PDA

View Full Version : Warlock by profession, bastard by disposition. (Aurelianus Drak'shal, level 5)



Aurelianus Drak'shal
11-06-13, 09:43 AM
Name: Aurelianus Drak'shal

Alias('s):
(Wanted) (Unsullied)
Aurelius, to his friends
'A friend of Aran Sicht' to his Anarchist brethren, and the witch-hunters of the Sway Church
Je'hal, in Fallien (translates loosely as 'The Viper')
Iharkav, in Knife's Edge
Lyesmith, in Ettermire
Redin Coran, in Serenti

Age: 27 years

Alignment: Neutral Evil

Race: Tiefling

Hair: Aurelianus' hair is kept in an.. unusual style; he keeps the sides of his head shaved down, his quills forming a high red crest down the centre of his head. The only other exception are the patches he has left (for no particular reason) in front of his ears- he has a bad habit of chewing on these spikes without realising. With this outlandish mohawk, he cannot help but resemble a demonic hedgehog.

Eyes: Aurelius' eyes are definitely not those of a normal human. In fact, they are decidedly serpentine. With orbs of purest black, broken by lambent yellow irises, and slit pupils, the tiefling's eyes mark him out as one of the plane-touched.

Height: 5' 9''

Weight: 172 lbs

Occupation: Warlock, Soul Broker, Planewalker, Anarchist

Skills:
Knife-fighting (master)
Ambidexterity (master)
Dirty fighting (master)
Unarmed combat (master)
Deception and subterfuge (master)
Emotional manipulation (master)
Perception (master)
Lockpicking (experienced)
Lore (history, legends, myths, etc.)
Linguistics (Spoken: Planespeak, Althanas common, Raiaeran elvish, Infernal, Aleraran, Githzerai, dwarvish, Salvaran. Written: Planespeak, Infernal, Althanas Common.)
Literacy
Tracking (experienced)
Harmonica playing (master)
Sleight of hand (experienced)
Escape artistry (experienced)
Study of portals and transdimensional gateways
Artifact restoration (documents, fetishes, totems, jewellery, etc.)
Weapon and armour maintenance
Trap-detection
Torture (experienced)
Industrial sabotage (practiced)
Stealth (experienced)
Surgery (practiced)
First aid (practiced)
Pickpocketing (practiced)

Abilities:

Invocations

Shahab's Lash- This invocation summons a cone of black flame from the palms or mouth, which Drak'shal can then launch at his enemies. Lately, the warlock has even learned how to form the flames into a roaring cyclone given a few moments to gather the power; the cyclone itself is only six feet by two feet, and due to the inherit difficulty of shaping Hellfire like this, Aurelius can only perform this trick thrice a day.. If any unfortunate is caught in these flames, the white-hot Hellfire will cling like napalm, rather than normal fire- the warlock can extinguish these flames with but a thought. Aurelius himself is almost completely immune to the flames he conjures forth, though the longer he keeps up the blast the harder it becomes to resist their infernal heat, until eventually they will burn his flesh almost as much as those of his foes. He can maintain a full four minutes of sustained fire before his flesh starts to blister and burn, and only one after that before his wounds become crippling. He can still use it to cauterise wounds, etc should the need arise. To those who manage to extinguish the flames in time, Shahab's Lash only causes severe burns. If not, they will continue to burn, causing excessive damage. With understanding of the nature of this Hellfire, Aurelius has learned how to use it to sear not only a body's flesh, but also it's soul. Against those of a good disposition, the effects are incredibly effective, bringing about an agony that can last for much longer than the actual burns. This invocation has become as much a sickness of the soul as it has a tool of brute destruction. Against those of a "good" nature, Shahab's Lash is one-and-a-half times as effective.

Freki's Shield- This spell allows Aurelius to summon forth a protective bubble of magickal heat, which can deflect missiles, blades, and even other spells with a radius of three feet. Aurelius is immune to the heat he creates. He can keep it active long enough to stave off two powerful attacks (roughly triple human strength), three medium attacks (double human strength) or four weak attacks (normal human strength), though a significantly strong one can shatter it in a single blow. (Usable- four times per thread)

Eldritch Blast- This is a simple invocation all warlocks know- essentially just a blast of pure arcane energy, which Aurelius has learned to use both defensively and offensively; either blasting at his foes with force enough to shatter bones, or smash aside an incoming blade. Again, his near mastery of this invocation allows the warlock to control the size of the blast- from focused bursts for targeting weapons, specific limbs, etc. to walls of force that can smash multiple opponents from their feet. five[/color] times per thread. Wall usable once per thread.]

