Tythiss
05-09-13, 12:30 AM
Name: Tythiss
Age: 23
Race: Saurian
Hair Color: Not Applicable
Eye Color: Brown
Height: 4’ 2.788” ( it does matter)
Weight: 74 Lbs
Occupation: Tinker
Personality
Tythiss’ personality is detached, often in his own world of schemata and plans for the next world changing improvement. When his focus is on the world about him, he is cold and calculating, though not so cold to devalue the importance of sentient life, close enough though to consider the potential. Quick to act and slow to anger, Tythiss finds pleasure in helping those who both need or do not need his unique skills.
Appearance
Tythiss is small and diminutive. He likes to think his lack of physical prowess could be made up by his strength of mind, but that is questionable at best. Brown eyes set into a high brow ridge that adorn a triangular reptilian head, covered with green to yellow scales. All the way down to his tail (which if you include in height he would be almost 6’ whole feet tall!) Small claws adorn his three fingered hands as well as the toes on his feet. Small dorsal spines line his actual spine, save for a small spot he manicures down to enable the use of a backpack.
The Sauria are a small sect of reptilian humanoids that reside in the seclusion of the Kachuck Mountains. They speculate their own genealogy, as between Troglodytes and Kobolds (DnD References), only less stinky, and less stupid. Cold blooded carnivores with a knack for technology as most Alerarians are. They have eyesight that is a little worse than a humans in the day, ‘bout three-quarter human, but that does not change in low light. The Saurian sense of hearing is garbage. Speech is alright but listening for tigers sneaking up on them in the brush? Nope! This is made up for in their sense of smell, or taste. Utilizing their forked tongue they can decipher what their ears cannot.
Skills
Tinkering. Engineering. Solving simple problems with exorbitant resources and time. How I feel this skill best described is as knowledge of how things work, from wagons to flintlocks. This knowledge is of course like any and subject to Tythiss. How HE believes it works, right or wrong. Now Not saying he has an active knowledge of how all things work, but if one is familiar with the premise of an object a logical mind can usually ‘guess’. Then break it when they try to do anything.
Fabrication. As a tinker, Tythiss, can turn plans and his imaginings into tangible items, given the resources, tools and time. He is no master tradesman. But his self-taught methods works often enough.
Alchemy. Tythiss has a working knowledge, mainly for fuel sources and volatile mixtures. Medicine is for chumps.
Basically Jack of all trades, master of none. Save magic. No one likes finger wigglers.
Low light Vision. Tythiss’ vision is unhindered in low light situations.
Sense of Smell. Tythiss’ sense of smell is very acute. ( Forked Tongue, Jacobson’s Gland, etc.)
Abilities
Speed. Tythiss is tiny. He would much rather hide and lay traps than fight in a confrontation. His speed has and hopefully will continue to save his skin. Compared to a human he is nearly twice as fast.
Overcharge. The resonant Krystal that powers the Mk. 2 PWRPK can be overloaded, in a moderately safe manner, to emit a rather terrible sound. Luckily the frequency of the sound is above a Saurian’s range of hearing, but it is on the upper side of a Human’s. Causing unease, distraction and discomfort at best. Unless you are a bat. That would probably hurt a lot more.
Now Tythiss cannot overcharge the Mk. 2 PWRPK often as it runs the risk of fracturing the Krystal or just destroying it outright. Perhaps once a day.
Fire Flask. Tythiss carries a few dual chambered flasks (think bottle in a bottle) each containing it's own liquid, harmless enough alone, when mixed they create a moderately violent and quick exothermic reaction. Enough to ignite flammable objects or scorch the skin. The flame is not long lasting.
Weaknesses
Tythiss’ small stature means he is physically inferior. He lack strength and constitution, a heavy blow for a human is potentially deadly for Tythiss.
Tythiss’ eyesight is poor in comparison to a human in the day light.
Tythiss’ hearing is bad about half the range and two thirds the sensitivity.
Equipment
The Mk.2 PWRPK. A modular power source in the form of a cross latch back pack. Used for defense via overcharge and to power Tythiss’ unique devices. Easily upgradeable and repairable; luckily, since it is easily breakable as well. The Mk. 2 PWRPK emits a constant hum, this noise is below the range of Tythiss’ hearing. The sound is in the lower range of a human hearing. Iron casing. With an amber colored calli viewport to the resonance chamber.
The Mk. 1 Gauntlet. The first add on to utilize the Mk. 2 PWRPK. Could be used in defense like a shield to deflect a blow, but provides no real offensive advantage other than a mean pinch or the added kinetic energy to a punch due to the increase in weight. Cast in steel, with a small amber calli dome to act as a resonance energy reservoir for the Mk. 1 Gauntlet.
