El_Vizconde
07-07-11, 01:50 PM
If I've understood right, new character bios are simply posted here in their own threads? I hope that's right, please let me know if anything's out of order.
~
Name: Captain Sangdientes (real name sounds sort of like ggrRRWHUUOAAHRhhh)
Age: 24 (equivalent of a human 40 year old)
Race: Lizardman
Hair Color: N/A
Eye Color: Red
Height: 6' 4"
Weight: 250 lb.
Occupation: Pirate Company Captain
Appearance: Black-scaled, paling to grey around the throat and a smoothly muscled torso, the Lizard-Man's figure swells from a narrow waist to a powerful chest, upper back and shoulders. The saurian's skull protrudes straight foreward from his frame, his snout and cranium lined with pebbly ridges running down his thick neck, his eyes brilliant red and his pink gums plain through the long fissure of his maw. Fitting to his name, Sangdientes has dyed his teeth brilliantly red, matching the blazing lava color of his eyes. His legs end in wide, dewclawed feet of three digits, his hands in long claws, the cuticles the color of yellowed bone. A long tail sweeps out straight from under his low-back, thick and crocodilian and constantly undulating with muscular action.
Sangdientes bothers with little clothing; a bandolier across his chest holds his scabbard, a simple brown leather piece with a long saber sized for a large man that still looks like a stubby cutlass in his hand. On occasion when he needs to, a red cloth tied around his waist will hold a brace of pistols. Long intertwining thongs run from the dewclaws at his ankles up to the thigh over his muscular legs. A gladiator's manica runs from his right shoulder down to the back of the hand, splint plates of amber-colored bronze acting as a tough arm-guard. Bronze is stronger than steel, but only a Lizardman would have the strength to wear such armor. Another ornament is a worked plate of brilliant brass fitted over the lizardman's lower jaw, fixed to his thick throat and shaped with projecting curlecues off the jawpiece.
History: Lying far to the east along the tropical meridian, the Isle of the Lizardmen is home to sprawling jungles and misted coasts, a mystery to most only vaguely mentioned in Mariners' charts or travelogues. Legend tells of ancient stone cities deep in the heart of the island where foul rites to nameless gods are enacted by monstrous parodies of the human form, but just a handful of adventurers have been brave enough to explore the island, and fewer ever returned.
Here, the lizardman who would be called Sangdientes was born out of a prosperous clutch of 200; he proved himself in his first moments of life by hiding in an air-bubble in the riverbank mud while his mother greedily devoured fistfuls of his newborn brothers and sisters. As he grew over the next few months, he sustained himself--in the traditional lizardman way---by eating his siblings, in a free for all that lasted until he and roughly six others had reached adolescence, achieving full sentience.
Lizardmen are born with hardcoded instinctual memories, mainly pertaining to hunting. Sangdientes had a typical adolescence where he learned to climb the great mangroves and sinewy cacaos as agile as a monkey, to stalk by the many waterways of the forest (moving by only his tail's undulation beneath the surface, appearing to be a mere piece of flotsam until ready to spring). While Lizardmen are solitary in their adolescence and tend to fight other youth in their range, Sangdientes' came to a sudden end when a raid upon the Isle by enterprising slavers caught him in a net and saw him dragged out of the forest, hauled up the gangplank of a waiting slave-ship. A powerful nonhuman was a rare prize, a feather in the slavers' cap, but when their bloated ship set course for the mainland, they themselves were snatched up---by a speedy pirate sloop.
For most of the human cargo, this was a simple matter of being transferred to one port or the other. In the powerful lizardman, though, the Pirate Captain and his Quartermaster saw possibilities. Eventually the idea was made clear to him that he would serve aboardship with the Pirate Company, if he preferred it to slavery in the circuses of men. Still smaller than a human and agile as a monkey, the lizardman made an excellent topmast hand, already light enough to run freely along a yardarm or swing from the haulyards. His claws and already-hardening jaws as well as frightful appearance made him useful in scaring merchant crews into submission. However, there was something the Captain hadn't counted on---the Lizardman proved to have a sharp mind, rapidly learning the rudiments of human language, and quickly becoming an adept topmastman and eventually learning all the posts of a sailing ship. Navigation, the critical mathematics and knowing the points of sail were all learned by observation as the lizardman kept a keen eye on his mates.