Merihim's Breath- picked up from a demonic servant of Merihim, a Demon Lord of plague and disease, this invocation allows Aurelius to open his mouth impossibly wide and vomit forth a huge swarm of angry insects; the little vermin will proceed to attack anyone in range (other than Aurelianus himself), stinging, biting and burrowing into their flesh in a thrashing cloud. The effects of this spell last for a minute, after which the swarm falls to the ground, all dead. But the various infections and larvae they leave in their victims will last long after the swarm has died - symptoms include itching, swelling, blurred vision, nausea and all manner of other unpleasantness. .

Pain Mirror- this invocation grants the warlock the handy ability to take any wound that someone causes him, and reflect it back at them - he was inspired to create this ability after being shot by Resolve Curie (http://www.althanas.com/world/showthread.php?25984-The-Emma-Chamber) during the Cell, and spending the following weeks fantasising about all the ways he could pay her back. When used, it creates a sympathetic bond between Aurelius' own flesh and that of the attacker so that if a sword slices him, the cut instead manifests on the other person's body. After one serious or two moderate injuries, the mirror is lessened in effectiveness, meaning the following two wounds appear on both Aurelianus and his opponent. The canny tiefling can also use this invocation maliciously, deliberately wounding himself to bring harm to an enemy. While still learning how to properly utilise this power, Aurelianus can't use it to reflect, or deliberately give immediately fatal wounds - some sod decapitates him, he'll still lose his head. What's more, Aurelius has to see the attack coming in order to use the Pain Mirror, and the target must be within ten feet.

[u]Sanguinem Inferno

Natural Born Cager- In the Hive, the deadly slums of Aurelianus' home city, everyday is a constant fight for survival. Generally, there are two types of cutter in the worst areas, where the tiefling grew up - fast sods or tough sods; those fast enough to get the first attack in, or those hard enough to survive a knifing and still retaliate. The canny plane-touched realised young there was only one way to guarantee survival in a place like that- be both. These natural abilities have been greatly augmented by his demonic heritage, to heights beyond most humans. Aurelius has 5x the agility and 6x the physical toughness of any normal human. This means he can react and attack with blinding speed beyond what most humans can match, and can dodge arrows and even bullets fired at him from up to ten feet away. He has been known to use it in brief bursts to increase his speed, mainly to unnerve those he suddenly appears behind, etc - but his smoking pretty much rules out a sustained sprint using his speed. His inhuman pain-threshold also means he can be beaten, broken, stabbed, burned, bludgeoned, and so on, for much longer than an average cutter, before he finally succumbs to his wounds. This endurance aids him in maintaining his speed, true - but it mainly applies to his tolerances for pain.

Soul Bind- "Never make a bet with a tiefling"- this is a popular planar proverb. And Aurelianus is a walking example of this warning. Throughout his many travels Aurelius has struck many deals with all manner of creature, and more than a few times has been cheated of his due. But by utilising the demonic vitae flowing through his veins, the conniving half-demon has learned how to force others to stick to the bargains struck with him. So long as both parties spill their blood when the deal is made (willingly or otherwise), Aurelius binds the other party's very soul to the tenets of the agreement; forcing them to stick to it no matter what. Failure to do so forfeits their soul to Aurelianus, to do with what he will, and not even his death relinquishes his ownership of it. This is not to say the deal cannot be cheated by particularly canny wording, or other underhanded methods.. but to peel the tiefling is no mean feat. And woe betide any poor sod Aurelius catches trying to bob him of his due.

Witch Sight- this power is a byproduct of the demonic blood flowing through Aurelianus' veins. It allows him to shift his perceptions into ethereal realms no mortal is privy to- in short, it allows him to see a body's very soul. This comes in handy in all manner of ways; from sizing up the power of a foe, to seeing what a body fears and lusts after, and even allowing the tiefling to perceive creatures hiding behind the veil of reality.

