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Cydnar
06-17-11, 10:41 AM
Name: Cydnar Yrene
Title: Lord Provost & High Salthias
Age: 270
Race: Hummel
Gender: Male
Height: 6’2”
Weight: 138llbs
Alignment: Chaotic Neutral
Birthplace: City of Ict, beneath Knife’s Edge
Occupation: Artisan, Noble, Warrior
Religion: The World Weaver Cult

History: Beyond the finite wonders of Scara Brae, Radasanth, Underwood…the hubs of civilisations far from his own rests an academy of magic. Creatures in this land fight with blade and the arcane, a harmonious residual power deep-seated and pulsating with martial prowess. Such creatures are scant wraiths, pointy eared pixies, dragonet paladins and mighty warlords, each as ferocious and cunning as the last. It is here that the Fae and dragons learn their art and advance their magic, as has been and always will be a legacy of one thousand five hundred years tutorage. Some say that Cydnar learnt his traits there in the hallowed halls, but they do not know of the people beneath the earth, the World Weavers, the healers of the magical scars of Althanas.

Donnalaich’s fair crystal spires and boulevards are carved from magic and etched onto the fabric of Althanas, all and sundry behold it as an empire gem in a turbulent land, the Fae and elves alike view it is a crystalline spire of beauty, of pride, something to treasure. But it was not always so, for beneath the city in great deposits of crystals and minerals there rests another kingdom, one born of the Drow and the elves in ages past. One that wrestles with the encroaching crystals from above and the ever changing times that history assails it with. They are the Hummel, the Artisans, and the Deep World Weavers.

The history of the children of the under dark, of the city beneath the city is one few know on the surface. A union between the Drow and the high elves of old saw a union of politics as well as flesh, and in time the children of those first city dwellers became a separate race altogether. In the silence, carving their cities into the very crust of the world they have remained, their boon their curse as ironic as ever. In such shadows they discovered the Great Snake Yrene, a powerful deity, whose purpose is to sliver through the cracks under the surface, devouring any excess magic which has seeped down into the soils, the rocks and the magma of the world where it should not be. In time, the Hummel came to worship Yrene, establishing a Noble House of leaders who shared its name, and erecting great crystalline effigies in the great domed rafters of their cities.

A thousand years passed.

In their lord’s stead, the Hummel learnt the various arts of the artisans and took to rebuilding the damage from the countless wars which raged on the surface of Althanas. Where battles erupted the earth beneath corrupted and foiled, destroyed and rent and turned anew by spells, cannons and cavalcades of magical bombardment. The Weavers tore aside the earth and the Artisans and Salthias went in the hole’s wake, healing the damage and then disappearing back to their homes as if they were never there, and as if the battle above were nothing more than a skirmish.

Such focus on magic gave the Hummel a natural affinity to creation, and at birth, each child is tuned to the soul of Yrene, gifted with the ability to weave and heal and create one element required to follow in the World Eater’s stead. It is such an ability that gave rise to the Hummel’s renowned ability as Artisans and builders, as well as warriors and guardians.

Cydnar was born in the depths of the great Ict Crystal chamber, a massive sphere of hollow space lined with massive amethyst stalagmites deep beneath Donnalaich itself. Buildings and abodes hang from the roof, almost half a mile high, and crystalline bridges connect semi suspended towers and great spheres that count as temples and meeting chambers. At his birth his parents, humble artisan Lo Yrene and Farrar Yrene of the noble household bound their child to the World Snake and waited in the darkness that filled the temple to see what good fortune had been bestowed upon their son.

A single sphere of deep purple quartz appeared in a flash of radiance and for all eternity the young elf was bound to crystals of snow, rose and blackened night. Duty bound for two centuries he learnt the fighting style of the Salthias; the title of noble sons who work as Artisans in the great tunnels as part of the recovery teams. Known as ‘Templers;’ Those gifted to carve the earth make the paths, those gifted with light guide the way and those gifted to heal and create and shape restore the natural geological formations and remnants of the past. Harmony is a wondrous thing.

