Grandjester
08-22-11, 04:16 AM
I'm not sure if this is the right subforum, but it looks like it, so I'll go ahead and post this here.
My character, Jean, is ported from my previous PbP board that focused on a Magic: The Gathering inspired setting. His custom magic allowed him to basically think up a character and summon it at will, and it functioned as another of my characters and counted as an individual, living person, though it was tied to Jean's will. The series of characters he created were collectively called the Casualty Puppets. I was wondering if such an ability could feature in this setting's incarnation of Jean, because it's quite above the norm for most characters to be able to do.
I'll list some specifics to give you an idea of the limits and how it works. Much like with his mantras, Jean has to speak the name of the puppet before he can summon them, and had to give full concentration while doing so, but the amount of time it took to summon each puppet was taken up only by the time it took to say their name, making the summoning process almost instant. The puppet would appear in the area around Jean close by, in a manner of his choosing, and would then act as a seperate character with it's own personality and free will. Jean had the ability to take control of these puppets through his mental link to them when he wanted them to do something specific, because they didn't always want to do what he asked of them, but doing so took a lot of concentration and controlling more than one puppet this way weakened himself and the puppets he controlled, since he had to split his attention up between them and himself.
Each puppet had one unique ability tied to it, for example one of the puppets had an ability that sucked in any magic and obliterated it, but had a cooldown between each use and therefore made the puppet a walking counterspell of sorts. Another puppet had a much less specific ability that allowed it to absorb kinetic energy from blows and such, and metabolize it into enhanced physical abilities like growing super huge and strong. The puppets could take damage and die just like anyone else, but after Jean got a decent sleep, his thoughts would regenerate and he could resummon them again. He could also unsummon the puppets at will and put them on a much shorter cooldown that only lasted a few posts before he could summon it again, but it would be in the same condition that it was in before he unsummoned it. The delay between issuing an unsummon and the puppet receiving the order and being unsummoned depended on how far away Jean and his puppet were. If the puppet was in the same room as him it was practically instant, but if the puppet was on a different side of the world it could take days, even weeks.
Other than that, the puppets were essentially seperate characters with their own profiles, personalities and character development. I was thinking that I could spend one ability slot to get one puppet with it's own ability, and if I required them to have more abilities I'd have to spend more ability points to get them like with Jean, so the strength would be divided up between Jean and his puppets, and make him more of a group strength rather than an individually strong combatant. Thoughts?
EDIT: Oh, and the puppets were collectively a hivemind with Jean as the hivequeen, sort of. Meaning Jean could sense what the puppets could sense, and visa versa.
EDIT 2: I'm fine with this ability being too strong/overly complicated also, I can have plenty of fun just with Jean since he's interesting enough. I'd just like to know if I can use this concept because I had a lot of fun with it on the other forum.
My character, Jean, is ported from my previous PbP board that focused on a Magic: The Gathering inspired setting. His custom magic allowed him to basically think up a character and summon it at will, and it functioned as another of my characters and counted as an individual, living person, though it was tied to Jean's will. The series of characters he created were collectively called the Casualty Puppets. I was wondering if such an ability could feature in this setting's incarnation of Jean, because it's quite above the norm for most characters to be able to do.
I'll list some specifics to give you an idea of the limits and how it works. Much like with his mantras, Jean has to speak the name of the puppet before he can summon them, and had to give full concentration while doing so, but the amount of time it took to summon each puppet was taken up only by the time it took to say their name, making the summoning process almost instant. The puppet would appear in the area around Jean close by, in a manner of his choosing, and would then act as a seperate character with it's own personality and free will. Jean had the ability to take control of these puppets through his mental link to them when he wanted them to do something specific, because they didn't always want to do what he asked of them, but doing so took a lot of concentration and controlling more than one puppet this way weakened himself and the puppets he controlled, since he had to split his attention up between them and himself.
Each puppet had one unique ability tied to it, for example one of the puppets had an ability that sucked in any magic and obliterated it, but had a cooldown between each use and therefore made the puppet a walking counterspell of sorts. Another puppet had a much less specific ability that allowed it to absorb kinetic energy from blows and such, and metabolize it into enhanced physical abilities like growing super huge and strong. The puppets could take damage and die just like anyone else, but after Jean got a decent sleep, his thoughts would regenerate and he could resummon them again. He could also unsummon the puppets at will and put them on a much shorter cooldown that only lasted a few posts before he could summon it again, but it would be in the same condition that it was in before he unsummoned it. The delay between issuing an unsummon and the puppet receiving the order and being unsummoned depended on how far away Jean and his puppet were. If the puppet was in the same room as him it was practically instant, but if the puppet was on a different side of the world it could take days, even weeks.
Other than that, the puppets were essentially seperate characters with their own profiles, personalities and character development. I was thinking that I could spend one ability slot to get one puppet with it's own ability, and if I required them to have more abilities I'd have to spend more ability points to get them like with Jean, so the strength would be divided up between Jean and his puppets, and make him more of a group strength rather than an individually strong combatant. Thoughts?
EDIT: Oh, and the puppets were collectively a hivemind with Jean as the hivequeen, sort of. Meaning Jean could sense what the puppets could sense, and visa versa.
EDIT 2: I'm fine with this ability being too strong/overly complicated also, I can have plenty of fun just with Jean since he's interesting enough. I'd just like to know if I can use this concept because I had a lot of fun with it on the other forum.