Phallic Swindler
08-15-11, 06:18 AM
(A small apology for any gross amount of typos, I was in a rush to get this up and didn't do much review)
Name: Emil "M" Levant
Race: Human
Age: 17
Gender: Male
Hair Color: Red
Eye Color: Teal
Skin Color: Freckled White
Height/Weight: 5 Foot 4 Inches
115 Pounds
Language(s): Tradespeak, River Tongue, Elvish, Dwarfish, Dark Elvish,
Occupation: Fisherman
Personality: Emil is a bit of a social alien. Raised in a small village with few friends, his personal growth has been centered around his occupation his whole life, and the perfection of few essential skills with which to support a family. How he might create that family is a mystery, though, given that Emil hasn't said more than two words a girl at any one time. What he lacks in raw social skill he does make up for with massive introspection. Since fishing lends a great deal of time to being alone, he's good at analyzing his goals and interpreting his relationships with others. This lets him better anticipate what others might feel and how he is expected to react. The patience he has developed on the water also help him to keep his cool in combat, and the tenacity with which he has pursued fish over the years gives him a unmistakeable drive to, if not win, see every fight through to the end. His quiet yet pleasant attitude make him a likeable fellow that is anything but naive.
Appearance: Emil is a short, boyish young man with gentle looks and a thin frame. All but his most exposed skin is a light complexion with faint few freckles dotting his upper arms and the bridge of his nose. His face is rounded and framed by his red hair, a bright halo that pushes just past his chin and parts neatly above his forehead. His small face is dominated by large green eyes that, perhaps from a life by the water, have turned more teal as he got older. His nose makes up just a sliver of his face above his lips that always remain passively, if not pleasantly pursed. Emil's chest and upper arms are almost deceptively thin, hiding the proficiency and strength with which he handles his weapons. His legs are short and end at two small, almost dainty feet that have just enough dirt and hair on them to mark him as a man. Conversely, his arms have been called “Elven†based on their length and dexterity when handling his Hook.
Skills:
Fishing – If not self-explanatory, hunting aquatic animals. Emil has only gotten better at his job as he's aged. Since catching the infant megalodon, he could only ever hope to improve by catching an adult.
Tailoring – He is able to fix, fashion, stitch, or mend most fabrics and skins. Largely self-taught.
Flail Weapon Proficiency – Tools and weapons involving a rope or chain can often be difficult or unwieldy, but Emil can handle them with swift accuracy.
Multilingualism – A massive amount of down time has let him practice and grow proficient in most of Althanis' major languages. What he lacks in dialect and pronunciation he makes up for in technical accuracy.
Abilities:
Charm – Though nothing short of sheer unimpressive appearance, without magic or tricks, Emil can charm most anyone into believing he serves no threat or danger. The charm is undetectable and can't be outwitted because there is no ploy or wits involved. This anti-intimidation can often save Emil's skin or, more rarely, give him an opening for the winning blow.
Guiding Star – A type of celestial navigation based on his culture's belief that every newborn is granted a “Guiding Star†to lead them to their fate. Emil's star can supposedly guide him in times of distress, though the details of how or why are nonexistent.
Weapons:
Emil's primary weapon is his "Lucky" Grappling Hook. Chiseled from sinkstone, a material commonly used in anchors for its low tangibility in water, the hook is a three legged tool with sharp barbs on the top and bottom of each prong. A single short spike extends from the center of the legs facing away from the tool, making it a nasty weapon that's dangerous from either side. The underside of the hook is fastened onto a twenty foot rope, woven and treated to maximize its durability. Because it was designed for fishing, the weapon isn't ideal for climbing, but sometimes suitable. Emil keeps it on belt at his left hip for instant access.
Fastened to Emil's right hip is a bag of Bait Balls. Another relic from his fishing days, the bait balls are hollowed nuts which have been filled with gun powder and lathered with a raunchy combination of blood and chicken flesh. The result is an affective lure against creatures that can often stun or harm weaker enemies that are drawn to them. Packed tight and fixed with water wicks, the balls produce just crackles of explosions and aren't affective against larger targets. The bag they are kept in is well insulated, to keep their scent contained, and also contains a few slow matches to light them.
