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Gale
01-17-11, 02:20 AM
Name: Duncan Gambit
Race: Human
Age: 25
Height: 6’2
Weight: 200
Physique: Athletic and built like a weight lifter.

Appearance: Long spiked white hair is his trademark image. It looks like a mini glacier and it never seems to fall to the side or ever lose its spike. He wears a heavy set of poor leather armor over a burlap robe, and his boots are made of low quality leather as well. Unlike his wife, there are no holes, for he is meticulous in his appearance.

Personality: Duncan is the son of a blacksmith from the Icewind tribe, and is very, very polite and very easy going. The only concern he has is if his appearance is in check or not. Unlike most the people in his tribe of magi and warriors, he harbors no ice like qualities like the mysterious, shrouded nature they live in. If anything, he’s the first person to go out and welcome a stranger.

History: Son of the Blacksmith Jeffery Gambit, Duncan grew up learning four things in his life. One: Always be polite. Polite people get respect. Respected people get business. Two: Always look nice. A nice looking person gets respect. A respected person gets commissions. Third: Never lie. Liars eventually end up trapped in their own web, and it’s to the vultures they go. Fourth and final thing he learned: Be true to your heart, for it knows when your lying before anyone else. And liars are bad.

He grew up working with his dad for the Icewind tribe in the Concordia Forest, and by earning the respect of the magi warriors, he was given training on how to be an accomplished mage. Duncan also sparred regularly with his father to test the weapons they forged, and he found he really liked the feel of an axe in his hands over the swords or lances.

Duncan was eventually told the story of the Frozen Flame, a spiritual relic that binds the winds of magic so Fire and Ice could cohabitate, but legend goes the Frozen Flame was spirited away to the Firewind Tribe, and was never given back. Now the skirmishes were starting to get more hostile, and thus the Firewind attempted to negotiate the right to keep the relic.

Duncan, who wasn’t born part of the tribe, didn’t really care. However, he did care that the woman who was sent was gorgeous and he watched her in the debates getting destroyed by the tribes chieftains. On her third day he approached her, bought her a drink, and let the woman, who he learned was named Elaine. pour all her emotions out as she whined, bitched, and moaned about how mean the people were to her. He smiled the whole time, finding her rather inelegant appeal wholesome and invigorating to the normal ice queens he had dated.

One whirlwind of romance later and Duncan knew in his heart what he had to do. He asked his dad to marry her. His father, who knew this may have political backlash, handed his wedding ring to him, and bade him farewell. Duncan loved his father all the more to this day for understanding his heart, but then again, it was rule four, and you must never lie. Duncan waited in the Firewind camp, getting yelled at and listening to the hot headed people berate him while he waited, but eventually Elaine came out to greet him, smiling from ear to ear as she accepted his marriage proposal.

The two have wandered Althanas, Duncan supporting his wife in her quest to prove herself. They have been seen heading through Radansath and stopping to meet with members of several interesting groups, including going to a rally meeting for the Ixain Knights led by Zerith Dracosious and watching the beheading of Cassandra Remi.

Where they roam Duncan leaves to his wife, Elaine, as his only desire is to be by her side and love her.


Skills:

Axe Play: Duncan has learned how to wield an axe with the best of them, though not as good as your star player or elite soldier. He carries with him a steel broad axe, the shaft as long as his arm, and the head crafted to look like a twin headed spike with a long curved blade. It is kept in meticulous condition.

Throwing Proficiency: Duncan can throw with the best of them, and is slightly above average at hitting the mark with his sickles and snowballs, however this doesn't apply to everything.

Exotic Weaponry (Flail): When Duncan releases his limiter, his axe turns into a flail. He's not very good with it yet, as he rarely removes the limiter.

Gathering: It’s a skill all people need to learn when traveling. Duncan can forge for berries and other food without risk of getting poisonous berries in forested areas. However in unique climates he’s as clueless as a zombie.

Knowledge: Smithing: Duncan was the sun of a blacksmith, and thus knows easily how to sharpen blades and repair minor damage to armor and other equipment with his traveling tools. He does know how to repair larger dents and bigger damage, BUT he need the full facilities of a smithy to do so.

Abilities:

Snowball: Training with the Icewind magi has granted Duncan the ability to create a solid snowball in his hand. Its size can fit in the palm of your hand and is easily tossed fifteen feet before it begins to spread and dissipate. Let’s be real here people. It’s a snowball. It’s going to minorly inconvenience even the most stupidest of combat warriors. Can create one snowball a post, but CANNOT store them (so no, he cannot have two snowballs at any given time.)

Ice Spike: Focusing a bit more on the snowball, he can turn it into a sharp icicle that can be tossed like a throwing knife from his hand. This is in effect the same size, weight, and damage of an iron throwing knife. Can do this three times a thread, but in order for this to work he must first create a snowball. (So no, he cannot have an Ice Spike and a Snowball, the Ice Spike replaces his Snowball for the post.)

Items:
Axe (mentioned above)
2 pairs of traveling clothes, plus the one he wears. (3 in all, made of poor leather and burlap and other not so high quality materials.)

Limiter: The tribes of the wind, all four of them, train their apprentices to limit themselves so that they never grow reliant on their powers. However, there is a need for greater power, and they know of this. Each tribe has a limiter pendant, a powerful device to limit the abilities of the ice spells to exactly what they are described as above, and Duncan’s takes the shape of an Anvil shaped necklace. When Duncan rips the necklace off (and please note he must RIP it off, not remove it) he gains a thirty second (one post) boost of 2X to all his ice abilities, his hair freezes over with frost as his eyes burn brightly blue, and his axe gains an arm length ice rod that dangles from an ice chain so he can use his weapon like a flail.

HOWEVER when he chooses to rip the limiter off, at the end of the post he must write that he passes out as his body is not used to such power. This isn’t a temporary pass out, this is the real deal. IE if he’s battling, and rips the necklace off, he’s done after that post and cannot battle on.

Breaker
01-17-11, 10:58 AM
Just a few thoughts. As with the female Gambit I'd like the time limit on the limiter to be an IC thirty seconds rather than OOC one post. As it stands, it appears to me that Duncan must first make a snowball in one post, and then in the next one convert it to a throwing spike. If this isn't the case then I've misconstrued your ability and you should edit it for clarity. And please add the tier of the axe into its description (I know you mentioned it's made of steel earlier but tiers should be included in the proper category.)

Finally, as it stands right now your character has combat abilities but lacks the skills to properly implement most of them; he can make throwing spikes but has no throwing skills. Also, adding an ice chain to your axe makes it a flexible weapon, which means to use it you'd need a separate exotic weapon proficiency. Remember, skills aren't moderated in the RoG at this point, so feel free to add these skills. The only reason I'm pointing it out is that at present, if you wrote a thread where Duncan throws a knife accurately or uses his chain-axe effectively, you'd most likely be marked down for Powergaming.

Hopefully that made sense. Once you've made the changes I've asked for plus any others, post here and we'll move this along. And also be careful to maintain the IC strength of your ice, which in spite of having the properties of iron should be prone to shattering (so if someone hits the ice chain hard enough with a sword, it should break).

Gale
01-17-11, 06:46 PM
Edited in the requests.

Yes, as you described it is how the Snowball/Icicle ability works. I think you can tell my goal is not be finding loop holes and clever ways to become a god. :)

Breaker
01-17-11, 07:14 PM
I think you can tell my goal is not be finding loop holes and clever ways to become a god. :)

Of course not. My job is to find the loopholes ;)

Approved.