[u]Miscellaneous

Adamantine Will- over the years, the tiefling has learned there are many sources of power in the multiverse. His personal favourite is sheer willpower; it is this drive, this force that powers his warlock invocations, and that allows him to traverse the planes and keep his sanity intact. Without it, the half-breed would have been dead many times over- Aurelius possesses 6x the willpower of the average human. This level of inhuman focus grants the half-demon a high resistance to fear, panic, confusion and all manner of things that would cow the average mortal, as well as almost impenetrable mental barriers to keep out unwanted psychic assaults and intrusions, and to control exactly what people see when he allows them in- these defenses can still be breached by those with higher willpower than Aurelius, though what they will find there will no doubt test their composure; after seeing Hell itself, most people tend to stay out of the plane-touched's mind.

Appearance: His heritage is not as apparent as some of the denizens of his home city, but to most in the many planes he has visited he is a foul half-breed. With his snake-like eyes, a long, black fork-tongue, pronounced fangs, and pointed ears, the tiefling is met with outright hostility by some. But, the most obvious sign of his "tainted" blood are the four black, slender horns rising from his brow like a crown of thorns. Though not as huge, or elaborate as the horns of some others of his kind, they nonetheless set alarms bells ringing with most.

More often than not, Aurelius looks rather weather-worn and roughed up; his unsettling eyes are ringed by bluish circles, a pale contrast to his alabaster flesh; his jaw is usually lined with rough stubble, until he can bother himself shaving; and Aurelianus is usually bruised or cut from some altercation or other. But, if not for all of these, the tiefling might almost pass as handsome. His features are oddly regal-looking, and charming. This, coupled with his mesmerising eyes, makes it quite easy to charm women: a common hobby for Aurelius.

His physical fitness makes this easier as well. The warlock, despite his magickal ability, likes to keep his body ready for physical combat. He may look slight, but Aurelianus' muscles are toned and well-trained. He's no barbarian, but the tiefling is more than ready for a vicious little knife-fight.

After a lifetime of hard-living, first on the streets of the Hive (Sigil's deadly slums), then later on his travels through the planes, even so far as Baator, and finally to Althanas, the warlock's body is marred with countless scars. Some are from simple knife-fights, back-alley shivs or battle with fiends; while others are products of Drak'shal's Art- burned by the Hellfire he summoned, before mastering his powers. The most noticeable of his scars are the burn marks on his hands. The tiefling's palms are marked from old fires, despite his demonic heritage.

Still, it is in his minor self-mutilation that the masochistic warlock finds pleasure. Aurelius has a liking for piercings and tattoos, his body decorated with plenty of both. He has his right eyebrow pierced with three obsidian rings, volcanic glass from the Hellish realm of Avernus, as well as a steel nose ring, simple steel bars through his nipples and several small fangs and bones hanging from rings through his elf-like ears. In addition, hanging from his left ear is a handy little item; upon closer examination it can be seen that these thin metal earrings are actually a series of well-crafted lockpicks - with the proper movements, these can be detached and used. But, nestled among these other earrings is a small gold glyph- one of the four marks of the Anarchists, dangling from his left ear. The other three are hidden about his person, one on a leather cord round his neck, one disguised as a buckle on his right wand-bracer, and the final one has been worked into a ring, worn on his left forefinger: All of these bear minor enchantments, to aid the Anarchist in his faction's work. As for tattoos (http://i636.photobucket.com/albums/uu84/Anarchist147/AurelianusDrakshal.jpg), these range from kabalistic sigils, to mystic runes, to demonic seals and glyphs, all encircled by unholy litanies and wards of binding. They reach over his shoulders, his back, his torso, and arms, and he even has a pair of three-headed hydras inked along the sides of his shaved scalp - all done in ink, mixed with Aurelianus' own blood- the exact purpose of these is unknown to all but the plane-touched himself. The demonic glyph (http://i636.photobucket.com/albums/uu84/Anarchist147/Tieflingglyph.png) branded on his left forearm is the mark of the Demon Lord, Skar'am'Bhuls- the source of Drak'shal's warlock abilities.

