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Lord Anglekos
04-27-11, 01:02 AM
It's been a while. Level 2 profile is here (http://www.althanas.com/world/showthread.php?22168-Stronger-Than-You-Know-Level-2) for your convenience.
http://i695.photobucket.com/albums/vv313/Anglekos/swordof1.png


Given Name
Eric Anglekos. Despite the fact that he possesses both a first and last name, he tends to go by his surname only; only those whom he deems "worthy" enough call him by his first.

Pseudonyms/Aliases
His natural paranoia has given way to the point where he has now deemed it necessary to create a "persona" of sorts, and when he feels giving out his identity will threaten him somehow he calls himself "Sebastian" to those whom ask, not bothering to make a secondary surname.

Actual Age
Twenty-two Althanian years.

Age of Appearance
In general, Anglekos appears slightly younger than his actual age; a stranger would say that, based upon his physical appearance, he was an older youth of perhaps seventeen or eighteen years of age. Whether this is due to some supernatural aging effect or simply his own natural bodily processes, he does not know. However, when rage overtakes reason this process reverses, making him appear older than he is, giving him an almost monstrous and cold visage.

Race
Salerian Human. Whilst identical to "normal" humans in almost every conceivable physical manner, Salerians differ from your average Althanas-based humans in that while "normal" humans are tied to the primal, martial plane of existence, a Salerian's essence is irrevocably tied to the supernatural wavelength of reality from conception to the day they die. It is from this tie to the Arcane plane that allows them to instinctively use specific branches of magic as easily as they breath, eventually turning them into full-bred mancers of immense strength and power. Whilst they are generally born with the "talent" to use a single branch of magic, nothing stops them from harnessing the power of their own supernatural auras and learning other branches for themselves.

Gender
Obviously male.

Natural Height and Weight
Anglekos stands at an average five-foot ten and weighs around one-hundred and eighty five pounds without his armor on. With it on, however, his weight makes a dramatic increase, to a high two hundred and ten pounds. (This is counting Irastella, the titanium gauntlet.)

Natural Hair Color, Eye Color and Skin Color
Anglekos's hair is an ebony so deep that it is nearly indistinguishable from the color of a cloudless night sky, and has grown to the length to where the tips touch just below his shoulder blades. His skin seems to be almost a very, very light tan that, while he remains very much Caucasian, gives it a darkened cast. This only serves to make his eyes stand out that much more, the pair being a striking azure that almost seem to glow in dim light; and, when his emotions are at an unreasonable high, they actually do emit a supernatural glow, blue smoke arising from his left eye to dissipate once it meets the oxygen of the air around it.

General Base Appearance
While standing at five-foot ten doesn't exactly make Anglekos an overbearing, imposing figure, his naturally cruel and vicious aura makes up for that in spades. His visage, whilst youthful, is lined with a mature seriousness beyond his years, and rarely ever does a smile touch his features. While facial hair barely ever touches his visage, he usually keeps it shaved nonetheless, save in times of mourning or extreme depression. His average height and weight bely the swordsman's toned body, lined with muscle and experience, and he has scars all over his body to tell the truth of those facts. His hair he has grown out to slightly past his shoulders, and it has darkened considerably until that even up close it has gone from a dark brown to black; perhaps a mark of his burgeoning talent in magic. Despite the fact that it could get in his way during battle, his decision to grow his hair is a personal, sentimental one; to represent his mental battle to overcome Amalia's death. Over his iron breastplate and clothing, which usually consists of dark pants and shirts of varying material, he wears his black cloak, sometimes like a long sash.

Current Occupation
After the war with Xem'Zund, Eric returned to what he was before; a wandering mercenary, looking for a place, and a person, to call home. However, upon coming back to Radasanth, the warrior found himself recruited into William Arcus's monster hunting squad of the famous group of do-gooders known as the Ixian Knights. Almost simultaneously he found himself working for the mutant known as Lorenor in a bargain that he equates with as a "deal with the devil", so his loyalties at this point to any particular party are in deep question. In essence, he is almost willing to do anything and everything in order to achieve his goal.

