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Franky!
10-23-13, 10:20 PM
Name: Franky (Franqueline)
Age: 20
Race: Human
Hair Colour: Blood Red
Eye Colour: Mud Brown
Height: 5'3
Weight: 120 Lbs
Occupation (former): Jack of all trades (Master of none)

Personality: Franky just wants to have fun. Isn't that what all girls want? And if her definition of fun is meticulously cleaning a shop for a month until it sparkles brighter than the shop keep has ever before seen, then who could possibly find fault with her? Certainly she can't be blamed for all of the explosions. After all, if you described Franky in one word, it'd be cheerful! A cute girl (sort of) and they rather... er... thought her smile took up a lot of her face. Too much of her face. Did she seem unhinged to you? No? My word, me neither. Nice lady, that. I'd swear on it.

Appearance: Franky is a short, lean girl with muscles meant for short, sporadic fighting, rather than lengthy battles. Compact and heavily tanned, she normally wouldn't get much notice from people were it not for the chin length bright red hair, and the scars. Angry red discolourations of skin streaked across her face, covering at least 40% of it, and the rest of her body is no better.
She wears dark brown leather pants because they don't need to be cleaned as often as cotton, and thick black leather boots. Two black belts with small pouches are strapped to each of her thighs, and another heavy belt at her waist holds a dagger she can't use. She also keeps a slingshot tucked into the back of her pants. Dark suspenders and a short white cotton shirt complete her carefree look, and when she requires a cloak, it is a short black one with a slit splitting the back.

History: Franky, or as they used to call her, Franqueline, was born into a highly influential family of magicians. She learned the definition of aristocracy at a very young age, surfing the dark waters of politics with the ease and good humour of which some adults were incapable, and they resented her for it. That was the age of 5.

By the time she reached 10, she was attending the most prestigious of schools, and excelling. Franky grasped new subjects quickly, her brain starved for bright, new information. She was, in fact, a child of unparalleled breeding within her community. The problems didn't start until she hit puberty.

Many magicians grow in to their powers at a young age, but it is not unheard of for those in her family to require the hormonal changes of puberty to activate their magic, so when Franky failed to show signs of the gift, her family did not panic. At least not right away.

By the time she reached the age of 15, Franky showed a preliminary interest in the area of fire magic, and was thus extensively trained. With hard work, and determination, she managed her first flame a year after starting. It was barely enough to light a cigarette. Now past the excuse of puberty, her family began to exclude her. They wished to have no association with a freak who did not possess their great heritage. Despite her new found resolve to be accepted, she worked hard for another two years, but no matter how hard she tried, every effort to control flame blew up in her face. Literally.

By the time she was 18 she was heavily scarred from her failed attempts at making fire. No longer was she the beautiful, young girl of promise. Now she was the scarred abandoned child that no one dare mention in public, for fear of losing face. Her family forced her to live on school grounds so that her “disease” would not spread to their son, a talented young magician even at the age of 2. He had received all of the magic that skipped his sister. Even this was not enough to break Franky. She was a single minded individual, and she told herself that she could handle anything they threw at her. It was not until her parents stopped funding her school, and she was thrown out on to the street, that the reality of her situation hit her.

She had never really had anything. Everything belonged to her parents. The talent people had said she possessed was gone, the respect she'd had was gone, her beauty was gone. Why not lose her control too?

No one could say exactly how the inhabitants of the school building survived. Particularly when the top half of the building itself ended up across town, but by some miracle there was a minimal amount of damage to everyone except Franky. When she emerged from the blast, bloody and laughing with scars and burns racing across the body her hair and clothes had abandoned, they did nothing but stare. And when she stumbled out of the city, half delirious, they prayed that at the very least her wounds took her quickly. They didn't realize that the thing that had changed in Franky's mind had affected her body. She had burst from her cocoon, she had reached puberty and become an explosion, a blast of energy, a magician created to destroy.

And now that she'd found her true nature, she intended to excel.

Skills:

Jack of all Trades – Franky has the skill to pick up a preliminary knowledge of new things quickly, but like an explosion, her attention can not last for long. Once she feels she's grasped enough knowledge for basic conversation, she loses all ability to focus on more of the topic. Why would aristocrats listen for more than was politely necessary anyway?

Reflexes – Although incapable of lasting very long in a battle, especially one of high stress or endurance, Franky excels at reacting quickly to a problem. Usually by blowing it, add herself, up.

Speed – Franky spent most of her life in a classroom. Running for more than a few seconds is agony to her.

Muscle – a small girl doesn't hold much strength. From living on her own for two years she has mastered the art of creating a distraction and getting out of arms reach. Arm wrestling is an entirely different matter (and hell).

Abilities:

'Ignite' – Franky can create small shocking explosions on her own. At level 1 they're little jolts of fire and heat. Burning hot, but small, they are valuable mostly for their shock value. Land one at someone's feet and it may startle them enough to jump, but only once. Land one on a hand, and the heat is enough to make a hand spasm. Maybe they'll drop their weapon, or maybe they'll switch hands and shake it off. Depends on the person. Can shoot three before needing two minutes to charge.

