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Luned
01-13-13, 01:42 AM
Luned, Level 1
(Level 0 Profile (http://www.althanas.com/world/showthread.php?24317))

http://img687.imageshack.us/img687/3619/luned.png


Basics


Name: Luned Bleddyn
Age: 25
Race: Human
Hair Color: Chestnut brown
Eye Color: Blue
Height: 5'4"
Weight: 135#
Occupation: Scribe

Personality:

Now that Luned has seen the world in all its untold beauty and ugliness, there is a cynical wisdom behind her actions and decisions. Though she is changed, she still retains her compassionate nature and a composed, diplomatic personality. She remains as ambitious and resourceful as ever and has a blossoming interest in power.

Appearance:

She blends easily into a crowd with long brown hair, blue eyes, and pale skin lightly sprinkled with freckles, average in both height and build. Having abandoned the uniform from her mentor's service, she's made an attempt to establish herself visually as her own person. Her personal aesthetic borrows from the rather conservative old-world taste of the scholarly profession, but on her, it's more sophisticated than stuffy. (See art thread (http://www.althanas.com/world/showthread.php?24666-Art-amp-Sketches-amp-Such) for sketches of her appearance.)



Skills


Languages:

Luned is practiced in the spoken and written forms of Common/Tradespeak (native), High Elven (fluent), Aleran (fluent), and Salvic (advanced). She is currently studying Fallien and ancient forms of the modern languages, at varying moderate levels with each, though she can read at an advanced level with resources.

Scribe Training:

She has both technical and creative skills, able to prepare her own inks and writing surfaces, as well as create fine works from concise, legible documents to full-fledged illuminated manuscripts. She considers herself an artist and has expertise on various methods of mass production, as well.

Scholarship:

The scribe is, as a side effect of her profession, extremely well-read, and with excellent memorization skills she absorbs more information than the average reader. This extends to things such as alchemy in that she does not consider herself an alchemist, but she has an understanding of the foundations of the pseudoscience. Even just research pertaining to ink-making ingredients has given her an advanced knowledge of plants which can be applied many ways, from herb lore to poisons to recreational drugs.

Survivalism:

In her time traveling she learned how to manage in many different climates and terrains with limited resources, though she's no Survivor(wo)man.



Abilities


Scribe Magic:

She can enchant inks and papers to control what and how marks show on a surface. This includes ink that disappears after a set amount of time or can be revealed through certain treatment, as well as mirrored paper that shows any marks made on its twin, sort of like a magical carbon copy. These enchantments require a minimal amount of energy unless done in large volume.

Above Average Agility:

Though woefully unprepared for any form of combat, she does have the physical means to worm her way out of some situations (2x that of a normal human).

Authoring Reality:

Through her study of the Little Red Book, Luned has begun learning ways to influence the past, present, and future. As song is to spell-singers, her medium of casting is through her own art.

• Revert: People, (limited) places, and things can be reverted to a previous state up to six hours before the time of the spell. This can be used to heal injuries, fix broken objects, erase fresh memories, etc, though it can not resurrect the dead and there may be special cases that yield it ineffective. This can be used once per in-character day and requires significant energy, such that a full night of restful sleep is generally required to cast again. This is not a quick-fire spell and requires a great deal of concentration, leaving her vulnerable while preparing and casting. While the act of writing it out may last only a few moments, it can take much longer for the spell to take full effect, so it is not a viable option in urgent situations such as battles.
• Compose: Inanimate objects can be conjured into reality and each functions fully as a real one for up to 30 minutes. Example: Luned conjures a weapon but the material would be level-appropriate (up to steel or any real world wood), and it fades away after about a half hour. This can only be used a few times a day.
• Bestow: Luned can apply a new ability to herself or another person (for a total of 30 minutes in quests or 2 minutes in battles), restricted to: invisibility (effective to the inattentive human eye but detectable through concentration or heightened senses), enhanced strength (3x base), or pyrokinesis (can conjure small fireballs and control spread of a moderate amount of existing fire). Though not as exhausting as Revert, it can generally only be used once a day.
Theoretically, these three abilities could be amplified if she casts them using materials that function as their own independent power source. However, this is just a hypothesis and all sorts of things could go unexpectedly. She can not cast more than one of these spell types in the same day unless she has an amplifier.



Equipment


Scribe Tools:

Kept in a medium-sized wooden briefcase of sorts that has been outfitted to strap to her back for travel, it contains quills, brushes, inks, writing surfaces, binding needles, threads, and glues.

Steel Dagger:

Nothing fancy.

