Alberdyne_Cormyr
01-18-11, 05:03 AM
(Updates in Bold, thank you very much)
~Level 0~ (http://www.althanas.com/world/showthread.php?19429-Reincarnation-to-level-0.-Cormyr-Household-Book-0.)
Name: Sir Alberdyne Cormyr
Title: Squire Soldier of The Watch (Rank One)
Age: 20
Race: Psionic Human
Hair Color: Red
Eye Color: Green
Height: 5'5"
Weight: 200 lbs.
Preferred Hand: Ambidextrous
Alignment: LG (Lawful Good)
Vice: Vanity
Virtue: Courage
Job Class: Soldier/Blacksmith
Psychological Profile:
*Level 1-
After his many battles in The Citadel, Alberdyne Cormyr has developed an unfaltering bravery and faith in himself. This determination was brought on by the many physical and psychological defeats he was dealt in The Citadel. Though weak, Dyne has learned to balance weakness with dignity. Through his many battles Dyne has developed an edge and a certain knowledge of the world. This has made him much less naive, and has allowed him to begin applying his philosopher's knowledge. Dyne is an extremely educated young man and has a vast Intellect. Dyne learns at roughly Five Times the learning rate of the standard Alhanian Human Being. Furthermore, Dyne is a Super Genius and has Five Times the intellectual capacity of the standard Althanian Human Being.
Dyne's skill as a philosopher has become Highly Skilled due to his knowledge capacity.
Dyne's artistic skill has become Skilled due to his knowledge capacity.
Description-
Level 1-Dyne's family originates from Yarborough District and Underwood. They are a long line of highlanders. Dyne has gotten older from the last time he took to his personal journals and wrote down the adventures he has undergone. Though his appearance has changed very little, his green eyes have developed a resounding sharp, analytical edge to them. Around his body are evident the scars of physical warfare. Unable to regenerate naturally, or unnaturally, Dyne has developed a network of battle scars. Having learned to see well without his glasses, the accessory is no longer worn on his person. Dyne's large hands have become well calloused, as the hands of blacksmiths oft do. No other changes have occurred except that his face has aged considerably faster than most youths his age. He has also developed a streak of platinum hair along the right side of his hair.
Attire-This is Dyne's commonly wore clothing.
Civilian-As a blacksmith, Dyne wears common worker's clothing. Dyne wears simple overalls made of hide that are a basic blacksmith's clothing. He wears no shirt underneath it. A pair of Leather Gloves are always visible. Dyne wears simple hide boots that are brown in colour and hue. When not working, Dyne wears his infamous cape and a simple hide backpack to keep his belongings in.
Military-Dyne has recently joined The Watch in Underwood. He still a young Cadet in that organization. He wears the standard military outfit that a Cadet for The Watch would wear. The only added feature is the cloak that carries the Cormyr Household symbol on it. Dyne has not yet earned any notable decorations of valour.
***
History-
*Book 1-(Level 1)
Holy War Book 1 (http://www.althanas.com/world/showthread.php?19383-Holy-War.)
Let There Be Blood (http://www.althanas.com/world/showthread.php?20022-Let-There-Be-Blood)
Dyne ~V~ Cydnar 1 (http://www.althanas.com/world/showthread.php?20024-Cormyr-Story-2-%28Closed%29)
Dyne ~v~ MetalDrago Scorpio (http://www.althanas.com/world/showthread.php?19974-Cormyr-s-Story-1-%28Open-to-one%29)
Dyne ~V~ Cydnar 2 (http://www.althanas.com/world/showthread.php?21046-Reunion)
Knife Battle (http://www.althanas.com/world/showthread.php?21184-The-Ringing-Blades-%28Closed%29)
Dyne ~V~ Caellach (http://www.althanas.com/world/showthread.php?21757-Legacy-To-Tame-Wild-Spirits...)