In recent times however, as the Hummel cities grow in confidence and throw the shackles of their seclusion and neutral stance, a few of their number go to the surface to find new means of satisfaction. They find it in creation, artistry or adventuring across the bright world above. Their dedication to the World Snake is still absolute and they recover the land and heal hearts where magic has done wrong, but learn of the world beyond their own in abject awe at the same time. It is through this curiosity that the noble son of House Yrene has come to the sun lands and set up a workshop in Donnalaich, to work on the crystals that form its splendorous heights. Even if occasionally he travels to Corone or to the far flung reaches of Salvar.

But all good fortunate motions have little in the way of happy endings. He is still an outcast from the Drow, and considered suspicious by the elves and treated with vain indignity by the humans and the Fae - whose lives are occupied with working through blood sweat and tears to do what the Hummel can in a flicker of an eyelid. There is much to learn of dignity and conversation, much to learn of the causes of grief, of chaos, and why magic, so intricate and respected by the World Weavers is used so recklessly and for selfish gains on the surface of Althanas.


Level One History:

In the first months of the last year, the Hummel Council sent the war host of Invar to the surface of Raiaera to intervene in the High War. There, Cydnar lead the forces of the Dunwainin a charge against a necromantic horde to prevent a summoning that was prophesised by the Seers of Arday. At this battle, he lost his closest friend and heart romance, and much of his strength and resolve was drained. Unable to stand in the side-lines and watch the world burn, the Hummel chose Cydnar as their envoy to join the Dawnbringers in killing the Necromancer Xem’Zund.

In the caverns beneath the world in the darkness where he was born, he fought alongside the heroes of Althanas. Whilst feeble in might and in comparison, Cydnar bore the brunt of his people’s legacy and fought one of the dark lord’s clones. There he witnessed Yrene’s might encumber the necromancer with weakness, and found his diminishing resolve and faith in his duties suddenly and inexplicably restored.

He returned to Lothmor and his life amongst the Fae folk, wondering in his illness and tiredness why he of all people should have to suffer being between one war and another. Although a spate of battles and meetings has brought him closer to understanding his purpose the future for the Hummel is vague, and for Cydnar, vaguer still.


Level Two History:

Gripped by visions he is unsure of, Cydnar has spiralled into a quest for self-satisfaction and discovery. He fights to regain the feeling he once head when contentment came in the servitude and swing of his blade, and longs for the long thaw of his emotions, feelings and fealties to end.

Strange meetings and challenges in the limelight of obscurity have only helped to compound his delusions. Fleeing the shelter of the city of Arday on the cusp and verge of one war and another, Cydnar leaves the city of Donnalaich behind in search of answers. He leaves in search of salvation in the arms of his mentor and liege the Provost General of the Grande Temple.

The dream that spurned him this action curses him so, for he must discover the meaning behind his brother's betrayal and unravel the mystery of the purple tree and the ward stone.

And thus the last of the World Weaving Salthias departs in search of Terra Firma.


Level Three History:

Cydnar has waxed and waned throughout his life as an obedient son and a tyrant rebel. Things corrupt him from the dark, haunted memories of days gone by and these dreams cast him Between One War and Another. He travelled to Haida, to Where No Gods Go in search of his tormentor, only to find that it was Nidhogg, the Brother of Yrene and anathema god to his religious pious nature.

Whilst he survived through Yggdrassil interference, and is subsequently found to be blessed as The Serpent’s Son, what the future holds in store he does not know. He has returned to Donnalaich and to the Hummel city which resides beneath the Fae capital to convene the remnants of the Council, to call to arms his people against a new and dangerous enemy, just when his kin thought it safe to walk the earth once more in Xemzund’s wake. There is much revival to oversee, much regeneration to pray for, much joy to rekindle in his and their hearts.


Level Four History:

Biding his time and giving thought to the true purpose of the Hummel in the modern world, Cydnar drew on his new power as Lord Provost and High Salthias to reach out far and wide through the Under Dark. He discovered the existence of a sub-sect of Hummel, who worship a Spider God, not Yrene, though they do not know that they have been corrupted by N’Jal herself. The blood work (http://www.althanas.com/world/showthread.php?22308-Bloodwork-(Closed)/page3) between him and his long lost brother boils, and whilst he rises to a new position of power, he hopes one day to find Nihjar, and return him to the fold of the Crystal City.

