Krowe
10-29-13, 11:29 AM
Name: Odessa Krowe
Age: 23
Race: Human
Hair: Blonde
Eye: Green
Height: 5’7”
Weight: 140
Occupation: Huntress
Personality: Intense, professional, curt, disciplined, and confident. Krowe might be mistaken for a savage except that she knows exactly what civilization expects of her, she just doesn’t care. She is often rude: it is not uncommon for her to ignore those she deems beneath her interest, even when spoken to directly. She resorts to violence readily when challenged, and she hates being confined in any sense. Krowe has an easier time connecting with beasts than sapients.
Appearance: Krowe has very long, dirty-blonde hair, often gathered up into thick dreads or braids that are, in turn, tied out of the way. She has an angular jaw, strong cheekbones, very full lips, and a strikingly steely gaze made all the more arresting by her large eyes. The color of her hair and eyes stand in stark contrast to her naturally dusky complexion. She is visibly fit beyond a civilized lady’s wont - feminine frame hidden beneath deep, lean, hard-packed muscle, wolf-like.
Skills
Athletics
Krowe is a capable climber, swimmer, tumbler, acrobat, and all-around general athlete.
Escapist
Krowe hates being confined and has become an accomplished escapist. She is familiar with ropes, chains, locks, and bindings. Furthermore, she is slippery when grappled.
Sneak
When Krowe strikes, she prefers to do it unseen. She knows how and where to move in order to mask her presence from all the common senses.
Tracking
Krowe is a capable tracker. She knows how to read spoor and sign both in the wilderness and in more civilized trappings.
Animal Ken
Krowe knows and understands the minds of beasts. She can often predict what an animal wants and how it will probably go about procuring those wants. This skill applies also to the bestial minds of men. The vagaries of city-life might be beyond her, but ultimately people are just monkeys in varying degrees of finery. This does not constitute true communication or the ability to give or receive complex commands.
Frontier Trade
Trade is a necessary evil that Krowe is familiar with. She knows how to procure valuable frontier goods such as hides, pelts, rare plants, and food, and she knows how to trade those commodities without being cheated. She rarely carries coins, preferring to barter.
Survival
Krowe is a preternatural survivor. If a wilderness is survivable she will find a way, regardless of her experience with the given biome. She has a good gut instinct for natural dangers and how to avoid them, and can typically identify poisonous flora and fauna with only seconds of observation.
Alchemy
Krowe has a rough, working knowledge of basic alchemy. She can collect the necessary components for, prepare, and apply a decent salve, dye, commonly known antidote, tincture, tonic, scent, or poultice.
Marksman
Krowe prefers to keep her foes and quarries at a distance. She is a markedly capable bowman and thrower.
Scrapper
Krowe hates close-quarters combat, but sometimes it’s unavoidable. She fights savagely and unreservedly with knife, nail, and tooth, but her goal in a brawl is always to put distance between herself and her attacker.
Trapper
Krowe knows how to build and set common traps and snares.
Pidgin
Krowe never had a formal education, and in her mind there is no difference between languages. She can vocally communicate to some degree with almost anyone. She can likewise read all the common languages, and many uncommon ones, but cannot write.
Abilities
Discipline
Krowe has 1.5 times the endurance of a normal human man. This is a measure of her self-control, patience, toughness, and general stamina. She can wait in complete stillness for hours, jog over miles without stopping, and weather a moderate amount of physical abuse before beginning to suffer incapacitation.
Snap
Krowe is 1.5 times more agile than a normal human man. This is a measure of her reflexes and reaction time. She reacts swiftly and decisively to telegraphed attacks at close range, allowing her to dodge and turn aside most average melee attacks from combatants at or below her skill level. Furthermore, she is capable of dodging arrows and other fast projectiles moving at a similar speed if she's aware of them beyond fifteen feet, and she can catch slower thrown projectiles such as throwing knives or tomahawks if aware of them at or beyond fifteen feet.
Savagery
When Krowe goes for the kill, she does so without mercy or hesitation. Five times per confrontation, Krowe can attack twice in rapid succession where normally there would only be time to attack once. This is only possible when Krowe is using weapons familiar to her (teeth, fists, nails, knives, arrows, javelins or spears), and when her offhand is free and she is not unbalanced. The second attack is always thrown before she could possibly react to the consequences of the first, so it is often (but not always) less accurate.