The house on 120 West Augmere Street had become somewhat famous. A son of the Cormyr Clan had started to make a fledgling's name for himself fighting the battles of The Citadel's combat League. Though Alberdyne Cormyr, son of Melothac Cormyr was not rising quickly, he had earned respect as an honourable fighter in the league. Dyne had earned many battle scars in his battles, and in one battle, the fight against MetalDrago Scorpio had deeply scarred the young soldier to his core. Dyne bares the emotional and physical scars from his death in the battle against MetalDrago and has made himself a sworn enemy of the follower of N'Jal.
Dyne secretly hunts for the elusive enemy in his spare time. Having left the turmoil and roaring time period of Radasanth's empirical regime, Dyne sought employ in Underwood. Briefly, Dyne served as a Monk of the Order of The Citadel Leagues, but that was a short-lived endeavor. Many failed battles left the young warrior in a state of self doubt and confusion. Lacking purpose, the youth decided to join the organization known as The Watch as a cadet. There, he rose quickly through his training and earned himself the title of a squire at the ripe age of 20. Having no spouse or children to speak of, Dyne focuses on sending his military salary to his family's coffers.
Dyne continues to struggle through his Citadel League battle, taking each loss with silent dignity. Training in the military has made Dyne considerably more powerful than before. Currently, he performs the duties of a Squire who was not yet Knighted. Patrolling the streets of Underwood, taking down hives of scum and villainy, and stopping The Syndicate's activities where he found them. Also, as peace-keepers in Underwood, The Watch was responsible for keeping violent anti-government protestors in line. Protestors oft turned peaceful rallies into violent clashes with The Watch's police force. Currently, The Watch was in full operation attempting to crack down against violent protestors and anti-regime propagandists. Of these, The Watch was most active in attempting to track down the remnants of the Corone Rangers.
Though Dyne was not a fool, he followed orders for the greater good. The current regime needed honest men working in the government despite the level of corruption that had overtaken it. Dyne was one of those men, honest to a fault and loyal to his fellow soldiers. He oft looked down at some of the corrupt practices of the fellow soldiers he fought alongside of. But since he was not Knighted yet, there was ill he could do against these matters. Dyne knew he needed influence and power in order to become like the famous Heroes of old Radasanth once produced. Dyne hoped to end the age of villainy and corruption.
Skill/Ability Tree-
(New) Level 1-Blacksmith. Due to Dyne's Super Genius Intellect, his primary profession has greatly impvoed after time and considerable practice. Dyne can currently construct equipment pieces of Items that are Above Average in quality and make. Currently, (On top of the Materials listed above), Dyne has learned the secrets necessary to Smith Steel. He currently has learned how to build 5 Weapon Items, 2 Shields, 2 Mail Armours, and 1 Plate Armour per work-day.[/u] Dyne has become an Above Average Blacksmith. He can also use his blacksmith and mining skill to forge Steel Alloy. (Thanks for the correction. I always assumed that Steel, on Althanas was an Ore, my bad Numbers)
Psychokenisis (New) Level 1 Telekenisis Version-Now, Dyne has reached Above Average power with this Ability. Dyne's concentration capacity has increased to a point where he can release a Psychokinetic Bolt about One Minute after charging. The Ability has a Fifteen Second cool-down period once used. It can't ever be used in rapid succession. Now, Dyne can affect much larger objects than before. Dyne's manipulation capacity has increased about 3.0 Times the capacity that it was before. Now, he can manipulate projectile Items thrown or fired in his direction. This only works against inorganic objects like Throwing Knives and Arrows or Bolts. It can't ever work against Energy or Spells. Dyne has further exceeded the capacity of this power to the point where he can manipulate Two Objects with one bolt. Furthermore, Dyne can physically dead-lift heavy objects with his mind. He can lift about 1.5 times his body weight in mass. Note: (3.0 lifting capacity applies to heavy objects such as rocks and crates. He currently cannot lift siege engines and the like with his mind. Only stationary objects. The smaller the object, the more skill he can use to lift it with)
Bolt Version-Damage against unarmoured targets has become Moderate in nature and can cause Psionic Damage versus a living opponent. This Psionic Damage rating is roughly 2.0 time's the damage modifier of non-psionic attacks. The bolt does nothing against heavily armoured targets, but it can damage targets not wearing anything on their heads. (Such as a helmet)
Brawler level 1(New) Level 1-Thanks to his training in The Citadel Leagues, and facing battle after constant battle, Dyne has become much more powerful. His military training has also assisted the cadet well. As a Brawler, Dyne currently has obtained Above Average skill level with his fighting skills. He now knows 2.0 Timesthe technique of a basic Brawler. Furthermore, Dyne's basic movement capacity has become 1.5 Times more fluid than they were before.
