Juggler
06-09-12, 04:05 PM
Name: Mirwood (Mir) Pine
Age: 19
Race: Brownie
Hair Color: Black
Eye Color: Green
Skin Color: Golden Brown
Height: 2'6”
Weight: 32 lb
Class: Thief
Personality
Mirwood is roguish and quick, and focused foremost on survival. The only moral dilemma she's ever bothered to confront is whether or not stealing is wrong, and she came down on that one with a firm “no.” She's witty, intelligent and lively, but on the other hand she's rude and selfish. She has a tendency not to trust people, and tends towards misanthropy. Years of torment due to her unusual size have made her overly sensitive to insults. Her intelligence has given her a dim opinion of humans and fairy folk alike. On the other hand, she's not too cynical yet and remains naïve in some respects. She's young and inexperienced and has room for development. She's lived on the street, but not for long, and she remains unfamiliar to true darkness. Whether or not she'll become a player for good or for evil remains to be seen.
Appearance
While tiny from a human's perspective, to a Brownie's eyes Mir is humongous. Hands that look like flower stems to a human seem like fat ugly sausages to the eyes of the little folk. Feet that look like the tops of mushrooms to some seem like an ogre's stompers to the people she grew up around. Perspective determines everything, though, and many humans have mistaken her for a fairy or a child due to her stature and tiny features.
Her eyes are huge from anyone's perspective. They take up a sizable chunk of her face and every shade of the forest seems represented in their depths. Her nose is long and aristocratic, and her lips are frozen in a pout. Her cheekbones are high and her chin pointy, with triangular ears to match. Dreadlocks curl from her head down to her shoulders. Her skin looks dull in the moonlight, but in direct sunlight it shows shades of green, gold and brown. Her features are childlike and pretty—though again, to her own people she looks like a brute. Her stature is such that she has to worry about getting crushed in crowds. With the exception of the polite few who kneel down to speak to her, most humans end up staring at the top of her head.
She wears a fitted leather jerkin and leather chaps. A knotted hemp necklace hangs from her neck and colorful bracelets of the same decorate her wrists. Her boots are practical and masculine and a sheath with a small knife in it dangles at her side.
She has no wings.
Skills
Expert Pickpocket: She can steal wallets and purses with ease, thanks to her height, speed and general sneakiness. The fat merchants she preys on never notice their missing wallets until far too late.
Skilled Knife Thrower: Mir can throw knives or darts with more than a fair level of skill. This might be useful in a fight, but of course she needs something sufficiently small to be able to throw it with accuracy. At the very least, it's a skill useful for impressing people in bars.
Herblore & Poisons: While she's lived in the city since adolescence, Mir did grow up in the forest with a family of Brownies, and she's familiar with what plants are safe to eat and which ones aren't.
Stealth: Mir can move about undetected with great ease. She's small, very quiet, and has a natural ability to blend into her surroundings. Even a little basket or the underside of a chair can provide enough space for her to hide in. She can slip right under guards noses with no trouble at all. Guard dogs, however, give her some problems. For whatever reason, they can always smell her and make a racket. Not to mention the fact that they're large enough to pose a real threat to her safety.
Lock-picking: She can pick locks of moderate difficulty. Anything more difficult than a house door might at least take a while, or prove impossible.
Juggling: Mir is an adept juggler, capable of keeping up to six objects in the air at a time—even knives or torches. She knows many tricks and can juggle behind her back, juggle with one hand, and make figure eights. As of now she has little use for this skill, but it's kind of cool. Onlookers are amazed by the swirling circles her tiny arms make in order to make such dazzling patterns. What money she makes legally she makes from street performances.
Dogs: She knows a lot about dogs. Enough said.
Abilities
Fae Mind: Mir is resistant to any magic that would target her brain or spirit. She cannot be magically controlled or compelled to do anything. Nor can she be influenced by glamor or minor illusions. Spells that create an actual physical effect, however, would still impact her (for example, a ball of fire, or swords conjured from thin air). She's only resistant to mind control and somewhat resistant to illusions.