Personality: Aurelius believes whole-heartedly in chaos and is as likely to break someone's nose as he is to say "good morning" to them. This volatile nature has, from an early age, brought the tiefling into trouble with law enforcement of every stripe and creed, giving him an almost palpable hatred of authority, and their perverted idea of justice. He would like nothing more than burning every gods-damned court to the ground, preferably with the self-proclaimed "Judges" still inside.

Now, while he may hate those who believe in "law and order" passionately, the Anarchist is not some simple-minded killer. He has many friends and companions across several planes, and has even managed to make some since arriving in Althanas a few years ago. While rather.. misanthropic at first, once you get through his shell, you'll find a womanising, arrogant, paranoid, power-hungry, young half-fiend with a love of knife fights, and a penchant for burning people and things... it is understandable why many people agree you're safer not penetrating Aurelianus' shell. But, if that's the course you're set on, alcohol does help a great deal.

While the warlock may try to kill guards and tax collectors on sight, he can be very open and friendly when he needs to appear that way. But, not far under the surface still lives that hive-ganger child who trusts no-one, and killed daily to survive- and that kid has a cruel-streak a mile long. If one were to rouse his ire, they would soon meet the sadistic bastard that inhabits Drak'shal's blood- his demonic side, so to speak. It is better not speaking of the atrocities committed on those who cross the warlock. Suffice it to say, when your enemy trafficks with demons, your soul is not even safe in Hell.

Earning Aurelius' respect isn't easy as he views the majority of people as idiot whoresons. His exact words on the subject were, "Wouldn't piss on them if they were on fire." And if Aurelius had his way, many of them would be. Always looking for a thrill, or a decent fight, the tiefling is brave to the point of recklessness and never backs down; while this may seem almost heroic to his comrades, it has left the warlock closer to death than he would like, on more occasions than he would care to recount.

Usual Garments and Armour: The eclectic mix of clothing and armour the warlock wears mark him out as not being a local of Althanas. Many of the pieces hail from different planes entirely.

His basic clothing consists of a simple sleeveless leather tunic, leather breeches, fingerless leather gloves and a pair of hobnailed boots. The vast majority of the time, Drak'shal will also be seen wearing his knee-length coat- the dark brown, almost black leather being modified with many straps and buckles, like his armour. The inside of the coat has been sown with dozens of extra pockets and pouches for storing the multitude of things Aurelius usually has stashed about his person. These days, with his wanted status in so many of the world's cities, the tiefling will often hide his features beneath the wide-brimmed capotain hat (http://i636.photobucket.com/albums/uu84/Anarchist147/Aurshat_zpsccfa8ef0.jpg) he stole from the witch-hunter Sariel Lekmann.

Along with these are the collection of fetishes, tokens, fangs, claws, locks of hair (or fur) and mystic knick-knacks the plane-traveler always wears. Round his neck hang many cords, all bearing some form of curious talisman or amulet. The same goes for his wrists and forearms. Some of these could pass for simple jewellery, while others are obviously arcane in nature.

When it comes to armour, though, his attire marks him to be a little different; the tiefling's armour (http://www.althanas.com/world/showthread.php?25504-Price-Check&p=208831#post208831) consists of hardened (yet still supple), black leather plates- reinforced throughout with thin strips of bone, held in place with dozens of straps and buckles. These plates are decorated with all sorts of blades, barbs, spikes and hooks. To get too close to Aurelius in a fight is an oft-times painful mistake. The suit protects his left arm thoroughly, with a series of interlocking plates, leaving the right bare for no apparent reason (with the exception of the special bracers worn), along with protecting the torso, thighs, shins, shoulders and knees. This asymmetrical armour is further modified with the addition of certain kill trophies, and collected mementos; numerous fangs, claws and even ears hang all over his frame. It provides excellent reistance against slashing and stabbing weapons, while the weight is minimal at best.

He does not always wear his trademark items, though. When it comes to his more.. subtle wardrobe fashion definitely takes a backseat to praticality; His usual attire in this guise consists of simple, heavy-duty clothing; mainly leather or rough-spun materials sourced from many different planes. The clothes themselves are basic, with neutral colours suitable for staying unnoticed in urban or woodland environments, but as a factotum of the Revolutionary League, he has many little tricks to change the appearance of the outfit; from removeable sleeves, to a collar that unpins to become a hood, to the the jacket that, if turned inside-out, has a different colour on the inside. These are only a few examples of the myriad tricks and trinkets Aurelius uses when he needs to give himself a fairly good disguise at short notice.

