Chaplain
10-05-13, 05:57 PM
Name: Sarah Olsin (refers to self as Holly Wood the Cracked)
Age: 19 (Presumed)
Race: “Cracked” Human
Hair Color: Shoulder Length Brown hair with reflective purple stripes
Eye Color: Black with green specks
Height: 5’8”
Weight: 92 lbs.
Personality: Outwardly psychotic, Sarah’s personality towards other people is rather skittish, though lively. Prefers the company of her living weapon, Jakey, or any other “Cracked” beings.
Appearance: Sarah’s general outfits match her personality and mental state, a shamble of bright colored under layer clothing with a darker patch work style over layer, symbolizing her joyous insanity and her dark fate. Being “cracked”, Sarah’s physical appearance is marked by sections of her body cracking away, specifically around her eyes and upper arms. Sarah covers her crack marks on her arms, while the cracks around her eyes can be confused with bad make up.
History:
Born in a reality entirely different from Althanas, Sarah Olsin was a small child. Severely underweight as a child, and slow to grow until her mid-teens, she was never one to stand up for herself. However, unlike most children of her reality, Sarah had the ability to change things. She could stare at a glass of water and think real hard to change it into milk. This reality altering ability seemed like just imagination to others around her until she changed a house fly into a butterfly; needless to say this shocked those who saw it. Adding to her poor demeanor, this new “curse” as Sarah began to think of it as, caused even more stagnation between her and the people of her reality.
Having such a reality, one would think Sarah would give up utterly on such a life, but for her, there was something keeping her to this reality. That one thing was the one person she had met in her reality who found her interesting. For most of her childhood, this friend, Rachael, had stood up for Sarah any time she was picked on, and because of this, Sarah was always in her debt, feeling a type of committed bond to her.
One day, just after her 18th birthday, Sarah found out that Rachael had developed a tumor in her brain. For the life that she cared to remember, Rachael had always been there for Sarah and now, there was a chance she may leave Sarah’s life for good. In her mind, Rachael was the only thing that mattered to Sarah and she had no way of knowing if she would live or die, until she remembered her “curse”, the ability to change things.
Believing her gift was the only thing that could save her friend, Sarah snuck in to Rachael’s hospital room one night and gave comfort to her childhood friend and protector. While Rachael slept, Sarah merely whispered in her ear, “After tonight, everything will be so much better… You’ll see.. Then we can go searching for flowers in the woods like old times.” As she ran a hand through Rachael’s hair, Sarah brushed against the spot where the tumor would be, willing it to disappear and leave Rachael healthy. After ten minutes of this, Sarah was satisfied that she had saved her friend, and passed out hugging her close.
The next morning Sarah was woken by a loud, flat buzzing and the hurried cries of nurses and doctors as they rushed into the room where she and Rachael were. Being pulled from the room, Sarah had no clue why the noise was coming from the machines or why everyone clustered around Rachael so much, after all, Sarah had just saved her. Why was everyone in such a panic? Rachael should have been okay now, right? There shouldn’t be a thing to worry about at all, isn’t that true?
A few hours later, a doctor came over to Sarah, who was now with both her parents, and Rachael’s trying to reassure everyone that Rachael would be fine. The doctor kneeled down before the families sitting in the waiting chairs, taking a deep breath he had explained that Rachael’s tumor had miraculously disappeared, and it should have saved her life. However, the pressure that the tumor had put on her brain previously had caused a build-up of blood within the brain itself, and with the tumor now gone, that build-up exploded inside of Rachael’s brain, causing a hemorrhage and ultimately killing her. The tumor itself was able to have been surgically removed, which would have given the doctors a chance to direct the built-up blood and save Rachael’s life.
As the news came to the families, Rachael’s parents now broke down into utter mourning for their daughter, and as Sarah’s family tried to console them, all on the hospital floor could hear Sarah scream out in utter terror as she realized that her “curse” really was no good at all, for in her effort to save her friend, she ended up sealing her friend’s fate instead.
