Brand
07-29-13, 05:48 PM
Brand Phoenixeye
Age-58
Hair-Grey
Eyes-Red, made of Embers.
Height-7' 6"
Race-Golem
Role-Art Magus
Little is known about Brand, his being a golem, animated by a command word from centuries of slumber underground. With enough time, he remastered a lost art, Art Magic. Brand was created for one purpose. To preserve that lost art. He was animated with the power that was statuary magic. Some time after that, he was buried under a plot of land that would be a farm someday.
Twenty years after his creation, he was unearthed. By it was another thirty eight before was reanimated by one of many mages that worked to create him. Weavers, they were called. And so he awoke to a new world. He morphed his appearance to fit the place.
Within a few years of joining this world again, he took up a job in theatre, but has more than once injured another man with stinging couplets he was thrown out, and forever banished from that place. So now, he wanders the world, battling, adventuring. In this time he has learned stave combat for the times when he is either silenced or has no time to recite poetry.
Art Magic is a form that uses Music, Writing, Drawing, and Theatrics. Each is used in some form. Brand can preform but hates and rarely even speaks of Drawing magic.
Abilities
Poetry-Using rhyme and verse Brand can affect physical properties of living things. This form cannot be used to kill. In example he can use a sting couplet to produce a quick sting into a certain part of the enemy. "Oh your voice is so droll it makes me drool; step away and don't come back you fool!" This is his only ability in this category at the moment. Poetry is used for physical harm, nothing mental.
Music-With his instrument of choice, Brand can preform music that affects the mental functions of an enemy's brain. In example, with a small bit of music on his instruments he can drive an opponent insane as long as he keeps playing. Music is only mental not physical in any way.
Theatrics-With some acting he is able to preform feats of theatric magic. This includes, immobilizing an enemy by quoting a boring story, and with a motion and word he can make an enemy feel as if daggers were plunging into their back. At the moment only one ability can be used due to him being rusty at his art.
No magic of his can be used to kill. It may maim and wound, but not fatally. His music will harm semi-permanently. The flute causes mild confusion, as in making the enemy forget why they were attacking him. All immobilization wears off within 30 seconds and can only affect one limb. All Poetry causes mild quick stings to the enemy's chest. All of his magic can be blocked by normal means except music which must be not heard. To dodge you simply must find a ripple in the air where the sound is passing.
Belongings
A long metal staff topped with a steel spike, can be used in battle, but he prefers his magic.
His pack of essential survival components-Flint and steel, food, water, etc.
A case of toothpicks
A Flute, stainless steel, enchanted to never break by the means of time and use (Otherwise known as - Leave it in the rain for three days. It won't break. Pound a 5 pound brick on it, it breaks.)
A bag of replacement levers for his flute.
Age-58
Hair-Grey
Eyes-Red, made of Embers.
Height-7' 6"
Race-Golem
Role-Art Magus
Little is known about Brand, his being a golem, animated by a command word from centuries of slumber underground. With enough time, he remastered a lost art, Art Magic. Brand was created for one purpose. To preserve that lost art. He was animated with the power that was statuary magic. Some time after that, he was buried under a plot of land that would be a farm someday.
Twenty years after his creation, he was unearthed. By it was another thirty eight before was reanimated by one of many mages that worked to create him. Weavers, they were called. And so he awoke to a new world. He morphed his appearance to fit the place.
Within a few years of joining this world again, he took up a job in theatre, but has more than once injured another man with stinging couplets he was thrown out, and forever banished from that place. So now, he wanders the world, battling, adventuring. In this time he has learned stave combat for the times when he is either silenced or has no time to recite poetry.
Art Magic is a form that uses Music, Writing, Drawing, and Theatrics. Each is used in some form. Brand can preform but hates and rarely even speaks of Drawing magic.
Abilities
Poetry-Using rhyme and verse Brand can affect physical properties of living things. This form cannot be used to kill. In example he can use a sting couplet to produce a quick sting into a certain part of the enemy. "Oh your voice is so droll it makes me drool; step away and don't come back you fool!" This is his only ability in this category at the moment. Poetry is used for physical harm, nothing mental.
Music-With his instrument of choice, Brand can preform music that affects the mental functions of an enemy's brain. In example, with a small bit of music on his instruments he can drive an opponent insane as long as he keeps playing. Music is only mental not physical in any way.
Theatrics-With some acting he is able to preform feats of theatric magic. This includes, immobilizing an enemy by quoting a boring story, and with a motion and word he can make an enemy feel as if daggers were plunging into their back. At the moment only one ability can be used due to him being rusty at his art.
No magic of his can be used to kill. It may maim and wound, but not fatally. His music will harm semi-permanently. The flute causes mild confusion, as in making the enemy forget why they were attacking him. All immobilization wears off within 30 seconds and can only affect one limb. All Poetry causes mild quick stings to the enemy's chest. All of his magic can be blocked by normal means except music which must be not heard. To dodge you simply must find a ripple in the air where the sound is passing.
Belongings
A long metal staff topped with a steel spike, can be used in battle, but he prefers his magic.
His pack of essential survival components-Flint and steel, food, water, etc.
A case of toothpicks
A Flute, stainless steel, enchanted to never break by the means of time and use (Otherwise known as - Leave it in the rain for three days. It won't break. Pound a 5 pound brick on it, it breaks.)
A bag of replacement levers for his flute.