General Personality Overview
Cold, cruel, calm and collected; these four words almost completely explain Anglekos's personality in its entirety. There was once a time when he could have been called the poster boy for your generic adventurer type, but those days have flashed by and are long gone now. He is above no methods when it comes to fighting; years of surviving in war have engraved the personality of a soldier into him, and he brings that thinking constantly with him into everyday reality, giving him a subtle paranoia that prevents him from truly trusting anyone, including his comrades in arms. One of his biggest personal prides is his natural ability to hold his temper back from flaring, as he personally believes those who let their emotions get the better of them have already "lost the battle", but when it does get out of hand, he finds it very hard to control and often makes rash decisions that justify that belief. And ever since meeting the ghoul known as Lorenor, Eric has found that the leash upon his rage has grown even looser, and it escapes his control which much more ease and far little provocation than before, to his misfortune.
Despite it being so long since his fiancé's death, he has still a long ways to go before he is completely over it, making it extremely difficult for him to love, or even lust, again. When he is extremely stressed out or nervous, he tends to touch the strands of her hair that he has wrapped around the hilt of the blade that was his fathers, thus inhibiting his ability to do get past it. In fact, he has completely eradicated the moral barrier that was there before, justifying any action that leads to the eventual resurrection of his beloved Amalia as "necessary evils".


- Abilities, Skills and Items -


Martial Abilities and Arts


Master Swordsman [Skill]: Anglekos, for intents and purposes, is now considered a Master in the ways of the blade, and thus has masterful ability and trained skill in combat with all hand-held blade-class weaponry, including short swords, long swords, great swords/bastard swords, and daggers and knives. Despite his great skill, he does not use a single particular style in his fighting, instead deciding to take strength in versatility and adaptability. Up to this point, he has been completely self-taught, preferring experience over a master, but now he seeks a teacher to help him grow beyond his own limits and push that potential forth more.



Anything But Ordinary [Ability]: Whether it is due to his experiences in war and combat affecting his body at a primal level, or due to the magics that flow unchecked through his veins, Eric is now twice as strong and fast as the average human soldier. He can run up to a speed of nearly twenty-two miles per hour at full sprint, and can lift up to a weight of twice his body weight (up to 370 pounds), albeit it with difficulty. He can,with relative ease, lift up to 3/4's his body weight with one hand (up to 138 pounds). Despite the increases in his strength and speed, however, his endurance and ability to retain damage remains the same.

Arcane Abilities and Arts


- Electromancy -
The conjuration, manipulation and control of electromagnetic force; in essence, lightning magic. Over time, Anglekos has gained conscious control over the unnatural electrical and magical energies that flow through his body, and with both practice and experience he has learned how to utilize this power in several ways. At this time, his knowledge, power and skill in using electromancy can be considered adept.



Conjuration & Manipulation [Ability]: At this time Anglekos can consciously create and manipulate currents of electricity from and about himself, being able to do so from a distance of thirty feet away with his current power and skill. By doing so he is able to protect himself from other sources of electricity and shut down technological sources of electrical energy temporarily, in addition to being able to manipulate magnetism within metal objects and temporarily magnetize objects that generally aren't for a few minutes with his current power. The currents of electricity he can conjure forth are mildly harmful to creatures human-size and smaller and slightly harmful to creatures larger than that, and require that he be conscious and have the stamina to do so, as magical manipulation requires physical energy to do so; the greater the power, the greater the energy required.



Hiraishin [Specialized Ability]: This ability allows Anglekos to literally supercharge his body with magical electricity, thus increasing all of his physical abilities by four times his natural abilities. While in this state, his skin constantly emits and conducts electricity in a thin field about him, and anyone who touches his skin will receive a sharp electric shock. This shock is very painful if just a light, temporary brush or touch, but prolonged contact can be extremely harmful and cause temporary physical incapacitation for up to half a minute. The state lasts for up to five minutes, although if he needs to he can shut it down beforehand. At the end of the spell, however, the effects lift and he is left extremely wearied and tired. It can only be used twice per day, and can be recognized by others when his eyes becoming entirely enveloped in a bright, glowing blue, and azure lightning flickers angrily over his skin, signifying his own magic enveloping his body. Lines of blue cracks crawl over his skin from his eyes the longer he uses it.



Shuurai [Specialized Ability]: Upon willing it so, Eric can infuse his weaponry with his magical energy, causing the weapon he is holding or a part of his body to become enveloped in bright azure electricity. By imbuing this lightning, the striking speed and power of the weapon is increased by four times, and whomever suffers the blows also suffers lightning elemental damage, thus causing three times extra damage to creatures of water or air elemental affinity and creatures encased within armor. The effect lasts for four strikes of his blade, arrow, or other weapon. When he strikes, it looks like the victim is being struck by a bright blue bolt of lightning, and a resonating shock of sound like thunder erupts from his weapon upon doing so. While this doesn't effect Anglekos himself, it can momentarily deafen the opponent for up to one minute. He can now perform this spell up to four times per day in quests, but thrice per battle, due to the considerable strain of using magic in battle.