A year had passed since Rachael’s death, and Sarah still blamed herself for what she had done. Sarah’s life was finally the living hell one would have expected from the very beginning. Adding the utter grief of being the one to kill her own friend, Sarah couldn’t take it anymore. Knowing of no quicker way out, Sarah snuck her father’s gun from his closet and snuck off into the same woods that she and Rachael frequented as young girls. Her hands shaking as she leveled the gun’s barrel to just under her jaw, she tried to pull the trigger. As the bullet shot from the chamber, Sarah’s “curse” reacted to the threat. All Sarah could remember was a bright light then an image of a mirror with her reflection cracking as she fell deeper and deeper down a hole until everything went black.
Present day Althanas, a brilliant light falls from the sky into the unexplored regions of the Outlands, crashing into the land with only a silent thump. The light that hits the grounds fades and only the frail form of a woman remains, that and a shattered weapon from a world beyond Althanas. As this woman rose and took the gun in hand, causing life to surge through both of them, a laugh could be heard. This cackle so irrational, the smile on the face of the one laugh so twisted, that the woman didn’t know anything but the names Holly Wood the Cracked, and Jakey.
Skills:
Bilingual- Average understanding of written and spoken Tradespeak, Spoken understanding of “Crackles” (racial language that cannot be translated without learning or knowing "Crackles", sounds like heavily interfered radio chatter to those who don't know the language. (In story looks similar to attached quote: "WhY d1d sH3 j0mP 0fF th3 8r1dg3?")).
Pictography- Very talented at drawing out what she means to say if her words escape her, giving a near childish rendition of whatever topic comes to her mind. Will be used in story plots)
Damaged Psyche- Traumatic experiences in her past caused Sarah’s mind to go haywire, that and the bullet to the brain that created her, making her thoughts irrational or her speech incoherent depending on if she has an episode.
Alien Appearance – Passive: Character’s “cracked” existence causes physical difference between them and other humans, alienating them from all but the most sympathetic or desperate of people.
Gunsman- Though unexplained, Holly has practiced aim with using Jakey to cast her “Cracked Reality Alter”. Her aim is near spot on, though taking her a moment to focus on one target. Allows for a clean shot of “Cracked Reality Alter” IF target ignores the chance to dodge as she lines up her living weapon.
Abilities:
“Cracked Reality Alter” – User “cracks” reality in a 9-inch circumference sphere at the base of her palm effectively nullifying the affect area, draining energy within its mass. Using a living weapon as a conduit to extend the effective cast range of the ability, user may cast “Cracked Reality Alter” as if firing a gun. User may cast ability 5 times per fight. When hit by a “cracked” sphere, target may feel: nauseous, disoriented, drowsy, or over all drained; the sphere maintains its place, however, allowing the opponent hit to move away from the sphere after it hits, still being affected. Targets hit by the sphere are not hindered in movement outside of the sluggish affects of losing energy. (Think of the feeling you get after donating blood or vomiting after a night of binge drinking.)When opponents are hit by ability multiple times, characters may fall unconscious from fatigue (Not a killing attack).
Stacked Ability: “Cracked Reality Shield” – User casts a close proximity “cracked” sphere which acts as a buffer against a single enemy attack. Consumes 1 “Cracked Reality Alter” charge to cast, only effective at 6-ft. from caster maximum range without conduit. Shields one attack of shield caster’s level or lower in a 2-ft circumference. Any other attacks under 3 levels higher are merely diminished slightly. Attacks that are 4 levels or higher ignore the shield. Shield blocks physical attacks such as CQC weapon strikes and minor magical hits, like a burst of flame or other attacks that need to make a connection, due to still drawing the energy from each hit into the altered reality.
Reality Whip- User uses living weapon to smack their opponent physically with the butt of the weapon. Repeatable blunt object strike, consumes no energy outside of normal stamina restrictions of a human being.
