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View Full Version : Lorenor The Grand Primus. (Reincarnation to level 0)



Mutant_Lorenor
06-10-11, 09:47 PM
(Notice: I am restarting Lorenor versus retiring. I want to start as a fresh level 0, without the experience bonus. I intend to only keep some things. I would like to keep my current gold, I am proceeding as if I never got the Items I currently possess. The only Items in my inventory I would like to keep is The Blade of N'Jal, and The Necronomicon)

(Pertinent Links: Original level 0 (http://www.althanas.com/world/showthread.php?5378-The-Endless.-%28Restart%29) )

( Level 10 (http://www.althanas.com/world/showthread.php?21227-Genome-10-Prodigy-of-N-Jal) My last approved Lorenor update)

( Blade of N'Jal (http://www.althanas.com/world/showthread.php?18897-A-sword...) )

***

Name: Lorenor Vaalkoren

Race: Spider Magi

Age: Undead age different and show different physiological states depending on their level of physical rot. Lorenor is an older undead roughly about 500+ years of age. He is an older man, appears, and acts as such.

Hair Colour: None/Bald

Eye Colour: Purple

Height/Weight: 5'0"/200lbs

Occupation: The Grand Primus/High Priest of N'Jal

Title: The Grand Primus

Allingment: Lawful Evil (LE)

Element: Prime Darkness (Note: Elemental Light of ANY sort does double damage)

Psychological Profile: Lorenor is a strong-willed individual. Primarily known as a schemer, The Grand Primus carefully plots each move against his enemies. Lorenor acts at the command of the forgotten Thayne N'Jal. He is a religious madman. Lorenor leads a cult of Undead who have become the followers of N'Jal. Freed from the madman Xem'Zund, the Undead now have a banner of their own and Lorenor leads that banner. As The Grand Primus, Lorenor leads his people with an iron fist. His word is the word of N'Jal, and his people obey the mutant with fervor and dedication. Lorenor is skilled at making leadership decisions. He is extremely confident in himself.

*Vice-Greed.

*Virtue-Command/Leadership

Description: Lorenor is an undead, and has an undead's physiology. Most importantly, he is a Spider Magi in human form. He has not yet unlocked the mature status of a Spider Magi. Lorenor has a certain level of physical rot on his flesh, he has darker skin tone that appears light brown. He has no hair on his head, he is bald. His face is deeply inset, and the features are quite chiseled. His eyes are his most unique feature. He has no eyeballs, but rather, his eyes emit a powerful glow of purple energy. (Think: Spawn)

*Grand Primus-As The Grand Primus, leader of the undead, Lorenor wears the attire of a king of the undead. Clad at all times in blacks, Lorenor is oft seen wearing the fancy attire of a king. He sits on his throne and rules his people with an iron fist. Upon his person he wears many jewels and accessories dedicated to N'Jal. When Lorenor travels as an emissary of his people, he is oft seen wearing the Grand Primus outfit.

*High Priest-A role as important as his role as The Grand Primus, Lorenor sees his employ as a High Priest of N'Jal. A skilled follower of the spider lady, Lorenor wears the robes of a Priest when he is speaking the word of N'Jal.

Pages of History-Lorenor often saw things. Some of these things, were visions that were direct manifestations of N'Jal, the goddess he followed. According to All-Thayne history, N'Jal was trapped in a comet that was far from Althanas. But two events recently occurred, one, a certain comet struck near where Valinatal once stood. And two, Lorenor saw a vision of another life where he had gained power. Tremendous power. That vision proved to be a false sign, and the tampering of the other Thayne of the Thayne codex. Once that fact was established, Lorenor was able to proceed.

These past few decades, Lorenor lived as The Grand Primus of the undead. Working hard to free the undead from Xem'Zund's command, Lorenor offered the new undead of Althanas a choice. Join N'Jal's cause. Most undead that were freed from Xem'Zund and other such mad Necromancers, opted to join Lorenor and his cause and thusly, the ranks of his society grew. Soon, an undead city was established where Valinatal's hallowed grounds once stood.

Living in perpetual peace with the surrounding region of The Red Forest, under N'Jal, the undead learned to control their voracious hunger for the flesh. No longer a random threat, the Undead now had a banner and a deity to serve.

Lorenor found himself excelling at the interpretation of N'Jal's word, and became one of the most renowned Priests in the service of N'Jal. Able to directly commune with N'Jal through the pages of the unholy text of The Necronomicon, Lorenor was able to lead the undead people through an unprecedented age of prosperity and growth. A small town soon became a city, with the work ethics of the undead that city grew in power. And quickly, the undead accepted Lorenor as their leader. Now, Lorenor sits on his obsidian throne quietly plotting N'Jal's vengeance against the Thayne pantheon.

Skill Tree-

*Leadership/Command-Lorenor is a skilled leader. With his silver tongue, he has a lot of sway over the people under his command. When Lorenor speaks, he speaks with clarity and confidence. Lorenor can command the people under his banner to do what is needed, and even, at times, sacrifice their lives for the cause of N'Jal. Lorenor has a silver tongue and can manipulate most people (Except those of exceptionally strong will power) out of their pants.