Emil's last “weapon†is a Small Dagger also used in fishing. Iron with a cloth wrap for a handle, the tip is sharper than the single blade edge, making it affective for killing land-locked catches. A small lower half of the blade is serrated for sawing through thick scale and bone. Emil keeps the blade tucked into his left boot for safe keeping.
Armor:
Emil's under-garb consists of a thin white cotton sweater designed to keep in body heat. The neck comes up into a balaclava that covers all but his eyes, but Emil typically keeps his rolled down into a collar to reveal his face. His leggings are a wooly brown fabric that hug his form and help carry his belt, a black strap of leather that hangs around his waist and serves no function beyond holding his belongings. The featureless belt lacks even a buckle and remains crudely tied to itself for support. Emil wears black leather boots over his small feet and, thanks to their petite size, he can easily disguise the prints he leaves as animal tracks. The outsoles of his boots follow the design of a canine paw print for that very purpose.
The only piece of “armor†Emil wears is a large cloak he fashioned from the skin of an infant Megalodon. Much larger than Emil himself, the cloak drags behind him as he goes and easily covers him when it's drawn over his shoulders. The outside of the cloak is a deep blue and bears the fish's fins, whilst the hood of the cloak is the shark's actual head (sans the lower jaw and teeth). The hollowed face and eye sockets make an odd mask when worn that looks only somewhat creepier than stupid. The skin itself provides great insulation and the scales are tough enough to perform similarly to a light chain mail. The ends of the cloak are fashioned like any cape, ending the fishy facade, and a light brown strap threaded into the neck of cloak comes together beneath a copper clasp to keep the outfit over Emil's shoulders. The skin is easily the heaviest thing Emil carries.
History:
Emil's childhood was a brief one. From as early as he could walk, he would brave the distance from the small human village he lived in to the great elven river that runs through port in New Aurient. It was that river that had brought his village large bounties of fish, and it was custom of the males in their culture to work and grow there. Emil cherished the opportunity to help feed his people, but knew that he was destined for a greater cause. His father, a master fisherman, was one of the few villagers that could made trips to the sea and fished there. He would be gone for many weeks at a time, but always returned with immense catches. When he deemed Emil old enough, he began to take his son on these ventures and they traveled to the sea to fish together. These trips let Emil see more of the world and, in a way, gave him his first taste for adventure.
Some years passed and, as his father grew ill, Emil began making the trips to sea alone. These long periods of loneliness helped him to understand his role in the world and, eventually, that he had a greater purpose. During one visit to the sea, Emil began tracking what he believed to be a shark god. The massive size of the creature made the prospect of killing it bleak, but Emil saw his Guiding Star in the sky above the creature. He decided this was a sign, and that the shark meant his destiny. Tracking the creature far out to sea and eventually back to the mainland, Emil pursued until the shark had vanished at the mouth of a river, an estuary not far down from his own village. Following his Guiding Star still, he headed up the river a great ways before finding a large shark that had happened upon his village's fishing grounds. The fisherman there had no idea how to handle the beast from the sea. They worried the creature would eat up all of the fish and then them. Emil, of course, had knowledge of sea creatures that the men there didn't. He led a capture that pooled the men's resources and brought the shark to shore, but in the end it was his very own Grappling Hook with which he pulled the beast up. He took to calling it “lucky†for this feat, however he himself admits that the hook is “no more lucky than the several hundred bait balls that fish ate.â€
Emil was alarmed to find that the shark was not a god, but rather a mere infant megalodon. The people of his village praised him for his technique and skill, but he knew that he had only endangered them and that, with the infant blood on his hands, a true shark god would one day come for him. With that knowledge, Emil could not stay with his people and risk their safety with his “victoryâ€. He said goodbye to his family and set off to follow his Guiding Star, sure that one day it would lead him to a destined battle with the Megalodon. Until then, he wears the skin of its kin as a challenge.