Rakurainiau [Specialized Ability]: By willing so, Eric can imbue his mystical lightning into himself and/or another being, causing the body's regeneration process to speed up considerably; allowing serious cuts and bruises to heal up right before the person's eyes, and restoring stamina as if the creature had received a few night's worth of rest, as well as restoring a level of psychological wellness. He can use this four times per day, but only thrice per battle.

Miscellaneous Abilities and Arts


Lorenor's Blessing [Ability]: As a "reward" for taking down Lorenor's doppelganger at the Citadel, the ghoul infused him additional arcane power, allowing Eric to now double the amount of magic he can use per day. However, this comes at the cost of the swordsman immediately losing control over his rage, becoming almost a berserker. He may use this ability to double the amount of a spell he can use per day, but only one spell at a time and only once per day. (For example, being able to use Shuurai eight times per day instead of four.) Gained here (http://www.althanas.com/world/showthread.php?21926-An-Offer-You-Can-t-Refuse).



Bond of Blood [Ability]: Eric now has a bond with the demon known as Dan Lagh'ratham, due to the possession and pact made through the item known as the Blade of Death. Via this bond, the two can now communicate with each telepathically at any distance, and even know what the other is feeling during times of extreme pain and stress. However, this bond goes further, due to the dark nature of both participants, and the arcane blood of Eric's combined with the demonic blood of Dan has sparked an even darker bond between the two. As it is such, Eric now has access to Dan Lagh'ratham's ability called Slayer's Bond, whilst Dan has access to Eric's ability called Shuurai, along with limited electromancy skills. This allows Eric access to the same pocket dimension that Dan uses, essentially allowing the duo to share weaponry between one another, and it thus functions in the same way; in essence, Anglekos can only use weapons that Dan informs him of, and vice-versa. However, Eric lacks the same capability that Dan has of combining his weaponry, only being able to summon and dismiss them. However, if Dan shares with him a combined weapon that he himself creates, then Eric will be able to summon it, as long as the necessary components are not being used at the time. So far, the list of weapons that Eric may summon and dismiss into the dimension are as such:



Eric's own weaponry, save for Amalia, as the steel blade has organic material (hair serving as a tassel) upon it's body.
A large, mythril bladed great axe with a delyn core and haft. The axe is heavier than normal mythril and even Anglekos has trouble lifting it normally.

Weaponry


Amalia: A steel long sword, the blade being about three feet long. Eric has christened it "Amalia", after the name of his dead fiancé, the hilt having a tassel made out of a lock of her blond hair, which does not decompose due to being around his magical energy. The scabbard itself is made out of leather.



Pardolaes: A masterwork quality longsword made out of mythril. Double-edged, it measures about three and a half feet in length and it is about two and a half inches in width. Along the edge of the blade is inscribed it's name, which, unbeknownst to Anglekos, means "Dawnbringer" in Raiaeran. The sheath is made of ebony dyed oak, and along it is engraved white designs. Gained here. (http://www.althanas.com/world/showthread.php?t=19726)



Mortalitas: Also known as both "The Blade of Death" and "That knife that killed one hundred and one men", this titanium dagger has a personality of it's own, being completely sentient. Savagely thirsty for blood, it will never hesitate to spill the blood of an innocent, and if it's rage is not quenched fully it will attack even it's owner. As of now, it's owner, Anglekos, shares co-ownership with the demon Lagh'ratham, and both parties can wield it as such they desire. Gained here (http://www.althanas.com/world/showthread.php?21125-The-Auction-House/page12).



A yew long bow that functions as both a weapon and makeshift staff. He also carries a quiver that can carry up to twenty arrows. Currently, the arrows he carries are made of oak and the arrowheads are of iron.

Armory


Irastella: A long, ornate-looking titanium gauntlet that fits over Eric's left arm, this armor is the counterpart to the blade known as Mortalitas, as it is the only thing that seems to quell the weapon's rage when it is full throttle. Eric has also come to find that the ornate armor's effect seems to affect himself as well, as he draws upon it's power to help quell his own emotions when they grow out of his own control. However, this does not apply when he is under the effects of Lorenor's Blessing, only slightly lessens the rage to the point where he can think coherently. The tips of the fingerparts on the gauntlet are sharp, like claws. Gained here (http://www.althanas.com/world/showthread.php?21125-The-Auction-House/page12).



A simple iron breastplate, form fitted to his torso. Nicks and scratches all along it's surface tell the tale of it's long usage.



A pair of steel armguards and greaves. They are each enchanted so that the wearer, no matter how much equipment he is carrying or how much armor is upon his being, moves in utter, complete silence. Gained here. (http://www.althanas.com/world/showthread.php?t=18955&page=2)



A black cloak that provides warmth and concealment in the dark. It is made of cloth and carries with it no special properties at this point.