Equipment
Leathers
Krowe carries with her all the clothing she owns, which can be altered on the fly to suit her environment. In colder environments she layers herself under tight cotton or wool or linen, boiled leather armor, and fur-lined hides, and as the hunting grounds grow warmer she removes the layers as needed. She favors anything light, flexible, silent, and warm or breathable as needed, but the only truly necessary components are her bracers and quiver – the finest and most ornate pieces she owns.
Bow
A simple but well-made yew recurve bow.
Throwing Knives
Krowe keeps no less than eleven long steel throwing knives in easily accessible places on her person, sometimes concealed and sometimes not.
Javelins
A pair of fine cyper javelins with steel tips, well-weighted.
History
Odessa Krowe knows little of her origins. She was raised by a band of gypsy nomads who had little use for true stories, sentiment, lineages, or genealogies. Sometimes she was told she was born to one woman, sometimes another, other times they told her she’d been stolen from a princess, and in still other tales they’d found her under a mushroom during a rainstorm on a sunny day. Eventually she learned that there was no family for her but the tribe, no mother but the earth and no father but the sky, and friends were for fools alone.
She remembers a hundred different villages and towns and cities, all confused and blurred together by the ignorance of childhood and the passage of time. This village and that might be the very same in different seasons, or maybe one was in Corone and the other Scara Brae, this city could have been Knife’s Edge or Radasanth on a snowy day. In the tribe there are a dozen words for every single thing, but with outsiders you have to figure out which exact word they want to use just by listening – language is a thick-tongued soup without lines of differentiation.
She remembers the holds of ships, where she spent what felt like miserable eternities but might have only been days or months. She remembers caravans and horses, goats and orcs, dogs and elves, untoward old men and the first time she made a pretty face ugly with the edge of a knife. But most of all, Odessa Krowe remembers the first time she let an arrow fly, and the deep sense of satisfaction it gave her. After that she was an insatiable huntress, running with the tribe when they went poaching, and often running without them when they felt they’d acquired enough.
Eventually the time came to leave Scara Brae, but Krowe could not stomach the thought of another minute in a cramped hold. She left the tribe without saying goodbye, and soon they stopped telling stories about her, true or false.
Age: 23
Race: Human
Hair: Blonde
Eye: Green
Height: 5’7”
Weight: 140
Occupation: Huntress
Personality: Intense, professional, curt, disciplined, and confident. Krowe might be mistaken for a savage except that she knows exactly what civilization expects of her, she just doesn’t care. She is often rude: it is not uncommon for her to ignore those she deems beneath her interest, even when spoken to directly. She resorts to violence readily when challenged, and she hates being confined in any sense. Krowe has an easier time connecting with beasts than sapients.
Appearance: Krowe has very long, dirty-blonde hair, often gathered up into thick dreads or braids that are, in turn, tied out of the way. She has an angular jaw, strong cheekbones, very full lips, and a strikingly steely gaze made all the more arresting by her large eyes. The color of her hair and eyes stand in stark contrast to her naturally dusky complexion. She is visibly fit beyond a civilized lady’s wont - feminine frame hidden beneath deep, lean, hard-packed muscle, wolf-like.
Skills
Athletics
Krowe is a capable climber, swimmer, tumbler, acrobat, and all-around general athlete.
Escapist
Krowe hates being confined and has become an accomplished escapist. She is familiar with ropes, chains, locks, and bindings. Furthermore, she is slippery when grappled.
Sneak
When Krowe strikes, she prefers to do it unseen. She knows how and where to move in order to mask her presence from all the common senses.
Tracking
Krowe is a capable tracker. She knows how to read spoor and sign both in the wilderness and in more civilized trappings.
Animal Ken
Krowe knows and understands the minds of beasts. She can often predict what an animal wants and how it will probably go about procuring those wants. This skill applies also to the bestial minds of men. The vagaries of city-life might be beyond her, but ultimately people are just monkeys in varying degrees of finery. This does not constitute true communication or the ability to give or receive complex commands.
Frontier Trade
Trade is a necessary evil that Krowe is familiar with. She knows how to procure valuable frontier goods such as hides, pelts, rare plants, and food, and she knows how to trade those commodities without being cheated. She rarely carries coins, preferring to barter.
