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Tye
05-29-11, 02:35 AM
Name: Tye Sanafar
Age: 23
Race: Human
Hair Color: Brown
Eye Color: Teal
Height: 5'11
Weight: 152 lbs

Personality: A shy young man who is polite and respectful to others. With recent hardships, Tye has become more distant than before. However, despite current loyalties, he still values life above all else, and maintains his passive stance towards violence and bloodshed.

Appearance:Tye Sanafar is the kind of young man who would never stand out as being strikingly handsome, nor would he be considered unattractive. His eyes – the most striking of any of his features – seem to give off a feeling of unbiased friendliness, and they have a habit of becoming more brilliant when Tye is inspired. His hair always refuses to fall into place, his clothes are never properly tucked in, and he can never get that ugly spot of mud off of his boots when he needs to most. Nevertheless, he tries his best to look presentable in his uniforms. Having sworn his sword to the Empire, his Vaneek scouting uniform has been replaced with regulation Imperial scouting uniform, complete with white jackets and a brown/red slacks and shirts.


A History of Tye Sanafar
Tye Sanafar was an eager young solider scout and member of a small military band originating out of the peninsula-state of Vaneek, in the southern regions of Corone. The Vaneekians were founded as a group of foreign refugees from neighboring nations, and fabled for having produced many great warriors and wizards in their time. Tye himself had many adventures in his early days through Corone, participating in countless rescue missions and forced into combat when he felt the violence was unnecessary. Many of his journies lead to regions outside of the Corone controlled borders, and there Tye was hardened.

After returning to the nation of Corone, Tye learned of Vaneek’s participation in the Gisela Open. Concerned, Tye strived to prepare himself emotionally, physically, and mentally for the challenges that rested before him. Reaching new heights he never though possible, the youth set out for Gisela, intending to stop the tournament all on his own.

He failed. The world had their glorious tournament full of pointless chaos and war, all for fame and riches to be bestowed on a handful of greedy generals. Even Vaneek’s leaders, who Tye believed to be of pure heart, were corrupted by the possible power and glory. Vaneek’s ranks crumbled, soldiers who already questioned the beliefs of the their city began to leave. The village of Vaneek lost its independence through various treaties and agreements with the Corone Empire, and the remaining military of Vaneek reformed under the Empire's banner.

As the conflicts in Corone escalated, Tye swore loyalty to upholding peace in the land. His brothers in arms joined the Corone's new Imperial forces, and so would he. The rebellion must be quelled, and he would be the one to help end it.


Inventory:

The Possum – A wooden sword crafted out of some the hardest and finest oak Concordia has to offer. It is smooth, has a comfortable, leather-wrapped handle, and the Vaneek symbol carved into the guard. Its sides are blunt, its point is just sharp enough to stab into softer soil, and it is about four feet in length. This type of weapon is given out to all scout-class men and women enrolled in the Vaneek Schools of Combat. It was named during the fight with a mysterious Werepossum.

The Return – This wooden sword was purchased at the Bazaar in Corone in a shop familiar with items from Tye’s homeland. It is still a standard Vaneek Issue blade, and it is constructed out of yew. It resembles Tye’s Oak sword in many ways aside from its apparent flimsiness – this quality makes the weapon much better at thrusting than its lesser counterpart. This weapon was named during the first round of the Lornius Corporate Challenge.

Unnamed Trakym sword – A wooden weapon nearly identical to the Possum, but of a much higher quality.

Armor – Tye's only armor are a pair of leather bracers for each forearm.

Super Boots – These boots are crafted out of arctic-hide leather and are enchanted to allow the wearer to jump 33% higher than normal


Skills:

Scouting - Tye is adept in exploring carefully in order to obtain information, observing situations under pressure, and evaluating other men and women

Swordplay – Tye's swordplay varies from the norm... His style of combat relies mainly on the use of lightweight swords, particularly ones crafted from wood. His dexterity and skill lends him the ability to wield two longswords at once.


Abilities:

Heroics – Great talent and natural magic lies within every Vaneekian soldier. Tye's role as a warrior scout lends him incredible endurance and agility, which is two times that of an average warrior. In addition to this, he is slightly stronger (x1.5) and his boots grant him the ability to jump 33% higher than most.

Elemental Protection – an innate attribute. Tye takes double damage from any fire-related spell or technique, but takes slightly reduced damage from Earth, Wind, and Water magic.

Hero's Sword – Tye's skill with his sword allows Tye to deflect magical attacks with a swat of his weapons (as long as they are crafted mostly out of wood and in the sword shape.) Magic of a lesser level than Tye can be swatted away and redirected; magic of a equal level to Tye can only be blocked and dispersed in the surrounding air (sometimes harming Tye,) and magic of higher level than Tye cannot be fully blocked without wounding the boy. Magic of the fire element cannot be blocked.

Vision – Tye's scouting skills lend him the ability to analyze and read others' abilities. He can understand what another individual is capable of simply by looking at them. Tye is thus able to know all the abilities of characters who are lesser level than him. If he is equal in level to another character, he will only understand their listed skills, and if they are higher in level, he will be clouded an unable to read them entirely.

This is 3.0 update for Tye - his previous profile is here. (http://www.althanas.com/world/showthread.php?897-Tye-Sanafarr)

SandStorm
05-30-11, 04:49 AM
Hey there. There's really only thing I need to know before I can approve this.

Did you buy your super boots, or earn them as a spoil? If so, was the enchantment placed on them at that time, or is it a newly added ability? I checked in your other profile and it doesn't state how you got them, or the augment that's placed on them. I just need to know this because it will determine if I should count it as a seperate ability or something you gained by other means. You don't have to update anything, just let me know when you read this.

Get back to me on that and I'll let you know if you need to make any changes. Thank you.

Tye
05-30-11, 04:51 AM
No problem. The super boots were a spoil for some quest in a previous version of Althanas.

SandStorm
05-30-11, 05:05 AM
Ah, cool beans. Unique profile you got going on here, I like it.

Approved.