Log in

View Full Version : Welcome to the Show! (Drusilia Liadon Level 5)



Mage Hunter
10-15-13, 06:25 AM
Name: Drusilia Liadon
Race: Dark Elf
Profession: Aberration Hunter
Age: 120
Height: 5’6”
Weight: 145 pounds
Alignment: Chaotic Neutral

Updates in purple.
Previous Profile found here. (http://www.althanas.com/world/showthread.php?25999-If-you-will-please-move-in-closer(Level-3-Audit))

Personality: Drusilia is a cold person to be around. Often times people find her to be downright hostile, often remaining silent only to comment snidely on statements made about her. Her cold exterior is the only thing most people have seen, as she seldom trusts others. The presence of idiots or naive people often times irritates her, and so she acts openly hostile and brutal to cow them from annoying her.

Appearance: Drusilia rarely is found in anything but her hunter’s garb. She will be found in tight fitting leather pants and a loose long sleeve cotton shirt. The shirt is more to keep her nominally warm on a summer’s night. However, her hair is almost always pulled back in some form of ponytail to keep it from getting in her face. She often can be seen with her quiver and bow strapped across her back, along with one steel sword sheathed at the small of her back and the other held perpendicular to the bow and quiver. She also can rarely be found outside of her arctic hide armor dyed a dark black which she purchased in Eluriand.

Skills:

Low Light Vision – Passive – Drusilia has the ability to see as well in daylight as in low light conditions. So long as she can see the moon in the sky or a campfire nearby she can see in the area surrounding up to 50 feet.

Trance – Passive – Not a skill so much as a clarification. Having been trained as an aberration hunter she doesn’t require actual sleep. Instead she must sit in a meditative trance for at least 4 hours a night in order to be considered well rested. However, while in the trance nothing but the loudest noises will rouse her as her mind goes through mental exercises to entertain her while she rejuvenates.

Sword Proficiency – Combat – Drusilia is versed in the forms of two sword fighting style. However, she is not good enough to be able to rely upon it all the time. Because of this she prefer to be with only one blade at a time for now. In terms of skill she is Master at two sword fighting, and at a skill level of legendary with one sword.

Bow Proficiency – Combat – She is proficient with her bow to be able to hit a target up to 250 ft away. While she cannot bulls eye the target she is capable of hitting a man sized target so long as it is doing nothing more than jogging. A man at full sprint requires her to be at half that range to be able to graze it, and a third of that range to hit decently.

Litanies of Hate – Combat/Hunter - Upon beginning the Litanies of Hate, Drusilia may begin a tempo of blows that increases with each line of the litanies. If she should do so her speed will increase and the strength of each blow will increase as well, until they end at double her most powerful output, and at double the speed. The downside of this maneuver is that it requires her target to hold still and be held under the rain of blows, meaning that if she misses at any time during the litany she will find her energy wasted. She must repeat the initial strike again and again, only being able to move forward at a slow pace, as she continues to swing the blade.

Awarded here. (http://www.althanas.com/world/showthread.php?18948-Necrosition-Brink-of-Extinction&p=155956#post155956)

Detect Magic – Hunter – She is capable of detecting magical auras about her. As the goal of her profession is to remove aberrations in the form of magical maladies she will use this knowledge to often track mages or magical creatures. These auras often are blue highlights around someone ranging from a deep blue to pure magical and a light blue for magically touched. She can only detect auras when she can see the target and will often times use the ability to confirm a mark.

Null Magic – Hunter - Similar in working of a null stone, eventually Hunters learn to create the very antithesis to magic itself. While acting as anti-magic the null magic is weaker than a true null stone in that it only stops magic to a point. Anti-Magic is generated around the user and will either negate lesser spells thrown at it, or diminish stronger spells lessening their effect against the user. In terms of Magic this ability attempts to negate any spell the Mage is directly targeted by or comes into contact with the following parameters;

* Every magical effect she comes in contact with triggers this ability. She has no control on what effects can or will be negated, and the null magic will always attempt to dispel the strongest effects first when in contact with multiple effects.

* If the spell is a minor cantrip (such as Aurelius' Shahab's Lash (http://www.althanas.com/world/showthread.php?25234-Aurelianus-Drak-shal-Level-One) or This Illusion's focused light. (http://www.althanas.com/world/showthread.php?22078-Ladies-and-Gentlemen!-Presenting!)) the effect is negated.

