Less Careful
01-17-13, 02:10 PM
Name: Crispen Richards
Age: 17
Race: Human
Ethnicity: Akashiman
Height: 5'10"
Weight: 165 lb.
Hair: Black
Eye: Dark
History: Crispen Richards was not always called that. His birth name is a secret hidden away in an angry heart. He was born to a small village in Akashima. One of few children, many eyes were upon him as he grew up, and many eyes noticed soon that the boy didn’t act quite like the others. Withdrawn often and more apt to play alone, he demonstrated characteristics that they had seen before – in boys and girls who had grown up to kill their neighbors, animals or themselves. His parents, wealthy merchants who liked their lives simple and free of hardship, sent him away to Alerar. There he entered the Orville Norton Institute for badly behaved boys. When his family turned him out, he gave up his name and his heritage and became his own person, or rather, people.
From his first days at ONI, Crispen Richards faced intense prejudice and racism from his schoolmates, not only for being human in a land ruled by the dark elves, but further for being Akashiman, a part of his past he despised himself. This treatment at the hands of his peers bubbled and boiled in his already unstable mind until he grew psychologically unstable enough, and physically powerful enough to strike back.
Three long years that took, and by that time he had begun to feel, in his moments of greater rage, as if the ground would shake at his every step. Knowing the distrust of magic in this technologically inclined country, he kept his newfound power secret. With time, it grew and he learned to make use of it without relying on it, and more importantly without arousing suspicion.
It was a few years into his time at ONI that Crispen first blacked out. He had been eating lunch when pushed by a bully. Falling out of his chair, hitting his head on the table as he went, he remembered nothing when he woke eighteen hours later. His knuckles were bruised, his head throbbing. Confused and upset he went to find the kid who had started the fight, but was quickly distracted. As he went, he saw his face in the reflection of a mirror. A goose egg was standing starkly out against his forehead, one eye bruised and his lip cut. He scowled at his reflection, getting angrier and angrier, until the wooden frame of the mirror burst into flame, the glass warping in the haze.
From that day onward, he worried and lurked in the library, needing to know more. In the cover of secrecy, for magic was ill tolerated within the walls of ONI, he began to hone his sway over fire and earth. As the years progressed, his blackouts lessened and his recollection of those events improved. By the age of fifteen, he had completely regained his memnonic faculties, and begun to fully realize his splintered personalities.
At the age of seventeen, Crispen has now graduated the Orville Norton Institute with several letters of recommendation, and received his first contract. But before that, he must return home, to the small town in Akashima that cast him away.
Skills
Split Personalities
Cris A strong, brutal, and straight-forward personality with an affinity for earth magic. Cris is highly skilled with blunt weapons, such as hammers and maces.
Penn An agile, sharp-tongued personality with affinities for fire and mental magic. Penn is highly skilled with small bladed weapons, such as knives and daggers.
Weaknesses
Multiple Personality Disorder Crispen suffers from a splintering of personalities, and only has access to the skills and abilities of one personality at a time. These personalities cannot be switched at will by Crispen, nor can they be switched with ease. In order for the personalities to shift, there must be either extreme physical or emotional duress, a blow to the head, or a period of sleep of at least four hours.
Schizoid Personality Disorder Crispen suffers, as well, from what could be termed as a Schizoid personality, affecting all known personalities. This is characterized by aloofness and indifference toward others, and an avoidance of emotional intimacy and self-disclosure with others. To keep this distance, he maintains certain fantasies of himself and the world around him that, while not normally clouding his perception of what is and is not real, makes him more susceptible to psychic coercion and tampering.
Equipment:
Weapons
Steel Mace
This is a well-made fluted steel mace.
Steel Dagger
This is a well-made steel dagger.
Armor
School Uniform
Crispen still wears the school uniform (http://www.aya-koya.com/images/l/201103/S0020083-1.jpg) for the Orville Norton Institute, consisting of a pair of black slacks, a white button up shirt, and a high-collared military-style jacket with steel-toed leather boots. While by appearances this is all simple cotton, the inside of the jacket is fortified at vital points with hardened leather and small steel plates, making it function as if it were studded leather.
Psyche: Cris
Personality: Cris Richards is considered by many of his former classmates to be an intolerant, bigoted psychopath. The boy has a deep-seated hatred for Alerarans, Akashimans, Salvarans, Coronians, Raiaerans, Fallienites, Dheaths, elves light and dark, dwarves, faeries, and any other race or nationality imaginable. In his eyes, there are no salvageable individuals in this world, and holds everyone he encounters in contempt for daring to exist. Even above all of this hate, however, he tolerates spellcasters and magic users not at all, a prejudice instilled in him by Aleraran society in general, and the Orville Norton Institute's curriculum in particular.
