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Lye
10-09-13, 06:07 PM
Basics
Name: Lichensith "Lye" Ulroké
Race: Human
Age: 25
Hair Color: Platinum (Long)
Eye Color: Emerald
Height: 6 feet
Weight: 195lbs
Appearance: [Click Here] (http://fc01.deviantart.net/fs6/f/2005/059/2/8/Lye_Revamped.png)
Personality: Dark, Brooding, Cunning, Easy to Anger, Confused, Semi-Charming at times.


Equipment
Weapons:


Two Blackened, 2foot long, Titanium Katars
Ten Blackened 1095 Carbon Steel Throwing Needles
6" Damascus Sickle attached to The Handle of a 5" Dagger via 6' of Chain
Armor:


Black Leather Vest with Iron Studs
Black Denim Leggings held on with black leather straps (Think ninja pants with the slits to the sides)
Black 8" Leather Boots with 1060 Carbon Steel axe-blades fixed to the heels.
Crimson Vlince Scarf
Items:


5 Healing Herb Vials
1 Smoke Bomb
1 Tin Liquor Flasks
1 Worn Journal
1 24" Roll of Linen Bandage

Skills

Bone Manipulation
"These skills cause cause minimal bleeding,
mostly pain which can be tolerated
through years of built resistance."


Increased Bone Strength:

Through his mysterious heritage, Lye's bones will ever remain stronger than normal and only grow in durability throughout his life's training. Although resistant to deep wounds and dismemberment, he is still susceptible to bleed-out and crushing/denting blows.

Bone strength is equivalent to 1060 high-carbon steel.

Reaper's Blade:

By controlling the cellular alignment of his bones, Lye can bring them forth from his forearms, protruding from his skin and extending up to 3 feet past his hands in the shape of a blade. While stabbing a victim with this attack, Lye is capable of absorbing the marrow of his prey. This carries the potential to assimilate unique talents or skills that the victim "used to" have. Effects of stolen skills can range from short term to permanent. In order to maintain permanence, his victim must die, and Lye must consume all marrow within the corpse. It takes his body time to fully assimilate the material, and permanently stolen abilities require time to awaken to full potential.

Skill can be used as a basic blade, but must make contact and maintain contact with bone in order to absorb marrow.
Duration of a marrow stealing attack must begin at end of player post and finish at start of new player post, uninterrupted from host body, to successfully steal.
Only one stolen skill per character level is allowed.



Shadow Magic
Enchant Shadow:

Lye is able to use shadows to envelope and possess inanimate objects. By using this skill he can control the movements of light objects to his advantage. This most commonly applies to his throwing weapons or any light weight projectile he uses. While enchanted, objects are black as night and will not reflect light.

Can be used twice per post, with logical maximum usage per day.
Maximum Simultaneous Possession: 5 items
Maximum combined object weight: 10 lbs


Shadow Meld:

By wrapping himself in the surrounding shadows, Lye makes himself unseen to the untrained eye. During a shadow meld he is able to move between shadows while still cloaked, so long as the distance is minimal. This skill is maintained best in low-stress situations, where no one is actively searching for him, but has a short duration during combat or alerted situations.

He is only able to hide in shadows large enough to wrap a body.
To remain cloaked between shadows, distance must be within 15 feet.
Source and destination shadows must be large enough to maintain full body coverage.
During Non-Combat, skill duration is indefinite.
During Combat, skill duration can carry over a maximum of 2 full posts, with a cool down of 3 full posts or 1 page, whichever is longer.



Hex Magic
(Obtained from Seth Dahlios atop the Onyx Tower from Althanas 1.0)

Shared Masochism:

By saying the words "understand my pain", either used alone or in a sentence, Lye can activate this skill. When activated, all pain that Lye is feeling for the duration of the skill is broadcast from his body and applied to sentient life within that range. The pain they feel is relevant to individual pain tolerance. This skill is often paired with his bone manipulation, causing pain equivalent to pulverized bone upon his victims.

Can only be used once every 15 posts.
Duration is from the end of Lye's last post, to the beginning of his next, affecting all posts in between.
Maximum radius is 10ft.


Sin Harvest:

By saying "penance for your sins", either used alone or in a sentence, Lye activates this ability. When activated, a ball of dark crimson energy forms within the palm of his hand. Once at maximum charge, the bolt of energy is fired at the target. If the attack connects, the energy retraces the victim's past and inflicts grievous wounds for each sin upon that person. This ability has potential to kill. If hit by his own attack, Lye takes twice the damage the attack would originally do. This skill can only inflict injury once per sin, and the sin is considered absolved after the fact.