4-Swordsman-(level 0) (Skill) As part of his education, somewhere along the line, Dyne learned how to fight. His style is now yet refined and he is below average with sword tactics. He knows below average attacks, counters, parries, and blocks. For now, he knows just enough to defend himself from the average brigand on the street. Characters with greater skill than Dyne can best him rather easily.
Swordsman (New) Level 1-Above Average Swordsman. Dyne has currently unlocked the capacity to duel wield swords up to Steel Longsword in weight class. He can dual wield similar weighted weapons, or one heavy weapon and one small weapon. Dyne can currently dual-wield Knives, Shortswords, and Medium Swords with 1.5 Times greater skill than the average Swordsman.
Psychokenisis (New) 5-Mental Feedback Loop-(Level 0) (Ability) Average. With this newly acquired power, Dyne can now focus his razor-sharp negative emotions. Channeling his hatred and negative emotions into one singular purpose, the mass of negativity attacks a single opponent. If it connects, (Easily avoidable) a rush negativity will fill the opponent's mind. This negativity causes 1.5 Times psychic damage versus unprotected targets. The Ability directly attacks the mind. The longer Dyne focuses in his preparation the larger the damage fall-out is. Dyne can not repeatedly cast this Abillity. It has a Five Minute cool-down period.
~Level 0~ (http://www.althanas.com/world/showthread.php?19429-Reincarnation-to-level-0.-Cormyr-Household-Book-0.)
Name: Sir Alberdyne Cormyr
Title: Squire Soldier of The Watch (Rank One)
Age: 20
Race: Psionic Human
Hair Color: Red
Eye Color: Green
Height: 5'5"
Weight: 200 lbs.
Preferred Hand: Ambidextrous
Alignment: LG (Lawful Good)
Vice: Vanity
Virtue: Courage
Job Class: Soldier/Blacksmith
Psychological Profile:
*Level 1-
After his many battles in The Citadel, Alberdyne Cormyr has developed an unfaltering bravery and faith in himself. This determination was brought on by the many physical and psychological defeats he was dealt in The Citadel. Though weak, Dyne has learned to balance weakness with dignity. Through his many battles Dyne has developed an edge and a certain knowledge of the world. This has made him much less naive, and has allowed him to begin applying his philosopher's knowledge. Dyne is an extremely educated young man and has a vast Intellect. Dyne learns at roughly Five Times the learning rate of the standard Alhanian Human Being. Furthermore, Dyne is a Super Genius and has Five Times the intellectual capacity of the standard Althanian Human Being.
Dyne's skill as a philosopher has become Highly Skilled due to his knowledge capacity.
Dyne's artistic skill has become Skilled due to his knowledge capacity.
Description-
Level 1-Dyne's family originates from Yarborough District and Underwood. They are a long line of highlanders. Dyne has gotten older from the last time he took to his personal journals and wrote down the adventures he has undergone. Though his appearance has changed very little, his green eyes have developed a resounding sharp, analytical edge to them. Around his body are evident the scars of physical warfare. Unable to regenerate naturally, or unnaturally, Dyne has developed a network of battle scars. Having learned to see well without his glasses, the accessory is no longer worn on his person. Dyne's large hands have become well calloused, as the hands of blacksmiths oft do. No other changes have occurred except that his face has aged considerably faster than most youths his age. He has also developed a streak of platinum hair along the right side of his hair.
