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Sabatykos Maelstrom
04-25-11, 01:08 AM
(Updates in Bold)

Name: Sabatykos Maelstrom

Title: Squire Inventor

Age: 30

Race: Half-Breed Saenorakym Prime-Sabatykos is a Halfbreed of Saenorakym Prime and Concordia Forest Elf in nature. He has some of the features of both races, including weaknesses.

Hair Color: Jet-black

Eye Color: Dark brown

Height: 5'11"

Weight: 180 lbs

Occupation: Adventurer/Technician

Psychological Profile: Sabatykos is a deep thinker. He has problem-solving intellectual capacity. Having joined The Citadel Leagues, Sabatykos has acquired a lust for battle and adventure. He is not a brute, but he enjoys a good scrap. Sabatykos attempts to keep a calm and cool demeanor at all times. One of his most notable features is that he is generally an optimistic person. Typically, he is very quiet. He has the soul of a researcher and can oft be found writing notes on his many escapades and research papers. Sabatykos hopes to one day usher in a new era of Althanas's glorious future.

Description: Sabatykos is a lean, athletic fellow. He keeps himself in great physical condition due to the trials he faces in The Citadel Leagues. Sabatykos has symbols that are exotic in nature, etched upon one of his arms. The right one. These symbols, are difficult for outsiders to interpret without prior knowledge of Saenorarkym Prime syntax and symbology. Sabatykos wears his hair in neat, clean, cornrow braids. They are shoulder-length. He has copper-tone skin colour, and is of average appearance. He wears a long goatee, but is otherwise clean-shaven. His eyebrows are bushy. Sabatykos's ears are Hybrid ears and they are the ears of an Elf. They are deformed and pointy, but point upwards.

Civilian Attire: Sabatykos wears the clothing of a standard Radasanth worker. He oft can be seen wearing linen overalls. They are usually coloured blue or brown. They have pouches for various tools and other effects. Sabatykos wears a black short-sleeved shirt beneath the overalls, he wears leather gloves, thick hide boots, and a backpack is usually always equipped on his person. Sometimes, Sabatykos sports a thick cloth cloak to keep himself warm on cold days. Sabatykos always keeps his equipment on his person.

Currently, Sabatykos does not wear any formal Technician clothing.




History:

Level 0 (http://www.althanas.com/world/showthread.php?19358-Mutation-0)

Chapter 1 (http://www.althanas.com/world/showthread.php?19360-The-Festival-of-Light.-%28Open-to-All!%29)

Chapter 2 (http://www.althanas.com/world/showthread.php?19383-Holy-War.)

Chapter 3 (http://www.althanas.com/world/showthread.php?21765-Holy-War-2-Chapter-3...)

***

Sabatykos, in his spare time, discovered The Citadel Leagues. There he met the young warrior named Alberdyne Cormyr, and a young Elf-woman named Sarah. He engaged both of the warriors in combat, and was able to barely eek out victories during both of the situations. As he fought, he discovered a passion for fighting that rivaled his passion for Invention. So he journeyed oft to The Citadel Leagues. Discovering that he could make a career off fighting, Sabatykos entered the hallowed walls of The Citadel as oft as he could. Sabatykos learned through many hard losses, and few precious wins, never forsaking the opponents that had come before. Each new battle was a test, and each new battle would be faced as such.

Sabatykos fought to make a name for himself in the ranks of The Citadel Leagues. One day, not too long ago, he found himself as a whelp, but training in The Citadel Leagues allowed Sabatykos to become strong.

When Sabatykos returned to his people, Sabatykos was prepared to face the trials of The Festival of Light. His people had crash-landed on Althanas ages prior, but the scars of that disaster still burned Concordia Forest alive and tormented her. Sabatykos hired some brave adventurers to venture into the Cave of Ordeals with him. During the trip, however, the adventurers were lost to Sabatykos. Sabatykos ventured on his own and found himself involved in a journey for truth that would affect both his home-world, and the land of Althanas inexorably.

Sabatykos was forced to engineer a machine for a dubious entity called a Demon. To make matters worse, The Demon tormented Sabatykos's soul by forcing him to pick between the lives of two Saenorakym Prime women. One who was young and one who was older. The scars of that experience still haunt Sabatykos's mind to this day. Sabatykos returned to his people, now a man, after he discovered a hidden conspiracy. The Elder of his people, was not who he claimed to be. Using a device he discovered, Sabatykos called upon the device to discern the truth for his people. Ruined, The Elder transformed into a vicious beast and attacked The Saenorakym Prime.