Uncanny Reflexes: Brownies have a swiftness bordering on the magical. Mir has the ability to dodge attacks with exceptional ease—not only because of her size, but also because of a natural prescience and a nervous system wound like a mouse trap. Someone shooting an arrow at her from behind might be shocked to see her dodge out of the way based only on magical instinct. Still, this skill is not a hundred percent reliable by any means and it's of little use against brute strength. She can move twice as fast as a human, but no faster.
Silver Tongue: Just as Mir is unlikely to be effected by the glamor of others, she possesses some amount of glamor herself. While she doesn't exert as much control as much a full fairy or brownie might, she can be quite persuasive—even about such touchy subjects as “Why is my wallet in your hand?” or “Why are you in my house?” Weak-willed people are more likely to be convinced by her than others, though—this ability is unlikely to have effect on any adventurer of equal or higher level than herself. At this point, only the most pathetic of NPCs are affected either.
Weaknesses
Fragile: To be frank, Mir is tiny. One blunt blow of a mace or a hammer would be enough to maim her, nevermind a single stroke of an axe or greatsword. Even a little rapier could seriously injure her. In melee combat, she's worse than useless—she's a liability. Her first tactic is to run away, and her second tactic is to hide. Any physical attack harms her at least three times as much as it would your average human, if not more.
Muscle Mass...Not So Much: She can't carry anything very heavy. She's denser and stronger than a small child, and her magical blood helps to some extent, but she could never heft a real human-size weapon. The amount of stuff she can carry on her back is very limited. Even when she does get a good heist, she can hardly even heft a jewelry box, never mind the larger items your average thief would like to steal. Her size allows her to be stronger than most of her kind, but she's still pretty pathetic by human standards
Equipment
Leather Armor: She has a jerkin, chaps, gloves and boots made of leather. They offer some amount of protection, and are very comfortable due to being custom fitted.
Iron Throwing Knives: She has a number of throwing knives on the inside of her vest and strapped to her thighs that are a few inches long each. They're very tiny, but they might hurt if they got in someone's eye...maybe. At least they're sharp.
Steel Hunting Dagger: What's a dagger from Mir's perspective would be a butter knife to a human. Again, at least it's sharp.
Paralyzing Poison (2 vials): Despite the small size of her knives, Mir does have one tool to her advantage: poison. Her most effective juice was distilled from a yellow root and causes paralysis if it enters the bloodstream. If she manages to stab someone in an artery with this liquid on her dagger, they'll be slowly paralyzed beginning with the area surrounding the wound. For example, if she stabbed the victim in an arm, they would first lose use of that arm, then their torso, and then their legs. If stabbed in a toe, the lower body goes first. The process is quick, and after ten minutes they'll be incapacitated for an hour. On creatures Mir's size or smaller, the poison is deadly. On any creature larger than a human, it might just cause numbness.
History
Mir was born in the Salvarian forest, beneath a hill to a family of the halfling creatures known as Brownies. Her parents were farmers and dog breeders. She spent most of her childhood riding mastiff puppies around the farm and exploring the harsh wilderness. Ever since her birth, though, she was much too....big. Too big for the high chairs in her family's tiny home, too big for their spoons or settings. The average height for a brownie is two feet tall, and she grew to be a good half a foot taller than either of her parents. Of her fifteen siblings, Mir was by far the tallest, and due to her uniqueness she ended up being the strangest as well. She shared their mischievousness, but none of their love of the woods or flowers. The cold bells of a woodland stream tinkling in the winter only made her yawn. The thing about nature, she decided, is that, despite being quite pretty, it is extremely repetitive. The same glades, the same mountain rages, the same meadows, pasted again and again over the landscape. It bored her. Instead of going out, she stayed inside and read a lot of books.
There was no dramatic split, but she decided to leave home at age twelve (an age of maturation for brownies anyway). She packed up her stuff, stowed away on a boat and headed for the city, and from that point out made her living as a cat burglar and pickpocket. She has no direction in life, no goals or plans. She perfected her juggling and makes some money from that, but she really just performs for the sake of showing off. She buys books when she can and holes up to read them. If there's anything she longs for, it's just to be taller....