* If the spell has a duration that relies on a trigger, Null Magic will create that trigger a number of times equal to half the Mage Hunter's level (round down). (I.E. Preforming the action requested by Silence Sei in his Would? spell (http://www.althanas.com/world/showthread.php?25121-Pre-LCC-Update&highlight=), or hitting a mage protected by Mystic Protection (http://www.althanas.com/world/showthread.php?25121-Pre-LCC-Update&highlight=).)

* If it is a spell with a duration she reduces that duration by half her levels in the same time increment it lasts.

* If any of these effects reduce an ability to 0 duration or 0 remaining effect they dissolve and have no secondary effects based on expiration such as the shattering glass of Mystic Protection.

This however is incredibly taxing to the user and can only be done twice a day before they have used up their accumulated Anti-Magic. Following the two uses the user must trance in order to restore enough anti-magic for one use.

Drain Magic – Hunter - By exerting the basic ability of Magic that is innately present in all life, the hunter can begin to drain the Magical energies form the very air about them. The result is a feeling of coldness as the Mana is pulled into a vortex and locked away. Note that the accumulated Mana is not destroyed only stored. This often times is used by hunters trying to prevent a charge up attack, but requires two things of them;

1) They must remain stationary the entire process as the funnel must remain stationary to effectively drain the Mana.
2) The spell must not be more powerful than the hunter. In terms of levels a Hunter can only drain magic in an area that is no more powerful than they are. The spell Level must match the Hunter’s Level or be lesser for the Hunter to be able to drain the Magic.
3) Cannot be used against instant cast spells, unless the funnel of energy is up ahead of time.
4) Drusilia has found that while she cannot safely store spells of a higher level when using her ability to drain magic, she can act as a pseudo magical lightning rod, taking those enchantments onto her. When using her Drain Magic ability, Drusilia may become the target (or victim) of any spells she attempts to manipulate.
5) Drusilia has found that while in trance, and focused upon the mana within her, she can use her nullstone to dissipate the energies, tearing them to shreds. This has the effect of corrupting the mana to a useless agent.

Ability rewarded here. (http://www.althanas.com/world/showthread.php?5490-The-Huntress-gets-Hunted-by-the-Prey/page2&highlight=Drusilia)
Point 4 clarified here. (http://www.althanas.com/world/showthread.php?17344-Third-Target-The-Dark-Apothecary/page3)

Magical Abomination – Passive/Hunter - The act of destroying mana has caused the fragments of this corrupted energy to hover about Drusilia as a cloud. The effects of this, is that she emits a palpable aura to any magic wielder in an area. Whenever these mages draw upon their magic, they will feel her presence, only briefly as a warning in the back of their head. This can be unnerving to those unused to it, but often serves as their only sign that she is alive and nearby.

Lightning Rod – Hunter – Drusilia has learned to use Anti-magic in a new and unexpected way. By infusing an arrow with anti-magic in a proper polarity it acts as a magnet. While this use of anti-magic is utterly useless to the Drow as a form of personal defense, she can imbue an item with the proper polarity, allowing her to once per thread cause a magical effect in the area to hit the item, instead of the intended target. Right now it must be an item she is familiar with as she has no practice being able to do so with other common items. Her favorite target for it is one of the two long swords she wields.

Speak Tradespeak – Language – Drusilia can read and speak Tradespeak the common language of Althanas.

Speak Drow – Language – Drusilia can read write and speak Drow the common language of her guild and Alerar.

Speak Elven – Language – Drusilia can read write and speak Elven the common language of Raiarae.

Inventory:

2 Titanium shortswords. (spoil awarded here.)
1 Oak Bow
43 steel and oak arrows
Traveling Necessities such as flint tinder and water flasks
Arctic hide leather dyed black purchased from Eluriand here.

One Null Stone - A special stone capable of creating an anti magical aura of twenty feet in diameter for fifteen seconds. It can only be used once a fight or twice a quest and will stop any ongoing magical effects upon use. During the time frame no magic can be used, and magical items will act as their mundane counterparts within the sphere. Leaving the sphere restores the magical properties of items, and upon reentering the items retain their magical properties. Essentially once the item leaves the area of influence, it "recharges' and works again. Activation takes concentrated willpower from a Mage Hunter (it need not be the owner as Mage Hunters are trained in the use of a null stone) so abilities that disorient or nauseate the Mage Hunter (including interaction between Drusilia and any magical effect) can interfere with activation of the stone. It may be used twice in a quest with the character requiring a days rest to reset the number of charges, and the character must wait at least ten posts before activating it again. Magical effects in the area end, however new magical effects can enter the area but cannot originate or manipulate things within said area.