The HHMAK. A tool hybrid that can easily be utilized as a weapon. Built as a smithing hammer, with an axe on the other side. You never know when you will need lumber for one moment then a smithy hammer the next. Cast of Steel, and bears Calli Resonance reservoir domes though the HHMAK cannot be powered yet do you constraints on the experimental power system.
History
For as long as Tythiss can remember he loved to invent and improve. He was even prone to invent problems that didn’t exist just for the opportunity to solve the problem. The one thing that he wants to fix is the natural inability of the small and meek in a size governed world. This drive led to the invention of the Mark 2 PWRPK. Don’t ask about the Mark 1.
The Mark 2 PWRPK is a modular power source that almost never overheats and nearly never explodes. From the invention of the Mark 2 Pulsed Wavelength Resonant Power Krystal, Tythiss added his first add on, a powered gauntlet. Though just a glove right now, this did allow him to augment the strength and dexterity of his hand which only promises much more with more resources and time. This started his thirst to learn more and began to babble in everything Alchemy, Blacksmithing, Whitesmithing, Engineering you name it, Tythiss probably tried to do it at one time. This caused him to realize that a tool was needed to aid him, a pick axe of course, but also another, an awesome.
Thus the HHMAK was born! The Hyper Hammer/Mallet Axe Kit was a hybrid tool, featuring a Smithing hammer on one side for making that ring or sword and an axe on the other to fell the tree to smelt the ore for said ring or sword. Plans were laid out to power the HHMAK with the PWRPK, but a viable means that would not draw power from the gauntlet could not be reached with Tythiss’ current skill and resources.
It was not long after the HHMAK was created that Tythiss set out. The First stop was Kachuck, the dwarven city to learn their trades and secrets. After a few minutes explanation that he was not a Kobold, Tythiss gained entry to the city and went right for the smithing quarter. Tythiss was taken back that the dwarves could get anything done. Their anvils were huge. Really you could just use the ground and all that anvil metal could be used elsewhere. Or the face fur, that is a fire hazard.
As Tythiss left, aghast at the inefficiency of the Dwarves he vowed to invent something that would prevent the Dwarves from accidentally igniting their face fur.
Now Tythiss journeys to Nauplez, seat of research and alchemy. Hopefully they will have it right.
Age: 23
Race: Saurian
Hair Color: Not Applicable
Eye Color: Brown
Height: 4’ 2.788” ( it does matter)
Weight: 74 Lbs
Occupation: Tinker
Personality
Tythiss’ personality is detached, often in his own world of schemata and plans for the next world changing improvement. When his focus is on the world about him, he is cold and calculating, though not so cold to devalue the importance of sentient life, close enough though to consider the potential. Quick to act and slow to anger, Tythiss finds pleasure in helping those who both need or do not need his unique skills.
Appearance
Tythiss is small and diminutive. He likes to think his lack of physical prowess could be made up by his strength of mind, but that is questionable at best. Brown eyes set into a high brow ridge that adorn a triangular reptilian head, covered with green to yellow scales. All the way down to his tail (which if you include in height he would be almost 6’ whole feet tall!) Small claws adorn his three fingered hands as well as the toes on his feet. Small dorsal spines line his actual spine, save for a small spot he manicures down to enable the use of a backpack.
The Sauria are a small sect of reptilian humanoids that reside in the seclusion of the Kachuck Mountains. They speculate their own genealogy, as between Troglodytes and Kobolds (DnD References), only less stinky, and less stupid. Cold blooded carnivores with a knack for technology as most Alerarians are. They have eyesight that is a little worse than a humans in the day, ‘bout three-quarter human, but that does not change in low light. The Saurian sense of hearing is garbage. Speech is alright but listening for tigers sneaking up on them in the brush? Nope! This is made up for in their sense of smell, or taste. Utilizing their forked tongue they can decipher what their ears cannot.
Skills
Tinkering. Engineering. Solving simple problems with exorbitant resources and time. How I feel this skill best described is as knowledge of how things work, from wagons to flintlocks. This knowledge is of course like any and subject to Tythiss. How HE believes it works, right or wrong. Now Not saying he has an active knowledge of how all things work, but if one is familiar with the premise of an object a logical mind can usually ‘guess’. Then break it when they try to do anything.
Fabrication. As a tinker, Tythiss, can turn plans and his imaginings into tangible items, given the resources, tools and time. He is no master tradesman. But his self-taught methods works often enough.
Alchemy. Tythiss has a working knowledge, mainly for fuel sources and volatile mixtures. Medicine is for chumps.