Age: 19
Race: Brownie
Hair Color: Black
Eye Color: Green
Skin Color: Golden Brown
Height: 2'6”
Weight: 32 lb
Class: Thief
Personality
Mirwood is roguish and quick, and focused foremost on survival. The only moral dilemma she's ever bothered to confront is whether or not stealing is wrong, and she came down on that one with a firm “no.” She's witty, intelligent and lively, but on the other hand she's rude and selfish. She has a tendency not to trust people, and tends towards misanthropy. Years of torment due to her unusual size have made her overly sensitive to insults. Her intelligence has given her a dim opinion of humans and fairy folk alike. On the other hand, she's not too cynical yet and remains naïve in some respects. She's young and inexperienced and has room for development. She's lived on the street, but not for long, and she remains unfamiliar to true darkness. Whether or not she'll become a player for good or for evil remains to be seen.
Appearance
While tiny from a human's perspective, to a Brownie's eyes Mir is humongous. Hands that look like flower stems to a human seem like fat ugly sausages to the eyes of the little folk. Feet that look like the tops of mushrooms to some seem like an ogre's stompers to the people she grew up around. Perspective determines everything, though, and many humans have mistaken her for a fairy or a child due to her stature and tiny features.
Her eyes are huge from anyone's perspective. They take up a sizable chunk of her face and every shade of the forest seems represented in their depths. Her nose is long and aristocratic, and her lips are frozen in a pout. Her cheekbones are high and her chin pointy, with triangular ears to match. Dreadlocks curl from her head down to her shoulders. Her skin looks dull in the moonlight, but in direct sunlight it shows shades of green, gold and brown. Her features are childlike and pretty—though again, to her own people she looks like a brute. Her stature is such that she has to worry about getting crushed in crowds. With the exception of the polite few who kneel down to speak to her, most humans end up staring at the top of her head.
She wears a fitted leather jerkin and leather chaps. A knotted hemp necklace hangs from her neck and colorful bracelets of the same decorate her wrists. Her boots are practical and masculine and a sheath with a small knife in it dangles at her side.
She has no wings.
Skills
Expert Pickpocket: She can steal wallets and purses with ease, thanks to her height, speed and general sneakiness. The fat merchants she preys on never notice their missing wallets until far too late.
Skilled Knife Thrower: Mir can throw knives or darts with more than a fair level of skill. This might be useful in a fight, but of course she needs something sufficiently small to be able to throw it with accuracy. At the very least, it's a skill useful for impressing people in bars.
Herblore & Poisons: While she's lived in the city since adolescence, Mir did grow up in the forest with a family of Brownies, and she's familiar with what plants are safe to eat and which ones aren't.
Stealth: Mir can move about undetected with great ease. She's small, very quiet, and has a natural ability to blend into her surroundings. Even a little basket or the underside of a chair can provide enough space for her to hide in. She can slip right under guards noses with no trouble at all. Guard dogs, however, give her some problems. For whatever reason, they can always smell her and make a racket. Not to mention the fact that they're large enough to pose a real threat to her safety.
Lock-picking: She can pick locks of moderate difficulty. Anything more difficult than a house door might at least take a while, or prove impossible.
Juggling: Mir is an adept juggler, capable of keeping up to six objects in the air at a time—even knives or torches. She knows many tricks and can juggle behind her back, juggle with one hand, and make figure eights. As of now she has little use for this skill, but it's kind of cool. Onlookers are amazed by the swirling circles her tiny arms make in order to make such dazzling patterns. What money she makes legally she makes from street performances.
Dogs: She knows a lot about dogs. Enough said.
Abilities
Fae Mind: Mir is resistant to any magic that would target her brain or spirit. She cannot be magically controlled or compelled to do anything. Nor can she be influenced by glamor or minor illusions. Spells that create an actual physical effect, however, would still impact her (for example, a ball of fire, or swords conjured from thin air). She's only resistant to mind control and somewhat resistant to illusions.