Charge Time: From the end of his last post, to the beginning of his next, uninterrupted.
Duration: Instant upon contact.
Use: Once per thread or in-game day, whichever is shorter.
Trace time: 1 year.
Types of sins and their damage:

Murder -- 4" cut 2" deep at site of killing blow.
Adultery -- 1" Diameter spot of Necrosis on genitalia.
Theft -- 2" Patch of 3rd degree Burn on hands
Unprovoked Assault -- Bruise or Cut equivalent to final blow of engagement.
Fatal Deception -- Partial blindness or muteness per incident.
Rape -- Complete Necrosis of genitalia spreading to the body by 3" diameter per repeat event.
Dismemberment -- 1" deep cut along site of lost limbs





Background Information

It is legend, that in the ancient times of the Forbidden Lands, there were five kings. Each king possessed an equal share of this land, but not only did they own this piece of land, they also held colossal power. Each King and the family’s blood line held the amazing ability to command five chaotic energies.

The First was Paulson, a lord of might and pure brawn. The nobles of his people were unmatched by the other kings in strength, for this man controlled raging fire and molten rock. Then there was Mizunthos, a lord of water, ice, and snow. His followers were brave and persistent through all that was thick and thin. Zecksylph was a lord of the thunder and winds. His people were known for their wisdom, speed, and intense emotions. Rumors spoke that his men could move with speed so great, their footsteps would never mark the earth. Ramus, a lord of healing, life, and flight. His followers were peaceful, yet possessed the powerful ability to end a life by placing thin needles in specific areas of the body. Only the royal family of his people had the ability to give life to the lifeless and mend wounds by will. Lastly, was a lord of death, decay, and hatred. This lord was Odinsvin. His people were embraced by the urge to draw blood from the weak and innocent. Yet, only the royal family possessed the sickening power to manipulate their bones into weapons and wield shadows to their whim. This royal family also controlled the realm of pain through mysterious spells and incantations.

Though, these kingdoms differed greatly, they were at peace. A peace that was short lived. On one fateful day, a celebration occurred and the five kings joined together to lay claim to the last piece of unexplored land. Celebrations and dine were unmatched by any in record. Though, during the midst of the party, Paul began to act unusual. His hands began to shake, growing swiftly into violent convulsions. Pain coursed through the king's body and he cried tears of blood, until his eyes rolled back into his head. His final, wet coughs of life spit poisoned blood into the air. In a last convulsion, his chest popped loudly and he lay silent. Paulson... was dead...

Such a controversial event could only traced to the king of darkness and deception. Odinsvin was blamed for the murder of Paulson and he admitted it with a devilish grin. Odinsvin had poisoned the water wells of their kingdom using his myriad of dark arts. The other lords were quick to take up the flags of war. Next to fall was Mizunthos and his clan. As he and his men fell, they rose back to their feet, controlled by their shadows and fought as dark puppets. None of the kings expected such a devastation and soon, the lord of the skies was slain by the sheer numbers of dark puppets. Just he did with Mizunthos’s people, the dark kind took hold of Zecksylph’s. The war climaxed with Odinsvin and Ramus standing at quarrel. Ramus was able to fend off the dark army of puppets by using their needles to immobilize the puppets' limbs. Although they seemed to have found a way to stave off their obliteration, a long term engagement seemed grim for both forces. For 7years and a day they fought. They fought until the last civilian fell dead upon the blood stained fields of the Forbidden Lands. At last, only two royal families were left to wage war. Locked in stalemate, they proposed a pact. Since their wives were both slain in battle, the king’s agreed to rule the land together in exchange for one another’s daughters.

Upon the day of their very first offspring, both the lords found that their children had no royal traits. No abilities over shadows or light. Exhausted and dying from the long term effects of his abilities, Odinsvin laid a curse upon Ramus. Odin pledged that one day, a child born of his line would be heir to the blood of his royal family and reign supreme over the weak. He vowed that this child would be stronger than himself and lead a path of death to everything Ramus would create and hold dear. Ramus, being a man of the light, harbored the children of the dark king, to once again fill the world with people.

Centuries later the land was again at peace under the rule of a common king for Ramus too, had passed away peacefully from old age. A near timeless span of peace ensued, as the world we know today came to be know. However, on a small island of tribal people, a child was conceived shortly after the mother had passed. The manner of the conception should have been impossible, yet the baby was perfectly healthy. The people of that time knew of the kings legend and feared the return of a dark king. A superstitious people, exiled the father and child to sea out of fear. This was common of those born with defects or unnatural means, since the people believed it was by the lineage of Odinsvin, they caused such pain.