Twenty years later, that lizardman is now a hardened adult, grown enormous and thickly muscled. Although too heavy to easily climb the rigging now, "Captain Sangdientes"---simply Blood-Teeth in the Frakigal language of his sailor kindred---is a veteran seaman who runs his own 16 gun sloop-of-war, Rapteur, like clockwork. With a regular crew of a hundred hands, Rapteur is a trim ship of good design (built in a royal dockyard before her crew mutinied in a distant sea long ago), originally a two-masted ketch and now rebuilt as a square-rig, with a mizzenmast added to the rear quarter. Just 80 feet long, she can run before the wind with excellent speed, as Sangdientes is fastidious as any naval commander about regularly hulling and scraping the bottom. Rapteur can even lie before the wind within six points of the helm. She has not long been a pirate ship and has yet to become widely known, but with her Jolly Rodger of two white saurian skulls on a field of black and her unique captain she will fast grow in distinction.
Skills: A master seaman that has lived among ships for 20 years; can hand, reef, splice and steer so well as his monstrous hands allow; can navigate by the compass or starlight, knows waterways and particular winds of oceans and the major inlets. Has an almost instinctual affinity for the points of sail, knowing just when to reef, furl or let fly on a square-rigged ship, though familiar with barqes, brigs and even hermaphroditic rigs.
The Captain is a keen eye and deadly hand with a ship's gun, able to reliably land a shot from his nine-pounders at fourteen hundred yards within a 75-foot area; he knows his guns well and can service, load and run out a gun with the best Foremast Jack. He is familiar with the qualities of all 16 of the guns that serve on his sloop, from the brace of big 18-pounders amidships to the long nines on the bow, and knows exactly what poundage they can charge and how to push just that bit extra from them.
Captain Sangdientes, hailing from the Isle of the Lizardmen, spent the early years of his life teaching himself to swim in the deep lagoons and swamps, track through tropical forest, to conceal himself under brush and hold as still as a panther in the dark. He is shockingly stealthy and agile for such a large creature, able to lunge with blinding speed out of a prone position. His tail and beastial musculature make him a powerful swimmer, able to easily outpace any human, while likewise both his jungle-dwelling childhood and life aboard ships has taught him to climb with ferocious speed and to balance upon the precipice of a yardarm like an expert acrobat.
Sangdientes is not a particularly skilled swordsman, having little formal training. However his raw power enables him to batter down most foes effortlessly, and he has long experience in deadly combat, making him a brutal and effecient fighter who knows how to use the roll of a ship to his advantage in melee. He has some difficulty with pistols due to his long fingers, generally wrapping his index over the barrel and pulling with his third, but long training has made him a decent shot, quite deadly within a hundred yards.
Abilities:
-Superior Strength. Sangdiente's lizardmen species are possessed of extremely powerful musculature, in addition to generally massive size. Stronger than any natural human, Sangdientes can drive a sword into a mizzenmast just as easily as he can toss a man's body one-handed.
-Extraordinary scent. Sangdiente's species possesses somewhat weaker eyesight than humans (particularly in bright light), but more than makes up for it through an extraordinary olfactory sense. Able to scent particularly strong odors such as blood, smoke or gunpowder from as far as a hundred miles away with a good wind, he can easily recognize individuals by scent as well.
-Armored hide. The Lizardmen possess thick scales as naturally tough as good boiled leather and resistant to even strong slashes or bludgeons. This protection is at its weakest around the throat, stomach and flexible areas around the joints, but still leathery and tough even there; over the back, chest and around the skull the scale ridges are particularly thick and even able to resist direct thrusts.
Arms & Armor:
-Sangdientes owns a heavy cutlass and keeps two spares in his Captain's cabin. Plain, much-battered swords of steel, they are simple but brutal tools in close combat.
-An arm-guard, properly called a manica, of brass slats covering Sangidentes' right arm from shoulder to hand, is worn as much for show as protection though the bronze is in excellent repair and quite strong.