Attire-This is Dyne's commonly wore clothing.
Civilian-As a blacksmith, Dyne wears common worker's clothing. Dyne wears simple overalls made of hide that are a basic blacksmith's clothing. He wears no shirt underneath it. A pair of Leather Gloves are always visible. Dyne wears simple hide boots that are brown in colour and hue. When not working, Dyne wears his infamous cape and a simple hide backpack to keep his belongings in.
Military-Dyne has recently joined The Watch in Underwood. He still a young Cadet in that organization. He wears the standard military outfit that a Cadet for The Watch would wear. The only added feature is the cloak that carries the Cormyr Household symbol on it. Dyne has not yet earned any notable decorations of valour.
***
History-
*Book 1-(Level 1)
Holy War Book 1 (http://www.althanas.com/world/showthread.php?19383-Holy-War.)
Let There Be Blood (http://www.althanas.com/world/showthread.php?20022-Let-There-Be-Blood)
Dyne ~V~ Cydnar 1 (http://www.althanas.com/world/showthread.php?20024-Cormyr-Story-2-%28Closed%29)
Dyne ~v~ MetalDrago Scorpio (http://www.althanas.com/world/showthread.php?19974-Cormyr-s-Story-1-%28Open-to-one%29)
Dyne ~V~ Cydnar 2 (http://www.althanas.com/world/showthread.php?21046-Reunion)
Knife Battle (http://www.althanas.com/world/showthread.php?21184-The-Ringing-Blades-%28Closed%29)
Dyne ~V~ Caellach (http://www.althanas.com/world/showthread.php?21757-Legacy-To-Tame-Wild-Spirits...)
The house on 120 West Augmere Street had become somewhat famous. A son of the Cormyr Clan had started to make a fledgling's name for himself fighting the battles of The Citadel's combat League. Though Alberdyne Cormyr, son of Melothac Cormyr was not rising quickly, he had earned respect as an honourable fighter in the league. Dyne had earned many battle scars in his battles, and in one battle, the fight against MetalDrago Scorpio had deeply scarred the young soldier to his core. Dyne bares the emotional and physical scars from his death in the battle against MetalDrago and has made himself a sworn enemy of the follower of N'Jal.
Dyne secretly hunts for the elusive enemy in his spare time. Having left the turmoil and roaring time period of Radasanth's empirical regime, Dyne sought employ in Underwood. Briefly, Dyne served as a Monk of the Order of The Citadel Leagues, but that was a short-lived endeavor. Many failed battles left the young warrior in a state of self doubt and confusion. Lacking purpose, the youth decided to join the organization known as The Watch as a cadet. There, he rose quickly through his training and earned himself the title of a squire at the ripe age of 20. Having no spouse or children to speak of, Dyne focuses on sending his military salary to his family's coffers.
Dyne continues to struggle through his Citadel League battle, taking each loss with silent dignity. Training in the military has made Dyne considerably more powerful than before. Currently, he performs the duties of a Squire who was not yet Knighted. Patrolling the streets of Underwood, taking down hives of scum and villainy, and stopping The Syndicate's activities where he found them. Also, as peace-keepers in Underwood, The Watch was responsible for keeping violent anti-government protestors in line. Protestors oft turned peaceful rallies into violent clashes with The Watch's police force. Currently, The Watch was in full operation attempting to crack down against violent protestors and anti-regime propagandists. Of these, The Watch was most active in attempting to track down the remnants of the Corone Rangers.
Though Dyne was not a fool, he followed orders for the greater good. The current regime needed honest men working in the government despite the level of corruption that had overtaken it. Dyne was one of those men, honest to a fault and loyal to his fellow soldiers. He oft looked down at some of the corrupt practices of the fellow soldiers he fought alongside of. But since he was not Knighted yet, there was ill he could do against these matters. Dyne knew he needed influence and power in order to become like the famous Heroes of old Radasanth once produced. Dyne hoped to end the age of villainy and corruption.