Weapons: Personally, Aurelius knows that his invocations are his most powerful weapon- while not as versatile as, say, a Sorcerer or Mage, the warlock can call upon his powers as often as he damn well pleases. But, he learned young, never go anywhere unless you're armed to the teeth, and old habits die hard. To this end, he has several weapons he carries about his person.

His first and foremost weapons are the twin knives (http://s636.photobucket.com/user/Anarchist147/media/BaatorianBlade_zpsdde8ea6b.jpg.html?sort=3&o=2) strapped to his lower back; these weapons are forged from the famed Baatorian Green Steel- this ore makes for strong blades, which keep their keen edges much longer than normal steel, and are considerably lighter. The blades themselves are slightly curved, their edges lined with vicious serrations, and the grips are wrapped in the tanned skin of a Cornugon- a general of Baator's armies. They were a gift from the fiend who granted Aurelianus his powers. Through some rituals and incantations he picked up from a Blood Mage in Dheathain, the tiefling has enchanted (http://www.althanas.com/world/showthread.php?25219-Enchantment!!&p=205620#post205620) these blades; the wounds they cause bleed for twice as long as they normally would, the magicks worked into the green-steel preventing clotting.

Always handy as a back-up, the warlock keeps a cleaver (http://www.nam.ac.uk/online-collection/images/480/98000-98999/98513.jpg) strapped to his right calf. This blade is simple steel, with a broad, machete-like blade and a saw-back edge. Drak'shal's other back-up blade is the wickedly curved and hooked blade (http://s636.photobucket.com/user/Anarchist147/media/NotchedDagger_zps5e543b7d.jpg.html?sort=3&o=42) hanging from his belt. Looking more like a surgical tool, than an outright weapon, it has been used as both many-a-time. Originally, it belonged to a friend of the tiefling, another plane-traveler, who died on their travels many years ago. Herzaa, may you rest in peace.

The final weapon in Aurelius' arsenal is the quarrel of steel shurikens holstered under his left arm. Each projectile is a three bladed disc, each with barbs and serrations aplenty. They may enter flesh easily, but will tear it to bloody rags upon removal. An Eldritch Blast behind one of these nasty little toys is enough to ruin anyone's day.. or internal organs.

Years of practice have left the tiefling quite adept in the use of all his weapons.

Inventory: Harmonica, journal of portal locations and keys, assorted tomes and grimoires, ink, parchment, quills, various vials and empty flasks, whetting stone, needle and thread, various bones and gems, chained earrings (lockpicks), flints, coil of rope, ivory flask of t'keela, silver cigarette case (always kept full)

Junior: During the ride in Ettermire (http://www.althanas.com/world/showthread.php?25044-Child-of-Darkness), Aurelius managed to "acquire" something out of the ordinary; an albino elf fetus.

Now, never one to waste anything, the warlock has taken a few incantations from the Nine Circles, and granted the little creature life... after a few modifications, of course; the creature's eyes have been stitched shut with mortuary thread- the senses it's dark awakening granted are beyond human comprehension, a preternatural other-sense; it's teeth have been replaced with steel fangs, like tiny needles, allowing the little parasite to feed on the blood of other creatures; it's fingers, too, have been replaced, with tiny scalpel blades; the final additions to the tiny familiar are the talon like feet, and more importantly, the pair of crow wings grafted to it's miniscule back. The extra musculature was exceptionally difficult to craft, but it was all worth it- now the abomination is able to fly, perching on the tiefling's shoulder when not flapping around him, chittering dark secrets into it's master's ear.

Why Drak'shal created this sin againt nature is unknown, but he has taken to the revolting little monster with genuine affection, dubbing it 'Junior'.

History: There is much to be said of Aurelianus' past. Too much, as it happens. It would take a lifetime and more to describe some of the things he has seen in his time travelling the Planes, and he has neither the time nor the inclination to do so.

