Noir.
10-17-13, 02:16 AM
Noir
"Once, I departed carrying the woe of the willows. Today I returned, In the midst of the rain and snow. Those who know me say, your heart is overflowing with sorrow. Those who know me not say, what more do you want?”
Basic information
Name: Noir
Height: 5'5
Weight: 111
Age: Unknown
Eye Color: Pale violet
Race: Manifested entity
Appearance: Picture here. (http://www.althanas.com/world/album.php?albumid=127&attachmentid=3124)
Location: Salvar wilderness
Language: Common, Demonic, Tradespeak
Occupation: Restless wanderer/entertainer
Hair Color and length: Pale violet, knee length
Personality: Bold, stubborn, mischievous, curious, cursed
Inventory
Steel finger claws
Throwing weapons such as spears or daggers she conjures made of ice.
Butterfly hair clip and matching necklace that swirl multiple shades of blue. Given to her by the Jade Princess, and probably worth a pretty penny but she will not sell them. [Possesses magical properties which are currently undiscovered.]
Noir's attire is only as strong as leather.
Story
Origin: Every eon the world births fourth beings created from unstoppable forces with no known purpose. These mysterious beings always possess magic found in nature and hold weaknesses relevant to their given ability. Most die off within a couple of years, unable to find the reason for their creation or anyone to introduce them to the new world. The only resemblance to these creatures compare with a muse or parasite leeching off generous bystanders offering assistance, so they say. They are feared simply because they are not widely known. Little information has been written about them because they are assumed myth, cannot be attained easily, or have all died off.
History: Noir had awakened and wandered while floating in a veil between worlds for centuries it seemed. She could not be seen, heard, or felt nor could she interfere with anything. She felt nothing, was nothing, and lived in a fog listening to voices she could not interact with or see. The dense atmosphere shifted violently one-day perhaps the planets had all aligned, and she was able to manifest painfully a body. It was as if she had fallen from cosmos onto another plain of existence without any recollection of her previous life, if she had one. She was alone in this odd realm without any family or direction. The world was hers to do with as she wished with no consequence and no reward in her eyes. Every day was a blur and passed with no significant difference, wandering across relentless terrain feeling her body grow colder for no apparent reason, soulless and dying. Almost completely paralyzed from a chill only Noir experienced, the ground below her feet frosted and icy as a warrior princess had ventured upon this abnormal sight. A warmth like none felt before radiated from this princess, melting the ice crystals surrounding Noir.
In gratitude Noir traveled with the princess to her jade Kingdom offering services as an entertainer. The princess sought fitting to name the unique woman Noir because her heart was void; she also taught her humility and the ways of human life. In the Jade Kingdom the human’s treated the mystic well regardless of her otherworldly traits and bitter abilities. Many were envious and marveled at how Noir did not age physically; the princess suspected that Noir’s cells are in a cryogenic slumber not allowing any change.
Many years passed as Noir became even more adept with spells, supplying the princess and her forces with supportive magic. They had been able to keep their enemies at bay until one deadly night hordes of unrecognized creatures overwhelmed their defenses, slaughtering many. Noir had no choice but to expel all her magic in one massive combustion, leading to the complete ruin of the Jade Kingdom and all who dwelled there. With the princess dead, Noir was unable to retain the heat supplied from the princess’ rare heart, so Noir flung herself into the nearest body of water and let herself become incased in an icy tomb as punishment. Years passed as a demon admired her beauty from above and eventually took pity; somehow it was able to crack the ice letting Noir free and then vanished. Since that fateful day, Noir’s powerful magic is nearly non-existent from obliterating both a war and Kingdom; she must train to regain that lost potential. It was the princess who had produced enough heat in her heart to keep Noir alive, without finding this rare trait within someone else Noir will eventually freeze over once again.
Familiar
Zai is a demon capable of appearing as either a snowy owl, snow leopard, or an arctic fox at random. Noir has recently been stalked by Zai, and does not know of any special abilities this demon possesses except the following.
Vanish: Zai can evade danger by disappearing, and cannot even be detected by Noir.
Lessor thief: Zai can steal only what it can carry in it's mouth. [Trinket or a potion]
Savage shifter: Zai has the ability to change into new forms; however it must successfully kill the desired form and devour it. [lessor human or creature.]
Ability
Agility: Gained through years of practicing dance, she is quite nimble, x2 that of a normal being.