Perhaps they can be allies, the Hummel and the Spider Drow…

In the last year, he has heard of war on the surface, and has forced the Hummel’s hand to join into another bitter conflict, or perish in solitude beneath the snowy wastes of Salvar. Though his kin lost most of their army and grand strength fighting Xem’Zund, it is perhaps now that they can reclaim some of that lost glory, and they march to the war knowing their Roots Run Deep (http://www.althanas.com/world/showthread.php?22958-Our-Roots-Run-Deep-(Closed)&highlight=), and that it is only by falling Into the Drift (http://www.althanas.com/world/showthread.php?22971-Into-The-Drift-(Open-To-One)&highlight=) of war that the children of the World Eater can ever hope to rekindle the faith they lost when their Thayne died to bind the Great necromancer in quartz.


Skills:

Salthias Fighting Style: The blades Cydnar wields form the basic components of a fighting style practised in the crystal cities, which has developed from Drow assassin techniques and high Elven sword mastery. It is an intricate and complicated weapon form with great strength but also great weakness built. It is reliant on twin wielding either two blades, or a blade and a sheath and focuses on complicated movements, stoic footwork and driving away the attacker’s blows to open opportunity for counter attack. Key influences on the style include tai chi weapon forms. Against one opponent with a single handed weapon or twin wielded weapons it counts as legendary. Against twin handed weapons, pole arms or blunt damage weapons the technique drops to above average.

Artisan of the Crystal Court: Cydnar’s training as a Salthias, a Templar and priest of the World Weaver Court and his current title and role as Lord Provost of the Hummel capital affords him an education unrivalled even amongst his elders. His knowledge is narrow, but wisdom in these areas is unfathomable.


• Knowledge (Under Dark): Adept
• Knowledge (Drow): Adept
• Knowledge (High Elf): Adept
• Knowledge (Magic): Adept
• Knowledge (Tracking): Above Average
• Knowledge (Diplomacy): Adept
• Knowledge (Religion): Above Average
• Knowledge (Geology): Adept
• Knowledge (Architecture): Adept


Abilities:

The Serpent’s Tongue: (Above Average) This ability allows the development of counter magic and defensive spells to be learnt from level one onwards. The symbol of the Hummel is the snake, the world eater, the devourer of magic and the silent assassin, and many who do not follow the path of the artisan become Nill Mages, powerful dispellers who work to enweave the evil of magical narcissism in the world.


• Detect Magic: Cydnar can detect magic within a forty feet radius. He can divine two things from this ability; the source and the cause. By cause, he can work if it is sorcery, magery or divine. Source will allow him to determine if the source is living, or resides in a natural well or item.

• Fangs of the Serpent: Cydnar has elongated canines, born from his servitude to Yrene in the depths of the earth beneath Raiaera. They are the strength of steel at present, and show a burgeoning devotion to the role of High Salthias. Anyone bitten by these fangs suffers one level of skill loss to any magical skill, and casts ability based spells as if they were one level lower when targeting Cydnar for the remainder of the engagement.

• Yggrassil's Branch: Cydnar has developed a counter-magic ability. He must have time to respond to the spell, and it must be a projectile or focussed wave. He can dispel spells lower in level than he by clashing blades when they are embalmed in quartz. This can be used twice per thread.

The Crystalline Conflux: Much of Cydnar’s magical ability stems from the Hummel affinity to crystals and the energy, raw and strong, that is required to create them. In essence he can conjure quartz of various mundane varieties with exceptional speed, like a mage could freeze water and conjure ice from the vapour in the air. Material he creates is magical in aura but otherwise treated exactly as rose quartz, quartz, or smoky quartz. This is a truly sorcerous magic that requires symbolic movement.


• Projectiles: Cydnar can conjure shards, spheres, chunks and rocks of quartz which strike or pierce with the strength of iron. Average accuracy.

• Architect of Crystal: He can create crystal and shape it. He can carve with his mind, chipping away at generated material and smooth and polish it until it is as if build by true hands. Cydnar can create Quartz at the rate of 12 cubic feet if attached to a water or rock source, but cannot do anything else during the creation process. He can telekinetically control quartz in all its forms, able to life 500lbs of the material with relative ease.