Skills:
Blunt Training
Cris is highly skilled with blunt weapons such as hammers and maces.
Earth Affinity
Cris is inextricably tied to the element of earth. Stone, sand, and soil responds to his presence and fury. They move at his will, but slowly.
Abilities:
Bury the Witch
In a burst of rage, Cris can cause the earth to seize an individual, holding them in place. Quick targets can avoid the sinking grab, and at current levels it only reaches to a target's ankles. A target grabbed by this spell can break free after a single post, or within that post with great effort.
Shockwave Stomp
Cris can strike the ground hard, causing a wave of force to travel along the ground in a straight line towards a target. In this line, the ground becomes noticably cracked, and if struck the target must struggle to maintain their balance or be thrown to the earth. This has a maximum range of twenty feet.
Strength of the Earth
Cris has twice the strength of the average soldier.
Psyche: Penn
Personality: Penn has always been a soft spoken boy, with a penchant for seeing others do his bidding. While he enjoys manipulating those he can, he prefers solitude. Paranoid to a fault, he has a complex that thirsts for power yet detests the idea of being famous. His vices are alcohol and weak men who he can dominate intellectually and sexually.
Skills:
Blade Training
Penn is highly skilled with smaller bladed weapons, such as knives, daggers, and short swords.
Fire Affinity
Penn is inextricably tied to the element of fire. Flames respond to his presence and fury. They move at his will, but must remain in contact with a fuel source and cannot grow beyond what that source will allow. In addition, he maintains control of his body temperature at all times.
Abilities:
Burn the Witch
Penn can conjure a fistful of flame to his palm. He can either fight hand-to-hand with it, or throw it. Upon contact, this flame spreads to flammable materials. He cannot be harmed by his own flame.
Cauterizing Blade
Penn can heat any held item, usually a weapon, until it is hot enough to cause moderate burns and cauterize wounds. Injuries caused by a sufficiently heated weapon will not bleed, but also will not heal naturally, and may place the recipient in more danger than a bleeding wound. Such injuries can only be treated through surgery or healing magic.
Seduce the Witch
Penn can reach into the mind of an individual and implant an attraction to him. This is not inherently sexual in nature, but rather incites passion in general. As such, someone who would be sexually inclined toward Penn would become actively aroused by him, but someone with a grudge against Penn would become actively violent towards him, among other responses. Strong-willed individuals, while not entirely immune to the implant, can recognize and resist it.
Age: 17
Race: Human
Ethnicity: Akashiman
Height: 5'10"
Weight: 165 lb.
Hair: Black
Eye: Dark
History: Crispen Richards was not always called that. His birth name is a secret hidden away in an angry heart. He was born to a small village in Akashima. One of few children, many eyes were upon him as he grew up, and many eyes noticed soon that the boy didn’t act quite like the others. Withdrawn often and more apt to play alone, he demonstrated characteristics that they had seen before – in boys and girls who had grown up to kill their neighbors, animals or themselves. His parents, wealthy merchants who liked their lives simple and free of hardship, sent him away to Alerar. There he entered the Orville Norton Institute for badly behaved boys. When his family turned him out, he gave up his name and his heritage and became his own person, or rather, people.
From his first days at ONI, Crispen Richards faced intense prejudice and racism from his schoolmates, not only for being human in a land ruled by the dark elves, but further for being Akashiman, a part of his past he despised himself. This treatment at the hands of his peers bubbled and boiled in his already unstable mind until he grew psychologically unstable enough, and physically powerful enough to strike back.
Three long years that took, and by that time he had begun to feel, in his moments of greater rage, as if the ground would shake at his every step. Knowing the distrust of magic in this technologically inclined country, he kept his newfound power secret. With time, it grew and he learned to make use of it without relying on it, and more importantly without arousing suspicion.
It was a few years into his time at ONI that Crispen first blacked out. He had been eating lunch when pushed by a bully. Falling out of his chair, hitting his head on the table as he went, he remembered nothing when he woke eighteen hours later. His knuckles were bruised, his head throbbing. Confused and upset he went to find the kid who had started the fight, but was quickly distracted. As he went, he saw his face in the reflection of a mirror. A goose egg was standing starkly out against his forehead, one eye bruised and his lip cut. He scowled at his reflection, getting angrier and angrier, until the wooden frame of the mirror burst into flame, the glass warping in the haze.
From that day onward, he worried and lurked in the library, needing to know more. In the cover of secrecy, for magic was ill tolerated within the walls of ONI, he began to hone his sway over fire and earth. As the years progressed, his blackouts lessened and his recollection of those events improved. By the age of fifteen, he had completely regained his memnonic faculties, and begun to fully realize his splintered personalities.