Uncanny Reflexes: Brownies have a swiftness bordering on the magical. Mir has the ability to dodge attacks with exceptional ease—not only because of her size, but also because of a natural prescience and a nervous system wound like a mouse trap. Someone shooting an arrow at her from behind might be shocked to see her dodge out of the way based only on magical instinct. Still, this skill is not a hundred percent reliable by any means and it's of little use against brute strength. She can move twice as fast as a human, but no faster.
Silver Tongue: Just as Mir is unlikely to be effected by the glamor of others, she possesses some amount of glamor herself. While she doesn't exert as much control as much a full fairy or brownie might, she can be quite persuasive—even about such touchy subjects as “Why is my wallet in your hand?” or “Why are you in my house?” Weak-willed people are more likely to be convinced by her than others, though—this ability is unlikely to have effect on any adventurer of equal or higher level than herself. At this point, only the most pathetic of NPCs are affected either.
Weaknesses
Fragile: To be frank, Mir is tiny. One blunt blow of a mace or a hammer would be enough to maim her, nevermind a single stroke of an axe or greatsword. Even a little rapier could seriously injure her. In melee combat, she's worse than useless—she's a liability. Her first tactic is to run away, and her second tactic is to hide. Any physical attack harms her at least three times as much as it would your average human, if not more.
Muscle Mass...Not So Much: She can't carry anything very heavy. She's denser and stronger than a small child, and her magical blood helps to some extent, but she could never heft a real human-size weapon. The amount of stuff she can carry on her back is very limited. Even when she does get a good heist, she can hardly even heft a jewelry box, never mind the larger items your average thief would like to steal. Her size allows her to be stronger than most of her kind, but she's still pretty pathetic by human standards
Equipment
Leather Armor: She has a jerkin, chaps, gloves and boots made of leather. They offer some amount of protection, and are very comfortable due to being custom fitted.
Iron Throwing Knives: She has a number of throwing knives on the inside of her vest and strapped to her thighs that are a few inches long each. They're very tiny, but they might hurt if they got in someone's eye...maybe. At least they're sharp.
Steel Hunting Dagger: What's a dagger from Mir's perspective would be a butter knife to a human. Again, at least it's sharp.
Paralyzing Poison (2 vials): Despite the small size of her knives, Mir does have one tool to her advantage: poison. Her most effective juice was distilled from a yellow root and causes paralysis if it enters the bloodstream. If she manages to stab someone in an artery with this liquid on her dagger, they'll be slowly paralyzed beginning with the area surrounding the wound. For example, if she stabbed the victim in an arm, they would first lose use of that arm, then their torso, and then their legs. If stabbed in a toe, the lower body goes first. The process is quick, and after ten minutes they'll be incapacitated for an hour. On creatures Mir's size or smaller, the poison is deadly. On any creature larger than a human, it might just cause numbness.
History
Mir was born in the Salvarian forest, beneath a hill to a family of the halfling creatures known as Brownies. Her parents were farmers and dog breeders. She spent most of her childhood riding mastiff puppies around the farm and exploring the harsh wilderness. Ever since her birth, though, she was much too....big. Too big for the high chairs in her family's tiny home, too big for their spoons or settings. The average height for a brownie is two feet tall, and she grew to be a good half a foot taller than either of her parents. Of her fifteen siblings, Mir was by far the tallest, and due to her uniqueness she ended up being the strangest as well. She shared their mischievousness, but none of their love of the woods or flowers. The cold bells of a woodland stream tinkling in the winter only made her yawn. The thing about nature, she decided, is that, despite being quite pretty, it is extremely repetitive. The same glades, the same mountain rages, the same meadows, pasted again and again over the landscape. It bored her. Instead of going out, she stayed inside and read a lot of books.
There was no dramatic split, but she decided to leave home at age twelve (an age of maturation for brownies anyway). She packed up her stuff, stowed away on a boat and headed for the city, and from that point out made her living as a cat burglar and pickpocket. She has no direction in life, no goals or plans. She perfected her juggling and makes some money from that, but she really just performs for the sake of showing off. She buys books when she can and holes up to read them. If there's anything she longs for, it's just to be taller....