• Artisan of the Under Dark Other applications of the ability allow him to generate sparkling dust in the air, for entertainment only, and to encase light sources in lantern hoods that sparkle with unnatural radiance. He can conjure small crystals and float them around his body.

o Storm of the Scatter Shard: (http://www.althanas.com/world/showthread.php?20244-MQ-Dawnbringers&highlight=Dawnbringers) Once per thread, Cydnar can unleash the full wrath of his might. By channelling dust and swirling it around his body, he can accrue the volume and increase the size to small pebbles. This creates a powerful and vibrant shield of dangerous projectiles which surround him. Each post he maintains this increases the strength of the crystal, starting at iron, but going no stronger than steel. If he unleashes it, it streams in a maelstrom towards an opponent, counting as damage equivalent to 5 of the single projectiles he can manifest. After use, he cannot use any crystalline conflux ability for the remained of the game, and will be considerably fatigued afterwards.

Hummellian: The Hummel are a race of elves that are both artisan and warrior, as history cognates all elves should be. They have the darkened heart and seclusion of the Drow whose ancestors once gave way under the ground for the Hummel to live, and they have the proud noble senses and sorority of the high elves, fair and humble. Although they share many traits key to both their progenitors, for they are a hybrid race, they also have many less Elven traits.


• X1.5 Running Speed
• X1.5 Dexterity
• 100ft Infravision
• -1.5 resistance to disease
• Immunity to natural poisons


Equipment: Asides from partisan travelling clothes and the robes and leather boots he wears, Cydnar’s only items of note are detailed below. He has done away with his workshop, in favour of returning to his courtly home in the capital of the Hummel which resides below the ruined Knife’s Edge mountain range.

Altheas and Freya: Two spring loaded blade canes with quartz tips, forged with an iron and crystal composite called haematite. They are long and thin blades which are much lighter than the handles allow for gyroscopic movements and swings between blades and arms during combat. The spring loaded system allows for easy deployment. The handles are ornate, as is the simple pommel and cross guard. They are attuned to geomagnetic energy to allow quartz to be conjured around them. Freya has been enchanted to glow with a vibrant blue hubris whenever it senses magic nearby. It will only glow if the source of that magic is misusing it.

Hematite Ore Hauberk: A bracer and hauberk set made of iron and quartz ore, dense crystalline material that appears to be rusting metal but is as strong as iron to most impacts, strong as steel against bladed weapons but brittle as grade one rock vs. heavy blunt impact. It offers no resilience to magic, but combines with his fighting style to allow arm blocks against light attacks should he lose his weapon.

Spell Pouch and Wand: A simple pouch hangs on Cydnar’s waist, containing various nondescript dusts and a small note book written in Ancient, a combination of Drow and High Elven. The wand is a simple oak length of tapered wood with a quartz core which can be handled telekinetically.

The Oath Stone: (http://www.althanas.com/world/showthread.php?22958-Our-Roots-Run-Deep-(Closed)/page2)A spherical quartz magical device, forged from a leave of Yggdrassil, the world tree, and bound and empowered by the souls of the Nine Council members of the Hummel. It allows the owner to see and hear all the stone sees (using the divination pool at the foot of the World Tree) and also binds anyone who is bound to the Stone, or anyone who receives the stone as a gift to any Oath that is sworn in it's presence.

It cannot be broken by any means, nor can it's enchantments be increased (though more Oaths can be bound to it). It will lose all of it's power and hold over anyone connected to it if any of the original members of the Council dies (a new one will thus have to be made to keep any use active).

Cydnar
06-17-11, 10:44 AM
I am posting Cydnar's level four profile with XP to come from Our Roots Run Deep and Into The Drift to have it in place before the start of the Corone War MQ with Zerith.

I understand it is untoward, but don't want to update a profile halfway through a featured GM'd quest.

I have seriously de-cluttered his abilities and split them into 3.0 standardised format. The Storm of the Shatter Shard was used in Dawnbringers but Cydnar was too low level to have it approved then, so I have included it now, and separated racial traits and knowledge into separate, easily improvable categories.

Any questions as ever, feel free to ask, I'm only too happy to oblige.

SandStorm
06-17-11, 01:31 PM
Cool.

Level four approved pending judgements, but I see no reason you can't use it for the MQ before that time (just stick to the MQ with this profile until you've had those judged though)