Name: Emil "M" Levant
Race: Human
Age: 17
Gender: Male
Hair Color: Red
Eye Color: Teal
Skin Color: Freckled White
Height/Weight: 5 Foot 4 Inches
115 Pounds
Language(s): Tradespeak, River Tongue, Elvish, Dwarfish, Dark Elvish,
Occupation: Fisherman
Personality: Emil is a bit of a social alien. Raised in a small village with few friends, his personal growth has been centered around his occupation his whole life, and the perfection of few essential skills with which to support a family. How he might create that family is a mystery, though, given that Emil hasn't said more than two words a girl at any one time. What he lacks in raw social skill he does make up for with massive introspection. Since fishing lends a great deal of time to being alone, he's good at analyzing his goals and interpreting his relationships with others. This lets him better anticipate what others might feel and how he is expected to react. The patience he has developed on the water also help him to keep his cool in combat, and the tenacity with which he has pursued fish over the years gives him a unmistakeable drive to, if not win, see every fight through to the end. His quiet yet pleasant attitude make him a likeable fellow that is anything but naive.
Appearance: Emil is a short, boyish young man with gentle looks and a thin frame. All but his most exposed skin is a light complexion with faint few freckles dotting his upper arms and the bridge of his nose. His face is rounded and framed by his red hair, a bright halo that pushes just past his chin and parts neatly above his forehead. His small face is dominated by large green eyes that, perhaps from a life by the water, have turned more teal as he got older. His nose makes up just a sliver of his face above his lips that always remain passively, if not pleasantly pursed. Emil's chest and upper arms are almost deceptively thin, hiding the proficiency and strength with which he handles his weapons. His legs are short and end at two small, almost dainty feet that have just enough dirt and hair on them to mark him as a man. Conversely, his arms have been called “Elven†based on their length and dexterity when handling his Hook.
Skills:
Fishing – If not self-explanatory, hunting aquatic animals. Emil has only gotten better at his job as he's aged. Since catching the infant megalodon, he could only ever hope to improve by catching an adult.
Tailoring – He is able to fix, fashion, stitch, or mend most fabrics and skins. Largely self-taught.
Flail Weapon Proficiency – Tools and weapons involving a rope or chain can often be difficult or unwieldy, but Emil can handle them with swift accuracy.
Multilingualism – A massive amount of down time has let him practice and grow proficient in most of Althanis' major languages. What he lacks in dialect and pronunciation he makes up for in technical accuracy.
Abilities:
Charm – Though nothing short of sheer unimpressive appearance, without magic or tricks, Emil can charm most anyone into believing he serves no threat or danger. The charm is undetectable and can't be outwitted because there is no ploy or wits involved. This anti-intimidation can often save Emil's skin or, more rarely, give him an opening for the winning blow.
Guiding Star – A type of celestial navigation based on his culture's belief that every newborn is granted a “Guiding Star†to lead them to their fate. Emil's star can supposedly guide him in times of distress, though the details of how or why are nonexistent.
Weapons:
Emil's primary weapon is his "Lucky" Grappling Hook. Chiseled from sinkstone, a material commonly used in anchors for its low tangibility in water, the hook is a three legged tool with sharp barbs on the top and bottom of each prong. A single short spike extends from the center of the legs facing away from the tool, making it a nasty weapon that's dangerous from either side. The underside of the hook is fastened onto a twenty foot rope, woven and treated to maximize its durability. Because it was designed for fishing, the weapon isn't ideal for climbing, but sometimes suitable. Emil keeps it on belt at his left hip for instant access.
Fastened to Emil's right hip is a bag of Bait Balls. Another relic from his fishing days, the bait balls are hollowed nuts which have been filled with gun powder and lathered with a raunchy combination of blood and chicken flesh. The result is an affective lure against creatures that can often stun or harm weaker enemies that are drawn to them. Packed tight and fixed with water wicks, the balls produce just crackles of explosions and aren't affective against larger targets. The bag they are kept in is well insulated, to keep their scent contained, and also contains a few slow matches to light them.