*Spell-craft-Lorenor is a High Priest. He is Highly Skilled at inscribing magical Runes on various objects. With his Spell-Craft skill, Lorenor can decipher spell symbols quickly and learn them with some degree of success. Lorenor knows symbology effectively and has the necessary Intellect to learn Spells of new magical arts. Each new spell inscribed into The Necronomicon requires practice, but Lorenor can use them with some degree of skill. Eventually, Lorenor will become a master of the Arkanos arts. Lorenor has the knowledge needed to construct spells, this requires time and concentration, and place multiple symbols together in the form of Rune Scripts.

*Swordplay-A battle-mage, Lorenor is gifted in both Arkanos Arts and melee combat. Lorenor has Above Average, skill level with blades. He prefers weapons that are balanced, and he does not wield weapons that are considered to be "Heavy". The largest weapon he can wield with skill is a longsword.

*Brutal Combat-When Lorenor fights, he fights with animal tendencies. After all, he is a monster. Lorenor feels at home tearing victims apart with his sharp claws and teeth. Lorenor's bones are very sharp. (Subject to moderator say-so) They are the equivalent of a sharp tiger's claws. Lorenor's teeth are sharp enough to tear through flesh and bone with some degree of skill. They can tear through leather as well.

Ability Tree-

*Fell Intellect-Lorenor is a Super Genius. He has 5.0x's the intellectual capacity of the average Althanian. Lorenor can learn quickly, and react to problems as quickly as his intellect allows. Lorenor uses his Intellect in a strategic sort of way, primarily scheming. He manipulates those around him to do his bidding, and generally follows the word of N'Jal. He is not afraid of any possible outcome in scenarios, even his own death.

*Celerity-Lorenor is a very fast fellow. Capable of running at 20M.P.H.'s on land, Lorenor's status as Undead allows him to sustain running. Furthermore, the Celerity ability grants Lorenor above average Reflex capacity. Lorenor has 2.0x's the reaction rate of the average Althanian.

(Edits to Celerity made as per request)

*Auspex-Lorenor's greatest power, The Grand Primus has a supernatural sensory array. Within an invisible sphere (Think: A bat for example) Lorenor can completely sense The Firmanent. The field is roughly 10 feet in circumference. The sensory capacity allows Lorenor to access Infra-Red Vision within his sensory sphere. Lorenor can detect small traps, and can find hidden magical spells with his enhanced senses.

*Shadowmancy-Lorenor is a battle-mage. His primary skill set allows him to manipulate the elemental dark. At will, Lorenor can conjure Shadowbolts of elemental dark. This ability is based upon his affinity with the living darkness. Lorenor summons each spell-casting from his hands. Upon inflicting damage upon a target, the spells can cause heavy damage on a target depending on the quality and make of equipment they are wearing. The more powerful the equipment a target is wearing, the less damage a Shadowbolt may do. Upon a lightly armoured foe, Lorenor can sometimes cast a Shadowbolt capable of killing. Lorenor is a shadow-elemental is capable of freely casting a Shadowbolt. Each cast takes approximately one I.C. post, and once Lorenor has committed to casting a spell, he cannot perform any other action. Shadowbolts can be easily evaded by speedier types.

Inventory-

*The Necronomicon-Three books of fell purpose that are legendary. Lorenor has acquired these books at some point in his life. They serve as both a religious tool, and a weapon. As Lorenor studies the secrets embedded within the codex, he will uncover great power. But for now, he uses the words within the books to preach the will of N'Jal to his followers.

*Blade of N'Jal-A weapon forged long ago. (Link provided in the above text) The blade is made of masterwork steel quality, and it is powered by a rare stone that harnesses elemental darkness. For now, this stone serves no purpose other than give the weapon a shadowy aura. The blade is an elegant weapon fashioned with the aesthetics of the followers of N'Jal. It is basically a broadsword. (Note I want to keep this weapon)

*Travel Pack-A well crafted pack where provisions for journeys are stored. It has many pockets.

*Cloak-A finely decorated black cloak with a hood attached.

*Signet Ring-A ring bearing the mark of N'Jal.

*Signet Emblem-The mark of N'Jal that her followers inscribe on many things.

Lord Anglekos
06-13-11, 12:34 PM
I took a look over this profile several times, and the only thing I think I need to note is at level 0, his Celerity can only be at 2x the reaction rate and his on-ground speed at 20 MPH. Sorry man, but that's just the way it is. However, you can keep the Blade of N'Jal; you've earned it buddy, and it's rightfully yours. Just edit that in and you're good to go.

Mutant_Lorenor
06-13-11, 01:32 PM
Edits made as per request. You are a scholar and a saint.

I just need someone to place my level at level 0, I want a fresh start with this guy thanks.

Lord Anglekos
06-13-11, 01:38 PM
Not a problem. With that, you are approved!
I'll get someone onto your EXP soon. Gold kept as per request.