Sagequeen
01-10-13, 01:27 PM
Old profile here. (http://www.althanas.com/world/showthread.php?24617-Erissa-Caedron-Level-2&highlight=)
Name: Erissa Alanorah Tarsul-Caedron
Age: Appears to be 25
Race: High Elf
Hair Color: White
Eye Color: Green-blue
Height: 5'5"
Weight: 105
Occupation: Tailor turned adventurer, Ixian Knight
Personality: Can come across as overly formal, but genuinely cares about the welfare of others. She is (usually) very couth and proper.
Her time away from home and in the company of Jensen Ambrose have brought the elf out of her shell considerably.
Appearance: A beautiful and cultured high elf, of obviously pure blood. She is graceful and efficient in her movement, but allows the smallest bit of flourish to manifest. Her hair is white, shimmering silver, and her eyes are green-blue. She needn't wear makeup. She bears a single visible scar, on the first finger of her left hand.
History: Erissa's childhood was quiet and sheltered for a time. Her brother was killed in warfare before she reached young adulthood, and she did not handle it well as they were close. She honed her skills as a tailor, and, after betrayal by both her servant and her parents, she left home, hoping to disappear in the city of Radasanth.
Once there, she met Zerith Dracosius and Jensen Ambrose of the Ixian Knights, and was recruited by Zerith, much to Jensen's displeasure. Due to her knowledge of Raiaera (having grown up there) and of her teacher Troyas' knowledge and experience of Red Forest, Erissa was paired with Jensen for a mission that began there, to search for Pode, the Red Witch, and clues of the Fifth of the Forgotten.
Erissa and Jensen teamed up once again to take on Oblivion, the Fifth of the Forgotten. Their adventure is ongoing.
Skills:
*Erissa is as proficient with a sword as an average soldier.
Trained in song, to lift the spirits and entertain. This includes her own original material from time to time.
A celebrated tailor who once crafted items not for combat but for affluent members of society.
A creative problem solver and mediator.
Baking.
Wise with most animals, strongly excepting birds. She is honing this skill into an ability.
Having grown up in relative wealth, she understands how to blend into high class society.
Abilities:
Psionic:
Energy Shield – can withstand *1 deathblow, *5 very hard hits (up from 3), or several smaller hits. *This shield may also be applied to another person or object.
Psi Ball – a damaging orb of energy that she can hurl at enemies or obstructions. A direct hit would be about like being kicked full force. (Up from getting punched in the face). The orb can be manipulated to different sizes and shapes to suit her needs, or to serve as a light in dark places.
*Psionic Swordplay - her delyn sword allows her to channel her own magic/spellsinging/psi energy or absorb other magical energy into the blade. She may store it for several hours or discharge it at her will. However, if she absorbs or channels too much energy, the delyn sword will explode violently.
Telekenesis – she can manipulate items by use of her mind, the weight up to a heavy man (up from an average-sized man). The greater the physical weight of an object, the greater effort and attention she will exert in manipulating it. In addition, objects under the mental control of another player will be treated as though they weigh more than they normally would.
Healing – her ability to manipulate matter also allows her to regenerate living things. However, when she heals herself or others, she is left exhausted, depending on how grievous the wounds. Her own natural healing is twice as fast as the normal person's. In addition, she does not age and will not die of natural causes, but she can be killed.
Memory Reading – she can usually, when she focuses on a living being, read that being's memories.
*Suggestion - the ability to mentally superimpose ideas, behaviors, or actions into the subconscious of her target for a short period of time. This works best against weak-willed individuals, and the effectiveness varies. Works best if she speaks directly to her target and maintains eye contact, though she can accomplish Suggestion to a lesser degree by focusing silently on her target.
Spellsinging:
Heartsong – If Erissa can learn the rhythm of a person's heart, she can sing his or her Heartsong to find them anywhere in the world. Learning the heartbeat requires her to actually hear it, and takes several minutes.
Master of Morale – she can sing various songs that can dishearten/frighten/disorient her foes. This all depends on the targets' relative well-being at the time, and can be resisted. *Her songs can also hearten her allies, restoring their vitality to heal very minor wounds and some physical exhaustion.
Elven Heritage:
Her senses are superior to the average person's, twice as acute.
Due to her training, her natural quickness is now twice the average person's.
Shieldmaiden's Blessing:
When she is near death, the realm-bound demi-goddess spirit freed from the corrupted tree in the Red Forest manifests from within Erissa's body. She glows with golden light, and the power of her abilities are doubled for two posts. She is at her most powerful, and most vulnerable, in this state. Oddly enough, Erissa is not yet fully aware of this ability, as she's never been so close to death.
Special:
Once per thread, Erissa can work with Jensen's Breath of the Undying to heal him completely, but she will be incapacitated for three posts/turns. This ability cannot be used during combat as it takes several minutes to complete.
Equipment: She broke her Yew staff in the Red Forest. She now owns a small, mythril dagger named Mercy. The dagger was taken from a cursed bladesinger in the forest, and it enhances her own spellsinging. *Erissa purchased a delyn sword from the Bazaar.