So, he prefers to tell the short version of his history.

Born and (self) raised in Sigil, the City of Doors, Aurelius was always left to fend for himself. This, more than anything else, has made the tiefling a natural survivor. Now, while he didn't have to worry so much about racial prejudice (living among other tieflings, aasimars, Githzerai, and other, weirder creatures), he did have to worry about every other gutterspawn thug trying to knife him for their own gain.. or fun.

Like most Hive-dwellers, he eventually joined one of the marauding gangs, making murder, robbery, assault, and worse his favourite hobbies. Perhaps it was this corruption which paved the way to the Hells, but that will never be known for sure.

Like everyone eventually does, he grew up.

Moving away from the petty gangs of the Hive, Aurelius joined the Revolutionary League- the Anarchists. His near-constant brushes with everyone else's "law" had made him the perfect recruit for the faction, and in no time, the teen was an experienced orator, arsonist, and political agitator. And, for a time, it was good.

But, as the tiefling got older, he drew more and more attention to himself, and eventually drastic measures were employed to get rid of the young Aurelianus. The Mercykillers were called in. Now, for you Althanians, think of a marauding Mammoth with an axe and a head full of self-righteous zeal, and you're not far off.

Exit, stage right.

Aurelius fled, and rightly so, deciding to take one of the many portals out of Sigil, not particularly caring which. This was Drak'shal's biggest and smallest mistake of his life. The tiefling fled one herd of bloodthirsty butchers, just to end up somewhere infinitely worse.

Baator. The Nine Hells.

What torments Aurelianus suffered in the Lower Planes of Hell, he refuses to say (or possibly to remember...), but after two years, he emerged into another plane, a sigil burning on his left arm, and a new set of warlock powers to abuse. The secrets of what happened in the depths of that nightmare plane, he will take to his grave.

Fast forward another decade, and the warlock tiefling had traveled many of the planes, going where his feet took him, seeking out knowledge to increase his powers, tearing down governments and "ruling classes", visiting some of the most logic-twisting, and mind-bending places in existence, or simply getting blind drunk, and finding a whore-house. Whatever he had been up to, he enjoyed it immensely. His powers were rather formidable, and after his travels, the tiefling had a multitude of adventures (and misadventures) under his belt.

This was Aurelianus Drak'shal as he appeared in Althanas, over three years ago, now. This was not his first trip to the Prime Material Plane, but it was his first time on this world. While seeking out a repository of ancient demonic lore, he unwittingly triggered some form of ancient arcane alarm, and found himself catapulted through the planes. His journey may have taken days, or decades, it was impossible to tell- time became a relative concept in the swirling maelstrom of the ether between worlds. But eventually, he found himself hurled out of what he now knows to be the Nexus, landing in Althanas for the first time. Dusting himself off, the warlock turned to exit the portal behind him... only to find that when he stepped through, he was spat back out in Althanas. Irritated, he tried again. And again. And again.

Always with the same result.

Over the past couple of years, he has managed to make it to other planes via the Nexus, but after so long (a day, a week or a month, but never longer) he finds himself pulled back to Althanas, whether he utilises a portal or not, dumped back on the familiar soil of this world. What and why he has been shackled to this plane he doesn't know, but he does intend to find out. But, while he's here, Aurelius has decided he's taken a liking to Althanas.

So far, he has traveled as far afield as Salvar, Fallien, and Terrinore; he has met many people, made some friends, made many more enemies; he has slain many monsters; and (as he proudly admits) bedded many women. But, the tiefling always seems to be looking over his shoulder for something. Whether he still fears the Mercykillers finding him, or whether it is something.. else.. from his plane-travelling that has him so paranoid is unknown to anyone but him.

Drak'shal has been back to the Hells a few times over the years, and after every visit seems to be just that little bit more powerful, or has a new invocation to master. What happens down in the depths of the Baator is a mystery; Has he signed away more of his soul for greater power, or is he simply reaping greater rewards from the source of his abilities? As seems to be the pattern, only Aurelius knows for sure, and he seems to be keeping tight-lipped about the whole situation.