A masterwork mythril shield, lined with trakym. A single black cross is engraved into the front of the shield, and the armor is enchanted so that upon command, the cross will shine a light that turns away weak undead creatures. Gained here. (http://www.althanas.com/world/showthread.php?t=19726)


- History -
Eric originally comes from a land not unlike Althanas, a realm called Saleria. He was born upon an island country split into two nations at war, in a small village not far from his nation's capital. This country was unique in that everyone born upon its soil was bestowed with some sort of "power", magic that ranged from mere domestic uses, such as making a flame to boil water, to mighty war spells that could tame the weather to its user's wishes. It also was unique in that all of its inhabitants thought that their country was the entire world; no one had ever journeyed past the storms that surrounded the entire island. And so they lived in ignorance that an entire world lay out there beyond theirs. This country had been split into war between two kings, and it had gone on for so long that no one even remembered why it had begun in the first place.

Eric was born a rarity and freak amongst these people: unlike everyone else around him, he did not possess a scrap of magic in him. This was a terrible burden for him as his father was a great war hero and sorcerer, so everyone had expected him to display the same type of power and strength as his father before him. Forced to rely upon his wits and body and determined to live up to his father's name, he learned how to defend himself with a sword and bow and made up for his disadvantage in sheer tenacity and physical attributes. It was this knowledge that saved his life.

Soldiers apparently from the opposing nation came not two days before Eric was to be married to his fiancé, Amalia, and slaughtered everyone in his entire village. He fought valiantly but was eventually knocked unconscious and presumed dead from his injuries. Weak, Eric awoke to find his entire village burnt to the ground and everyone he had ever known slain. Also, a soldier bearing the colors of his nation was walking around, poking at the bodies with a spear. Eric approached him and assured the man that he was a friendly, but was immediately shocked when the soldier attacked him out of the blue. Forced to kill the man, despite his own wounds, Eric began to question just what he had always been told when he discovered a letter on the man, giving the soldier to kill any survivors. Thus, after a few days of preparing and rest, Eric buried his fiance' and left his village in search of the truth.

He was soon joined by two comrades who had similar stories to his. One was an older man, a blacksmith, who's daughter had been kidnapped and taken away, apparently by soldiers from their own nation. The other was a female ex-soldier from the opposing nation, a woman who had found evidence that this entire war was just a scapegoat. Once they had found her, they had tried killing her, but she managed to fight her former comrades off and run away. It wasn't long before they rescued a young man from soldiers claiming he was a wanted fugitive, and found out that he was actually the supposedly dead Prince of their nation. Like the other three, he had had doubts about the war and the government in general, and soon enough he found out the truth:

There entire "world" was a lie.

The war was just a distraction, so the two kings, who were brothers, would be able to rule over their island country as almost literal gods. They'd been using their magic to extend their lifespans so that they could rule for lifetimes on end. To keep the war going, they would have bands of their own soldiers dressed in uniforms of the other nation go and kill a village a two, here and there. It kept people from being curious about what was outside the waters around the island.

Furious at being deceived, Eric and his companions went and stormed the nation capital, with a little help of course. Through persistency and cunning, they managed to slay the king, reveal the truth and restore the Prince to his throne, thus dethroning the other king through public rebellions and fighting.

Eric, however, did not want to stay in a country that reminded him his father had died for a lie, and requested that he be able to be sent away. From the country, from the world, from it all. He was surprised, however, when the Prince found a spellcaster with a talent for dimension traveling, and opened a portal to Althanas for him. Without a second thought, Eric entered the realm of Althanas and started the rest of his life.

Here on Althanas, he was suprised to find that he hadn't been born without power after all: The passage to this realm must have awakened his formerly dormant abilities, and now he spends his time finding out just what he can do.

Enigmatic Immortal
04-27-11, 02:17 PM
First thing I need from you is to separate out all your skills and abilities. Skills are things like your master swordsmanship and abilities is anything that augments your strength or other stats as well as effect player characters. Do this for me and we'll get to the details.

Lord Anglekos
04-27-11, 03:24 PM
Everything but his Master Swordsmanship is an "Ability". I'll put "Skill" next to Swordsmanship to clarify, though.
EDIT: And done. I'm awaiting your details.

Silence Sei
05-08-11, 09:47 PM
Make you a deal, Kurt Angle.

Keep Hirai as it was in your level 2 profile, and I'll let you have everything else, but I would like you to define what a 'serious' cut would be. Having your entrails falling out is pretty serious, but I don't want you being able to heal from that three times in a fight.

Actually, if you could clarify and define what you constitute as a 'serious', 'very painful', and 'extremely harmful' attack is, we'll be solid.