Zieg dil' Tulfried
08-17-06, 01:37 PM
Since our resident 'demons' have been forced from their homes, they decided it was time to move on... back to the surface. After a long journey up from the depths, they find themselves in the Tular Plains. Seeing the expansive area with nothing more than vast plains, wonderful forests, and a nomadic band here and there, they decide the area is ripe for settlement. However, the demons are looking for good help in both the development and protection of the new settlements. So that is where the citizens of Althanas come in.
There will be either 4 or 5 quests, depending on the amount of interest in this. Each quest will be in charge of developing and protecting a new town or city for the new region of Haide. Along the way, I will be stepping in to throw twists in on you. Word is that the nomads aren't too happy with the demons coming in and taking their land. So its all up to you. You are in charge of creating this region. Want to create a new creature, so be it. Want a mine to the east of the new town, good.
So here they are, the quests up for grabs. I need 2 to 3 people per quest.
Quest 1 (CLOSED)
The New Capital: Veinse
This quest is the most important of the five. Veinse will be developed on the coast of the Tular Plains, far to the west. You are in charge of beginning the building of the new castle as well as the entire city.
NPC: King Aidos kar' Atron, the 8 year old king of Haide, and his advisor, Gillaos Vern.
Lead: Molotov
Chidori Draconid
Cyrus the Virus
Quest 2 (CLOSED)
The Reluctant: Vla'toros
Several of the citizens of the new Haide are too set in their ways to leave the caves of Haidia, so Dera'losta'nofa decided to rebuild Vla'toros within the caves that they escaped from Haidia in. You have limited space to work in, but with elven leadership, it is likely to be the most beautiful.
NPC: Dera'losta'nofa, Dera for short, one of the Elven Weaponsmiths of lore.
Lead: Letho
Roscar Palidyne
Vampiric Angel
Quest 3 (CLOSED)
The Fight for Survival: Vilxin Drakz
An important asset of the Demon Army has been the Magim Beasts. However, leaving their underground homes has been hard for the Magim Beasts. They are struggling to survive. This city will also be the new home for the Demon Army, which means a Demon Army Headquarters will be needed.
NPC: Zaketh ag' Dinmos, the bulky demon general of the Demon Army
Lead: Storm Veritas
Toy Soldier
Witchblade
Diplomatic Relations: ???[/i]
This group travels north from the exit of the cave toward the Alerarian border. Dark Elves from Alerar (Roleplayed by Vorin) approach the new town and it is up to them to develop diplomatic relations with the Dark Elves.
NPC: Johannan ag' Tranta, the slender, more strategic general of the Demon Army
Lead: grim137
Zerith
Krugor
[b]Quest 5
The Deimis: Hrenta Vedos
Those of the demon dank under-underworld also came to the surface when their brethren did. However, they had no plans to intermingle. Instead they seperated to build another home for themselves, a viable criminal haven.
NPC: Trakos vlor' Kinron, the shady leader of the Deimis.
Lead: Raelyse
Makira
Ashiakin
Rewards for helping in this are likely to be great, though they'll be my secret for now. You won't be displeased though. Questions, comments, and registration takes place in this thread.
There will be either 4 or 5 quests, depending on the amount of interest in this. Each quest will be in charge of developing and protecting a new town or city for the new region of Haide. Along the way, I will be stepping in to throw twists in on you. Word is that the nomads aren't too happy with the demons coming in and taking their land. So its all up to you. You are in charge of creating this region. Want to create a new creature, so be it. Want a mine to the east of the new town, good.
So here they are, the quests up for grabs. I need 2 to 3 people per quest.
Quest 1 (CLOSED)
The New Capital: Veinse
This quest is the most important of the five. Veinse will be developed on the coast of the Tular Plains, far to the west. You are in charge of beginning the building of the new castle as well as the entire city.
NPC: King Aidos kar' Atron, the 8 year old king of Haide, and his advisor, Gillaos Vern.
Lead: Molotov
Chidori Draconid
Cyrus the Virus
Quest 2 (CLOSED)
The Reluctant: Vla'toros
Several of the citizens of the new Haide are too set in their ways to leave the caves of Haidia, so Dera'losta'nofa decided to rebuild Vla'toros within the caves that they escaped from Haidia in. You have limited space to work in, but with elven leadership, it is likely to be the most beautiful.
NPC: Dera'losta'nofa, Dera for short, one of the Elven Weaponsmiths of lore.
Lead: Letho
Roscar Palidyne
Vampiric Angel
Quest 3 (CLOSED)
The Fight for Survival: Vilxin Drakz
An important asset of the Demon Army has been the Magim Beasts. However, leaving their underground homes has been hard for the Magim Beasts. They are struggling to survive. This city will also be the new home for the Demon Army, which means a Demon Army Headquarters will be needed.
NPC: Zaketh ag' Dinmos, the bulky demon general of the Demon Army
Lead: Storm Veritas
Toy Soldier
Witchblade
Diplomatic Relations: ???[/i]
This group travels north from the exit of the cave toward the Alerarian border. Dark Elves from Alerar (Roleplayed by Vorin) approach the new town and it is up to them to develop diplomatic relations with the Dark Elves.
NPC: Johannan ag' Tranta, the slender, more strategic general of the Demon Army
Lead: grim137
Zerith
Krugor
[b]Quest 5
The Deimis: Hrenta Vedos
Those of the demon dank under-underworld also came to the surface when their brethren did. However, they had no plans to intermingle. Instead they seperated to build another home for themselves, a viable criminal haven.
NPC: Trakos vlor' Kinron, the shady leader of the Deimis.
Lead: Raelyse
Makira
Ashiakin
Rewards for helping in this are likely to be great, though they'll be my secret for now. You won't be displeased though. Questions, comments, and registration takes place in this thread.