Equipment:
Jakey the Reality Hammer – Living Weapon in the form of a pistol with a long, shattered barrel. Acts as a conduit specifically for Sarah’s “Cracked Reality” casts, increases range from base of palm to 70 yards, as well as offering more rapid release. Jakey is a pistol made of refined steel, a process used in Sarah’s original existence, sharing similar properties to steel in Althanas . Sarah’s personal power conduit, Jakey was brought to life and formed in the same moment of time that Sarah gained her own “Cracked Reality Alter”. This shared creation moment bound the two forever, though the shattered mind of Sarah treats Jakey with equal affection to a sane person’s lover.
Race Background: “Cracked” Beings – “Cracked” beings are people, regardless of race or species, who have been mysteriously shunted from their reality and robbed of their existence by an unknown power to the land of Althanas. These beings maintain their normal appearance dependent on their original race, however, parts of their body seems to be cracking away and breaking off. People who become cracked are all victims of some form of traumatic experience that should have cost them their life. None of the cracked who can communicate with the people of Althanas can tell where they’re from, yet they all originate on Althanas from the Outlands far away from society. While not identifiable to those not “cracked”, there are 6 progressive stages of being “cracked”. Each stage the “cracked” get farther and farther away from who they used to be. Many who explore the Outlands in search of an origin to the “cracked” find the biggest congregation around a crumbling castle built into the side of one of the many mountains in the Outland’s unexplored regions. Because of their lack of existence, "cracked" beings require not sustenance, but as a side effect, do not regenerate or heal when wounded.
[Racial Skills/Abilities]:
*Altered Existence – Passive: Weakened physical form for being “cracked”. Has no scent and can only be sensed out by other “Cracked” Beings.
*Alien Appearance – Passive: Character’s “cracked” existence causes physical difference between them and other humans, alienating them from all but the most sympathetic or desperate of people.
* = Abilities/skills only accessible to the particular race of “Cracked” Beings. May be taken at later levels or not at all. Highly recommended at least 1 skill or ability is taken by level 10.
** Will write longer background on “Cracked” Beings after approval as well as expanded racial features.
Age: 19 (Presumed)
Race: “Cracked” Human
Hair Color: Shoulder Length Brown hair with reflective purple stripes
Eye Color: Black with green specks
Height: 5’8”
Weight: 92 lbs.
Personality: Outwardly psychotic, Sarah’s personality towards other people is rather skittish, though lively. Prefers the company of her living weapon, Jakey, or any other “Cracked” beings.
Appearance: Sarah’s general outfits match her personality and mental state, a shamble of bright colored under layer clothing with a darker patch work style over layer, symbolizing her joyous insanity and her dark fate. Being “cracked”, Sarah’s physical appearance is marked by sections of her body cracking away, specifically around her eyes and upper arms. Sarah covers her crack marks on her arms, while the cracks around her eyes can be confused with bad make up.
History:
Born in a reality entirely different from Althanas, Sarah Olsin was a small child. Severely underweight as a child, and slow to grow until her mid-teens, she was never one to stand up for herself. However, unlike most children of her reality, Sarah had the ability to change things. She could stare at a glass of water and think real hard to change it into milk. This reality altering ability seemed like just imagination to others around her until she changed a house fly into a butterfly; needless to say this shocked those who saw it. Adding to her poor demeanor, this new “curse” as Sarah began to think of it as, caused even more stagnation between her and the people of her reality.
Having such a reality, one would think Sarah would give up utterly on such a life, but for her, there was something keeping her to this reality. That one thing was the one person she had met in her reality who found her interesting. For most of her childhood, this friend, Rachael, had stood up for Sarah any time she was picked on, and because of this, Sarah was always in her debt, feeling a type of committed bond to her.
One day, just after her 18th birthday, Sarah found out that Rachael had developed a tumor in her brain. For the life that she cared to remember, Rachael had always been there for Sarah and now, there was a chance she may leave Sarah’s life for good. In her mind, Rachael was the only thing that mattered to Sarah and she had no way of knowing if she would live or die, until she remembered her “curse”, the ability to change things.
