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Rahlstine
08-31-13, 02:41 AM
Name: Rahlstine Mesech
Age: 22
Race: Dark Elf
Hair Color: Black
Eye Color: Red
Height: 5' 7"
Weight: 160lbs

Personality: Having lost his memory Rahlstine mostly keeps to himself trying to remember his past but also just trying to survive. Those who have spoken to him can vouch for his kindness and what seems to be wisdom through detachment from the world he no longer knows.

Appearance: Tall for an elf Rahlstine is fit, with a sort of long stretched features. His hair is down to his mid back and his beard stops about 4 inches above where his bottom ribs meet. Wearing a hooded black robe mostly people just see his glowing red eyes.

History: Rahlstine Mesech awoke in Concordia to realize he had no idea who he was. Trying out the staff in a leather sheath style device on his back it felt natural in his hands. He found some fruit, some sort of cakes and a book in a sack he was carrying on his person. Inside the front cover of the book was written Rahlstine Mesech, thus the name. The book turned out to be some sort of spell book and Rahlstine has decided to try and discover it's mysteries and maybe in the process find out something about himself and his predicament.

Skills: Staff Fighting - Better than average human at fighting with a staff.
Blending: Better than the average human at hiding.
Sneaky: Better at sneaking than the average human.

Abilities: Wind Magic- Impact, with a range of about 10 feet max. The air is made more dense in a certain area and strikes an opponent with a blow slightly stronger than that of a human punch the difference being barely noticeable. This power can be used 3 times every 24 hours.

Plant Magic- Roots grow from the ground grabbing an opponent (around the feet) with a range of about 30 feet able to hold an average human male in one position by the feet for 5 seconds before being broken, this power can be used 4 times every 24 hours and must wait at least 2 hours between each casting.

Illusion Magic- Double, caster creates an intangible double of himself good for nothing other than tricking his opponent. If touched the double dissipates and it maintains form for 1 minute maximum. This spell can be cast twice every 24 hours and has a range of 10 feet.

Inventory: Oak Staff

Letho
08-31-13, 11:35 AM
I'm afraid I'm going to need quite a bit more info on the Abilities. Specifically, what are the exact effects and how many times can he cast them. Keep in mind that the effects at this point should be rather mild. Also, if you have any items you wish to have, please list them and the material they are made of.

Rahlstine
08-31-13, 01:11 PM
I'm afraid I'm going to need quite a bit more info on the Abilities. Specifically, what are the exact effects and how many times can he cast them. Keep in mind that the effects at this point should be rather mild. Also, if you have any items you wish to have, please list them and the material they are made of.

Ok i'm a little confused about what you mean by the items, I figured the spell part by reading other posts. This is my first time playing this type of game and I tried to kind of follow the beginners guide as well as I could. I have some ideas as for what to do for spell effects so i'll revise that, just don't know what to do for the items.

Letho
08-31-13, 01:45 PM
By items I mean weapons, armor and any other accessories your character uses. Keep in mind, you can only use low tier materials for these items (iron and steel for metal items, real life wood for wooden ones). For example, I see your character is good at fighting with a staff, so you might want to list an oaken staff in his inventory and maybe a steel dagger in case things get close. It's really up to you. You don't have to have an inventory. But if you fight another character on Althanas, you can only use items listed in your inventory.

Anyways, let me know when you're done with the descriptions of your spells.

Rahlstine
08-31-13, 03:46 PM
Name: Rahlstine Mesech
Age: 22
Race: Dark Elf
Hair Color: Black
Eye Color: Red
Height: 5' 7"
Weight: 160lbs

Personality: Having lost his memory Rahlstine mostly keeps to himself trying to remember his past but also just trying to survive. Those who have spoken to him can vouch for his kindness and what seems to be wisdom through detachment from the world he no longer knows.

Appearance: Tall for an elf Rahlstine is fit, with a sort of long stretched features. His hair is down to his mid back and his beard stops about 4 inches above where his bottom ribs meet. Wearing a hooded black robe mostly people just see his glowing red eyes.

History: Rahlstine Mesech awoke in Concordia to realize he had no idea who he was. Trying out the staff in a leather sheath style device on his back it felt natural in his hands. He found some fruit, some sort of cakes and a book in a sack he was carrying on his person. Inside the front cover of the book was written Rahlstine Mesech, thus the name. The book turned out to be some sort of spell book and Rahlstine has decided to try and discover it's mysteries and maybe in the process find out something about himself and his predicament.

Skills: Staff Fighting - Better than average human at fighting with a staff.
Blending: Better than the average human at hiding.
Sneaky: Better at sneaking than the average human.

Abilities: Wind Magic- Impact, with a range of about 10 feet max. The air is made more dense in a certain area and strikes an opponent with a blow slightly stronger than that of a human punch the difference being barely noticeable. This power can be used 3 times every 24 hours.

Plant Magic- Roots grow from the ground grabbing an opponent (around the feet) with a range of about 30 feet able to hold an average human male in one position by the feet for 5 seconds before being broken, this power can be used 4 times every 24 hours and must wait at least 2 hours between each casting.

Illusion Magic- Double, caster creates an intangible double of himself good for nothing other than tricking his opponent. If touched the double dissipates and it maintains form for 1 minute maximum. This spell can be cast twice every 24 hours and has a range of 10 feet.

Inventory: Oak Staff

Letho
09-02-13, 04:26 PM
Thanks for the clarifications. I just need you tweak Plant Magic a bit, and you're all good. It's just a matter of wording it. Holding someone completely still can mean several things. Are they completely incapacitated and wrapped in like roots and wines? Because that would leave them defenseless. I would instead suggest that their feet are wrapped up in roots. I figure this is what you meant anyways, but I just want it to be clear. Just confirm that this is so and you're all set.

Rahlstine
09-02-13, 06:18 PM
Thanks for the clarifications. I just need you tweak Plant Magic a bit, and you're all good. It's just a matter of wording it. Holding someone completely still can mean several things. Are they completely incapacitated and wrapped in like roots and wines? Because that would leave them defenseless. I would instead suggest that their feet are wrapped up in roots. I figure this is what you meant anyways, but I just want it to be clear. Just confirm that this is so and you're all set.

Yes by the feet ha ha i didnt even think of that. ill edit the sheet to reflect that.

Letho
09-04-13, 01:07 PM
Alright, looks good now. I hope you don't mind me editing the new sheet into the first post, so people don't have to scroll down for the info.

You are approved. Thank you for your cooperation and welcome to Althanas.