Log in

View Full Version : Agent 492 (Level Zero)



Lucius
07-11-13, 07:33 AM
Administrate Designate 149-A (http://www.youtube.com/watch?v=fxDIpDjrBgU&list=PL238C9C5B119CF4C9)

Duffy Lucius

3018

“There are only a few good men left in the galaxy. I’m not one of them.”

Alias: ‘Bracken’
Gender: Male
Race: Human
Height: 5’10”
Weight: 160lbs
Eye Colour: Brown
Hair Colour: Brown
Religion: Atheist
Alignment: Chaotic Neutral
Occupation: Administrate Agent
Intelligence: Above Average
Literacy: Average

History: Space is a dangerous place. War, crime, and spatial distortions, to name but a few ways you can die. When I was younger, I joined the Scarabrian military, a rag tag militia dedicated to policing the fractured space trade families that underpinned our sector’s wealth and providence. When war between Scara Brae and Alerar broke out, I found myself on the front lines, an infantry soldier who knew more about farming than firearms. That agricultural background, however, taught me to see the messages of the land. Soon enough, I got a promotion to scout sergeant, and became a respected espionage agent for the information and intelligence networks tracking enemy commanders on the border worlds.

I do not like to think about those years. After the things I saw, could you blame me? We, and all the other veterans of Eluriand 5, the culminating conflict of the war, try so hard to forget. It is because of my deeds during the conflict that the Administrate recruited me as an agent, an operative on one of the trade family flagships that became the new policing powers of Scara Brae. One of the results of the conflict, asides the near destruction of Alerarian space, was that the colonies of Scara Brae became self-governing. The trade families found common ground, banded together, and utilised the laws and hierarchy of their Administrate ‘mentors’ to rebuild their planets, their lives, and their fortunes.

One agent lives on every ship in the sector with a trade docket.

One agent, like me, acts as a go between and constant reminder that the people of this sector had to give up so much to have basic freedoms. The Administrate is by far the most secretive organisation in the known galaxy. It has its own agendas, besides keeping neutrality and peace, but even I, in all my insight, am blind to what they are. I do my job. I keep the ship running. I keep its ears pricked, and its heart beating.

I keep all its dirty laundry from airing before the Grand Senate, too.

Three years ago, after falling out of touch with the squad, I posted to the Prima Vista. The vessel is the flagship of the Winchester Trading House. I never thought that Leopold, my firearms expert, found domestic life after the war. His wife, now deceased, was a wealthy merchant’s daughter from Valeena 4, a small moon colony surrounding a hydroelectric world near the centre of the Scara Braen territory. He inherited her empire, and with it, the captainship of the vessel I now call my home.

It is a rickety, well run, and ageing vessel. Half of I is scavenged technology, most of it not legal for use by Trade family ships, and half-experimental or customised in design. At present, after gaining ground on its rivals, the Prima Vista is transporting building materials from the central processing plants to the border colonies, where the fighting was fiercest, to aid the restructuring of the sector, and the redevelopment of the refugee camps filled with Raiaera’s populace, fleeing the continued temporal destruction of their home worlds.

The Administrate is moving to tie together its bonds around the trade families with its presence on the galactic senate. Its ships, glistening beacons of supposed ‘evolution’ are becoming more and more numerous. The number of arrests, for crimes perceived, is on the rise. Their ship’s captains are less trusting agents like me, and the use of A.R.I.A technology treated with suspicion, and in some cases, outright aggression. Dark times are ahead for Galaxy 492…

Darker times are ahead for the crew of the Prima Vista…

Personality:

Skills: Duffy has a very narrow, but highly focussed skillset, born of his military career and background in espionage and agriculture. In the absence of abilities (which are gifted through technology, his skills below are slightly augmented beyond conventional starting means.

Espionage: Duffy can adeptly talk his way into and out of trouble, outwit other agents, and bluff with the best. He is a capable spy, able to infiltrate, replace, and tamper with data unseen and manipulate others to his ends.

Tracking: Duffy has an adept knowledge of flora and fauna, and how to move through a variety of M class planet terrain relatively unseen and unheard. When working alone, he can be undetectable, though has no long-term survival skills.

Knowledge (Computers): There is little Duffy does not know about computer systems, current and old, and their social and physical implications for modern society. He can repair and rebuild damaged systems, and fine-tune current builds.

Basic Training: Duffy has above average military training, is able to shoot straight, run and carry himself effectively, and understands basic combat maneavours and communications methods. He knows a little adept strategy, as well.

Inventory: Duffy possessed very little in the way of personal effects. His militaristic clothing is provided by the Administrate, and his quarters are so seldom occupied, save for sleep, his keeps his items in storage. Regardless of his current whereabouts, he is never without his A.R.I.A technology and his firearm.

A.R.I.A: The Aria is a system of cybernetic implants, technological devices, and holographic interface panels that augment an Administrate operative. Its name comes from Active Reality Inversion Audio.

Uplink: Duffy can connect to computer networks and devices over great distances, this allows him to access information, transmit and download data, and act as a bridge between sources in places otherwise out of range of conventional methods.

Hack: Using advanced encryption disruption, Duffy can visually traverse firewalls and other security, to gain access to, and control electronic devices. This is a synaptic ability, which can harm him if it fails. He cannot hack systems with organic parts.

Augment: Once per thread, Duffy can augment his physical abilities using the charged batteries in his limbs. This gives him either X2 agility, or X2 strength, for the duration of 3 posts, or five minutes (whichever is greater).

Project: Using a force field generator, and sonic waves, Duffy can form armour around his body. This appears as floating, holographic plating, which fluctuates with movement. It can deflect several energy weapon shots before being disabled.

Catechu Pistol: The Catechu is a Scarabrian design, offering robust parts, a firm grip, and an automatic recoil-dampening trigger. It fires single solid shell rounds, up to a maximum range of 1700 feet. Its effective penetration range is 800 feet.

Lucius
07-11-13, 10:10 AM
I'd like to utilise Duffy Bracken's Nexus Points to bolster starting experience for this account.

It is, naturally, for the Nexus only.

Letho
07-19-13, 01:48 PM
As discussed, this character is approved, with the gun currently only usable in the Nexus. NP from Duffy Bracken converted into EXP. Enjoy.