin
A thick hide that once belong to the Ghoul of Sha’Mori (City of the Dead). The skin looks like a fine leather and is as strong as steel but light and flexible. The item also grants the wearer higher toughness (ability to take wounds/damage) equal to another person.
Vos’ara: (http://www.cavendishbridgefarm.co.uk/shopcrt/images/Shires/AshfordLeatherGloves.jpg) Venom Grip
A pair of gloves made from the hands of the Ghoul of Sha’Mori (City of the Dead). The gloves secret two types of poisons, both of which anyone wearing the gloves are immune too. The gloves can produce one of the poisons up to 20ml (10ml is enough for the full effect to take place) four times a day.
Joker’s Vision:
This is a clear and slightly sticky liquid that can cause massive hallucinations if it enters someone’s blood stream via a cut, ingestion or skin contact. The hallucinations can be across all five senses, but the specific effects are dependent on the inflicted person.
Death’s Whisper:
This liquid is slightly purple in colour causes intense pain and fatigue. The poison earned its namesake because it seems to call death down on the person. The poison enters the blood stream and causes blood vessels to constrict and limit circulation. The result is a very pale and weak person.
Ra’el Slaha: (http://www.bombaymuseum.org/powm/arms/46.jpg) Jade Talon
A fine green dagger made from Cillu and is extremely strong and sharp.
Ta’Sol Unu: (http://www.tribalsunjewelry.com/wp-content/uploads/2009/06/sunjewelry1.jpg) The Rising Sun
The Rising Sun is an amber pendant which grants the user an increase to their light spell abilities, increasing their use per-day by 2.
Or
[quest only]
The Rising Sun is an amber pendant which causes the wearer to regenerate any and all injuries they sustained the day before, allowing the wearer to even come back to life.
The youth was on his way to meet the man after receiving word that he had found the information that Talen had requested, information on Tal'Mort. The youth turned the corner and reached the tavern. As he entered the smell of smoke and spilt beer stuck Talen and the boy paused for a second in revulsion. Pushing through, Talen made his way to one of the tables and an older man dressed in thick woollen cloths and smoking a pipe.
“Arthur, good to see you again.” Said Talen sitting down.
“Oh, Talen! Good to see you my boy!” Arthur paused, “Uh, bit short of coin at the moment.
Talen smiled at the man, despite his hatred of being called ‘boy’, he knew Arthur was a good source of information. Talen singled one of the serving girls and was shortly brought two pints of beer. Arthur grinned took his eagerly.
“So what have you found out?” Asked Talen.
“Oh, I found out more about that City of the Dead. It seems that an Explorer by the name of… that’s right, Sir Reginald found a city made from black stone deep in the heart of the jungle.” Arthur took another swig of his beer, “It seems the old chap went in with twenty men and came back with three and those died coming back through the jungle. He described the city as a treasure trove of… well treasure.”
“And the reason he lost so many men?” prompted Talen.
“Oh yes, he said the inhabitants were still there, twisted by some sort of magic and extremely hostile. They entered the city, but were soon attacked and had to fight their way out.”
“I see. Did you bring the maps?”
“Oh yes.” Arthur reached into his coat and pulled out a roll of parchment, “Do you have my money?”
Talen pulled a small bag of gold and placed it on the table as Arthur placed the maps down. The two then took the others and slid it back into their coats. Talen lifted his hand and ordered another beer.
“One for the road friend.” Said Talen as he stood and walked past Arthur.
<hr>1[/hr]
So I want to take some peeps on a quest into the jungle (maybe Outlands? if anyone could help me with the correct geography it would be appreciated) and then into Tal'Mort (que scary music).
Talen will secure a team to go along with a few notable and a lot not notable NPCs to carry supplies. We leave and reach the jungle and enter it and brave its dangers to reach the city. Once there we fight whatever won't let us pass and plunder the spoils. We then fight out way out of the jungle, rejoice, find some cheap wenches and get drunk.
I am looking for anyone who would come jungle hiking for treasure, preferably within two or so levels of myself so the combat is balance for fights. I think i'd like maybe four people all together, but am leinient. Talen will advertise for people to come along for money, so that, or just adventure can be your characters reason for joining.
Positions
1. MetalDrago
2. Jennifer Oakley
3. Sybilla
4. Melancor
I wrote out four rewards that I am going to put into the story (not really for myself, but anyone who comes along), but am willing to shift it around to get people something cool. Of course it hinges on the approving mod rather than myself, but eh, they sound cool anyway.
Ta’Kra Tersh: (http://archive.liveauctioneers.com/archive4/heritageauctionsinc/17493/61209_1_md.jpg) The Ghoul’s Skin
A thick hide that once belong to the Ghoul of Sha’Mori (City of the Dead). The skin looks like a fine leather and is as strong as steel but light and flexible. The item also grants the wearer higher toughness (ability to take wounds/damage) equal to another person.
Vos’ara: (http://www.cavendishbridgefarm.co.uk/shopcrt/images/Shires/AshfordLeatherGloves.jpg) Venom Grip
A pair of gloves made from the hands of the Ghoul of Sha’Mori (City of the Dead). The gloves secret two types of poisons, both of which anyone wearing the gloves are immune too. The gloves can produce one of the poisons up to 20ml (10ml is enough for the full effect to take place) four times a day.
Joker’s Vision:
This is a clear and slightly sticky liquid that can cause massive hallucinations if it enters someone’s blood stream via a cut, ingestion or skin contact. The hallucinations can be across all five senses, but the specific effects are dependent on the inflicted person.
Death’s Whisper:
This liquid is slightly purple in colour causes intense pain and fatigue. The poison earned its namesake because it seems to call death down on the person. The poison enters the blood stream and causes blood vessels to constrict and limit circulation. The result is a very pale and weak person.
Ra’el Slaha: (http://www.bombaymuseum.org/powm/arms/46.jpg) Jade Talon
A fine green dagger made from Cillu and is extremely strong and sharp.
Ta’Sol Unu: (http://www.tribalsunjewelry.com/wp-content/uploads/2009/06/sunjewelry1.jpg) The Rising Sun
The Rising Sun is an amber pendant which grants the user an increase to their light spell abilities, increasing their use per-day by 2.
Or
[quest only]
The Rising Sun is an amber pendant which causes the wearer to regenerate any and all injuries they sustained the day before, allowing the wearer to even come back to life.