Ags
09-02-12, 12:08 AM
Name: Agnie "Ags" Lar
Age: 134 (appears late teens)
Race: Humantouched Fairy
Hair Color: Gold
Eye Color: Left: amber; Right: gold
Height: 5'1"
Weight: 140#
Occupation: Princess
Personality:
Though she appears to be serious in comparison to other fey, Ags harbors the same penchant for mischief as the rest of her race. She just attempts to hide it and likes to think of herself as the more mature and most well-adjusted (to Althanas) of her family; that may or may not be a delusion on her part. Her nature is not particularly evil but rather fatally curious and meddling, as well as anal-retentive in all things household-related (particularly cleanliness and hygiene). She finds Althanas fascinating and longs to be a part of it, feeling an irrational sense of belonging due her her partial human ancestry which often results in her nose being stuck in unsafe and unwelcoming places. She looks at everything, particularly people, as puzzles and is immensely satisfied when she feels she has solved one, often going at great lengths and great invasions of personal space to do so.
Appearance:
Short and spritely, she certainly looks like a fairy. Her facial features are composed like that of a Hellenistic sculpture with a tall nose, high cheek bones, and heart-shaped lips. Her complexion is fair with cheeks that flush easily and though small-framed, her build is healthy and not particularly skinny (y'know, from princessy activities like all those constant tea parties). When possible she dresses in an offensive mishmash of whatever clothing the locals are wearing as she appreciates novelty over aesthetic as far as fashion sense. Her wardrobe at home hosts classically-inspired robes and dresses, harkening her traditional look to that of a Vestal maiden.
History:
Hailing from a satellite world of Tenger Jerhal known as The Hearth, Ags and her twin sister Ihime are ruling princesses over household fairies. They've left their home world for Althanas both out of curiosity and to investigate their human father, and though they are wanted back, they don't particularly agree.
Skills:
Housekeeping –– Self-explanatory.
Sewing –– She's an expert seamstress and can craft remarkable things using various materials.
Cooking –– She's somewhat of an expert chef but not as good as her sister, much to her chagrin.
Tinkering –– She has a natural knack for troubleshooting/problem solving, her skill ranging from fixing random things around the house to experimenting with new technology. The only time she doesn't mind getting her hands dirty is when she's in the nitty-gritty of a project and she goes into a zen-like state, emerging disheveled and satisfied many hours later.
Abilities:
Household Sovereign –– She has the respect of and command over Althanas household-dwelling spirits such as brownies, hobs, and boggarts. This applies to helpful, mischievous, and malicious spirits alike.
Door to Door –– She can cause a door to open to another door rather than the other side of the same door. She must have previously seen both of the doors to be linked together. The link doesn't have to be bilateral; door A can open to door B while door B opens to door C or to the other side of B. She must undo the link manually or it will last for a few hours after she leaves it. This power extends to objects with openings such as boxes and jars.
Glamour –– As a fairy she possesses the standard ability to use illusion-based fey magic. Though it is possible to use this to invoke a feeling of "majesty" (note her sister's version of the ability), she usually chooses to create more literal illusions that fool the more standard senses such as altered appearance. This ability is often abused for pranks.
Equipment:
Trinket Box –– A pocket-sized, ornately decorated container much like a faberge egg, it only opens for its owner (currently Ags, though she may gift it to another) and holds more than it physically appears with the help her door-to-door magic, kind of like Mary Poppins' purse. It functions as a safe place to keep her personal things as well as access to various helpful nooks and crannies, such as the biscuit jar back home or someone else's purse.
Skeleton Key –– "Borrowed" from her mother, this key will open any lock that does not have more powerful magic guarding it.
(Both of these objects are reserved as plot devices and will not be sold.)
Age: 134 (appears late teens)
Race: Humantouched Fairy
Hair Color: Gold
Eye Color: Left: amber; Right: gold
Height: 5'1"
Weight: 140#
Occupation: Princess
Personality:
Though she appears to be serious in comparison to other fey, Ags harbors the same penchant for mischief as the rest of her race. She just attempts to hide it and likes to think of herself as the more mature and most well-adjusted (to Althanas) of her family; that may or may not be a delusion on her part. Her nature is not particularly evil but rather fatally curious and meddling, as well as anal-retentive in all things household-related (particularly cleanliness and hygiene). She finds Althanas fascinating and longs to be a part of it, feeling an irrational sense of belonging due her her partial human ancestry which often results in her nose being stuck in unsafe and unwelcoming places. She looks at everything, particularly people, as puzzles and is immensely satisfied when she feels she has solved one, often going at great lengths and great invasions of personal space to do so.
Appearance:
Short and spritely, she certainly looks like a fairy. Her facial features are composed like that of a Hellenistic sculpture with a tall nose, high cheek bones, and heart-shaped lips. Her complexion is fair with cheeks that flush easily and though small-framed, her build is healthy and not particularly skinny (y'know, from princessy activities like all those constant tea parties). When possible she dresses in an offensive mishmash of whatever clothing the locals are wearing as she appreciates novelty over aesthetic as far as fashion sense. Her wardrobe at home hosts classically-inspired robes and dresses, harkening her traditional look to that of a Vestal maiden.
History:
Hailing from a satellite world of Tenger Jerhal known as The Hearth, Ags and her twin sister Ihime are ruling princesses over household fairies. They've left their home world for Althanas both out of curiosity and to investigate their human father, and though they are wanted back, they don't particularly agree.
Skills:
Housekeeping –– Self-explanatory.
Sewing –– She's an expert seamstress and can craft remarkable things using various materials.
Cooking –– She's somewhat of an expert chef but not as good as her sister, much to her chagrin.
Tinkering –– She has a natural knack for troubleshooting/problem solving, her skill ranging from fixing random things around the house to experimenting with new technology. The only time she doesn't mind getting her hands dirty is when she's in the nitty-gritty of a project and she goes into a zen-like state, emerging disheveled and satisfied many hours later.
Abilities:
Household Sovereign –– She has the respect of and command over Althanas household-dwelling spirits such as brownies, hobs, and boggarts. This applies to helpful, mischievous, and malicious spirits alike.
Door to Door –– She can cause a door to open to another door rather than the other side of the same door. She must have previously seen both of the doors to be linked together. The link doesn't have to be bilateral; door A can open to door B while door B opens to door C or to the other side of B. She must undo the link manually or it will last for a few hours after she leaves it. This power extends to objects with openings such as boxes and jars.
Glamour –– As a fairy she possesses the standard ability to use illusion-based fey magic. Though it is possible to use this to invoke a feeling of "majesty" (note her sister's version of the ability), she usually chooses to create more literal illusions that fool the more standard senses such as altered appearance. This ability is often abused for pranks.
Equipment:
Trinket Box –– A pocket-sized, ornately decorated container much like a faberge egg, it only opens for its owner (currently Ags, though she may gift it to another) and holds more than it physically appears with the help her door-to-door magic, kind of like Mary Poppins' purse. It functions as a safe place to keep her personal things as well as access to various helpful nooks and crannies, such as the biscuit jar back home or someone else's purse.
Skeleton Key –– "Borrowed" from her mother, this key will open any lock that does not have more powerful magic guarding it.
(Both of these objects are reserved as plot devices and will not be sold.)