Emil's last “weapon†is a Small Dagger also used in fishing. Iron with a cloth wrap for a handle, the tip is sharper than the single blade edge, making it affective for killing land-locked catches. A small lower half of the blade is serrated for sawing through thick scale and bone. Emil keeps the blade tucked into his left boot for safe keeping.
Armor:
Emil's under-garb consists of a thin white cotton sweater designed to keep in body heat. The neck comes up into a balaclava that covers all but his eyes, but Emil typically keeps his rolled down into a collar to reveal his face. His leggings are a wooly brown fabric that hug his form and help carry his belt, a black strap of leather that hangs around his waist and serves no function beyond holding his belongings. The featureless belt lacks even a buckle and remains crudely tied to itself for support. Emil wears black leather boots over his small feet and, thanks to their petite size, he can easily disguise the prints he leaves as animal tracks. The outsoles of his boots follow the design of a canine paw print for that very purpose.
The only piece of “armor†Emil wears is a large cloak he fashioned from the skin of an infant Megalodon. Much larger than Emil himself, the cloak drags behind him as he goes and easily covers him when it's drawn over his shoulders. The outside of the cloak is a deep blue and bears the fish's fins, whilst the hood of the cloak is the shark's actual head (sans the lower jaw and teeth). The hollowed face and eye sockets make an odd mask when worn that looks only somewhat creepier than stupid. The skin itself provides great insulation and the scales are tough enough to perform similarly to a light chain mail. The ends of the cloak are fashioned like any cape, ending the fishy facade, and a light brown strap threaded into the neck of cloak comes together beneath a copper clasp to keep the outfit over Emil's shoulders. The skin is easily the heaviest thing Emil carries.
History:
Emil's childhood was a brief one. From as early as he could walk, he would brave the distance from the small human village he lived in to the great elven river that runs through port in New Aurient. It was that river that had brought his village large bounties of fish, and it was custom of the males in their culture to work and grow there. Emil cherished the opportunity to help feed his people, but knew that he was destined for a greater cause. His father, a master fisherman, was one of the few villagers that could made trips to the sea and fished there. He would be gone for many weeks at a time, but always returned with immense catches. When he deemed Emil old enough, he began to take his son on these ventures and they traveled to the sea to fish together. These trips let Emil see more of the world and, in a way, gave him his first taste for adventure.
Some years passed and, as his father grew ill, Emil began making the trips to sea alone. These long periods of loneliness helped him to understand his role in the world and, eventually, that he had a greater purpose. During one visit to the sea, Emil began tracking what he believed to be a shark god. The massive size of the creature made the prospect of killing it bleak, but Emil saw his Guiding Star in the sky above the creature. He decided this was a sign, and that the shark meant his destiny. Tracking the creature far out to sea and eventually back to the mainland, Emil pursued until the shark had vanished at the mouth of a river, an estuary not far down from his own village. Following his Guiding Star still, he headed up the river a great ways before finding a large shark that had happened upon his village's fishing grounds. The fisherman there had no idea how to handle the beast from the sea. They worried the creature would eat up all of the fish and then them. Emil, of course, had knowledge of sea creatures that the men there didn't. He led a capture that pooled the men's resources and brought the shark to shore, but in the end it was his very own Grappling Hook with which he pulled the beast up. He took to calling it “lucky†for this feat, however he himself admits that the hook is “no more lucky than the several hundred bait balls that fish ate.â€
Emil was alarmed to find that the shark was not a god, but rather a mere infant megalodon. The people of his village praised him for his technique and skill, but he knew that he had only endangered them and that, with the infant blood on his hands, a true shark god would one day come for him. With that knowledge, Emil could not stay with his people and risk their safety with his “victoryâ€. He said goodbye to his family and set off to follow his Guiding Star, sure that one day it would lead him to a destined battle with the Megalodon. Until then, he wears the skin of its kin as a challenge.