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View Full Version : Dusk Shy, Equithrope of Salvar



Dusk Shy
07-27-13, 06:22 PM
For all intents and purposes, "equithropy" here refers to a form of lycanthropy enabling transformation into horses.

Name: Dusk Shy
Age: 23
Race: Human
Hair Color: Dark brown
Eye Color: Brown
Height: 6'2"/74"/188cm
Weight: 280lbs/127kg

Personality: Deeply cynical, Dusk Shy does not usually initiate contact with other people, instead leaving them to contact him on their own, should they need his services. Although a regular customer for a pint or two of ale at the local tavern, he doesn't talk much, and the other customers generally steer clear of him, although more than one brawl has erupted from his seemingly-disinterested attitude towards an overly-friendly patron.

Appearance: Dusk Shy is tall for his village, intimidating more than one patron of his forge. Being as well-built as a blacksmith must be, he gives off an air of stoniness, concentrating entirely on his craft. With a strong jawline coming from eating lean and enough facial hair to disguise it, he looks rather rugged with his dusty apron and dirty, unkempt, shoulder-length hair.

History: Being born to the local stablekeeper, Dusk Shy grew up tending to the horses of passing merchants, what passed for the mail service, and whatever horses the villagers didn't take care of themselves. His family had been doing this for many generations, most of the reason being their innate understanding of horses and their kind, due to the equithropian blood running through their veins. Although all the family was able to communicate on a level above most others, several generations of none having shown the particular gift of being able to transform passed. Keeping their history alive, stories were passed down of the trials that first caused their ancestors to discover their gift. Dusk Shy was enthralled by these stories, going out of his way at a young age to simulate similar circumstances, in vain hopes that he might be the one. One day, while foolishly forging out into the forest around his village alone at about the age of eight, he was beset upon by wolves when he lingered a bit too long after dusk. Fleeing for his life, he did not get too far before one of the wolves leapt at him. In desperation, he kicked at it, striking it square in the chest. Much to his surprise, the wolf's ribs cracked upon impact, and the creature flew backwards farther than should have been possible. Using this newfound strength to fuel his flight, he returned to his village, out of breath and mildly totally freaking out. Informing his father of what had happened, he was brought to the family matriarch, for examination of whether this was the family's gift, or simply a strange happenstance. Later in life, still training and working on utilizing the ancient gift correctly, he has chosen to use the strength he can imbue himself with towards the art of forging, preferring the smell of heated metal and soot covering his body at the end of the day to caring for horses, although he still maintains a unique connection with them.

Skills: Smelting of most metals, forging of most metals, trains with a hammer, leather curing.

Abilities: Smite (strike with the pointed side of his hammer rather than the flat head), Equithropy transformation allowing reformation of body parts into horse-like organs (lasts a few minutes and can be done twice within 24 hours), strength passively 3x the average human's.

Equipment: Dusk Shy carries around a small forging hammer and a pair of forging tongs and calipers, these items being handed down to him by his Master that taught him smithing, as well as his weapon of choice should he get into trouble. It is a small iron warhammer of his own forging, having a flat head with a spike on the other side, and he dresses in leather and fur armor.

Letho
07-28-13, 02:50 AM
I need to know what the abilities do exactly. Meaning, how much stronger is he, the effects of the equithropy transformation and does smiting do anything else other then hitting someone with a hammer.

Also, keep in mind that anything you smelt or forge need to be acquired as a spoil at the end of a quest.

And one last thing, I need the materials of your equipment. Steel is the best you can have at this time.

Dusk Shy
07-28-13, 03:23 AM
I'd like to think his strength could be compared to that of a draft horse. Hmm, perhaps three times the average human at best? Say, he could drag a log for the lumber mill that would take two or three working men on average, and move his anvil about as if it were a sack of grain rather than a huge block of metal.

The equithropy transformation follows the general guidelines of "thropy" transformations as I understand them; allowing the character to willingly transform either parts or all of their body into whatever creature their particular "thropy" allows them to, this case being a horse. That being said, Dusk Shy prefers only partial transformation rather than full, as he would be a rather small horse (I could be totally wrong, I'm not sure how body mass and weight works in Althanas for this sort of thing), and he would rather have a stronger set of lungs/heart and thicker muscles than an average human. Although able to run faster as a horse, he has never been one for speed and prefers the strength afforded to the type of aforementioned partial transformation that he has chosen to specialize in and perfect.

The smite ability, in my head, comes to mind as an especially powerful blow. Not that that sounds particularly exciting, but he's a blacksmith, not a warrior of any special vocation. The ability entails what would seem an average blow, but with the head of the hammer reversed, so that the flat side of it is facing towards Dusk Shy and leaving the unfortunate sufferer of the blow to discover what it's like to have a six-inch spike of metal driven through them. If this doesn't seem like something appropriate to be an "ability," I have other ideas, I suppose.

His equipment is as is appropriate for the smith of a local village; the only steel he has is his tongs and calipers, needing to withstand higher temperatures for longer than his other equipment. All else is iron; Dusk Shy is a man of simplicity, requiring functionality before even beginning to think about what's flashy or stylish, if at all. His armor is just simple leather clothing with an extra layer of fur over the torso, upper legs, and boots, doubling as extra protection and insulation against the weather.

Actually, if you could tell me a little about Salvar, it would help me a lot. I'm new to Althanas, but so far I can tell that this region is cold... right? And thanks for the heads up about forging materials and whatnot; I'll keep that in mind.

Letho
07-28-13, 05:56 AM
3 times average human strength is fine.

As for the thropy transformations, I need you to limit their duration, because what it basically does is give you a boost to some of your attributes, be it stamina or strength, and such boost can't be unlimited at this point. So let's say that the transformations last for a couple of minutes at a time and you can only do it twice in 24 hours. Also, the boost shouldn't be more than 1.5x normal attribute.

The smite as described is fine, as are his weapons and armor.

Now, I just need you to edit the exact definitions into your initial post, and you'll be ready to go.

Info on Salvar can be found here, in our wiki (http://www.althanas.com/world/showwiki.php?title=Salvar). And yes, it's cold.

Dusk Shy
07-28-13, 06:08 AM
Cool, thank you. Edited it in, hope it looks good to you.

Letho
07-29-13, 07:10 AM
Looks fine. You are approved. Thank you for your cooperation and welcome to Althanas.