They united, but the cost was apparent. Their precious Elder was slain many years prior, and the impostor was able to sneak past Saenorakym Prime defenses. As the people recovered from the scars of that loss, Sabatykos gathered his belongings and prepared to venture in a self-imposed exile with the woman he had saved. He left the lands of his people to find greener pastures in Radasanth proper, and sell his services to the highest bidders.

Abilities-

1-Halfbreed Elven Dexterity-As a Halfbreed, Sabatykos has developed even quicker reflexes than before. He has obtained the capacity for reacting at 3.0x's the normal reaction rate of an Althanian Human. Furthermore, he has developed some basic land-speed with running. On foot, Sabatykos may run at 35 M.P.H.'s in one direction. Sabatykos is deft with both hands and can used both hands for skilled, quick maneuvers.

2-Saenorakym Prime Symbols-This new power, earned from an adventure, is a set of tattoos emblazoned along the length of one of Sabatykos's arms. At will, Sabatykos can call forth the power stored within the symbols. These symbols, once activated, can release tremendous energy, classified as Holy Energy that is used for a dual-purpose. First, the energy may be used as a power-source to power up complex Machines and Power Cells. Second, the energy released may be called to cause damage to Sabatykos's opponents. Versus creatures of the night, the light can deal roughly 3.0x's the damage that it normally would deal against non elemental opponents.

Furthermore, the attacks, when in beam form, can punch right through low-tier armour. It can punch through Cloth, Leather, and Iron. Against Steel and higher level tiers, it can currently cause a knock-back effect. Currently, Sabatykos cannot summon the light for more than one attack per usage. Also, the symbols have a cool-down effect in which Sabatykos must wait a full I.C. minute before being able to call upon the light once again.

Against non-elemental targets, the light causes burning or heat damage in heavy-large quantities. But nothing more than that. The light is mostly summoned from Sabatykos's eyes, mouth, or arms or hands. It can be either a beam weapon or a sphere weapon. Symbols Earned Here (http://www.althanas.com/world/showthread.php?19360-The-Festival-of-Light.-%28Open-to-All!%29/page3)

3-(Finishing Move)-Furnace Beam-Used when an opponent is facing certain doom, Sabatykos calls upon the light. The time, he calls upon the light in such an effect that it creatures a beam of energy that is much larger and much more powerful than standard beams of light. This beam, focused and intense, is capable of Lethal damage within the proximity of a fallen opponent. This beam-weapon requires P.C. permission and can only be attempted once per battle, or once per quest. The beam has short-ranged, but can be easily evaded if the target sees it coming. This beam is usually shot from the symbol-hand and is golden-white in colour.

Notes: The beam weapon is designed to travel short distances. From the hand roughly to about a 6'.0" distance. Each beam is roughly around Three Inches thick in circumference. A symbol appears whenever the Furnace Beam is used. It's not instant travel or anything and it takes a few moments for the beam to reach the target. Which is why it is used as a Finisher. (I hope this helps bro)

Skill Sheet:

1-Alien Intellect-Trained in the intellectual capacity of two noble races: The Elves and The Saenorarkym Prime, Sabatykos is gifted with alien intellect. As a Super Genius, Sabatykos can learn at 5.0x's the learning capacity of the average Althanian. This knowledge is for learning new techniques, and understanding technical and engineering based data.

Invention-After acquiring significant knowledge of Invention during recent events, Sabatykos has increased his basic knowledge. Now, Sabatykos has become a Master Inventor for his skill bracket. Sabatykos can acquired basic parts, or, complex parts for Machines simple or exotic in nature. Taking time to build a Machine requires effort and is taxing on the mind and body. Sabatykos can make 3.0 Machines a day. Furthermore, he can Repair Machines at will given proper plans, schematics, and Tools.

Complex Machines require a Team of Mechanics and Technicians. There are also many parts required to build a complex Machine.

Currently, Sabatykos may construct any combination of the following:

Small Vehicles-Such as Carts or Siege Engines.

Clockwork Devices-Such as clocks, gears, etc.

Incendiary Devices-He can make lightweight, portable, and small bombs that are used to explode after a certain amount of time. (Causes damage dependent on what Moderators give me)

Clockwork/Flintlock Guns-Alerar style guns that are simple and effective to use. Sabatykos knows how to maintain and micromanage these weapon, including the repair of these weapons. He may currently USE a gun with his Intellect level. (Fair compromise bro) Sabatykos can manufacture a clip of up to 10.0x's Bullets in one clip then must rest. Pending the availability of resources at the job.

