Narran
04-06-12, 05:48 PM
2626
Name: Narran Orlougne
Alias: ‘Pariah’, ‘Skeinsliver’.
Title: Lord
Age: 87
Race: Mystic (Humanoid)
Gender: Male
Height: 6’2”
Weight: 175lbs
Eye Colour: Cyan
Hair Colour: Black
Alignment: Chaotic Evil
Religion: Cult of Mishra
Homeland: Fallien
Family: Orlougne
History: When the Mystics began to populate much of the known world and the seed of Tinerad and Armonia Orlougne began to spread across land, kingdom, and mountainous slope, few could have foreseen that darkness could have been bound in those heroic men and woman. In Corone, Sei Orlougne became the Hero of Radasanth. His family rose up around him, like moths to a flame, and formed an alliance of like-minded individuals with a distinctly pious, good natured, and virtuous common goal. In a jealous rage, the eldest son of Tinerad and Armonia, born in secret and abandoned to the decay of time, fled to the sandy roils of Fallien’s desert hearth to compose his rising insanity at the thought that he, unlike his brother, would never reach such lofty heights of fame.
Darkness, it seemed, was not the will of the people.
For sixty years, Narran has enveloped himself in a cloud of sand and hidden within the echelons of Fallien’s matriarchic society. Concealed by obscurity, he has cast out tendrils to the winds to witness his brother’s expanding legend and reach, and grown in contempt with each passing day. Silence became rage, rage became a cacophony, and when Sei Orlougne, his younger sibling, emerged as a demi-god in pleated silk, something in Narran’s mind quite simply snapped. Like the glass fragments of his latent mystic protection, he scattered all of his remaining morality, sense of justice, and determination to survive to the scorching gales of the desert tundra.
The Mystics would suffer for their virtue.
If he could not have power, and be known to the world, then why should Sei Orlougne?
Amassing a small circle of contacts within Irrakam, Narran finally gained enough leverage to obtain an Outsider’s Pass to travel through the desert north. He had one destination in mind; the Outsider’s Quarter, where he could, after so many years, gain passage to the mainland, and on to Corone, to settle his bitter enmity once and for all.
Whilst in the desert, swaddled in the Nirakkal and the Blight, Narran discovered that his ancestry as a mystic was a powerful weapon in the tribal powers of Fallien’s harsh deserts. He was taught the ways of the land, the ways of the sand, and the ways of the glass. Through delusion, sickness, and dance, Narran purged his body of the rage that had so consumed him, until he crossed the mountains, oasis, and spice fields of his prison and arrived in the warren of the Outsider’s Quarter. Armed with a menagerie of talents that were befitting for vengeance, his race, and for fortune, he concealed himself upon a merchant vessel bound for the far flung shores of Althanas, and began his perilous voyage to the shores of Corone.
Little did the sand pariah known that the war he committed himself to wage, would have to be put to one side whilst Corone itself fought for freedom, and whilst Althanas fought in the throes of its own twilight.
The Glass Shard Pariah, it seemed, had dwelt in bitterness, self-loathing, and exile for too long. The world had changed, and with it, the power the name of a Mystic carried in the world.
Skills: The skills detailed below pertain to the trials and tribulations undertaken by Narran as he travelled north east from Irrakam to the Outlander’s Post. As he arrived in his exile in Fallien at a relatively young age, his skillset is somewhat culturally biased towards the desert island and its people. Its relative advances to a normal human might seem potent, but they are somewhat focussed on the xenophobia of his homeland and its strange customs.
Knowledge (Fallien): Adept
Knowledge (Politics): Average
Knowledge (Oratory): Adept
Combat (Scythe): Average
Critical Reasoning: Average
Strategy: Above Average
Interaction: Below Average
Law: Below Average
Custom (Outside of Fallien): Inept
Abilities:
Mystic Protection: Like most of his family, Narran employs Mystic Protection ability. This can be conjured once per day (or battle). The ability protects him within a wall of glass until broken by a strong enough blow (any weapon iron strength or higher can break the shield at this point). When broken, about half of the shield dissolves into nothingness, while the rest of it homes in on the person who shattered it and attempts to cut them. The shards attack with strength roughly equivalent to that of sharp window glass, and thus can only cut exposed parts of the person’s body.