While at sea, the child’s father wrapped his son in the black silks of his clothes to keep it safe from the sun. Yet, after being out at sea for only a few months, the father had ran out of food and supplies and began to die. The child, on the other hand, seemed to grow livelier while his father grew weak - almost as if feeding off of his father’s diminishing health. Alas, the small boat hit foreign shore and in hopes to save his child, the father cast the boy to shore and fell into the sand...dead...

Hours later, a common farming couple discovered the abandoned babe. The heat of the sun had taken its toll and put the boy within the realms of death. The family was fortunate to nurse the child back to health, and after several years of treating the infant as their own, they named him Lichensith Ulroke. In their old tongue, it meant "Child of the Black Cloth". They chose this name to always remember the day they found the infant in black silks. Years went by as they taught young Lye love and hard work. They taught him compassion and trained him in the use of daggers and blades for self protection. They taught him the use of the bow and everything seemed perfect up until this 16th birthday.

That night, Lye woke to screams. His heart pounded in fear as his feet padded softly to the door of his adoptive parents' room. The door was shut tight, yet in the dark, at the base of the door, Lye could picture out what seemed to be... a bloody paw print?! Praying that it could just be his mind, Lye felt something warm lick at his bare feet. It was not a creature, but a warm, sticky liquid - blood.
Paralyzed in fear and haunted by the need to know, Lye let his quivering hand press against the bedroom door. The young man shouted in terror to what his tear-filled eyes fell upon. His parents lie dismembered, torn, mangled, and bleeding in a pile atop their bed. A slight mumble perked his hopes in the darkness when a loud wet thud sounded. Now only silence. Through eyes of sorrow fear, Lye noticed two yellow spheres gazing at him. Terror set in and, he stumbled backwards to see a panther advance on him with blinding speed. Again a wet slap sounded as Lye collapsed to the ground, a stinging pain over his right eye. Through blurred vision from his own blood, Lye gazed up to a yet another raised claw. In agony he shut his eyes and held up his hand - a last resort. With a roar, the cat dropped its paw for the final blow.
Silence...
Drip...
Drip...
Drip...
Lye paused... He was alive? But something was not right. He started to open his good eye only to shoot both wide at the sight. The panther’s body was twitching violently, speared through the skull by a prong of bone, jutting from the boy's own hand...

The next morning, the village guard chased him out of town for the assumed murder of his foster parents. Lye felt anguish; all he tried to do was love his parents. Love turned to anger, and anger began to fuel his life. It kept him alive as he forged for his own in the wilderness. He killed for food, practicing his new ability. At first, the pain was enormous, barely able to stand the shifting of bones. Through the days, the pain dwindled and the wounds sustained were quick to close. Though, even past his new training, the wound over his right eye never healed properly, leaving him a scar to mark him in remembrance of that day.

The young boy spent many of his years in the woods trying to fend for himself. He learned many hard lessons, such as survival of the fittest, and all the skills necessary to maintain himself. Even for a gifted boy such as he, the woods proved too dangerous. Nature herself nearly killed Lye in a brutal winter. Unable to hunt, keep fire, or shelter, Lye found himself mindlessly wandering until he collapsed. A passing guard of Salvar Knights discovered Lye and he was taken in by their ranking officer. Realizing the athletic potential of the boy, the Captain of the Guard gave him shelter, food, and a warm place to sleep. He only asked that Lye offer himself to the king, and train to be one of the guard. With life in one hand, and freezing cold in the other, Lye chose to accept this offer.

By his 18th birthday, Lye had made a strong reputation for himself. At first, being a ball of untamed angst, he finally calmed to become a decent soldier. Through his training, he developed a close rivalry and friendship with a boy named Matthaemus. The two caused quite a stir with their youthful antics and as punishment for a particularly good prank, each was sent to harsh posts to serve for the rest of their careers. During his journey to his post, Lye found himself lost in the high mountains and trapped in a blinding blizzard. Poorly provisioned and uncertain he would find his destination, he eventually stumbled upon a make-shift home. Little to his knowledge, this home was occupied by another, Isabelle Foxhearte.

Surprised and slightly offended, the young woman did not much care for this unwelcome guest. There was something about his eyes that intrigued her. She quickly had a change of heart and seeing as how the young man was nearly out of food, crafted him a meal using the practice of alchemy. In a discussion about his assignment, Lye realized that he mission he was sent on was a death sentence. Learning from this girl that she had seen similar men meet their fates up here, Lye felt betrayed and sullen. Isabelle, not having company on her own ventures for years, offered to have him join her, wherever the winds may take them.