Survival
Krowe is a preternatural survivor. If a wilderness is survivable she will find a way, regardless of her experience with the given biome. She has a good gut instinct for natural dangers and how to avoid them, and can typically identify poisonous flora and fauna with only seconds of observation.
Alchemy
Krowe has a rough, working knowledge of basic alchemy. She can collect the necessary components for, prepare, and apply a decent salve, dye, commonly known antidote, tincture, tonic, scent, or poultice.
Marksman
Krowe prefers to keep her foes and quarries at a distance. She is a markedly capable bowman and thrower.
Scrapper
Krowe hates close-quarters combat, but sometimes it’s unavoidable. She fights savagely and unreservedly with knife, nail, and tooth, but her goal in a brawl is always to put distance between herself and her attacker.
Trapper
Krowe knows how to build and set common traps and snares.
Pidgin
Krowe never had a formal education, and in her mind there is no difference between languages. She can vocally communicate to some degree with almost anyone. She can likewise read all the common languages, and many uncommon ones, but cannot write.
Abilities
Discipline
Krowe has 1.5 times the endurance of a normal human man. This is a measure of her self-control, patience, toughness, and general stamina. She can wait in complete stillness for hours, jog over miles without stopping, and weather a moderate amount of physical abuse before beginning to suffer incapacitation.
Snap
Krowe is 1.5 times more agile than a normal human man. This is a measure of her reflexes and reaction time. She reacts swiftly and decisively to telegraphed attacks at close range, allowing her to dodge and turn aside most average melee attacks from combatants at or below her skill level. Furthermore, she is capable of dodging arrows and other fast projectiles moving at a similar speed if she's aware of them beyond fifteen feet, and she can catch slower thrown projectiles such as throwing knives or tomahawks if aware of them at or beyond fifteen feet.
Savagery
When Krowe goes for the kill, she does so without mercy or hesitation. Five times per confrontation, Krowe can attack twice in rapid succession where normally there would only be time to attack once. This is only possible when Krowe is using weapons familiar to her (teeth, fists, nails, knives, arrows, javelins or spears), and when her offhand is free and she is not unbalanced. The second attack is always thrown before she could possibly react to the consequences of the first, so it is often (but not always) less accurate.
Equipment
Leathers
Krowe carries with her all the clothing she owns, which can be altered on the fly to suit her environment. In colder environments she layers herself under tight cotton or wool or linen, boiled leather armor, and fur-lined hides, and as the hunting grounds grow warmer she removes the layers as needed. She favors anything light, flexible, silent, and warm or breathable as needed, but the only truly necessary components are her bracers and quiver – the finest and most ornate pieces she owns.
Bow
A simple but well-made yew recurve bow.
Throwing Knives
Krowe keeps no less than eleven long steel throwing knives in easily accessible places on her person, sometimes concealed and sometimes not.
Javelins
A pair of fine cyper javelins with steel tips, well-weighted.
History
Odessa Krowe knows little of her origins. She was raised by a band of gypsy nomads who had little use for true stories, sentiment, lineages, or genealogies. Sometimes she was told she was born to one woman, sometimes another, other times they told her she’d been stolen from a princess, and in still other tales they’d found her under a mushroom during a rainstorm on a sunny day. Eventually she learned that there was no family for her but the tribe, no mother but the earth and no father but the sky, and friends were for fools alone.
She remembers a hundred different villages and towns and cities, all confused and blurred together by the ignorance of childhood and the passage of time. This village and that might be the very same in different seasons, or maybe one was in Corone and the other Scara Brae, this city could have been Knife’s Edge or Radasanth on a snowy day. In the tribe there are a dozen words for every single thing, but with outsiders you have to figure out which exact word they want to use just by listening – language is a thick-tongued soup without lines of differentiation.
She remembers the holds of ships, where she spent what felt like miserable eternities but might have only been days or months. She remembers caravans and horses, goats and orcs, dogs and elves, untoward old men and the first time she made a pretty face ugly with the edge of a knife. But most of all, Odessa Krowe remembers the first time she let an arrow fly, and the deep sense of satisfaction it gave her. After that she was an insatiable huntress, running with the tribe when they went poaching, and often running without them when they felt they’d acquired enough.
Eventually the time came to leave Scara Brae, but Krowe could not stomach the thought of another minute in a cramped hold. She left the tribe without saying goodbye, and soon they stopped telling stories about her, true or false.