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Growze The Wicked
06-13-13, 08:26 PM
Name: Growze (Highenstan) The Wicked
Age: 14
Race: Human
Hair Color: Brown
Eye Color: No eyes
Height: 5'5''
Weight: 140

History: (I would like to create a back story for this character through an initial solo RP if that would be possible. I will link it through here once it is completed.)

Personality:

The first thing anyone sane might notice about Growze's personality is his complete and utter lack of desire to adhere to social and physical norms. He does what he pleases with little to no respect for those who would disagree with him.

While he possesses an intellect far beyond his years, emotionally, he is the equivalent of a child. He can converse normally at times, but if it suddenly doesn't particularly suit him, he will drop any interaction in a heartbeat.

While not inherently violent, chaos and death are his primary fascinations and when the mood strikes will gleefully and sadistically bring harm to anyone within reach. One of the most prevalent and perhaps important character traits of Growze is his heavy addiction to masochism, to which his ability lends itself to.

All in all, Growze presents himself as unpredictable though as for the reason, no one truly knows. One standalone tick that strikes those who have met him as odd is his tremendous sensitivity about his missing eyes, though he seems to be able to see quite well without them.

Appearance: The only truly notable physical attribute about Growze are his lack of eyes, which he usually has hidden in the darkness of a hood. Growze can appear however he chooses thanks to his ability but whilst in his natural form he appears just how any young, teenage boy would.

Skills: N/A

Abilities:

Hollow Nightmare Actualization - Growze possesses the ability to mentally engineer a type of instant "Alchemy". Using nearby matter, he is able to conjure the essences of his own thoughts in tangible form and control them telepathically. The range of "Nightmares" is literally limited only to what Growze may invent within his brain, however, the size and potency of said creations is somewhat restricted by his budding ability levels.

Nightmare limit:

- Creation's physical make-up cannot exceed the material strength of steel.

- Nightmares physical abilities cannot surpass that of an average human.

- No larger than 100 lbs.

- Only (1) Nightmare(s) may be active at one time.

- Nightmares may be dissipated by 3 strikes of any power.

- Nightmares cannot be further than 10 feet away from Growze.

- Each specific creation can only remain on Growze's plane of existence for 1 minute.

- Nightmare cannot project anything beyond 10 feet away from Growze (i.e. Fire, acid, water, vomit)

- Any Ability the Nightmare might possess will only be strong enough to cause small injuries/slight damage.

- Growze must wait exactly one post before he may summon another Nightmare. After three summonings he will have lost a massive amount of stamina and will have to wait an additional three posts before using this ability again. This gradual loss of energy will also affect his ability to remain wary in combat.

Ability Example: Growze may decide to summon forth a fiery, 19 legged- giraffe that spits acid and screams in tongues. This creation can only move in a 10 foot radius away from Growze. This radius is also the barrier of influence for any acid it might happen to spit. You know, in case it decides to. If an enemy decides enough is enough and bashes the poor creature three times than it will dissipate immediately, otherwise, it will disappear of its own accord after exactly one minute.

Dark Visage - Growze has the ability to re imagine and completely alter his physical form's appearance. This does not at all effect physical strength or grant any ability or skill that would help in combat.

Equipment:
- Basic outfit: Over-large orange hooded jacket, slacks, leather shoes.

Letho
06-14-13, 12:21 PM
I know you've put up a number of restrictions on the Hollow Nightmare Actualization, but I'm going to need a couple more. Specifically:

- Any material that the Nightmare or a part of the Nightmare is made of can be only as hard as steel
- Nightmare's magical ability, enchantment and/or control of magical elements is basic (meaning, if your giraffe spits fireballs, they will be rather small and do only moderate damage)
- The physical characteristics (such as strength, dexterity and the like) of the Nightmare cannot exceed that of an average human

Lastly, keep in mind that you shouldn't be able to keep summoning Nightmares indefinitely. The summoning should tax you after several uses. I won't ask you to put an exact number of uses as the Nightmare is your only form of attack and as such does not differ from somebody that has the ability to control a certain element. But do keep in mind the fatigue that should occur after continuous usage.

Growze The Wicked
06-14-13, 01:01 PM
Thank you for the input! Will the changes I've made suffice? Also, will it be possible for me to access this later so I can link my first RP for the history category?

Letho
06-14-13, 01:29 PM
Once you RP the history out, PM me and I will re-open the profile so you can edit in the history. That will save us the clutter of you starting a profile update thread.

You are approved. Thank you for your cooperation and welcome to Althanas.