Pariah: Narran possesses no aptitude for the psionic arts. He cannot be spoken to using telepathy, nor can his thoughts be read by those possessing such ability. He is, for all intent and purpose, a blank slate of diction, finesse, and intrigue. This does however mean that often enough, animals bark, whelp, and cower in his presence, and people often find themselves taken aback, distrusting, and unseen to be in Narran’s presence. A blank slate might be a tapestry of promise, but the hum of the void is also anathema to most vibrant souls of Althanas.
Equipment/Items: Though Narran possess many mundane items, those detailed below pertain to abilities, skills, and interaction with others. He is considered to possess basic travel supplies, a small holding quarter in Fallien, and foodstuffs or change to purchase such amenities.
The Null Croix: Narran wields a large, erratic in design, glass and steel polymer scythe. It is constructed with a combination of Nirakkal glass and smelted steel ore. It is essentially steel in strength, resistance, and piercing ability, but it has a shimmering quality to it. The shaft is lacquered oak, as dense as iron but light as wood. The floral, almost coral-esque design of the joining section between blade and shaft houses a small sphere, bound in blood, bitterness, and rage. Whilst the weapon itself is mundane enough, swung eagerly with vengeance, the sphere possesses a curious ability. Once per thread, Narran can channel his Mystic legacy into the staff, forged in the desert, and conjure a potent chronometric field about his person. For the duration of one post, he is considered to have X2 speed, and X2 dexterity. The sands of time themselves are fleetingly at his bidding.
Bedouin Garb: Narran often dons an elaborate array of white, blue, and grey silk that is cut, sewn and treated to abate heat. He is always found to be cool and comfortable in hot climates, and his belt is reinforced iron. He wears, beneath his robes, a treated leather jerkin. His upper arms, thighs, shins, torso and waist are covered in light leather armour. He often hides beneath a flowing cowl, face wrap, and various bangles and arrays of cloth trailing from his person.
Name: Narran Orlougne
Alias: ‘Pariah’, ‘Skeinsliver’.
Title: Lord
Age: 87
Race: Mystic (Humanoid)
Gender: Male
Height: 6’2”
Weight: 175lbs
Eye Colour: Cyan
Hair Colour: Black
Alignment: Chaotic Evil
Religion: Cult of Mishra
Homeland: Fallien
Family: Orlougne
History: When the Mystics began to populate much of the known world and the seed of Tinerad and Armonia Orlougne began to spread across land, kingdom, and mountainous slope, few could have foreseen that darkness could have been bound in those heroic men and woman. In Corone, Sei Orlougne became the Hero of Radasanth. His family rose up around him, like moths to a flame, and formed an alliance of like-minded individuals with a distinctly pious, good natured, and virtuous common goal. In a jealous rage, the eldest son of Tinerad and Armonia, born in secret and abandoned to the decay of time, fled to the sandy roils of Fallien’s desert hearth to compose his rising insanity at the thought that he, unlike his brother, would never reach such lofty heights of fame.
Darkness, it seemed, was not the will of the people.
For sixty years, Narran has enveloped himself in a cloud of sand and hidden within the echelons of Fallien’s matriarchic society. Concealed by obscurity, he has cast out tendrils to the winds to witness his brother’s expanding legend and reach, and grown in contempt with each passing day. Silence became rage, rage became a cacophony, and when Sei Orlougne, his younger sibling, emerged as a demi-god in pleated silk, something in Narran’s mind quite simply snapped. Like the glass fragments of his latent mystic protection, he scattered all of his remaining morality, sense of justice, and determination to survive to the scorching gales of the desert tundra.
The Mystics would suffer for their virtue.
If he could not have power, and be known to the world, then why should Sei Orlougne?
Amassing a small circle of contacts within Irrakam, Narran finally gained enough leverage to obtain an Outsider’s Pass to travel through the desert north. He had one destination in mind; the Outsider’s Quarter, where he could, after so many years, gain passage to the mainland, and on to Corone, to settle his bitter enmity once and for all.