The couple ventured on for a few years, and as the seasons came and went, they grew feelings for one another. They settled down in the city of Corone, where they had a child. Kaylee was but a year old when Lye had gone out for some simple groceries. Upon his return, he had found his fiance murdered, and his daughter no where to be found. While holding her cold body in his arms, he noticed a flask roll from her hands with a piece of bloodied paper within. Lye read the paper and recognized the script from his days of training, "Come and find me". Lye flew into a rage, tearing up his home, and landing himself in the Corone prison. Matthaemus, his assumed close friend and rival. Why would he do this? Was it the cost of desertion? It didn't matter... he had to pay.

Using his abilities and training, Lye slipped away from prison under the cover of night. He banned himself from people and traveled with wandering groups, taking only the clothes off his back, and a treasured crimson scarf Isabelle had made for him on the day of Kaylee's birth. He soon found himself unable to keep company. The images of his dead family haunted him. Lye grew cold, merciless, and angry. To feel alive, he took up dirty jobs to inflict pain upon others for money. The feeling of spreading his pain to another began to obsess him. He could not sleep without wanting to find Matthaemus and rip his heart from his chest. His jobs grew in intensity, Lye began taking lives for money, offering his skills to anyone with coin, just so he could afford food to eat. He could have done other work, but the feel of the kill made him feel that much closer to exacting revenge. In time, he didn't even accept coin for the kill, and became an uncontrolled assassin. His obsession flew on the words of man earning him titles of "Crimson Killer" and "Crimson Assassin" among the wandering tribes. Rumors told of a man wearing dark clothes, only distinguished by his ghastly unkempt hair, and a long crimson scarf.

Lye continued his rampage, forgetting his reasons for his actions. He simply enjoyed watching the life leave a man's eyes. He would not kill women nor children, but that isn't to say he would not leave his mark upon their bodies. Lye became a monster, a beast, praying off the adventurer and wanderers of the countryside. He craved more, and became sly about his methods. He started using deception and cunning in his kills. He advanced his techniques to kill victims without them seeing it coming. That shock of pain and death and fall from happiness was even more thrilling to him than screams of terror. He advanced further, using his words, shadows, and mysterious charm to turn families and lovers against each other. Still, he craved more.

At the age of 25 Lye finally was ready to emerge into society. Now, thousands of miles from his original home, he took up a new nest for his hobby. He took up dangerous jobs with adventurers, using his abilities to kill them off in secret and blaming the deaths on perils that never happened. Along his line of dirty work, Lye met a man that he was reluctantly teamed with. Their job was to hunt and slay a rogue thief responsible for a long list of crimes against the crown. His comrade during that mission was a strangely familiar individual by the name of Seth Dahlios. It became apparent to him that this man shared a striking resemblance to Matthaemus. Lye did not know why he grew such hatred for the man, and pounced at a request to end the young thief's life atop the Onyx Tower. Yet, after a heated battle, when he paused for the glorious last blow, as close to revenge as he had felt since losing his family, the Seth let his daggers slide deep into Lye’s stomach. With a final breath, Seth whispered to him “a man who fights with emotion falls short, a man who fights without goes far...” Unable to close his wound in time, Lye lost consciousness from blood loss, and did not see his target lose the life from its eyes. In the darkness, only those final words echoed in his mind. Lye was surprised to awake at the sight of wandering monks healing his wounds. Disturbed in knowing that Seth may to still be alive, he trained without pause. His desperation unlocked new abilities, tools for which to ensure future assassination.

He still to this day, prays to find this man, unknown as to why he harbors such rage and loathing for him. Feeling as though he may find ultimate satisfaction and resolve in his death, he hunts Seth. He has lost sight of his purpose, his past, and his true target. Lye is bent on a path of destruction, holding on to an empty feeling in his chest, a blind rage, and the painful words spoken to him atop that tower. He wants answers to the endless turmoil in he mind, and he believes he will find it through this man's untimely death.

Lye
10-09-13, 06:26 PM
Please see the link under my screen name to a previously approved character sheet. I am resubmitting this one to make some timeline changes and add some restrictions to his abilities. I also toned down some of his equipment. Previously on Vanilla Althanas, I had earned enough exp to make level 2. I don't care where I get put at, and if needed, I can dull his skills further. I'm wanting to try and keep as close to the original as possible for when I continue his story, and eventually meet him back up with Seth Dahlios.

Any questions, comments, or suggestions are welcome.

