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Lillith
10-10-13, 04:38 PM
The Fox (http://www.youtube.com/watch?v=5KJ93uxCIas)
Lillith Kazumi

http://1.bp.blogspot.com/-X9f6u8NKwz0/UbBZNnTlCLI/AAAAAAAAFDU/IvuuMnrVho0/s1600/fox+possession.bmp

“I shoulder the weight of evil, so that Akashima can breathe.”

Name: Lillith Kazumi
Age: 26yrs
Gender: Female
Race: Human
Nationality: Akashiman
Height: 5’10”
Weight: 136llbs
Eye Colour: Green
Hair Colour: Red
Occupation: Spirit Warder
Title: Lady
Alignment: Lawful Good


Updates are in red.

History/Background: Long ago, a sister was born out of wedlock, and into a life of exile. As a young daughter of Akashiman nobles, the Sensei Heiro and the enigmatic Azumi, Lady of Scrolls, Lillith’s future the gods wrote the day she was conceived. The Arleen family, a middle class aristocratic household living in the Docklands, adopted her. There, she learnt the ways of womanhood in the wider world, and was taught by a matron and mistress the ways of Akashiman nobility, alongside the traditional steam addled affairs of her new home state.

She became the proverbial Geisha, only bound in goggles, coarser fabric and more world-weary song. At the age of sixteen, at her debut ball, she met a red headed woman by the name of Ruby Winchester. They struck a chord, and struck several bottles of champagne with the same gusto that would become their accustomed approach to virtually all circumstances. Six months passed, and she soon found herself home once more amongst the Tantalum troupe.

Whilst many suggest Lillith is forever in Ruby’s shadow, it is the other way around. Lillith is the voice of reason in the enigmatic duo. Wherever Ruby strays, she is sure to direct her back onto the right path. Jealousy and hope exists between them, and the bond they share has crafted their personalities as if they were true sisters – ask them about the last five hundred years and they well recall every moment now that they have regained their lives from the Forgotten One Oblivion.

Ever since, she has re-learnt the geisha art. She has reconnected to Akashima. She has taken on the mantle of a Spirit Warder, where music, melody, etiquette and lifestyle are weapons. Whilst Ruby is truly a woman of her people, Lillith has become a woman of hers, and she brings to bear the tools of the ancient ways against the Tantalum’s foe. In the revelations of recent years, Duffy, Ruby and Blank all learnt of the thousand ways in which Oblivion has constructed their lives. Lillith is clawing back her nationality and identity bit by bit. One way or another, she will live for the sakura again.


History Level Three:

In recent months, Lillith and Arden have begun to infiltrate the spy network of the Greater Oni. Enroute to Capitol, they encounter the Komodo’s envoys in the village of Hallow, and realise that their endeavours will be more difficult than assumed.

Lillith leaves to recruit allies, knowing that Crab, Crane, and Dragon will awaken soon. The plucky tailor immerses with her Akashiman heritage. She purchases some of the tools of her former lives, and continues to develop the talents each former life. Maybe, and just maybe, they will be the weapons they need to return Akashima to its people, and free the common folk from the bitter gods.

History Level Four:

Through trial and tribulation, the Crab and Crane lay dead. With a knight of Olbina (http://www.althanas.com/world/showthread.php?24275-Honouring-The-Wind-(Closed)&highlight=honouring+the+wind), Lillith fought in the forests. With the dragoon and the decadent demon Arcus (http://www.althanas.com/world/showthread.php?23988-Flower-Drum-Song-(Closed)&highlight=Flower+Drum+Song), Lillith fought the Crab in Yanbo. Though beleaguered, weary, and forlorn, all her efforts have come full circle.

Now, she must fight the Komodo. Arden has left for Scara Brae; his business more pressing now the war in Akashima is over. Neko has reincarnated, felled by the crane’s wrath, and no more Lillith Kazumi’s disciple. Distraught, but determined, ‘Lady Oni’ ventures south to Capitol.

Every step she takes, the three greater oni entombed in her spirit try to corrupt her. With every ounce of weight pressing down on her shoulders, she struggles on. With every step, she watches her very being warp and turn into a Kitsune – a messenger of the gods, a servant of the people, a harvester of ill omens and fell winds…


Personality: Calculated, bashful and perhaps cold, Lillith is an austere woman on the path to scorn. Her calm and collected persona when in company, masqueraded by etiquette is all but flawless, and the seething and fiery persona that lies beneath is well hidden and carefully controlled.