~
~
Name: Captain Sangdientes (real name sounds sort of like ggrRRWHUUOAAHRhhh)
Age: 24 (equivalent of a human 40 year old)
Race: Lizardman
Hair Color: N/A
Eye Color: Red
Height: 6' 4"
Weight: 250 lb.
Occupation: Pirate Company Captain
Appearance: Black-scaled, paling to grey around the throat and a smoothly muscled torso, the Lizard-Man's figure swells from a narrow waist to a powerful chest, upper back and shoulders. The saurian's skull protrudes straight foreward from his frame, his snout and cranium lined with pebbly ridges running down his thick neck, his eyes brilliant red and his pink gums plain through the long fissure of his maw. Fitting to his name, Sangdientes has dyed his teeth brilliantly red, matching the blazing lava color of his eyes. His legs end in wide, dewclawed feet of three digits, his hands in long claws, the cuticles the color of yellowed bone. A long tail sweeps out straight from under his low-back, thick and crocodilian and constantly undulating with muscular action.
Sangdientes bothers with little clothing; a bandolier across his chest holds his scabbard, a simple brown leather piece with a long saber sized for a large man that still looks like a stubby cutlass in his hand. On occasion when he needs to, a red cloth tied around his waist will hold a brace of pistols. Long intertwining thongs run from the dewclaws at his ankles up to the thigh over his muscular legs. A gladiator's manica runs from his right shoulder down to the back of the hand, splint plates of amber-colored bronze acting as a tough arm-guard. Bronze is stronger than steel, but only a Lizardman would have the strength to wear such armor. Another ornament is a worked plate of brilliant brass fitted over the lizardman's lower jaw, fixed to his thick throat and shaped with projecting curlecues off the jawpiece.
History: Lying far to the east along the tropical meridian, the Isle of the Lizardmen is home to sprawling jungles and misted coasts, a mystery to most only vaguely mentioned in Mariners' charts or travelogues. Legend tells of ancient stone cities deep in the heart of the island where foul rites to nameless gods are enacted by monstrous parodies of the human form, but just a handful of adventurers have been brave enough to explore the island, and fewer ever returned.
Here, the lizardman who would be called Sangdientes was born out of a prosperous clutch of 200; he proved himself in his first moments of life by hiding in an air-bubble in the riverbank mud while his mother greedily devoured fistfuls of his newborn brothers and sisters. As he grew over the next few months, he sustained himself--in the traditional lizardman way---by eating his siblings, in a free for all that lasted until he and roughly six others had reached adolescence, achieving full sentience.
Lizardmen are born with hardcoded instinctual memories, mainly pertaining to hunting. Sangdientes had a typical adolescence where he learned to climb the great mangroves and sinewy cacaos as agile as a monkey, to stalk by the many waterways of the forest (moving by only his tail's undulation beneath the surface, appearing to be a mere piece of flotsam until ready to spring). While Lizardmen are solitary in their adolescence and tend to fight other youth in their range, Sangdientes' came to a sudden end when a raid upon the Isle by enterprising slavers caught him in a net and saw him dragged out of the forest, hauled up the gangplank of a waiting slave-ship. A powerful nonhuman was a rare prize, a feather in the slavers' cap, but when their bloated ship set course for the mainland, they themselves were snatched up---by a speedy pirate sloop.
For most of the human cargo, this was a simple matter of being transferred to one port or the other. In the powerful lizardman, though, the Pirate Captain and his Quartermaster saw possibilities. Eventually the idea was made clear to him that he would serve aboardship with the Pirate Company, if he preferred it to slavery in the circuses of men. Still smaller than a human and agile as a monkey, the lizardman made an excellent topmast hand, already light enough to run freely along a yardarm or swing from the haulyards. His claws and already-hardening jaws as well as frightful appearance made him useful in scaring merchant crews into submission. However, there was something the Captain hadn't counted on---the Lizardman proved to have a sharp mind, rapidly learning the rudiments of human language, and quickly becoming an adept topmastman and eventually learning all the posts of a sailing ship. Navigation, the critical mathematics and knowing the points of sail were all learned by observation as the lizardman kept a keen eye on his mates.