[Edit] I also realize that I am a moron and posted this in the wrong location. Should be in Character Updates.

Max Dirks
10-10-13, 09:30 AM
Looks like you had 5000 EXP, which technically puts you at level 3 (though your bar will say 2 until you obtain a single EXP).

That said, we are going to have to nerf a few abilities here. Since January 2011 we've standardized character approvals to make it fair for all new entrants. At level three, I'll let you have 7 abilities. Please pick which ones you want to keep. If you want to lock some of them as opposed to removing them outright, that's fine too.

Finally, with respect to weapons, if you can't link me to threads where they were purchased or rewarded, I'll have to limit you to three to begin with. Please let me know what you'd like to do. Also, welcome back!

Lye
10-10-13, 11:17 AM
Alright, I knocked out the Shadow twin ability because I rarely would have had a use for it. If you need other skills nerfed, let me know, I'm flexible. As for the titanium katars, they were purchased on vanilla so I'm S.O.L. if you need the thread for them. I'd like to keep them, but it's your call. I won a "Crystal Dagger" in a thread with Dissinger when we took down this thief in the sewers. I played with it to make it a poisoned stiletto, but I can buy that again later. The throwing needs used to be plain steel, but I had those and the katars blackened in Vanilla as well. The chain was originally steel but upgraded in vanilla to prevalida. I downgraded that to Damascus, because I didn't need any magic conductivity. His vest was also spider silk at one point, but I dropped that to plain leather - wearing sticky clothes on one's chest didn't make much sense.

Also, I did check out the new format for profiles. Did you want me to add a personality and appearance section, or do you think we're okay there? I still have a drawing linked in my signature for the appearance, if you'd like that linked to the profile.

[Edit] I went ahead and added a snippet for personality and linked a picture for the appearance. I can swap that out for a description as well if preferred.

Max Dirks
10-10-13, 12:44 PM
I've still got you clocked at 8 abilities, which is because Reaper's Blade is considered a stacked ability (two abilities in one). You'll need to drop one.

Can you also give me an Althanas material equivilent or description of 1040 high carbon steel?

Lye
10-10-13, 01:30 PM
I was a little reluctant for that last one, but I suppose that skill was a little exaggerated anyway. I have removed the bone tentacle skill. Might add a little more realism to how he is played.

As for 1060 and 1095 High Carbon Steel (Had to change the numbers after doing some reading), they are just qualities of the Steel Tier. I suppose you could equate them to the steel produced by a novice smith versus the steel produced by a master smith. That variation of steel has less chrome and alloy metals, allowing it to resist torque. Essentially, the steel will snap under high stress versus bend, but possesses a greater ability to hold an edge. If honed properly, 1095 steel can shave off metal hairs of lower grad steels such as 304 Stainless Steel.

See some information [here] (http://www.sword-manufacturers-guide.com/sword-steels.html).

Max Dirks
10-10-13, 01:40 PM
Ok, you're still a bit too powerful. The obvious culprits are "Shadow Meld" and "Shared Masochism." With "Shadow Meld", I'd like you to get rid of the speed advantage (moving from shadow to shadow at the speed of a bullet) as a) it's a stacked ability I missed earlier and b) it's simply too fast for any character on Althanas. "Shared Masochism" is fine, but I'd like you to reduce the range. You can have it 30 feet directional or 10 feet radial at your level. Make those changes (or suggest something else), and I'll get you approved.

Lye
10-10-13, 01:58 PM
I was just saying to myself I was shocked all of these skills got past administration in the past. Of course, there were a lot of strong characters back then.

Ok Dirks, I reduced masochism to 10 ft radius and removed the bullet speed from Shadow Meld. I did, however add to Meld to allow short distance movement between nearby shadows while maintaining a cloak. Distances that can easily closed by a dash or dodge roll. If that is still too much, I can continue to compromise.

[Edit] I also nerfed Shadow Meld's duration to 2 full posts per the old conversation I had with Cyrus the Virus. I also kept the cool down to 3 full posts or 1 page, whichever is longer. I also added a constraint in the description that he can only shadow meld indefinitely during low-threat situations. (ie, stalking animal prey, gathering intel from low-alert camps, general crowds of people, etc). The combat limits will also apply to high-threat situations (Alerted guards, Combat, High-alert camps, After being targeted, etc.)

Now that I've grown older and appreciate a good story, I respect abilities and their use. Overuse will ruin the captivity of a good dramatic scene. I hope never to use these "Maximums" but having them in place is a good guideline.

Max Dirks
10-10-13, 02:31 PM
You're approved!