Lillith can be brash at times. She is an emotional enigma amongst the melancholic troupe. All of this negativity contrasts with a loving and passionate heart. She is loyal to a fault, and always fulfils her obligations. She is passionate about her homeland and its culture, and is always open to debate.

Skills:

The Geisha: Lillith is a geisha, having trained as a meiko in countless okiyas throughout her lives. The respect for her talent is significant, as she can dance, sing, and perform traditional plays from various traditions to an adept level.

The Shogun: Lillith has a headstrong approach to disaster, and can organise evacuations, emergencies and large-scale events with ease. She is an above average diplomat, trained in court and noble etiquette.

The Shinobi: Lillith is a trained assassin. As per tradition, she cannot wear armour, nor wield weapons not pertaining to the school. She is an above average fighter with tanto, kunai, fan, and chain, and can sneak, climb, and walk silent at an average level.

The Seamstress: Lillith and Ruby taught each other everything they know. As such, Lillith can stitch, sew calligraphy, design and make clothing. Lillith is an all but unrivalled costume tailor in Scara Brae.

The Spirit Warder: Lillith is training anew as a spirit warder, a guardian of the Kami’s laws and a hunter of oni. Her knowledge of religion and the culture is adept, but her grasp of kanji and the magic itself is still in its infancy.

Abilities:

Kitsune: Lillith has begun to manifest as a Kitsune, a fox spirit, touched by the Kami themselves. She has X2 dexterity, infravision to 20ft, and can detect other spirits up to 40ft away (though not necessarily see them if they are invisible).

Kanji Arts: Three times per thread, Lillith can utilise Kanji, to chastise, injure, or abjure. She is still a novice, and cannot use these abilities in battles. She can attempt to do things not listed here, within common sense, and combine known symbols.

• Mizu – water. This kanji is for abjuration, to allow speech, breathing, or movement in water.
• Sensou – war. This kanji is to incite another to fight, or to inspire bravery.
• Heiwa – peace. This kanji is for emotional calm, to step down, and to find compassion.

Equipment:

Armaments: Lillith owns two steel tanto, a red tanto, an iron fan, and two steel kunai. Each has a loop she can use to tie them together in various deadly, but awkward variants on a theme.

Kumo: This tanto, bound with the soul of the Spider, can imbibe Lillith with the patience of the earth. Once per thread, venom laces on the blade, causes vomiting, sickness, and nausea for one post.

Kani: This Tanto, bound with the soul of the Crab, can augment Lillith with the strength of the sea. Once per thread, she can make one strike X3 strength if it hits.

Tsuru: This tanto, bound with the soul of the Crane (http://www.althanas.com/world/showthread.php?24240-The-Oni-s-Souls), can augment Lillith with the grace of the winds. Once per thread, it allows her to make an agility-based movement at +1 her natural speed.

Lillith
10-10-13, 04:39 PM
In the vein of previous updated profiles, this has been streamlined and re-written. The Kanji is flexible, and has been developed in the threads mentioned in the history update. I appreciate it may not be allowed, but will always err on the side of caution in using it.

Breaker
10-11-13, 11:44 AM
This is all fine, there's just a few things I'd like you to tweak, if you don't mind.

You can't have a strike that "ignores armor" because the effectiveness of another character's armor is always up to them. If you'd like to swap that for a temporary strength modifier or an ability that briefly makes your blade stronger, either of those should work fine.

Other than that, just be aware that Tsuru is an increase in speed to double her normal, not a modifier that can be used to double any base speed. For example, if Lillith picked up an item that made her three times as fast as normal, using Tsuru would get her to four times as fast as normal, not six. Just being clear on that because there have been some discrepancies in the past.

Thanks for keeping it neat and orderly!

Lillith
10-11-13, 09:59 PM
I have changed the blades to X3 strength, and +1 speed accordingly. The latter should reduce any confusion.

Thanks for the prompt response.

Breaker
10-12-13, 01:41 PM
Thanks, looks great, very strategic abilities. Have fun, you are approved!