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Alberdyne_Cormyr
08-12-06, 09:26 AM
(I have permission from Letho to have my character be the son of an unimportant Duke in Corone, thank you)

Name: Sir Alberdyne Cormyr (Noble status recieved as son of the Duke's household)

Age: 18 (The story begins with Alberdyne's 18th birthday)

Race: Xaenakaharth (Human Psionic)

Hair Color: Red

Eye Color: Green

Height: 5'2"

Weight: 140lbs (Lean physique)

Prefered Hand: Ambidextrious

Alingment: Good

*Occupation: Adventurer

*Personality:

1--Studious. Alberdyne's household has access to a reasonably sized library of text. This is a collection based upon many generations of gathering from Alberdyne's ancestors. When not training his combat skills, Alberdyne can be found reading many books in the library.

Alberdyne learns quickly and has a very high retaining rate of the knowledge he absorbs. It is very difficult for Alberdyne to forget something he has commited to memory. (Things like system shock and trauma modify memory loss) Also, Alberdyne is a speed reader and can complete large books in under a couple of hours.

2--Philosopher. One of Alberdyne's favorite subjects is Philosopy. Often the Monks of Ai'brone visit the Duke's household as a courtesy and to help give the boy private tutorings. Having learned Philosophy early in his youth, Alberdyne spends a lot of time discussing the deeper workings of the universe with the Monks that often visit his household. The Monks are highly impressed with the quick witted young boy.

3--Charmer. People seem to take a liking to Alberdyne's carefree attitude. He is always open and friendly.

4--Haunted (Negative Trait) As the story unfolds, it quickly becomes revealed that as a genetic trait of his people, Alberdyne is capable of communing with Spirits. These are the Spirits of the dead that speak to Alberdyne's people from across the veil of the Antifirmanent. The Spirits often ask Alberdyne for help to complete various tasks and his ancestors have given these jobs a name--Spirit Barters.

Weaknesses:

1--Unusually bad affinity to Fire. Fire does double normal damage on Alberdyne as a weakness of his people. Depending on the type of Fire, damage can be severe to lethal.

2--Loud Sound. A Psionic requires tremendous concentration in order to perform his unique art. Loud Sound provides a huge destraction, and under certain decibals of sound can render Alberdyne unconcious for a time. This of course leaves the boy completely open to attack.

Appearance: A noble by birthright, Alberdyne appears as a lively well fed boy. He is in his early youth and thusly has a lean physique. Athletic, the boy undergoes regorous training with the Monks of Ai'brone in the physical combat arts and wilderness survival. As such, he has defined trapezius and lattisimus dorsi muscles.

Alberdyne's hair is always well kempt, carefully tied into a flowing pony tail that ends at his lower back. He has crimson hair that resembles burning embers. Alberdyne has tremendous personal hygiene keeping himself clean, bathing regularly. Adorning his body at all times are the clothing of Lords.

He is always seen wearing light green or navy blue Vlince outfit. His pants are reasonably baggy meant to comfort the boy's powerful legs. Pockets adorn his outfit (Both seen and unseen) to allow him to keep concealed items always in reach. Usually, Alberdyne's shirts are emblazoned with the crest of his household.

Alberdyne always wears a thick hide belt around his waist that has useful pouches attached to it. He also keeps backpacks handy. Black gloves adorn his hands at all times, wire-frame thin glasses crown his nose.

Around his neck, Alberdyne wears a valuable family heirloom that is a marking of his heritage. This amulet is passed down from generation to generation and is kept hidden underneath his shirt.

After Alberdyne's Awakening, the marking of his true people is burned upon his forehead, right above the Third-Eye Chakra.

Alberdyne also favors wearing a black cloak made of Vlince.

His boots are usually made out of reinforced animal hide.

History:

Duke Gallen Cormyr was restless. On the day of his only heir's ceremenial 18th birthday, his son was late. Staring across the main hall towards his wife, Alma Cormyr, Gallen tugged nervously at his beard. The Monks of Ai'brone already arrived hours earlier to get the cerimony underway, but Alberdyne was STILL nowhere to be seen.

At Gallen's command, soldiers in the duke's employ began a thorough sweep of the grounds. That event took places over two hours prior. With a hint of annoyance growing steadily in his icey blue gaze, Gallen shook his head in his frustration, cursing for the umpteenth time.

"BY LORD DRACONUS' CLAW! Where is that confounded boy!?" Gallen yelled loudly enough that the fort seemed to shake underneath such an awesome yell.

The nearby Monks remained unphased. Their eyes were completely emotionless as they practiced their secret meditation arts, clearly envoys of a certain deity worshiped in the Citadel.

