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Breaker
08-12-11, 08:00 PM
I've got a question simple enough that it fits in a poll... gimme your brainjuice Althanas.

Jack Frost
08-12-11, 08:16 PM
I want a battle league where everyone is evened off at level ten, and if lower (or higher) they have to make a profile for that character. Then toss them in epic environments and have them beat the living shit out of each other. That sounds pretty awesome.

Silence Sei
08-12-11, 09:44 PM
Numbers, not everybody is familiar with either of those terms, perhaps you should explain what the Pagoda and the ToW were rather than just assume everyone has read up on them?

SirArtemis
08-12-11, 09:53 PM
Numbers, not everybody is familiar with either of those terms, perhaps you should explain what the Pagoda and the ToW were rather than just assume everyone has read up on them?

What he said. I have no idea what either were. =(

Breaker
08-12-11, 10:01 PM
Numbers, not everybody is familiar with either of those terms, perhaps you should explain what the Pagoda and the ToW were rather than just assume everyone has read up on them?

That was (sort of) the point, but I suppose I can provide a little history without giving too much away.

The Dajas Pagoda was situated in Scara Brae. Originally, way back in the day I mean, it was mostly a think where new members paid 100 GP to challenge one of the Pagoda Masters, and they would get advice from them during the battle on how to improve their writing. The later edition of the Dajas Pagoda was more competitive and involved a hierarchy of Pagoda Warriors, Masters, and one Grandmaster, who challengers could either work their way through or usurp.

The Theatre of War also had several different incarnations, and though I don't know much of the details it used some sort of league style play. I don't believe that it was specific to any one reason, but I do recall it was run by a group of valkyrie goddesses who (much like the mages of the Pagoda and the Monks of the Citadel) healed everyone after each battle.

The new battle league will incorporate many of the good parts of both of these systems into its machinations, so what I'm really wondering is, which (if any) of the options is most appealing from an IC standpoint.

Bloodrose
08-12-11, 10:11 PM
While the Dajas Pagoda was my bread and butter, I always had a soft spot for the ToW.

Zerith
08-12-11, 10:35 PM
The Theatre of War also had several different incarnations, and though I don't know much of the details it used some sort of league style play. I don't believe that it was specific to any one reason, but I do recall it was run by a group of valkyrie goddesses who (much like the mages of the Pagoda and the Monks of the Citadel) healed everyone after each battle.


I think the Threatre of War may have had different storylines throughout the years. The last time I remember participating, the story revolved around some baron wanted to reforge a mythical weapon. The problem was he had to collect the shards of said weapon, with each person involved in the ToW conveniently possessing one when they first enter.

From there we would basicly gamble our shards when we battled each other, and then I believe the person who obtained a predetermined number was supposed to trigger a fight against the Baron (something like one of our current boss fights). But I think this idea died long before anyone got that far.

But this is all that I remember, it happened years ago.

Amen
08-12-11, 11:35 PM
The new battle league will incorporate many of the good parts of both of these systems into its machinations

I can only assume you mean the part about valkyrie goddesses. I'm totally on board with that.

Vigil
08-12-11, 11:45 PM
I'm still unfamiliar with the ToW and everyone who talks about it raves about how good it was. Can someone who knows what it is provide a better description of how it worked? If you're saying it is a league-based competition, I immediately think of the Pagoda which uses a ladder.

And are we actually getting one or the other of these two or are you making a new one with elements of both?

Letho
08-13-11, 01:53 AM
How come there is no option for no battle league? Battles are balls. ;)

Breaker
08-13-11, 02:22 AM
Letho, go write a vignette.

Vigil, whatever it ends up being it will incorporate elements of both, but nothing is set in stone right now. So tell me what you liked or didn't like in previous incarnations of Dajas Pagoda or the ToW, or give me some ideas of things you'd like to see in this one.

Be as specific or general as you want (this goes to everyone) I can't guarantee what you want will be what you get, but I will read and consider all the suggestions I see here.

Vigil
08-13-11, 09:38 AM
Letho, go write a vignette.

Vigil, whatever it ends up being it will incorporate elements of both, but nothing is set in stone right now. So tell me what you liked or didn't like in previous incarnations of Dajas Pagoda or the ToW, or give me some ideas of things you'd like to see in this one.

Be as specific or general as you want (this goes to everyone) I can't guarantee what you want will be what you get, but I will read and consider all the suggestions I see here.

Thanks. I guess I learned what I wanted to know after all.

Bloodrose
08-13-11, 11:29 AM
The way I remember the ToW working (and somebody please correct me if I've confused it with something else, and have been referring to it as the ToW this whole time), was that you had a list of participating players. You signed up at the start of a "season", and then the goal was to battle as many people on the list as possible within the timeframe of that season (couple months, I think). The winner of each battle got points added to their score, and the loser (I think) also got points for participating, but fewer than the winner. At the end of the season, the player who had accumulated the most points "won" that season and got some nifty prizes. Like a truckload of extra exp or a magical weapon of their choice, or something.

This was... years and years ago.

That sort of setup is what is in my head when I think of "ToW".

It was definitely a feature designed solely for people who like writing battles, and lots of them.

Max Dirks
08-13-11, 11:46 AM
There was a list of registered people, and you would challenge said people. These challenges could be direct, or open. The idea was to fight (and win) as many battles as possible. Each victory OOC netted you points to be the winner of the ToW season. Each victory IC netted you a shard. Collect the most shards and you won a powerful magical item. In short, the person who battled the most (Shyam both seasons) won.

I've tried to create several "league" based alternatives with set schedules (like normal league sports), but I haven't been able to make a satisfactory new player introduction scheme.

The International
08-13-11, 12:05 PM
I like the Theatre of War concept because it makes use of a season - which calls foronly temporary demands in time, effort, and manpower, and also cultivates excitement and activity in its limited availability.

Vigil
08-13-11, 12:43 PM
Seasons are arbitrary. The Pagoda can have its ladder reset periodically (once a year?) to clear it up and keep activity going. Maybe even incentive for previous grandmasters to come back and compete. I liked the ladder scheme, the concept and the rewards that went with it. However, I'm not very fond of the idea of combining both ideas. Either one or the other, in my opinion.

Slayer of the Rot
08-13-11, 07:13 PM
Bloodrose has the best approximation of the ToW. The second season did involve a baron trying to reforge a mythical weapon, everyone started with a shard, but there wasn't any gambling for them. You never lost the shards you had. If you won a battle, you got a new shard. Whoever reached a certain amount of shards - 20, maybe 25 - won the season, or whoever had the most shards. It was a lot like Soul Calibur, lol, the storyline at least. The first season just ran on a points system.

I don't give a shit what gets brought back. I've always preferred battles to quests, though I always hated how there had to be a good storyline reason for points as to why you were battling. Its why I stopped fighting in the Citadel. When the boss battles came, and you could approach it any way you wanted with a team, I was excited, until the teams fell apart and I never got to kill one of those assholes.

Anyway, I have no preference, so I can't really vote. I'd be satisfied with any of these coming back.

BlackAndBlueEyes
08-13-11, 08:44 PM
I enjoyed the ladder progression of the Pagoda. It gave you something to work towards at your own pace. Or you could stop at Warrior like I did and be content. I'd love to be a part of a new Pagoda, if that gets revived.