Casting speed: 1 spell takes 20 seconds to cast.
Skills
Charisma: Given the responsibility to inspire a princess and her soldiers for many years, Noir picked up the charm trait. Her advances [recommendations] are more successful than average.
Observant: Noir has spent most of her life alone, thus learning to be in-tuned with her surroundings.
Ambidextrous: Gained through years of practicing with throwing weapons and her finger claw weapons.
Adept Throwing: Gained through years of practicing with throwing weapons.
Retain: Cannot adapt particularly well with certain surroundings or social standings, so she can acquire information very quickly in order to survive.
Magic
All Noir's conjured ice whether it be her barrier, storms, or ice weapons are as strong as steel.
1.) Frozen soul: Noir can slowly regenerate health every 6 seconds by continuously dropping her core temperature to diminish small wounds; however she will start to freeze over reducing her casting speed by 1 minuet. [Effects can start after the 1st successful hit and can continue at the expense of casting speed.] Noir can diminish 1 large wound twice per day. [Casting speed will now be reduced to 5 minuets.]
2.) Tortured Tolerance: The more Noir is hit the stronger her damage becomes but she begins to freeze over. [Begins after 4th successful hit which instantly activates diamond aura barrier if not already active. Each hit after applies x1.5 damage for 5 seconds but reduces her movement speed by half for 30 seconds.] Will unlock at level 1.
3.) Diamond Aura: Noir can absorb water from air and freeze it into a protective icy barrier which circulates around Noir's whole figure, and follows her. [it forms 4 inch think clear crystal like octogones which release frost vapor.] When the barrier breaks the sharp pieces shatter and can inflict small to medium sized wounds to opponents in a radius of 10 feet. If broken from a ranged attack the shards can do no harm. [Depending on opponents armor.]
This spell allows Noir to conjure 1 weapon at a time [spear, dagger, sword] or make limited storms [hail, blizzard.] Storms are more powerful and can be cast once per day; they linger for 2 minuets and have a 25 foot radius able to slow the opponent(s). The weather/terrain is the deciding factor for how strong these storms are. For example the desired location would be Salvar since it is known for its harsh conditions. Storms will be more effective/stronger x2 than at southern Alerar.]
"Once, I departed carrying the woe of the willows. Today I returned, In the midst of the rain and snow. Those who know me say, your heart is overflowing with sorrow. Those who know me not say, what more do you want?”
Basic information
Name: Noir
Height: 5'5
Weight: 111
Age: Unknown
Eye Color: Pale violet
Race: Manifested entity
Appearance: Picture here. (http://www.althanas.com/world/album.php?albumid=127&attachmentid=3124)
Location: Salvar wilderness
Language: Common, Demonic, Tradespeak
Occupation: Restless wanderer/entertainer
Hair Color and length: Pale violet, knee length
Personality: Bold, stubborn, mischievous, curious, cursed
Inventory
Steel finger claws
Throwing weapons such as spears or daggers she conjures made of ice.
Butterfly hair clip and matching necklace that swirl multiple shades of blue. Given to her by the Jade Princess, and probably worth a pretty penny but she will not sell them. [Possesses magical properties which are currently undiscovered.]
Noir's attire is only as strong as leather.
Story
Origin: Every eon the world births fourth beings created from unstoppable forces with no known purpose. These mysterious beings always possess magic found in nature and hold weaknesses relevant to their given ability. Most die off within a couple of years, unable to find the reason for their creation or anyone to introduce them to the new world. The only resemblance to these creatures compare with a muse or parasite leeching off generous bystanders offering assistance, so they say. They are feared simply because they are not widely known. Little information has been written about them because they are assumed myth, cannot be attained easily, or have all died off.
History: Noir had awakened and wandered while floating in a veil between worlds for centuries it seemed. She could not be seen, heard, or felt nor could she interfere with anything. She felt nothing, was nothing, and lived in a fog listening to voices she could not interact with or see. The dense atmosphere shifted violently one-day perhaps the planets had all aligned, and she was able to manifest painfully a body. It was as if she had fallen from cosmos onto another plain of existence without any recollection of her previous life, if she had one. She was alone in this odd realm without any family or direction. The world was hers to do with as she wished with no consequence and no reward in her eyes. Every day was a blur and passed with no significant difference, wandering across relentless terrain feeling her body grow colder for no apparent reason, soulless and dying. Almost completely paralyzed from a chill only Noir experienced, the ground below her feet frosted and icy as a warrior princess had ventured upon this abnormal sight. A warmth like none felt before radiated from this princess, melting the ice crystals surrounding Noir.