Disadvantages:

Wanted for Murder - Druisilia has been associated with the murders of Duke Gallen Cormyr and his personal servant Reeves. Should Druisilia be spotted at ALL by the Corone Guard she is now Kill on Sight.

Arrogant – Drusilia is bold, brash, and arrogant. Often she will be found taunting and teasing her prey as a cat does before she finishes them off.

Arcanophobic – Time free in Raiarae has shown her that her distrust and beliefs were largely false. Time spent around Godhand has even shown her she’s perhaps not the best representative of the Ettermire Government. With the Death of her Queen, and the time spent abroad, she has slowly lost her burning hatred of anything but the arcane.

History:

Drusilia Liadon began life as a simple Drow child. Trained from a young age in the art of military combat she worked with the sword and the bow. Upon completing she was entered into the branch of service developed in order to counter the High Elf bards of Raiaera. Her guild is a hive of assassins and hunters designed to bring down magic users without resorting to the very use of magic they despise. As Raiaera uses an anti technological barrier, this often results in these people being trained in low grade technology that fall under the primitive restrictions of the High Elves.

Drusilia was developed with a deep simmering hatred of any elf not immediately identifiable as a Drow. This often leads to her having disdain even for half elves as nothing more than a natural curiosity. This often led to large problems that eventually lead to her expulsion form the ranks. One day she spoke too much to a Half Drow outsider, who ended up being related to an ambassador to Corone. Her punishment while not harsh or severe was that she could never set foot in her homeland again. To this day she continues the hunt assured that if she kills the right High elf, she will be reinstated in her order.

Traveling about the area she has gone through the lands of Raiaera if only to sneak through to the ports. Upon getting out of the land she cursed she made her way to Corone where she could begin to refine her skill. While she cannot go home she will not give up the hunt. Making her home in a small camp in Concordia she will often be seen harassing passerby if they get too close to their camp, and a few bodies of mages have been found in the immediate area. Upon checking these corpses the mages are found stripped of any magical entities and money.

She will continue her sworn duty until such time as she is ordered to stop. And with her expulsion form the ranks of Aberration Hunters that may not be anytime soon…

Level 1

Drusilia has begun a spree of terror against the abominations as she begins to hunt them on the streets of Radasanth. Her mission is to kill as many before forced to retreat, and as the attack count rises, she hopes the lethality will as well…

Level 2

Drusilia has since escaped to the lands of Raiarae. Her journey to get back into Alerar has driven her to fight against the undead, in the hopes of finding one of the Bladesingers she had been created to destroy. The end result was that she has slowly begun to bleed out the hatred and resentment she had for everything in her life, realizing that she was only externalizing the hate that had caused her to be exiled in the first place. In the continent of death she had finally figured out how to live.

Traveling now with Godhand Striker, she has accomplished no mean feat in destroying Darris Warsong, Killian Grimstone, and Aegon Warsmith. With the Necrosition down to two remaining members, Drusilia has vowed to finish the task that Godhand has started, by hunting down Nialon Sunscar while Godhand even now prepares for the final showdown with the Necrosition leader, Lord Colin Crowley.

Levels 3 and 4

Drusilia has managed to infiltrate her way into the depths of Raiarae, learning from her past mistakes. In doing so she practiced with her sword, going through techniques and forms until she could at least fight on par with Nialon Sunscar. In a nearly suicidal move she caught the liche off guard, and managed to use Godhand's sword to defeat the creature, sealing his soul into the muramasa of the great mercenary.

Shortly thereafter she had been forced to find her way back into the besieged town of Eluriand. In doing so she reconnected with the wayward mercenary who had brought the nWo with him as insurance against the final bastion of the dwindling Necrosition. In a fight that saw each fight to the edges of their limits, Drusilia was nearly killed by Lord Colin Crowley, were it not for Godhand Striker smashing the skull of the liche open with his Muramasa. The battle over, the Drow waited as the motley crew of misfits set explosives through the liches' tomb destroying their phylacteries, and their tenuous grip on the mortal planes.

Biding her time the Drow has lessened her hatred of all things she readily called abominations. She had found her racist hatred simmered to a cool loathing of the Elves. With little patience for the martyr most elves play in the war, she has taken to biting her tongue, unless one such elf pushes their martyrdom upon her.

Then, in no uncertain terms does she rebuke their foolish viewpoint.

Mid Level 4 Update

Drusilia has gone to wandering the world in the wake of the death of Godhand Striker. She has kept her instincts honed and sharp and dealt with a few of the necromancer left in the wake of Xem’zund’s attack on Raiaera. Having destroyed the largest of their enclaves the Drow has helped the local forces recognize the signs of necromantic cults and moved on. As far as she is concerned Raiaera can burn in all nine layers of hell, for she has nothing that makes her want to return there.