At the age of seventeen, Crispen has now graduated the Orville Norton Institute with several letters of recommendation, and received his first contract. But before that, he must return home, to the small town in Akashima that cast him away.
Skills
Split Personalities
Cris A strong, brutal, and straight-forward personality with an affinity for earth magic. Cris is highly skilled with blunt weapons, such as hammers and maces.
Penn An agile, sharp-tongued personality with affinities for fire and mental magic. Penn is highly skilled with small bladed weapons, such as knives and daggers.
Weaknesses
Multiple Personality Disorder Crispen suffers from a splintering of personalities, and only has access to the skills and abilities of one personality at a time. These personalities cannot be switched at will by Crispen, nor can they be switched with ease. In order for the personalities to shift, there must be either extreme physical or emotional duress, a blow to the head, or a period of sleep of at least four hours.
Schizoid Personality Disorder Crispen suffers, as well, from what could be termed as a Schizoid personality, affecting all known personalities. This is characterized by aloofness and indifference toward others, and an avoidance of emotional intimacy and self-disclosure with others. To keep this distance, he maintains certain fantasies of himself and the world around him that, while not normally clouding his perception of what is and is not real, makes him more susceptible to psychic coercion and tampering.
Equipment:
Weapons
Steel Mace
This is a well-made fluted steel mace.
Steel Dagger
This is a well-made steel dagger.
Armor
School Uniform
Crispen still wears the school uniform (http://www.aya-koya.com/images/l/201103/S0020083-1.jpg) for the Orville Norton Institute, consisting of a pair of black slacks, a white button up shirt, and a high-collared military-style jacket with steel-toed leather boots. While by appearances this is all simple cotton, the inside of the jacket is fortified at vital points with hardened leather and small steel plates, making it function as if it were studded leather.
Psyche: Cris
Personality: Cris Richards is considered by many of his former classmates to be an intolerant, bigoted psychopath. The boy has a deep-seated hatred for Alerarans, Akashimans, Salvarans, Coronians, Raiaerans, Fallienites, Dheaths, elves light and dark, dwarves, faeries, and any other race or nationality imaginable. In his eyes, there are no salvageable individuals in this world, and holds everyone he encounters in contempt for daring to exist. Even above all of this hate, however, he tolerates spellcasters and magic users not at all, a prejudice instilled in him by Aleraran society in general, and the Orville Norton Institute's curriculum in particular.
Skills:
Blunt Training
Cris is highly skilled with blunt weapons such as hammers and maces.
Earth Affinity
Cris is inextricably tied to the element of earth. Stone, sand, and soil responds to his presence and fury. They move at his will, but slowly.
Abilities:
Bury the Witch
In a burst of rage, Cris can cause the earth to seize an individual, holding them in place. Quick targets can avoid the sinking grab, and at current levels it only reaches to a target's ankles. A target grabbed by this spell can break free after a single post, or within that post with great effort.
Shockwave Stomp
Cris can strike the ground hard, causing a wave of force to travel along the ground in a straight line towards a target. In this line, the ground becomes noticably cracked, and if struck the target must struggle to maintain their balance or be thrown to the earth. This has a maximum range of twenty feet.
Strength of the Earth
Cris has twice the strength of the average soldier.
Psyche: Penn
Personality: Penn has always been a soft spoken boy, with a penchant for seeing others do his bidding. While he enjoys manipulating those he can, he prefers solitude. Paranoid to a fault, he has a complex that thirsts for power yet detests the idea of being famous. His vices are alcohol and weak men who he can dominate intellectually and sexually.
Skills:
Blade Training
Penn is highly skilled with smaller bladed weapons, such as knives, daggers, and short swords.
Fire Affinity
Penn is inextricably tied to the element of fire. Flames respond to his presence and fury. They move at his will, but must remain in contact with a fuel source and cannot grow beyond what that source will allow. In addition, he maintains control of his body temperature at all times.
Abilities:
Burn the Witch
Penn can conjure a fistful of flame to his palm. He can either fight hand-to-hand with it, or throw it. Upon contact, this flame spreads to flammable materials. He cannot be harmed by his own flame.
Cauterizing Blade
Penn can heat any held item, usually a weapon, until it is hot enough to cause moderate burns and cauterize wounds. Injuries caused by a sufficiently heated weapon will not bleed, but also will not heal naturally, and may place the recipient in more danger than a bleeding wound. Such injuries can only be treated through surgery or healing magic.
Seduce the Witch
Penn can reach into the mind of an individual and implant an attraction to him. This is not inherently sexual in nature, but rather incites passion in general. As such, someone who would be sexually inclined toward Penn would become actively aroused by him, but someone with a grudge against Penn would become actively violent towards him, among other responses. Strong-willed individuals, while not entirely immune to the implant, can recognize and resist it.