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Brand
07-29-13, 05:48 PM
Brand Phoenixeye
Age-58
Hair-Grey
Eyes-Red, made of Embers.
Height-7' 6"
Race-Golem
Role-Art Magus

Little is known about Brand, his being a golem, animated by a command word from centuries of slumber underground. With enough time, he remastered a lost art, Art Magic. Brand was created for one purpose. To preserve that lost art. He was animated with the power that was statuary magic. Some time after that, he was buried under a plot of land that would be a farm someday.

Twenty years after his creation, he was unearthed. By it was another thirty eight before was reanimated by one of many mages that worked to create him. Weavers, they were called. And so he awoke to a new world. He morphed his appearance to fit the place.

Within a few years of joining this world again, he took up a job in theatre, but has more than once injured another man with stinging couplets he was thrown out, and forever banished from that place. So now, he wanders the world, battling, adventuring. In this time he has learned stave combat for the times when he is either silenced or has no time to recite poetry.

Art Magic is a form that uses Music, Writing, Drawing, and Theatrics. Each is used in some form. Brand can preform but hates and rarely even speaks of Drawing magic.

Abilities
Poetry-Using rhyme and verse Brand can affect physical properties of living things. This form cannot be used to kill. In example he can use a sting couplet to produce a quick sting into a certain part of the enemy. "Oh your voice is so droll it makes me drool; step away and don't come back you fool!" This is his only ability in this category at the moment. Poetry is used for physical harm, nothing mental.

Music-With his instrument of choice, Brand can preform music that affects the mental functions of an enemy's brain. In example, with a small bit of music on his instruments he can drive an opponent insane as long as he keeps playing. Music is only mental not physical in any way.

Theatrics-With some acting he is able to preform feats of theatric magic. This includes, immobilizing an enemy by quoting a boring story, and with a motion and word he can make an enemy feel as if daggers were plunging into their back. At the moment only one ability can be used due to him being rusty at his art.

No magic of his can be used to kill. It may maim and wound, but not fatally. His music will harm semi-permanently. The flute causes mild confusion, as in making the enemy forget why they were attacking him. All immobilization wears off within 30 seconds and can only affect one limb. All Poetry causes mild quick stings to the enemy's chest. All of his magic can be blocked by normal means except music which must be not heard. To dodge you simply must find a ripple in the air where the sound is passing.

Belongings

A long metal staff topped with a steel spike, can be used in battle, but he prefers his magic.

His pack of essential survival components-Flint and steel, food, water, etc.

A case of toothpicks

A Flute, stainless steel, enchanted to never break by the means of time and use (Otherwise known as - Leave it in the rain for three days. It won't break. Pound a 5 pound brick on it, it breaks.)

A bag of replacement levers for his flute.

Letho
07-30-13, 05:25 PM
While I understand what you're trying to do with your abilities, I'm afraid their possible effects are way too many for me to approve the abilities as they are now. "Affecting physical properties" and "affect mental functions" and even "perform feats of theatric magic" are all very vague, and while examples were given, they are not the definitive effect of the ability. Meaning, you could possibly use it to do a whole array of effects.

So what I'm going to ask you is to limit yourself to a single effect per ability for now. Meaning that, for example, with Poetry, he should be able to produce a quick sting and only a quick sting for now. Also, people should have a chance of blocking or otherwise negating the attack. As it stands now, it seems that when you recite poetry, your enemy is instantly wounded, regardless of where he is or what he's doing. And that's just not acceptable at this point. If Poetry, however, produced a blade of some sort that tries to strike at the enemy, that would be fine because it gives people a chance to react. But I'll leave it up to you the way you want shape the effect of the ability.

Same goes for the effects of other abilities. Keep it to one per ability and make it so people have a chance of defending against it. Also, keep in mind that you shouldn't be able to completely immobilize a person at this point or drive them completely bonkers. You can either slow them down a bit or immobilize a limb and cause some confusion.

Brand
07-30-13, 06:27 PM
I know. This all is inspired from a book. Im working on it as i type. The details are being worked out. I will edit it as you please.

Letho
07-31-13, 05:05 PM
Alright, just let me know when you're done with the edits.

Brand
07-31-13, 09:09 PM
Give me five min to copy and paste it here and it should be done,

Brand
07-31-13, 09:11 PM
Mmk. Edits implemented. Please tell me if i got anything wrong.

Letho
08-01-13, 12:28 PM
The only remaining issue is theatrics, which can still immobilize a person for two minutes, which is too strong as, in a battle, you can kill a person three times in a span of three minutes. Please either exchange it for slowing a person down to half their regular speed or immobilizing/stunning a single limb. Otherwise, you're good to go.

Prophet
08-01-13, 06:36 PM
Check.

Letho
08-02-13, 09:56 AM
You are approved. Thank you for your cooperation and welcome to Althanas.