Believing her gift was the only thing that could save her friend, Sarah snuck in to Rachael’s hospital room one night and gave comfort to her childhood friend and protector. While Rachael slept, Sarah merely whispered in her ear, “After tonight, everything will be so much better… You’ll see.. Then we can go searching for flowers in the woods like old times.” As she ran a hand through Rachael’s hair, Sarah brushed against the spot where the tumor would be, willing it to disappear and leave Rachael healthy. After ten minutes of this, Sarah was satisfied that she had saved her friend, and passed out hugging her close.
The next morning Sarah was woken by a loud, flat buzzing and the hurried cries of nurses and doctors as they rushed into the room where she and Rachael were. Being pulled from the room, Sarah had no clue why the noise was coming from the machines or why everyone clustered around Rachael so much, after all, Sarah had just saved her. Why was everyone in such a panic? Rachael should have been okay now, right? There shouldn’t be a thing to worry about at all, isn’t that true?
A few hours later, a doctor came over to Sarah, who was now with both her parents, and Rachael’s trying to reassure everyone that Rachael would be fine. The doctor kneeled down before the families sitting in the waiting chairs, taking a deep breath he had explained that Rachael’s tumor had miraculously disappeared, and it should have saved her life. However, the pressure that the tumor had put on her brain previously had caused a build-up of blood within the brain itself, and with the tumor now gone, that build-up exploded inside of Rachael’s brain, causing a hemorrhage and ultimately killing her. The tumor itself was able to have been surgically removed, which would have given the doctors a chance to direct the built-up blood and save Rachael’s life.
As the news came to the families, Rachael’s parents now broke down into utter mourning for their daughter, and as Sarah’s family tried to console them, all on the hospital floor could hear Sarah scream out in utter terror as she realized that her “curse” really was no good at all, for in her effort to save her friend, she ended up sealing her friend’s fate instead.
A year had passed since Rachael’s death, and Sarah still blamed herself for what she had done. Sarah’s life was finally the living hell one would have expected from the very beginning. Adding the utter grief of being the one to kill her own friend, Sarah couldn’t take it anymore. Knowing of no quicker way out, Sarah snuck her father’s gun from his closet and snuck off into the same woods that she and Rachael frequented as young girls. Her hands shaking as she leveled the gun’s barrel to just under her jaw, she tried to pull the trigger. As the bullet shot from the chamber, Sarah’s “curse” reacted to the threat. All Sarah could remember was a bright light then an image of a mirror with her reflection cracking as she fell deeper and deeper down a hole until everything went black.
Present day Althanas, a brilliant light falls from the sky into the unexplored regions of the Outlands, crashing into the land with only a silent thump. The light that hits the grounds fades and only the frail form of a woman remains, that and a shattered weapon from a world beyond Althanas. As this woman rose and took the gun in hand, causing life to surge through both of them, a laugh could be heard. This cackle so irrational, the smile on the face of the one laugh so twisted, that the woman didn’t know anything but the names Holly Wood the Cracked, and Jakey.
Skills:
Bilingual- Average understanding of written and spoken Tradespeak, Spoken understanding of “Crackles” (racial language that cannot be translated without learning or knowing "Crackles", sounds like heavily interfered radio chatter to those who don't know the language. (In story looks similar to attached quote: "WhY d1d sH3 j0mP 0fF th3 8r1dg3?")).
Pictography- Very talented at drawing out what she means to say if her words escape her, giving a near childish rendition of whatever topic comes to her mind. Will be used in story plots)
Damaged Psyche- Traumatic experiences in her past caused Sarah’s mind to go haywire, that and the bullet to the brain that created her, making her thoughts irrational or her speech incoherent depending on if she has an episode.
Alien Appearance – Passive: Character’s “cracked” existence causes physical difference between them and other humans, alienating them from all but the most sympathetic or desperate of people.