In gratitude Noir traveled with the princess to her jade Kingdom offering services as an entertainer. The princess sought fitting to name the unique woman Noir because her heart was void; she also taught her humility and the ways of human life. In the Jade Kingdom the human’s treated the mystic well regardless of her otherworldly traits and bitter abilities. Many were envious and marveled at how Noir did not age physically; the princess suspected that Noir’s cells are in a cryogenic slumber not allowing any change.
Many years passed as Noir became even more adept with spells, supplying the princess and her forces with supportive magic. They had been able to keep their enemies at bay until one deadly night hordes of unrecognized creatures overwhelmed their defenses, slaughtering many. Noir had no choice but to expel all her magic in one massive combustion, leading to the complete ruin of the Jade Kingdom and all who dwelled there. With the princess dead, Noir was unable to retain the heat supplied from the princess’ rare heart, so Noir flung herself into the nearest body of water and let herself become incased in an icy tomb as punishment. Years passed as a demon admired her beauty from above and eventually took pity; somehow it was able to crack the ice letting Noir free and then vanished. Since that fateful day, Noir’s powerful magic is nearly non-existent from obliterating both a war and Kingdom; she must train to regain that lost potential. It was the princess who had produced enough heat in her heart to keep Noir alive, without finding this rare trait within someone else Noir will eventually freeze over once again.
Familiar
Zai is a demon capable of appearing as either a snowy owl, snow leopard, or an arctic fox at random. Noir has recently been stalked by Zai, and does not know of any special abilities this demon possesses except the following.
Vanish: Zai can evade danger by disappearing, and cannot even be detected by Noir.
Lessor thief: Zai can steal only what it can carry in it's mouth. [Trinket or a potion]
Savage shifter: Zai has the ability to change into new forms; however it must successfully kill the desired form and devour it. [lessor human or creature.]
Ability
Agility: Gained through years of practicing dance, she is quite nimble, x2 that of a normal being.
Casting speed: 1 spell takes 20 seconds to cast.
Skills
Charisma: Given the responsibility to inspire a princess and her soldiers for many years, Noir picked up the charm trait. Her advances [recommendations] are more successful than average.
Observant: Noir has spent most of her life alone, thus learning to be in-tuned with her surroundings.
Ambidextrous: Gained through years of practicing with throwing weapons and her finger claw weapons.
Adept Throwing: Gained through years of practicing with throwing weapons.
Retain: Cannot adapt particularly well with certain surroundings or social standings, so she can acquire information very quickly in order to survive.
Magic
All Noir's conjured ice whether it be her barrier, storms, or ice weapons are as strong as steel.
1.) Frozen soul: Noir can slowly regenerate health every 6 seconds by continuously dropping her core temperature to diminish small wounds; however she will start to freeze over reducing her casting speed by 1 minuet. [Effects can start after the 1st successful hit and can continue at the expense of casting speed.] Noir can diminish 1 large wound twice per day. [Casting speed will now be reduced to 5 minuets.]
2.) Tortured Tolerance: The more Noir is hit the stronger her damage becomes but she begins to freeze over. [Begins after 4th successful hit which instantly activates diamond aura barrier if not already active. Each hit after applies x1.5 damage for 5 seconds but reduces her movement speed by half for 30 seconds.] Will unlock at level 1.
3.) Diamond Aura: Noir can absorb water from air and freeze it into a protective icy barrier which circulates around Noir's whole figure, and follows her. [it forms 4 inch think clear crystal like octogones which release frost vapor.] When the barrier breaks the sharp pieces shatter and can inflict small to medium sized wounds to opponents in a radius of 10 feet. If broken from a ranged attack the shards can do no harm. [Depending on opponents armor.]
This spell allows Noir to conjure 1 weapon at a time [spear, dagger, sword] or make limited storms [hail, blizzard.] Storms are more powerful and can be cast once per day; they linger for 2 minuets and have a 25 foot radius able to slow the opponent(s). The weather/terrain is the deciding factor for how strong these storms are. For example the desired location would be Salvar since it is known for its harsh conditions. Storms will be more effective/stronger x2 than at southern Alerar.]