Whilst in the desert, swaddled in the Nirakkal and the Blight, Narran discovered that his ancestry as a mystic was a powerful weapon in the tribal powers of Fallien’s harsh deserts. He was taught the ways of the land, the ways of the sand, and the ways of the glass. Through delusion, sickness, and dance, Narran purged his body of the rage that had so consumed him, until he crossed the mountains, oasis, and spice fields of his prison and arrived in the warren of the Outsider’s Quarter. Armed with a menagerie of talents that were befitting for vengeance, his race, and for fortune, he concealed himself upon a merchant vessel bound for the far flung shores of Althanas, and began his perilous voyage to the shores of Corone.
Little did the sand pariah known that the war he committed himself to wage, would have to be put to one side whilst Corone itself fought for freedom, and whilst Althanas fought in the throes of its own twilight.
The Glass Shard Pariah, it seemed, had dwelt in bitterness, self-loathing, and exile for too long. The world had changed, and with it, the power the name of a Mystic carried in the world.
Skills: The skills detailed below pertain to the trials and tribulations undertaken by Narran as he travelled north east from Irrakam to the Outlander’s Post. As he arrived in his exile in Fallien at a relatively young age, his skillset is somewhat culturally biased towards the desert island and its people. Its relative advances to a normal human might seem potent, but they are somewhat focussed on the xenophobia of his homeland and its strange customs.
Knowledge (Fallien): Adept
Knowledge (Politics): Average
Knowledge (Oratory): Adept
Combat (Scythe): Average
Critical Reasoning: Average
Strategy: Above Average
Interaction: Below Average
Law: Below Average
Custom (Outside of Fallien): Inept
Abilities:
Mystic Protection: Like most of his family, Narran employs Mystic Protection ability. This can be conjured once per day (or battle). The ability protects him within a wall of glass until broken by a strong enough blow (any weapon iron strength or higher can break the shield at this point). When broken, about half of the shield dissolves into nothingness, while the rest of it homes in on the person who shattered it and attempts to cut them. The shards attack with strength roughly equivalent to that of sharp window glass, and thus can only cut exposed parts of the person’s body.
Pariah: Narran possesses no aptitude for the psionic arts. He cannot be spoken to using telepathy, nor can his thoughts be read by those possessing such ability. He is, for all intent and purpose, a blank slate of diction, finesse, and intrigue. This does however mean that often enough, animals bark, whelp, and cower in his presence, and people often find themselves taken aback, distrusting, and unseen to be in Narran’s presence. A blank slate might be a tapestry of promise, but the hum of the void is also anathema to most vibrant souls of Althanas.
Equipment/Items: Though Narran possess many mundane items, those detailed below pertain to abilities, skills, and interaction with others. He is considered to possess basic travel supplies, a small holding quarter in Fallien, and foodstuffs or change to purchase such amenities.
The Null Croix: Narran wields a large, erratic in design, glass and steel polymer scythe. It is constructed with a combination of Nirakkal glass and smelted steel ore. It is essentially steel in strength, resistance, and piercing ability, but it has a shimmering quality to it. The shaft is lacquered oak, as dense as iron but light as wood. The floral, almost coral-esque design of the joining section between blade and shaft houses a small sphere, bound in blood, bitterness, and rage. Whilst the weapon itself is mundane enough, swung eagerly with vengeance, the sphere possesses a curious ability. Once per thread, Narran can channel his Mystic legacy into the staff, forged in the desert, and conjure a potent chronometric field about his person. For the duration of one post, he is considered to have X2 speed, and X2 dexterity. The sands of time themselves are fleetingly at his bidding.
Bedouin Garb: Narran often dons an elaborate array of white, blue, and grey silk that is cut, sewn and treated to abate heat. He is always found to be cool and comfortable in hot climates, and his belt is reinforced iron. He wears, beneath his robes, a treated leather jerkin. His upper arms, thighs, shins, torso and waist are covered in light leather armour. He often hides beneath a flowing cowl, face wrap, and various bangles and arrays of cloth trailing from his person.