Rahlstine
08-31-13, 02:41 AM
Name: Rahlstine Mesech
Age: 22
Race: Dark Elf
Hair Color: Black
Eye Color: Red
Height: 5' 7"
Weight: 160lbs
Personality: Having lost his memory Rahlstine mostly keeps to himself trying to remember his past but also just trying to survive. Those who have spoken to him can vouch for his kindness and what seems to be wisdom through detachment from the world he no longer knows.
Appearance: Tall for an elf Rahlstine is fit, with a sort of long stretched features. His hair is down to his mid back and his beard stops about 4 inches above where his bottom ribs meet. Wearing a hooded black robe mostly people just see his glowing red eyes.
History: Rahlstine Mesech awoke in Concordia to realize he had no idea who he was. Trying out the staff in a leather sheath style device on his back it felt natural in his hands. He found some fruit, some sort of cakes and a book in a sack he was carrying on his person. Inside the front cover of the book was written Rahlstine Mesech, thus the name. The book turned out to be some sort of spell book and Rahlstine has decided to try and discover it's mysteries and maybe in the process find out something about himself and his predicament.
Skills: Staff Fighting - Better than average human at fighting with a staff.
Blending: Better than the average human at hiding.
Sneaky: Better at sneaking than the average human.
Abilities: Wind Magic- Impact, with a range of about 10 feet max. The air is made more dense in a certain area and strikes an opponent with a blow slightly stronger than that of a human punch the difference being barely noticeable. This power can be used 3 times every 24 hours.
Plant Magic- Roots grow from the ground grabbing an opponent (around the feet) with a range of about 30 feet able to hold an average human male in one position by the feet for 5 seconds before being broken, this power can be used 4 times every 24 hours and must wait at least 2 hours between each casting.
Illusion Magic- Double, caster creates an intangible double of himself good for nothing other than tricking his opponent. If touched the double dissipates and it maintains form for 1 minute maximum. This spell can be cast twice every 24 hours and has a range of 10 feet.
Inventory: Oak Staff
Age: 22
Race: Dark Elf
Hair Color: Black
Eye Color: Red
Height: 5' 7"
Weight: 160lbs
Personality: Having lost his memory Rahlstine mostly keeps to himself trying to remember his past but also just trying to survive. Those who have spoken to him can vouch for his kindness and what seems to be wisdom through detachment from the world he no longer knows.
Appearance: Tall for an elf Rahlstine is fit, with a sort of long stretched features. His hair is down to his mid back and his beard stops about 4 inches above where his bottom ribs meet. Wearing a hooded black robe mostly people just see his glowing red eyes.
History: Rahlstine Mesech awoke in Concordia to realize he had no idea who he was. Trying out the staff in a leather sheath style device on his back it felt natural in his hands. He found some fruit, some sort of cakes and a book in a sack he was carrying on his person. Inside the front cover of the book was written Rahlstine Mesech, thus the name. The book turned out to be some sort of spell book and Rahlstine has decided to try and discover it's mysteries and maybe in the process find out something about himself and his predicament.
Skills: Staff Fighting - Better than average human at fighting with a staff.
Blending: Better than the average human at hiding.
Sneaky: Better at sneaking than the average human.
Abilities: Wind Magic- Impact, with a range of about 10 feet max. The air is made more dense in a certain area and strikes an opponent with a blow slightly stronger than that of a human punch the difference being barely noticeable. This power can be used 3 times every 24 hours.
Plant Magic- Roots grow from the ground grabbing an opponent (around the feet) with a range of about 30 feet able to hold an average human male in one position by the feet for 5 seconds before being broken, this power can be used 4 times every 24 hours and must wait at least 2 hours between each casting.
Illusion Magic- Double, caster creates an intangible double of himself good for nothing other than tricking his opponent. If touched the double dissipates and it maintains form for 1 minute maximum. This spell can be cast twice every 24 hours and has a range of 10 feet.
Inventory: Oak Staff