Basically Jack of all trades, master of none. Save magic. No one likes finger wigglers.
Low light Vision. Tythiss’ vision is unhindered in low light situations.
Sense of Smell. Tythiss’ sense of smell is very acute. ( Forked Tongue, Jacobson’s Gland, etc.)
Abilities
Speed. Tythiss is tiny. He would much rather hide and lay traps than fight in a confrontation. His speed has and hopefully will continue to save his skin. Compared to a human he is nearly twice as fast.
Overcharge. The resonant Krystal that powers the Mk. 2 PWRPK can be overloaded, in a moderately safe manner, to emit a rather terrible sound. Luckily the frequency of the sound is above a Saurian’s range of hearing, but it is on the upper side of a Human’s. Causing unease, distraction and discomfort at best. Unless you are a bat. That would probably hurt a lot more.
Now Tythiss cannot overcharge the Mk. 2 PWRPK often as it runs the risk of fracturing the Krystal or just destroying it outright. Perhaps once a day.
Fire Flask. Tythiss carries a few dual chambered flasks (think bottle in a bottle) each containing it's own liquid, harmless enough alone, when mixed they create a moderately violent and quick exothermic reaction. Enough to ignite flammable objects or scorch the skin. The flame is not long lasting.
Weaknesses
Tythiss’ small stature means he is physically inferior. He lack strength and constitution, a heavy blow for a human is potentially deadly for Tythiss.
Tythiss’ eyesight is poor in comparison to a human in the day light.
Tythiss’ hearing is bad about half the range and two thirds the sensitivity.
Equipment
The Mk.2 PWRPK. A modular power source in the form of a cross latch back pack. Used for defense via overcharge and to power Tythiss’ unique devices. Easily upgradeable and repairable; luckily, since it is easily breakable as well. The Mk. 2 PWRPK emits a constant hum, this noise is below the range of Tythiss’ hearing. The sound is in the lower range of a human hearing. Iron casing. With an amber colored calli viewport to the resonance chamber.
The Mk. 1 Gauntlet. The first add on to utilize the Mk. 2 PWRPK. Could be used in defense like a shield to deflect a blow, but provides no real offensive advantage other than a mean pinch or the added kinetic energy to a punch due to the increase in weight. Cast in steel, with a small amber calli dome to act as a resonance energy reservoir for the Mk. 1 Gauntlet.
The HHMAK. A tool hybrid that can easily be utilized as a weapon. Built as a smithing hammer, with an axe on the other side. You never know when you will need lumber for one moment then a smithy hammer the next. Cast of Steel, and bears Calli Resonance reservoir domes though the HHMAK cannot be powered yet do you constraints on the experimental power system.
History
For as long as Tythiss can remember he loved to invent and improve. He was even prone to invent problems that didn’t exist just for the opportunity to solve the problem. The one thing that he wants to fix is the natural inability of the small and meek in a size governed world. This drive led to the invention of the Mark 2 PWRPK. Don’t ask about the Mark 1.
The Mark 2 PWRPK is a modular power source that almost never overheats and nearly never explodes. From the invention of the Mark 2 Pulsed Wavelength Resonant Power Krystal, Tythiss added his first add on, a powered gauntlet. Though just a glove right now, this did allow him to augment the strength and dexterity of his hand which only promises much more with more resources and time. This started his thirst to learn more and began to babble in everything Alchemy, Blacksmithing, Whitesmithing, Engineering you name it, Tythiss probably tried to do it at one time. This caused him to realize that a tool was needed to aid him, a pick axe of course, but also another, an awesome.
Thus the HHMAK was born! The Hyper Hammer/Mallet Axe Kit was a hybrid tool, featuring a Smithing hammer on one side for making that ring or sword and an axe on the other to fell the tree to smelt the ore for said ring or sword. Plans were laid out to power the HHMAK with the PWRPK, but a viable means that would not draw power from the gauntlet could not be reached with Tythiss’ current skill and resources.
It was not long after the HHMAK was created that Tythiss set out. The First stop was Kachuck, the dwarven city to learn their trades and secrets. After a few minutes explanation that he was not a Kobold, Tythiss gained entry to the city and went right for the smithing quarter. Tythiss was taken back that the dwarves could get anything done. Their anvils were huge. Really you could just use the ground and all that anvil metal could be used elsewhere. Or the face fur, that is a fire hazard.
As Tythiss left, aghast at the inefficiency of the Dwarves he vowed to invent something that would prevent the Dwarves from accidentally igniting their face fur.
Now Tythiss journeys to Nauplez, seat of research and alchemy. Hopefully they will have it right.