With her fiery red locks flowing like a shadow, Alma moved to calm her husband down. She'd married the little known Duke in her early youth as a favor for her dying mother. In this fashion, royal bloodlines were handed down from generation to generation. Roots to the past kept alive, secrets of the blood lived for yet one more incarnation.

In her early years, Alma recieved news from doctors well versed in human anatomy that she would never be able to have children. Yet, by the Lord Draconus' will, Lord Gallen Cormyr's seed somehow blessed her barren womb with the fire of creation.

Alma thought back to those warm nights in bed with her beloved. Then she thought about the visitations recieved from that mysterious Prophet, a man who only called himself the Prophet Nenkulor. He wore the robes of a Monk but his actions were not those of a Monk.

In secret, Alma told her that her husband would help her give birth to a child that would become extremely important to the coming rungs of history.

Events that lay just beyond the horizon, waiting to snatch them all up in the eye of the storm. That thought made Alma shiver, but she hid it well. The Prophet also spoke of a special inherited gift that her boy would have. A curse passed down from generation to generation, sometimes hidden, sometimes Awakened in her husband's family history.

Squeezing his shoulder now, she spoke to appease her Lord, the only man that she had ever loved.

"Relax my Lord. You are making those Monks nervous." Her whisper was like a soothing ale calming to a sleeping dragon. She saw the usual reaction her seductive voice had on Gallen, his form stiffened--that meant that he was relaxing. Good. "He will show up for he cerimony in time. Then all will be ready for our trip to Radasanth as planned."

Her words flowed like honey.

Gallen would always believe everything she said. Alma looked over to the Monk that she knew was sent by the prophet Nenkulor. Unbeknowest to Lord Gallen, the Monk nodded slyly towards Lady Alma.

All the pawns were in place.

It was all just another game for the Prophet Nenkulor.

(I am going to continue the rest of this in my Solo Quest, I just wanted to give enough to introduce the storyline around my character and work it from there)




Skills:
(Skill Range from level 0-10. 10 is considered to be a Grand Master Skill Level)

-Aikido 0 (Combat Skill) Trained by the Monks of Ai'brone, Alberdyne has recieved private tutoring. In all areas of training, the boy has grown exceptionally rapidly obtaining enough knowledge to survive reasonably on his own. He has now achieved the foundation proficiency required for the most basic skill sets in Aikido.

-Fencing 0 (Combat Skill) Also an area of training given to him by the Monks of Ai'Brone, Alberdyne has excelled in Fencing as well. Adapting fluid form and technique, the boy has obtained the needed proficiency for the most basic skills of Fencing knowledge needed.

-Animal Tamer 0 (Inhereted Skill) Spending time around animals and animal trainers, Alberdyne quickly realized that his charm extended to animals as well--primarily horses. He was able to tame one roudy Mare on his own that the ranchers on the family property were preparing to put the Mare down.

The boy took sympathy to the horse and in an act of great courage moved to save the horse's life. At that point, the boy developed an unusual bonding to the horse. The horse only listens to her master Alberdyne.

-Mark of the Awakened 0 (Psionic Discipline) (Obtained at level 1, locked for now) After a cetain event in the storyline occurs, Albrdyne's history is altered forever. The event causes Alberdyne's Atma to travel across the veil between the land of the living and the land of the dead for an exact instant, bombarding the boy's cells with tremendous energy. Afer this horrific event the boy awakens to his true self, forevermore able to commune with the Spirits around him. (The tragic event will be dealt with in my first Solo Quest with Alberdyne)

Equipment: Toothbrush. (1x) Tooth paste. (1x) Bar of Soap. (5x) Towels. (Cotton) (2x) Leather Backpack. (1x) Utility Belt Harness. (1x)

Weapons:

--Brass Knuckles. Made out of a heavy brass alloy, Alberdyne's gloves are laced with brass knuckles. They have been blessed by the Monks of Ai'brone and serve as Alberdyne's primary weaopns. (2x) The gloves are made out of leather and are built to conceal the weapons inside. (Cannot be sold)

--Brass Melee Baton. Used in conjuction with Alberdyne's fencing training, the Melee Baton is meant to disable enemies quickly. The brass material is cheap and easily purchased. (2x) This is Alberdyne's secondary weapon.

Item: A valuable gold locket that is shaped like a circle. Various markings of Alberdyne's family are placed upon it, including the family crest. It is rumored that the locket can be opened to reveal some sort of secret, but so far Alberdyne does NOT have access to this knowledge. (Cannot be sold)

(Secret will be revealed in a later story,maybe around level 5)

*Familiars: A Groningen Mare. This horse will only allow Alberdyne to ride her and the pair share a unique bonding.

Osato
08-12-06, 12:29 PM
No selling the horse.

Approved.