Gunpowder and other Chemicals-Complex chemical substances are able to be manufactured thanks to Saenorakym Prime knowledge. This will be explored later on in Sabatykos's career however so currently, Sabatykos can make a few chemicals such as Gun-Powder.

(Note: I know I am asking for a lot here with the Inventor Skill, but I just wanted to clarify what he COULD make versus what he CAN'T make. Someone suggested I try to make an Airship, but that is currently beyond Sabatykos's skill level. I want to build up to engineering complicated feats.)

2-Swordplay-Sabatykos has trained against some of the mightiest warriors of The Citadel Leagues for his skill bracket. This constant fighting has incurred tremendous new knowledge of skirmishing warfare. Now, Sabatykos has become Skilled for his bracket in The Citadel Leagues. This new knowledge allows Sabatykos to dual-wield one-handed, light weapons of the same weight class. Currently, Sabatykos cannot dual-wield heavy weapons. Sabatykos prefers to fight with Daggers and Shortblade type Weapons. Sabatykos uses light feet, and quick speed to dual-strike opponents in a deadly dance macabre.

3-Unarmed Combat-Trained in The Citadel Leagues, Sabatykos has become Skilled as a warrior with melee knowledge. Though his combat tactics are not quite refined as they should be, Sabatykos has picked up on the basics and learned them well. Using his hands, Sabatykos is capable of moving into various styles of combat stances, he may attempt to disarm a foe with some skill, and he can fight with his whole body. Sabatykos prefers to use unarmed combat only when desperation calls for it. He can kill a man with his hands if the situation calls for it.

Inventory:

1-Iron broadsword Masterwork in quality. It comes with a scabbard.

1-Pair of Iron Daggers Masterwork in quality. They both come with a scabbard and are worn on the hip.

1-Set of basic technician equipment.

(Note: I am editing out "Karshook" as a Saenorakym Prime deity. It sounds cheesy, and frankly I think that an advanced alien race would have a cooler sounding deity, if any at all. I'll work on fixing it up as I write more. Anyway, let me know if I need to edit anything. :D )

Enigmatic Immortal
04-25-11, 03:04 AM
Before we get rolling sir, i'm going to ask you please, pretty please, separate and label your abilities from your skills into two separate areas.

Inventing as you already guessed, is really powerful even for a level one. We need to work on limiting what he can do, and as i see it, the ability to create guns is out of the question. Not yet at least. Keep it for later in your mind, but at level 0 I can't allow you to make guns, even one shot guns. However, I'll allow you to retain knowledge on how to CARE for guns, as well as repair simple jams and malfunctions. Making bullets...eh....I'll allow it to stand that you can make ten bullets after a days worth of work, but to do any of this you need a well stocked, well maintenance facility. A mom and pop shop ain't gonna cut it. Thus far if you can make those changes we can move forwards.

I'll allow you to come up with a compromise if you wish to fight for invention skill, but please note I will call final say.

Sabatykos Maelstrom
04-25-11, 09:53 AM
He E.I., thank you for dealing with my sheet (I have a Lorenor update as well I have to get looked soon. So quickly. I appreciate the speed bro! You're doing great in R.O.G.)

Anyway I edited the gun thing so that he currently CAN'T make Guns for his level. What level would you advise I shoot for for that skill? So I added in that he can Repair and Maintain guns, but not actually USE them. I hope that will suffice. Furthermore, I added the bullets thing, he can make a clip of ten bullets per so I hope that helps. Is there anything else that needs editting?

And yeah I separated the skills and abilities as asked.

Enigmatic Immortal
04-25-11, 12:21 PM
You're welcome dude, it is my pleasure. Lorenor's update will be handled by a more senior staff member, so hold on tight for that one.

To this guy though, just a few quick tweaks and I don't see why we can't move on.

First off, I need to know for your finishing move how big the beam is, and how far it can travel. You gave loose descriptors, but you know as well as I that we need numbers. Concrete numbers. Thanks.

As for Invention: Your compromise is more than acceptable. I would say he can make guns at level 2, but note no matter what, you are going to need EXPERT materials, a fully stocked workshop, and more than a few days of time at that low a level.

And for you bro, and your vast intellect, go ahead and remove that he can't use the guns. You can use them, just not make them. Sound fair game to you?

Those clarifications are all I need and you'll be off championing the light.

Sabatykos Maelstrom
04-25-11, 12:42 PM
Bro-I added in both amends. Let me know if this will suffice. If there is anything else needed please let me know :D .

Enigmatic Immortal
04-25-11, 12:56 PM
Then you sir are set and ready to rumble. Have fun now, ya hear!

APPROVED!