Familiars: A black and white dog named Osher.
Name: Erissa Alanorah Tarsul-Caedron
Age: Appears to be 25
Race: High Elf
Hair Color: White
Eye Color: Green-blue
Height: 5'5"
Weight: 105
Occupation: Tailor turned adventurer, Ixian Knight
Personality: Can come across as overly formal, but genuinely cares about the welfare of others. She is (usually) very couth and proper.
Her time away from home and in the company of Jensen Ambrose have brought the elf out of her shell considerably.
Appearance: A beautiful and cultured high elf, of obviously pure blood. She is graceful and efficient in her movement, but allows the smallest bit of flourish to manifest. Her hair is white, shimmering silver, and her eyes are green-blue. She needn't wear makeup. She bears a single visible scar, on the first finger of her left hand.
History: Erissa's childhood was quiet and sheltered for a time. Her brother was killed in warfare before she reached young adulthood, and she did not handle it well as they were close. She honed her skills as a tailor, and, after betrayal by both her servant and her parents, she left home, hoping to disappear in the city of Radasanth.
Once there, she met Zerith Dracosius and Jensen Ambrose of the Ixian Knights, and was recruited by Zerith, much to Jensen's displeasure. Due to her knowledge of Raiaera (having grown up there) and of her teacher Troyas' knowledge and experience of Red Forest, Erissa was paired with Jensen for a mission that began there, to search for Pode, the Red Witch, and clues of the Fifth of the Forgotten.
Erissa and Jensen teamed up once again to take on Oblivion, the Fifth of the Forgotten. Their adventure is ongoing.
Skills:
*Erissa is as proficient with a sword as an average soldier.
Trained in song, to lift the spirits and entertain. This includes her own original material from time to time.
A celebrated tailor who once crafted items not for combat but for affluent members of society.
A creative problem solver and mediator.
Baking.
Wise with most animals, strongly excepting birds. She is honing this skill into an ability.
Having grown up in relative wealth, she understands how to blend into high class society.
Abilities:
Psionic:
Energy Shield – can withstand *1 deathblow, *5 very hard hits (up from 3), or several smaller hits. *This shield may also be applied to another person or object.
Psi Ball – a damaging orb of energy that she can hurl at enemies or obstructions. A direct hit would be about like being kicked full force. (Up from getting punched in the face). The orb can be manipulated to different sizes and shapes to suit her needs, or to serve as a light in dark places.
*Psionic Swordplay - her delyn sword allows her to channel her own magic/spellsinging/psi energy or absorb other magical energy into the blade. She may store it for several hours or discharge it at her will. However, if she absorbs or channels too much energy, the delyn sword will explode violently.
Telekenesis – she can manipulate items by use of her mind, the weight up to a heavy man (up from an average-sized man). The greater the physical weight of an object, the greater effort and attention she will exert in manipulating it. In addition, objects under the mental control of another player will be treated as though they weigh more than they normally would.
Healing – her ability to manipulate matter also allows her to regenerate living things. However, when she heals herself or others, she is left exhausted, depending on how grievous the wounds. Her own natural healing is twice as fast as the normal person's. In addition, she does not age and will not die of natural causes, but she can be killed.
Memory Reading – she can usually, when she focuses on a living being, read that being's memories.
*Suggestion - the ability to mentally superimpose ideas, behaviors, or actions into the subconscious of her target for a short period of time. This works best against weak-willed individuals, and the effectiveness varies. Works best if she speaks directly to her target and maintains eye contact, though she can accomplish Suggestion to a lesser degree by focusing silently on her target.
Spellsinging:
Heartsong – If Erissa can learn the rhythm of a person's heart, she can sing his or her Heartsong to find them anywhere in the world. Learning the heartbeat requires her to actually hear it, and takes several minutes.
Master of Morale – she can sing various songs that can dishearten/frighten/disorient her foes. This all depends on the targets' relative well-being at the time, and can be resisted. *Her songs can also hearten her allies, restoring their vitality to heal very minor wounds and some physical exhaustion.
Elven Heritage:
Her senses are superior to the average person's, twice as acute.
Due to her training, her natural quickness is now twice the average person's.
Shieldmaiden's Blessing:
When she is near death, the realm-bound demi-goddess spirit freed from the corrupted tree in the Red Forest manifests from within Erissa's body. She glows with golden light, and the power of her abilities are doubled for two posts. She is at her most powerful, and most vulnerable, in this state. Oddly enough, Erissa is not yet fully aware of this ability, as she's never been so close to death.
Special:
Once per thread, Erissa can work with Jensen's Breath of the Undying to heal him completely, but she will be incapacitated for three posts/turns. This ability cannot be used during combat as it takes several minutes to complete.
Equipment: She broke her Yew staff in the Red Forest. She now owns a small, mythril dagger named Mercy. The dagger was taken from a cursed bladesinger in the forest, and it enhances her own spellsinging. *Erissa purchased a delyn sword from the Bazaar.
Familiars: A black and white dog named Osher.