'Nitrogly-soul-rin' – Franky's magic and state of mind had a large impact on her (pun intended). Her body is slowly changing into a living bomb. At level 1 these changes are minor. Firstly, her spit and blood have taken on minor explosive properties. These properties are so minor, in fact, that she would need a fair amount of coating for any sort of affect to take place, which is why she prepares her ammunition before a battle. Additionally, her ability can only be activated with magic; by combining Ignite with blood or saliva, she can create explosions more frequently and powerfully. Her limit with this aid is 5, but the extra exertion means it's 7 minutes before she can use this ability again. If the blasts happen to make contact with someone it feels similar to the punch of a large man. In order to support this ability without painting the walls with her innards, Franky's body has gained an increased durability quality. For now she takes the same amount of damage as any human, but her mind finds it easier to push beyond this and keep functioning on a decent (but not uninhibited) level.

'Put on a Show' – This explosion is loud, large and powerful. Or at least it LOOKS loud, large and powerful. It actually does no damage whatsoever, and is a mere illusion of an explosion. Still, it tends to draw enough attention so allow her escape. At level 1 she can make it the size of her fist and use it for sporadic light in the dark, or make it appear as though something about the size of a small barrel exploded in the immediate area. People caught in the blast will not be blinded, it will look more as though translucent soft light and colour are expanding around them. They can see through it very clearly, but things are tinted red. The sound may affect their hearing for a short amount of time.

Equipment:

Dagger – Franky cannot use the dagger, it is a mere ploy. A young lady, no matter how scarred, needs to feel as though she is safe from thugs. This trick knife, if not handled properly, explodes outward so that four sharp blades protrude and puncture unwary wielders.

Pebbles – Franky keeps something in those pockets of hers. They're small rocks covered in layers and layers of concentrated and dried spit. Without Franky's unique explosive magic, they're useless, but combined with Ignite, these Nitrogly-soul-rin ammunition can be fired or thrown at targets for a ranged punch effect.

Slingshot – A cheap child's play thing that can barely kill small game. Franky spent a lot of time sitting around reading and practising magic. Her throwing arm is fairly non-existent. She uses the sling shot to make her non-existent range a little bit better, even if not by much.

Max Dirks
10-24-13, 09:24 AM
Welcome Franky! When I first read your profile, I was concerned that we were going to get a Pink Lady added to our Althanas population. Fortunately you quickly put those concerns to rest ;)

We allow 3 abilities to start with on Althanas, and right now I count 4.

This is primarily because 'Ignite', with combined lightning and fire properties is a combo ability. My advice is for you to drop the lightning aspect to begin with because the fire aspect would probably create the same shock effect. Have you ever burned yourself on the stove? You jerk your hand back, am I right? Your increased durability is an ability as well (albeit a weak ability due to your corresponding weaknesses in speed and agility). Another way you can cut down on abilities (and keep the lightning ability) would be to incorporate those strengths/weaknesses into your magic as use, range and duration gains/limitations. I leave it up to you.

'Tick Tick Boom' really isn't an ability. You're just throwing explosives and super heating them with your 'Ignite' ability. On the other hand, I can't let you have unlimited explosives. Right now, the way it works is you can purchase gunpowder for 100 GP per pound. That's enough for 20 shots of a flintlock and should give you enough for about 5 explosions as you've described. You start out with 200 GP. If you goto the bazaar, that means you can get about 10 'punch level' explosives. Since your character is coming in a little below average, I'll let you start with 5 explosions in your aresenal. Sound good? You could also turn this into an ability (thereby eliminating the need to purchase gunpowder) if you turn it into a ranged explosive spell with appropriate limitations.

Also, what material and how many needles are shot with the trick dagger?

Please edit your profile and let me know what you'd like to do with your abilities.

Franky!
10-24-13, 07:26 PM
Thanks for the feedback!

I'm a bit new to the RP scene, so I had no idea what the term 'Pink Lady' was. I went through multiple definitions describing types of drug, and one very crisp apple before I realized what it was you must have meant. My ignorance may also mean I need a lot more help with my character. Sorry in advance.

Now I made some changes, but I'm worried the same 'having four abilities' thing may apply in this case. If it does I am more than willing to take away 'Put on a Show' and split her new ability 'Nitrogly-soul-rin' in two. If I did that would I be able to level up her Endurance slightly? I'm worried if she has no defences what-so-ever, she'll end up killing herself. She's not really the type of character to hold back for the sake of her own skin. Hahaha. Also, I wasn't sure what you meant by "Another way you can cut down on abilities (and keep the lightning ability) would be to incorporate those (<- which?) strengths/weaknesses into your magic as use, range and duration gains/limitations." Could you explain this a bit?

Either way, thanks for the help, and I hope I don't end up frustrating you too much.

Max Dirks
10-25-13, 08:43 AM
You're actually fine now because you tied your increased durability into your ability.

We're trying to cut down on reliance on base stats like "endurance/durability" by having you incorporate them into your other abilities. You've noted your increased durability allows you to push yourself farther, allowing more saliva to be produced after 7 minutes. Whether you knew it or not, that's exactly what I was asking you to do with the portion you were confused on.

Have fun. Approved!