Sanste
11-01-13, 05:32 PM
Is there any standard on this site for attributes/stats? I seen quite a few different ways of having it done. While I think flexibility is great, it also seems to make some characters more powerful just by the fact they are generalizing two stats into one. An example would be some people just say speed while others break it into agility and speed.
Also, while thinking about another character (tiny creature), I ran into another problem. Since attributes (over 1x a normal human) are currently required to be abilities, I couldn't do what I wanted to which was trade strength and turn it into a bit of speed. Here's an example: A fairy/pixie. Since they are extremely small, it would make sense for them to be very weak in comparison to a human like 1/10 to 1/100 depending. However, to offset this a bit, it would be nice to be able to move a bit faster seeing that a single hit will be much more dangerous for small creatures like that.
Anyways, here are the stats I was kind of thinking up as I was designing characters. I tried to break them up and be less general so I could more finely describe my character's abilities. However, it does have the weakness of that I need to have two abilities if I want to increase both speed and agility rather than just one to increase a combined speed/agility like I seen some people have.
Strength - How much weight a character can push, pull, lift, etc. I think most people understand this one
Speed - How fast a character can move. Does not include how fast at reacting or changing directions
Agility - How fast a character can react and change directions. Does not include how fast a character can move
Endurance - How long can a character fight at peak condition (I would say 80%+ power) before getting tired out.
Toughness - How well a character can take hits and pain tolerance.
Perception - How well a character can sense stuff. I guess this would normally be a combination of the 5 senses listed below
-Seeing
-Hearing
-Touch
-Taste
-Smell
-Other - While this kind of falls into perception, I would personally classify unique senses (e.g. 6th sense) as a separate attribute if it applies the character. I think sensing magic might fall into this category too rather than Perception.
Other stats I seen used/mentioned. (I personally don't think these should be used in general. Maybe some in certain circumstances but not for every character)
Stamina - Basically the same as I described endurance
Fitness - Basically the same as I described endurance although it could be used as a general stat to describe more of the stats I listed above.
Dexterity - Flexibility and muscle control.
Intelligence - The capacity a person has to remember facts and reiterate them comprehensibly
Charisma - How good you are at talking to people and getting them to like you.
Wisdom - Being able to take all that raw data and analyze them in a way that you can reiterate them in way that helps to explain a concept
Aptitude - Ability to learn new information. Basically, allows you to pick up knowledge more easily.
Spirit - How much magical capacity a person has.
Mind - Same as Spirit
Luck - I think most people know what luck is.
Will - Willpower. How determined someone is and the ability to continue fighting against spells, enchantments, etc.
So what are people's thoughts on this issue? I already heard a few talks about it but I know there are a lot more opinions out there.
Edit: Ganther brought up some stats I completely forgot about. Added them to the list in red.
Edit2: Added in some other stats that were brought up. I'm using Ganther's definitions for Intelligence and Wisdom since it seem clear and concise.
Also, while thinking about another character (tiny creature), I ran into another problem. Since attributes (over 1x a normal human) are currently required to be abilities, I couldn't do what I wanted to which was trade strength and turn it into a bit of speed. Here's an example: A fairy/pixie. Since they are extremely small, it would make sense for them to be very weak in comparison to a human like 1/10 to 1/100 depending. However, to offset this a bit, it would be nice to be able to move a bit faster seeing that a single hit will be much more dangerous for small creatures like that.
Anyways, here are the stats I was kind of thinking up as I was designing characters. I tried to break them up and be less general so I could more finely describe my character's abilities. However, it does have the weakness of that I need to have two abilities if I want to increase both speed and agility rather than just one to increase a combined speed/agility like I seen some people have.
Strength - How much weight a character can push, pull, lift, etc. I think most people understand this one
Speed - How fast a character can move. Does not include how fast at reacting or changing directions
Agility - How fast a character can react and change directions. Does not include how fast a character can move
Endurance - How long can a character fight at peak condition (I would say 80%+ power) before getting tired out.
Toughness - How well a character can take hits and pain tolerance.
Perception - How well a character can sense stuff. I guess this would normally be a combination of the 5 senses listed below
-Seeing
-Hearing
-Touch
-Taste
-Smell
-Other - While this kind of falls into perception, I would personally classify unique senses (e.g. 6th sense) as a separate attribute if it applies the character. I think sensing magic might fall into this category too rather than Perception.
Other stats I seen used/mentioned. (I personally don't think these should be used in general. Maybe some in certain circumstances but not for every character)
Stamina - Basically the same as I described endurance
Fitness - Basically the same as I described endurance although it could be used as a general stat to describe more of the stats I listed above.
Dexterity - Flexibility and muscle control.
Intelligence - The capacity a person has to remember facts and reiterate them comprehensibly
Charisma - How good you are at talking to people and getting them to like you.
Wisdom - Being able to take all that raw data and analyze them in a way that you can reiterate them in way that helps to explain a concept
Aptitude - Ability to learn new information. Basically, allows you to pick up knowledge more easily.
Spirit - How much magical capacity a person has.
Mind - Same as Spirit
Luck - I think most people know what luck is.
Will - Willpower. How determined someone is and the ability to continue fighting against spells, enchantments, etc.
So what are people's thoughts on this issue? I already heard a few talks about it but I know there are a lot more opinions out there.
Edit: Ganther brought up some stats I completely forgot about. Added them to the list in red.
Edit2: Added in some other stats that were brought up. I'm using Ganther's definitions for Intelligence and Wisdom since it seem clear and concise.