PDA

View Full Version : Greenley Wolfshadow



Greenwolf
11-01-13, 05:07 AM
Name: Greenley Wolfshadow
Age: Unknown, appears to be about 25 by human standards
Race: Half Elf
Gender: Male
Hair Color: Brown with copper highlights
Eye Color: Deep, dark green
Height/Weight: 5'8"/175
Occupation: Unknown

Skills:
Marksmanship;
Woodcraft (various skills associated with surviving in a wooded environment);
Stealth;
Sewing/Tailoring;
Unarmed Defense

Abilities:

Fade: With intense concentration, Greenley can dim his life force to make himself less noticeable. He can still do simple tasks or a few predetermined actions while Faded. He cannot talk or defend himself. He has the mental discipline to spend about 30 minutes per day Faded. Using an appropriate disguise makes this ability more effective.

Darkvision: Greenley can see in the dark within 50 ft, though he needs at least some light to distinguish color.

Elven Eyes: Greenly can see half again as clearly as a normal man. (vision 1.5x)

Personality:
Greenley tries to maintain a dispassionate distance from those around him, but he has recently had some difficulty keeping his emotions in check. Occasionally the facade shatters to show anger, shock, disappointment, or even, from time to time, humor.
Greenley has spent the last five years trying to find a way to regulate these emotions. It scares him to realize how many of his decisions are based on feelings he can't control. For this reason, he can be quite defensive about his displays of emotion, even to the point of denying that they ever happened.

Appearance:
"Nondescript" might be the best word to describe Greenley. He's not remarkably short, but he's certainly not tall; he isn't skinny, but neither is he overweight. Few people would call him ugly, but he's not really good looking either. His hair is worn just long enough to cover his Elven ears, and he keeps a short beard as well. His dark green eyes are really his only truly distinctive feature; they are piercing and intelligent and perhaps just a little sad.
For clothing, Greenley generally wears a traveller's cloak with a hood, a plain tunic and trousers, and moccasin-style boots, adjusting his outfit to match local customs as necessary.

Equipment:
Longbow (yew) with 24 arrows (oak)
Leather armor
Dagger (iron)
3 Throwing darts (iron)

History:
Greenley's first clear memory was of an old man giving him water. The old man had just pulled Greenley out of a tangle of bodies, and Greenley was not in good shape. He had an arrow in his chest, a dozen cuts from various swords, and a poisoned dagger in his thigh. As the old man dragged Greenley onto an old pack horse, he said to Greenley, "Lad, aye dunna ho' yer sti' alive, bu' if'n yer sti' tha' way when aye git home, wi' see if'n we canna be keepin' ya tha' waye." Home turned out to be a rather secluded cabin, and the old man turned out to be a rather gifted herbalist. Unfortunately, though he was able to work a small miracle to mend Greenley's broken body, he could do nothing for his broken mind.

Within a year, Greenley's injuries were nothing but a few scars and a slight limp, and yet his memory had not returned. There were small insights here and there gained from long hours of meditation and even longer hours of trying new activities to see if his body would remember things that his mind could not, but those small nuggets of his former life seemed like a scant reward for such hard work, for they were dim and out of sequence. The old man continued to encourage him, but the hopeful words began to fall on deaf ears. One night, Greenley couldn't stand it any longer, and took off into the darkness.

He wandered through the forest for several days thereafter, surviving on small streams and insects pulled from rotting logs. He cursed the gods in anger and wept in frustration in turns. And then, after almost a week, he had a realization; he was at home in these woods. He knew the names of the plants and the trees, he could follow the animal trails to their dens, he knew what was good to eat and what was not, and he knew exactly how to get back to the cabin from where he stood. He made a bow and he hunted, and it felt familiar. He stalked a deer and touched its flank with his bare hand. And on the seventh day, he found the old man searching in the forest, and he knew how to kill him. He knew a half a dozen ways to kill him; he could do it quickly and silently to avoid notice, or noisily and messily to send a message. And then he knew.

Greenley was a killer. He didn't remember his training and he didn't know if he had worked within the law or outside of it, but he knew how to kill.

That day, he left the old man and went back to the world. He knew he would never find himself sitting in a cabin in the middle of nowhere. And when he got back to the world, he killed. Mostly for money, and never anyone too important, but it was his purpose and he was good at it.

After four years of killing, his limp is gone, and he searches for a new purpose. He knows he can kill, but for what reason? Just for the money, or to serve some greater goal? The only certainty was that death would follow in his wake...

Hysteria
11-02-13, 05:55 AM
Howdy,

Because you're starting with a few items, can you bring down the strength of your steel items to iron?

With Fade, am I right in saying that people can still see him if they look directly at him?

With Darkvision, can he see as far in night time as he normally would in the day?

Greenwolf
11-02-13, 09:57 PM
Changed steel to iron. Check. (as a side note, if I lose the leather, can I keep the steel? I'm not sure the leather fits this character anyways)

The idea with Fade is he is still completely visible, yes. Just a lot less likely to be noticed. If someone isn't actively looking for him, he just fades into the background, so to speak. My thought was that if a guard (for example) was actively looking for a guy matching greenley's description in a green cloak, and Greenley was wearing a green cloak, even if he was Faded, the guard would still see him and try to stop him. But if Greenley was wearing a blue cloak, the guard would just tend to 'overlook' him without really realizing he had done so.

Do I need a limit on the Darkvision other than not seeing in color? If so, what in your opinion would be appropriate?

Hysteria
11-04-13, 08:49 PM
The leather armour doesn't make much difference to the character on the whole.

Your abilities just a bit stronger than first level. The easiest way to get under would be to drop dexterity back to 1.5x. You could drop back your other abilities, say limit how far he could see at night. I'd suggest dexterity though, it seems the least tied to your character's modus operandi.

Greenwolf
11-04-13, 09:42 PM
Ok, limited Darkvision to 50 ft and changed dexterity boost to a vision boost, limited to 1.5x normal. Anything else?

Hysteria
11-04-13, 10:20 PM
All good. Approved.