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Sagequeen
08-11-12, 09:40 AM
Old profile here. (http://www.althanas.com/world/showthread.php?23128-Erissa-Tarsul-Caedron&highlight=Erissa+Caedron) I had to restructure quite a bit, hence the lack of color for new additions. Sorry!

Name: Erissa Alanorah Tarsul-Caedron

Age: Appears to be 25

Race: High Elf

Hair Color: White

Eye Color: Green-blue

Height: 5'5"

Weight: 105

Occupation: Tailor turned adventurer, Ixian Knight

Personality: Can come across as overly formal, but genuinely cares about the welfare of others. She is (usually) very couth and proper.

Her time away from home and in the company of Jensen Ambrose have brought the elf out of her shell considerably.

Appearance: A beautiful and cultured high elf, of obviously pure blood. She is graceful and efficient in her movement, but allows the smallest bit of flourish to manifest. Her hair is white, shimmering silver, and her eyes are green-blue. She needn't wear makeup. She bears a single visible scar, on the first finger of her left hand.

History: Erissa's childhood was quiet and sheltered for a time. Her brother was killed in warfare before she reached young adulthood, and she did not handle it well as they were close. She honed her skills as a tailor, and, after betrayal by both her servant and her parents, she left home, hoping to disappear in the city of Radasanth.

Once there, she met Zerith Dracosius and Jensen Ambrose of the Ixian Knights, and was recruited by Zerith, much to Jensen's displeasure. Due to her knowledge of Raiaera (having grown up there) and of her teacher Troyas' knowledge and experience of Red Forest, Erissa was paired with Jensen for a mission that began there, to search for Pode, the Red Witch, and clues of the Fifth of the Forgotten.

Skills:

Trained in song, to lift the spirits and entertain. This includes her own original material from time to time.
A celebrated tailor who once crafted items not for combat but for affluent members of society.
A creative problem solver and mediator.
Baking.
Wise with most animals, strongly excepting birds. She is honing this skill into an ability.
Having grown up in relative wealth, she understands how to blend into high class society.

Abilities (Re-categorized in this update):

Psionic:

Energy Shield – can withstand 3 very hard hits, or several smaller hits.

Psi Ball – a damaging orb of energy that she can hurl at enemies or obstructions. A direct hit would be about like getting punched in the face. The orb can be manipulated to different sizes and shapes to suit her needs, or to serve as a light in dark places.

Telekenesis – she can manipulate items by use of her mind, the weight up to a average-sized man. The greater the physical weight of an object, the greater effort and attention she will exert in manipulating it. In addition, objects under the mental control of another player will be treated as though they weigh more than they normally would.

Healing – her ability to manipulate matter also allows her to regenerate living things. However, when she heals herself or others, she is left exhausted, depending on how grievous the wounds. Her own natural healing is twice as fast as the normal person's. In addition, she does not age and will not die of natural causes, but she can be killed.

Memory Reading – She can usually, when she focuses on a living being, read that being's memories.

Spellsinging:

Heartsong – If Erissa can learn the rhythm of a person's heart, she can sing his or her Heartsong to find them anywhere in the world. Learning the heartbeat requires her to actually hear it, and takes several minutes.

Master of Morale – she can sing various songs that can dishearten/frighten/disorient her foes. This all depends on the targets' relative well-being at the time, and can be resisted.

Elven Heritage:

Her senses are superior to the average person's, twice as acute.

Shieldmaiden's Blessing:

When she is near death, the realm-bound demi-goddess spirit freed from the corrupted tree in the Red Forest manifests from within Erissa's body. She glows with golden light, and the power of her abilities are doubled for two posts. She is at her most powerful, and most vulnerable, in this state. Oddly enough, Erissa is not yet fully aware of this ability, as she's never been so close to death.

Special:

Once per thread, Erissa can work with Jensen's Breath of the Undying to heal him completely, but she will be incapacitated for three posts/turns. This ability cannot be used during combat as it takes several minutes to complete.

Equipment: She broke her Yew staff in the Red Forest. She now owns a small, mythril dagger named Mercy. She wields it like a wet noodle, but the dagger was taken from a cursed bladesinger in the forest, and it enhances her own spellsinging.

Familiars: A black and white dog named Osher.

Letho
08-15-12, 02:17 PM
At level 2 you can have 7 abilities. You currently have 9, and that's me being rather generous and not counting Heartsong and Memory reading and counting Master of Morale as just one. I'll leave it up to you to eliminate two. Also, I need some additional info on some abilities and need you to do some edits.

Energy shield - drop it to three very hard hits.

Psi ball - I need to know what kind of damage are we talking about.

Telekinesis - I need you to make it so that the more difficult object is, the more she tires. So if she tries to manipulate something that weighs as an average-sized man, she shouldn't be able to do it easily and for a very long time.

Master of Morale - I just don't like the wording here, specifically the part that says that it "will rally her allies" and do stuff to her foes. I'd be much more comfortable with "can do all that stuff", so people know they can resist it. Also keep in mind that the effect shouldn't be overly strong yet.

Shieldmaiden's Blessing - two post duration.


That's about it. Sorry for not attending to it sooner, but I saw it at work a couple of days ago and forgot to see to it when I got home.

Sagequeen
08-15-12, 10:23 PM
What I did was remove completely the Elven Heritage, agility. She is no longer as quick as a trained soldier. I adjusted the things you requested, and went beyond to nerf Energy Shield. It no longer can withstand a deathblow, but instead only 3 strong hits or several smaller hits. I also removed the 'rally' effect of Spell-singing completely.

Is this acceptable?

Letho
08-16-12, 10:29 AM
I'm afraid you're still at 8 (Energy Shield, Psi Ball, Telekinesis, Healing, Master of Morale, Enhanced Senses, Shieldmaiden's Blessing, and the Special). However, if you don't mean to use the Special ability in battles, I can allow it. Otherwise you need to lose one more.

Sagequeen
08-16-12, 11:42 AM
Made the wording change to the Special that restricts it from being used during combat. Also, if you mean player versus player battles, I can do that.

Fair and more than generous. I'm happy if you are, and thanks, Letho!

Letho
08-16-12, 03:56 PM
Looks good now. You are approved. Thank you for your cooperation and welcome to the next level.