Twenty years later, that lizardman is now a hardened adult, grown enormous and thickly muscled. Although too heavy to easily climb the rigging now, "Captain Sangdientes"---simply Blood-Teeth in the Frakigal language of his sailor kindred---is a veteran seaman who runs his own 16 gun sloop-of-war, Rapteur, like clockwork. With a regular crew of a hundred hands, Rapteur is a trim ship of good design (built in a royal dockyard before her crew mutinied in a distant sea long ago), originally a two-masted ketch and now rebuilt as a square-rig, with a mizzenmast added to the rear quarter. Just 80 feet long, she can run before the wind with excellent speed, as Sangdientes is fastidious as any naval commander about regularly hulling and scraping the bottom. Rapteur can even lie before the wind within six points of the helm. She has not long been a pirate ship and has yet to become widely known, but with her Jolly Rodger of two white saurian skulls on a field of black and her unique captain she will fast grow in distinction.
Skills: A master seaman that has lived among ships for 20 years; can hand, reef, splice and steer so well as his monstrous hands allow; can navigate by the compass or starlight, knows waterways and particular winds of oceans and the major inlets. Has an almost instinctual affinity for the points of sail, knowing just when to reef, furl or let fly on a square-rigged ship, though familiar with barqes, brigs and even hermaphroditic rigs.
The Captain is a keen eye and deadly hand with a ship's gun, able to reliably land a shot from his nine-pounders at fourteen hundred yards within a 75-foot area; he knows his guns well and can service, load and run out a gun with the best Foremast Jack. He is familiar with the qualities of all 16 of the guns that serve on his sloop, from the brace of big 18-pounders amidships to the long nines on the bow, and knows exactly what poundage they can charge and how to push just that bit extra from them.
Captain Sangdientes, hailing from the Isle of the Lizardmen, spent the early years of his life teaching himself to swim in the deep lagoons and swamps, track through tropical forest, to conceal himself under brush and hold as still as a panther in the dark. He is shockingly stealthy and agile for such a large creature, able to lunge with blinding speed out of a prone position. His tail and beastial musculature make him a powerful swimmer, able to easily outpace any human, while likewise both his jungle-dwelling childhood and life aboard ships has taught him to climb with ferocious speed and to balance upon the precipice of a yardarm like an expert acrobat.
Sangdientes is not a particularly skilled swordsman, having little formal training. However his raw power enables him to batter down most foes effortlessly, and he has long experience in deadly combat, making him a brutal and effecient fighter who knows how to use the roll of a ship to his advantage in melee. He has some difficulty with pistols due to his long fingers, generally wrapping his index over the barrel and pulling with his third, but long training has made him a decent shot, quite deadly within a hundred yards.
Abilities:
-Superior Strength. Sangdiente's lizardmen species are possessed of extremely powerful musculature, in addition to generally massive size. Stronger than any natural human, Sangdientes can drive a sword into a mizzenmast just as easily as he can toss a man's body one-handed.
-Extraordinary scent. Sangdiente's species possesses somewhat weaker eyesight than humans (particularly in bright light), but more than makes up for it through an extraordinary olfactory sense. Able to scent particularly strong odors such as blood, smoke or gunpowder from as far as a hundred miles away with a good wind, he can easily recognize individuals by scent as well.
-Armored hide. The Lizardmen possess thick scales as naturally tough as good boiled leather and resistant to even strong slashes or bludgeons. This protection is at its weakest around the throat, stomach and flexible areas around the joints, but still leathery and tough even there; over the back, chest and around the skull the scale ridges are particularly thick and even able to resist direct thrusts.
Arms & Armor:
-Sangdientes owns a heavy cutlass and keeps two spares in his Captain's cabin. Plain, much-battered swords of steel, they are simple but brutal tools in close combat.
-An arm-guard, properly called a manica, of brass slats covering Sangidentes' right arm from shoulder to hand, is worn as much for show as protection though the bronze is in excellent repair and quite strong.
~