The Mage Hunter remains exiled form her homeland and is Kill on Sight in Corone. She is a xenos that the people of Fallien fear and in Dheathain the mundane populace is in fear of her. Everywhere she goes she is recognized or feared due to her prodigious talents and that’s fine with her. The world needs a new force to replace that which was lost by Godhand Striker. He managed to pull the titans of the world together, and if he could do it, she knew she could as well.

Drusilia moves taking out threats before they become too large.

Level 5 Update

The Cell has called, and Drusilia has answered. Being the sole survivor of the Emma chamber, Drusilia met a few problematic mages in the forms of Tiefling and a Fallien woman. The later being nothing more than a curiosity as of late it is the former that truly worries her. The man was a crass individual that seemed keen on causing as much chaos as mortally possible.

The Felicity chamber is the one that truly tested her mettle. In the form of a young Coronian woman she finally met her match, the girl going move for move with her as she constantly underestimated the mageling named Faelynn. The girl took her to her limits before the intervention of Tinnerad Orlouge saw what little fight was left in the drow eliminated, having been infected by the homunculi abomination called Draug. She now rests and recovers from the mysterious plague that afflicts her as she waits to see who will move on in the call to glory.

I would request the moderator that does this be someone other than Dirks. I want to be assured there is no bias in dealing with my profile, as this is the second time in less than a month the man has forced me into the RoG for an audit. I have taken the liberty to also update to my full level as I had not yet. I understand that some people think my abilities too powerful and so I'm willing to talk these things out, so long as it remains discussion.

Max Dirks
10-15-13, 09:41 AM
Since a mage can have spells of varying strength independent of their Althanas level, I'd like for you to describe in detail exactly the extent the magic can be diminished using your "Null Magic" ability. For example, at level 5, she can make softball sized fireballs disappear.

The Null Stone, as it stands now, severely puts your character's power out of sync with your level. This does not mean you have to remove it, but you must place additional restrictions on range, duration, recharge, and/or impact of the stone in order to keep it. It would not, for example, be able to erase magic from a level 16 character.

Your request to have someone else approve this was denied, by the way.

Dissinger
10-15-13, 02:47 PM
My problem with following through on the Null magic request is that I have no clue how to word it because it does more than negate it also diminishes. I can put in something along the lines of "Spells that have infinite uses are negated but spells that have limited uses are weakened."

EDIT: As far as the Stone itself, what limitations are you looking for here? Thats a massive amount of categories to choose from, and you obviously have something in mind. Can I hear your solution and we go from there?

Max Dirks
10-15-13, 03:13 PM
Sorry, limitations may not have been the right word to use, as the Null stone might be fine with better descriptions. For the moment, I need you to: 1) clarify how the Null stone is activated, 2) clarify its duration (you say one post, but is that one post by you, one post by the target, or one post by anyone; it might be easier to provide a time duration), and 3) clarify the silence property, as in what happens if someone has an anti-anti-magic amulet.

That's not what I'm looking for with Null magic. I was thinking something along the lines of: "Null magic generates cloud around the user that either diminishes or complete negates the impact of magic. Presently, Drusilia's cloud is 3 feet wide and can reduce the impact of spells to twenty percent of their original potency. For example, a softball sized fireball would be turned into an easily dodgable pea sized fireball. A pea sized fireball would be so small, it would be destroyed. This ability also impacts passive abilities. Thus, Drusilia would appear only as a shadow to mages with night vision, for example" As you can see, I gave specific examples of what it could do. This is because power level is independent of character level. Dirks could be 9 with a puny fireball. By your current definition, Dirks puny fireball spell, dipped to level 7, would still completely decimate Drusilia. That's not fair to you. This is why I want you to clarify it.

Also, please do not use alt accounts in these threads.

Mage Hunter
10-15-13, 03:32 PM
How does that work?

Max Dirks
10-15-13, 03:36 PM
How does what work?

Mage Hunter
10-15-13, 03:42 PM
I edited null magic and Null Stone with the purple text. Does that help you understand whats going on or do I need to clarify those points further?

Max Dirks
10-15-13, 03:49 PM
Ah, I see. With Null Stone, I still need you to clarify what "one post" is, and whether the Null Stone can be offset. With Null magic, how do you quantify what another character's spell level is in order to reduce it? Character level, for the reasons I explained above, is not an acceptable measurement to use. You spelled out the impact of "sins" in "Sin Harvest," you can specify the impact of spells here. It's essentially the same thing.