Gunsman- Though unexplained, Holly has practiced aim with using Jakey to cast her “Cracked Reality Alter”. Her aim is near spot on, though taking her a moment to focus on one target. Allows for a clean shot of “Cracked Reality Alter” IF target ignores the chance to dodge as she lines up her living weapon.
Abilities:
“Cracked Reality Alter” – User “cracks” reality in a 9-inch circumference sphere at the base of her palm effectively nullifying the affect area, draining energy within its mass. Using a living weapon as a conduit to extend the effective cast range of the ability, user may cast “Cracked Reality Alter” as if firing a gun. User may cast ability 5 times per fight. When hit by a “cracked” sphere, target may feel: nauseous, disoriented, drowsy, or over all drained; the sphere maintains its place, however, allowing the opponent hit to move away from the sphere after it hits, still being affected. Targets hit by the sphere are not hindered in movement outside of the sluggish affects of losing energy. (Think of the feeling you get after donating blood or vomiting after a night of binge drinking.)When opponents are hit by ability multiple times, characters may fall unconscious from fatigue (Not a killing attack).
Stacked Ability: “Cracked Reality Shield” – User casts a close proximity “cracked” sphere which acts as a buffer against a single enemy attack. Consumes 1 “Cracked Reality Alter” charge to cast, only effective at 6-ft. from caster maximum range without conduit. Shields one attack of shield caster’s level or lower in a 2-ft circumference. Any other attacks under 3 levels higher are merely diminished slightly. Attacks that are 4 levels or higher ignore the shield. Shield blocks physical attacks such as CQC weapon strikes and minor magical hits, like a burst of flame or other attacks that need to make a connection, due to still drawing the energy from each hit into the altered reality.
Reality Whip- User uses living weapon to smack their opponent physically with the butt of the weapon. Repeatable blunt object strike, consumes no energy outside of normal stamina restrictions of a human being.
Equipment:
Jakey the Reality Hammer – Living Weapon in the form of a pistol with a long, shattered barrel. Acts as a conduit specifically for Sarah’s “Cracked Reality” casts, increases range from base of palm to 70 yards, as well as offering more rapid release. Jakey is a pistol made of refined steel, a process used in Sarah’s original existence, sharing similar properties to steel in Althanas . Sarah’s personal power conduit, Jakey was brought to life and formed in the same moment of time that Sarah gained her own “Cracked Reality Alter”. This shared creation moment bound the two forever, though the shattered mind of Sarah treats Jakey with equal affection to a sane person’s lover.
Race Background: “Cracked” Beings – “Cracked” beings are people, regardless of race or species, who have been mysteriously shunted from their reality and robbed of their existence by an unknown power to the land of Althanas. These beings maintain their normal appearance dependent on their original race, however, parts of their body seems to be cracking away and breaking off. People who become cracked are all victims of some form of traumatic experience that should have cost them their life. None of the cracked who can communicate with the people of Althanas can tell where they’re from, yet they all originate on Althanas from the Outlands far away from society. While not identifiable to those not “cracked”, there are 6 progressive stages of being “cracked”. Each stage the “cracked” get farther and farther away from who they used to be. Many who explore the Outlands in search of an origin to the “cracked” find the biggest congregation around a crumbling castle built into the side of one of the many mountains in the Outland’s unexplored regions. Because of their lack of existence, "cracked" beings require not sustenance, but as a side effect, do not regenerate or heal when wounded.
[Racial Skills/Abilities]:
*Altered Existence – Passive: Weakened physical form for being “cracked”. Has no scent and can only be sensed out by other “Cracked” Beings.
*Alien Appearance – Passive: Character’s “cracked” existence causes physical difference between them and other humans, alienating them from all but the most sympathetic or desperate of people.
* = Abilities/skills only accessible to the particular race of “Cracked” Beings. May be taken at later levels or not at all. Highly recommended at least 1 skill or ability is taken by level 10.
** Will write longer background on “Cracked” Beings after approval as well as expanded racial features.