Skill/Ability Tree-
(New) Level 1-Blacksmith. Due to Dyne's Super Genius Intellect, his primary profession has greatly impvoed after time and considerable practice. Dyne can currently construct equipment pieces of Items that are Above Average in quality and make. Currently, (On top of the Materials listed above), Dyne has learned the secrets necessary to Smith Steel. He currently has learned how to build 5 Weapon Items, 2 Shields, 2 Mail Armours, and 1 Plate Armour per work-day.[/u] Dyne has become an Above Average Blacksmith. He can also use his blacksmith and mining skill to forge Steel Alloy. (Thanks for the correction. I always assumed that Steel, on Althanas was an Ore, my bad Numbers)
Psychokenisis (New) Level 1 Telekenisis Version-Now, Dyne has reached Above Average power with this Ability. Dyne's concentration capacity has increased to a point where he can release a Psychokinetic Bolt about One Minute after charging. The Ability has a Fifteen Second cool-down period once used. It can't ever be used in rapid succession. Now, Dyne can affect much larger objects than before. Dyne's manipulation capacity has increased about 3.0 Times the capacity that it was before. Now, he can manipulate projectile Items thrown or fired in his direction. This only works against inorganic objects like Throwing Knives and Arrows or Bolts. It can't ever work against Energy or Spells. Dyne has further exceeded the capacity of this power to the point where he can manipulate Two Objects with one bolt. Furthermore, Dyne can physically dead-lift heavy objects with his mind. He can lift about 1.5 times his body weight in mass. Note: (3.0 lifting capacity applies to heavy objects such as rocks and crates. He currently cannot lift siege engines and the like with his mind. Only stationary objects. The smaller the object, the more skill he can use to lift it with)
Bolt Version-Damage against unarmoured targets has become Moderate in nature and can cause Psionic Damage versus a living opponent. This Psionic Damage rating is roughly 2.0 time's the damage modifier of non-psionic attacks. The bolt does nothing against heavily armoured targets, but it can damage targets not wearing anything on their heads. (Such as a helmet)
Brawler level 1(New) Level 1-Thanks to his training in The Citadel Leagues, and facing battle after constant battle, Dyne has become much more powerful. His military training has also assisted the cadet well. As a Brawler, Dyne currently has obtained Above Average skill level with his fighting skills. He now knows 2.0 Timesthe technique of a basic Brawler. Furthermore, Dyne's basic movement capacity has become 1.5 Times more fluid than they were before.
4-Swordsman-(level 0) (Skill) As part of his education, somewhere along the line, Dyne learned how to fight. His style is now yet refined and he is below average with sword tactics. He knows below average attacks, counters, parries, and blocks. For now, he knows just enough to defend himself from the average brigand on the street. Characters with greater skill than Dyne can best him rather easily.
Swordsman (New) Level 1-Above Average Swordsman. Dyne has currently unlocked the capacity to duel wield swords up to Steel Longsword in weight class. He can dual wield similar weighted weapons, or one heavy weapon and one small weapon. Dyne can currently dual-wield Knives, Shortswords, and Medium Swords with 1.5 Times greater skill than the average Swordsman.
Psychokenisis (New) 5-Mental Feedback Loop-(Level 0) (Ability) Average. With this newly acquired power, Dyne can now focus his razor-sharp negative emotions. Channeling his hatred and negative emotions into one singular purpose, the mass of negativity attacks a single opponent. If it connects, (Easily avoidable) a rush negativity will fill the opponent's mind. This negativity causes 1.5 Times psychic damage versus unprotected targets. The Ability directly attacks the mind. The longer Dyne focuses in his preparation the larger the damage fall-out is. Dyne can not repeatedly cast this Abillity. It has a Five Minute cool-down period.