Mage Hunter
10-15-13, 05:40 PM
Okay, I had to think long and hard about this but i managed to create the counters to both and CLEARLY define what Dru does with null magic.

Max Dirks
10-16-13, 08:59 AM
I think we're on the right track with Null magic, but you haven't said what is reduced for each level. For example, if your character is level 5, and your ability reduces a magical attack to level 2, what does that mean? Our system does not define what a level 2 attack is, so you need to do it. Yes it's tedious, but it needs to be carefully spelled out in your profile. I sent you a PM, but here's my suggestion:

1) Create 3-4 levels of spells
2) List 3-4 comparative spells under each level
3) Explain how Null Magic would effect each level
4) Whenever you use Null Magic in a battle, leave an OOC note as to what level you assigned said spell when negating/diminishing it.

If you do not want to do that, it's fine. If not, I need you to more clearly explain your "trigger" limitation. As written, wouldn't it harm your character more the higher level you are? What do you mean by create a trigger. Are you trying to say it reduces the effect of the magic by 50%?

With Null Stone, I'd like you to express the duration in terms of time, rather than posts. Additionally, I'd like you to add a caveat that Null Stone can be avoided. Ambiguous language is key here. Hysteria suggested adding the word "most" rather than "any."

Mage Hunter
10-16-13, 07:39 PM
Alright, so I tried to explain it but the purple text might be making it hard to read. I'll put in examples of Minor Magic but the basics is this...

Null magic either reduces duration of an effect in the same increment it is (like seconds minutes hours days ect.) at a rate of 1/2 her level rounded down. So in this case 2. So subtract 2 seconds or days or whatever.

If the effect is something that lasts until a trigger is met (such as a shield that breaks on a single hit or something that waits for someone to DO something) then again she triggers it a number of times equal to half her level rounded down. (2 again.)

If because of null magic the conditions to end the spell are met or the duration has expired then anything that occurs if the effect expires (like mystic protection) doesn't trigger. She has effectively canceled the effect.

As for the Null Stone avoidance can be accomplished by exiting the ten foot radius sphere. As ten feet is just over 3 yards and a 50 yard dash can be measured in roughly the span of a post, I figure it would not be difficult for someone who has fought Dru at all to know if they back out a couple of steps they can do something. I also removed the clause that prevented magic from entering the sphere. So basically the idea is, if you're too close to her and she does this you can't start magic while in that sphere. If you leave the sphere it all comes back.

The only reason this affect was so powerful in the cell was that EI had already been crippled inside the sphere when the breath was turned off, because he couldn't move due to what Draug did he couldn't kick start his breath of the undying. I suppose it should be noted that the effect only occurs when the null stone is ACTIVATED. This means its a lingering effect, like a cellphone null zone. If you exit the sphere and come back in your magic items turn back on, you just won't be able to cast magic because there's not enough magical energy around to make it work.

SO TL : DR on the stone; Magic items turn off until they leave the area or the effect expires, then they turn back on and can even re-enter the area. Magic however cannot start inside the zone but can enter it from outside. Anyone who leaves the zone will find their abilities fully returned and capable.

Does that work Dirks? I would edit but I want to make sure that's acceptable before I put in the work. If not I can try to pull together your method.

Max Dirks
10-17-13, 02:37 PM
I'm confused as to your usage of the word "trigger."

Take a fireball, for example. Are you saying the "trigger" is starting you on fire or something else?

Mage Hunter
10-17-13, 06:36 PM
So by trigger, I mean if/then statements or things that look for X to happen before delivering an effect. Examples being Sei's Would? or Mystic Protection. Mystic protection triggers when the shield is struck , and would relies on the opponent to do what he asks. Instant cast spells like fire ball would not be affected by it unless minor enough to be expunged out right.

Max Dirks
10-18-13, 08:44 AM
I understand now.

The last remaining question then is how you determine which spells are minor and can be extinguished and which or not (i.e which is weak and which is strong). Could you detail that for me? This is more aimed at the typical projectile type spell, like a fireball, that we've talked about before.

Mage Hunter
10-20-13, 05:40 AM
Okay, time limit imposed, examples of minor abilities have been placed. I worded the counter to the null stone being that once you leave the area you're okay, and that the restriction on using magic is only in effect in the area. So if you try to say, use magic to lift a rock inside the zone, it won't work. But if you pick up a rock from outside it and chuck it at her, that's fair game. so you just gotta get distance from the area she activated it in, then you're alright.

Max Dirks
10-22-13, 08:54 AM
Thanks for clearing everything up, it looks good now.

Approved.