View Full Version : Dracosius teens
the Dracosiuses
08-02-13, 03:46 AM
Removed since they will not be PCs after all.
How I understood it, Gramma loves you can stop just about anything for two posts. On top of slashes and blunt hits, even stabbing motions "the attack is stopped upon the flesh of the attacker reaching the bubble". This is way too strong for a level zero. I can't let you have complete resistance to any type of attack right now. You can slightly lessen the impact of blunt objects and slow down slashes for the duration of two posts, but that's about it.
Along the same lines, the wall from Spirit Magic shouldn't stop "just about anything" thrown at it during a single post. You can stop three moderate hits or one really strong one.
Otherwise, you're set to go.
the Dracosiuses
08-02-13, 03:47 PM
Both of those are exactly as they were when I updated Siela as NPC just a couple weeks ago here (http://www.althanas.com/world/member.php?17050-the-Dracosiuses). I see no reason why that should change simply because I moved her to her own account.
Because, as NPC, they are not bound by the same rules. You can list just about anything as an NPC. But as a level zero PC, the restrictions are more strict.
the Dracosiuses
08-03-13, 04:16 AM
Then maybe I shouldn't bother putting them as PCs. I originally wrote her NPC profile in thinking of her as a level 0. Clearly, that was a mistake.
The strength it's at is pretty much where Jas's ability started. I'm not going to nerf what I had as an NPC, simply because I decided to move the character to its own account. Particularly when other characters have protective spells that explode outward and actually harm others at early levels and this merely stops attacks. The way I described it was at its weakest point since I came up with idea. And it's not something that they can decide to use. It only shows up in the most dire of situations. In the kind of situations in which this would show up, it basically stops a finishing hit, and gives the teen just enough time to collect themselves.
As for the Spirit magic, 1 post is typically pretty much one major hit to begin with.
By other characters you most likely mean the Orlouges and their shattering glass sphere. What you have to keep in mind is that that sphere shatters after one hit, whereas your ability lasts for two posts, and completely protects against the most common type of attack, which is slashing, and blunt force on top of that. Hence it is too strong.
As for Spirit Magic, one post doesn't necessarily mean one attack, as you can find yourself in a situation with multiple attacks coming in. If you meant it to be protection against a single attack, why not just write it as such instead of leaving it more vague?
Anyways, let me know what you want to do.
the Dracosiuses
08-03-13, 10:19 PM
This is also a purely passive defense thing, unlike the various mystic protections, some of which actually go after the assailant (and do so at lvl 0). And yet, my defense only, that they can't control (and now quest only) thing is too strong? Sorry, I can't agree with that.
Spirit magic is worded vaguely on purpose, but I added in size limits to the wall.
The mystic protection sphere's shards are as strong as glass, easy to negate with simple leather armor, hence not really that useful.
Here's what I'll do, given the fact that you've made a step to make it a quest only ability. I'll let the protection sphere last for two posts, but for one type of damage. I'll let you choose which one. I'd advise you to drop the resistance to blunt damage as it's probably the most rare type of damage.
Lastly, the issue with the Spirit magic wasn't the size, it was the strength as I mentioned above. The limitations required are as I mentioned above, three moderate hits or one really strong hit. It's the same strength of shield that everyone gets and I'm not about to make an exception here.
the Dracosiuses
08-05-13, 12:21 PM
Screw it then.
I'm not nerfing this just because I put them on their own account.
They will just stay NPCs then.
Very well, your call. Sorry we couldn't work it out.
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