Journal:

A well-worn, pocket-sized, leather-bound book, it has been enchanted to give her a means of communication with her mentor back home. Everything she writes on its pages bleeds into the leaves of its twin back in Radasanth and vice versa. Small/light objects (such as paper or coins) may be placed between the pages and transported between.

Little Red Book:

Spoil from On the Lam, this is the only known copy of the work of infamous Raiaeran scholar and occultist Antyr Aneised and it is part memoir, part grimoire. It details his experiments in an effort to learn how to author reality –– rewrite history, redefine the present, and influence the future –– with the stroke of a pen.



History


Luned is the product of a happy, healthy family, her father being a successful merchant. She grew up in one of Corone's port towns and, when her talent for languages was discovered as a teenager, she was sent to the capital to apprentice under Bleddyn, a famous scholar. There she was given his well-known surname, trained in various forms of written and verbal communication, and groomed to work as a scribe or diplomat.

Luned studied under Bleddyn for eight years and was given two options: establish her own practice in Radasanth or assist him with his archives and explore the world, taking assignments and relaying news and discoveries back through an enchanted tome.

Of course, she chose the latter. See below for a summary of what she's been up to since.



Thread Canon


• Living As Ghosts (http://www.althanas.com/world/showthread.php?25028-Living-As-Ghosts): Taking place back when Luned was 18, she takes on young Resolve as a student. She helps the girl gain control of her supernatural abilities while learning something about herself and her enigmatic mentor, Bleddyn.

• A Tale in Shrink (http://www.althanas.com/world/showthread.php?24370-A-Tale-In-Shrink-(Closed)): The first of her escapades after leaving Corone on her own, Luned is hired by a Knife's Edge newspaper on a feature that brings her to Berevar, where she works with Leopold Winchester to deliver a young giant to a city of his own people.

• On the Lam (http://www.althanas.com/world/showthread.php?24406-On-the-Lam): With funds running dry in Salvar, Luned slips up and earns the attention of witch hunters. From there she encounters the James brothers and, thanks to a problematic sale of her enchanted wares, all three of them end up captive in a baron's estate. They escape, but not until blood is shed and the Essen family skeletons are revealed.

• Going Home (http://www.althanas.com/world/showthread.php?24813-Going-Home): With the help of Rayse Valentino, Luned evades capture after a wanted notice is put out on her. Blamed for the deaths at the Essen barony, her only choice is to get to Tirel and on a ship back to Radasanth without attracting attention. On their way, however, the treacherous plot of Bernd Essen comes to light.

• Child of Darkness (http://www.althanas.com/world/showthread.php?25044-Child-of-Darkness): In order to practice the magic from her new book at the advanced level she desires, Luned needs a rare and illicit substance called Swaysong as an amplifier. She goes to seek it through Ettermire's black market, where she and several others become entangled in a plot that's turning the sewer critters into vicious, mutated monsters.

Luned
01-13-13, 01:49 AM
I restructured her scribe abilities for more flexibility but that might've been naughty, so I understand if I'm asking too much (they seemed weak enough to be lumped together, even after updating).

Letho
01-13-13, 01:24 PM
First, could you please color code the changes done to skill and abilities. While this profile looks like a complete rewrite, I would appreciate if you would color code the things such as new abilities, new aspects of old abilities, new apparel, that sort of thing. Personality, appearance and history I leave to your discretion. This is merely that it's clearly visible just what exactly has been upgraded since the last profile.

The scribe abilities are not too much. I do need some specific info about the Authoring Reality, though.

For Revert, I need to know how long does it take to cast. Because if it's something she can fire very quickly, then it could technically be used to end the fight instantly. Revert someone to six hours before and they don't remember picking a fight with you and just stand there confused. Granted, it's a very specific example, but I would still like it takes a considerable amount of focus to make this happen. After all, it shouldn't be easy to turn the tides of time.

Compose should make objects up to steel/any real world wood.

The duration of Bestow is too long and I'm not terribly fond that the effects are really left vague. For now, please lower the duration to 2 minutes in battles, 30 minutes in quests is fine, and pick three specific enchantments you can bestow. Keep in mind that they shouldn't be overly powerful. For example, invisibility shouldn't flawless, elemental control should be limited to a single element, things like that.

Luned
01-13-13, 03:18 PM
That all makes complete sense, thanks for bearing with me through my first level-up (I figured I'd be overreaching/doing stuff wrong, d'oh). Changes made!

Letho
01-13-13, 03:22 PM
All good. You are approved. Thank you for your cooperation and welcome to the next level.