Nowadays though, the warlock still seeks out forbidden and lost knowledge, and manages to keep in touch with his Anarchist brethren, taking contracts, or simply instigating mayhem for laughs. More worrying, however, Aurelianus has started founding small Anarchist cells throughout Althanas, sowing the seeds on insurrection on a grand scale. His work has seen him in Corone, Salvar and Ettermire, to what end none but him and his brethren may say.. or more likely, he alone. Whatever the malcontent is planning, it bodes ill for those he deems deserving of punishment.

So, as always, there's fun to be had and chaos to be sown...


Recent History

I'll Punish You For Pleasure (http://www.althanas.com/world/showthread.php?25769-I-ll-Punish-You-for-Pleasure)- Accidentally summoned by the devious A'rai Salaturn, Aurelius is sent to murder the noblewoman's father for her own nefarious purposes - and in return, will owe the tiefling a debt...

The Ferocious Flight of The Freedom Fighters (http://www.althanas.com/world/showthread.php?25777-The-Ferocious-Flight-of-the-Freedom-Fighters&p=213341#post213341)- Aurelianus is hired by Zack Blaze, of Misery Business, to aid in taking down Professor Monstronomity and his army of abominations deep in the frozen heart of Salvar.

A Hello To Arms (http://www.althanas.com/world/showthread.php?25739-A-Hello-To-Arms-(Guided-Quest)/page2)- Braving the streets of Ettermire once again, the canny warlock appears to make sure an arms deal between the Coronian Empire and their Aleraran allies goes south.. to his benefit, of course.

Lionheart (http://www.althanas.com/world/showthread.php?26016-Lionheart-(Ixian-Knight-Assignment))- Taking the chance of earning jink, and getting a better look at some of the high-ups of the famed Ixian Knights, Aurelianus is hired by Arden Janelle to help hunt and kill a manticore running amok in the streets of Scara Brae.

Flesh Failures: Cellebration (http://www.althanas.com/world/showthread.php?26269-The-Flesh-Failures-Cellebration)- After braving the physical trials of The Cell, Aurelius finds himself invited to let his.. quills down, at the after-party of the year. Chaos will no doubt ensue...

Shrikehold Prison Blues (http://www.althanas.com/world/showthread.php?26251-Shrikehold-Prison-Blues)- Taking his Anarchist brethren, Aurelius makes to burn down a CAF records building, but is captured in the process by Otto Bastum. Put through trial and sentenced to imprisonment, the tiefling is sent to Shrikehold Prison. Why then, does he seem so happy about it?

Hysteria
11-08-13, 07:23 PM
Yo, I'll be your guide today.

Few questions:

Under skills it has 'Perception (master)' what does this mean?

Shahab's Lash - He can make the cyclone 3 times a day, how often can he send the standard blasts out?

Freki's Shield - How far does the bubble extend? And what happens if someone enters the bubble? Also, how do you define powerful?

Merihim's Breath - How often can he use this?

Pain Mirror - When this is cast on someone, could Aur stab himself in the neck and instantly kill that person? How is the link established?

Aurelianus Drak'shal
11-09-13, 08:14 AM
Perception (master), while perhaps not the clearest way of labelling it, simply means he is more than adept at noticing small details, picking up scents and sounds, etc.

As I state in Shahab's Lash:
though the longer he keeps up the blast the harder it becomes to resist their infernal heat, until eventually they will burn his flesh almost as much as those of his foes. He can maintain a full three minutes of sustained fire before his flesh starts to blister and burn, and less than two after that before his wounds become crippling.

Freki's Shield: if someone tries to enter the bubble, they must break through it, and will be burned by the flames as they do so. I defined it as powerful because that's what I was originally told to phrase it as; if you would like exact lbs/ psi, then feel free to offer a number. I know with the overhaul, exact definitions are much preferred now. As for range, I'm not exactly sure how far - three feet out from him sound fair? Possibly a lop-sided bubble, but I'm not sure what the math would be trying to figure out how much I need to clear his head. Just name a range, and I'll stick it in.

As of yet, there is no limit on Merihim's Breath as none was imposed when I got the power. If you want one put in, I can limit it to 3 times per thread.

And again, as I stated in Pain Mirror:
While still learning how to properly utilise this power, Aurelianus can't use it to reflect, or deliberately give immediately fatal wounds
As for how the link is established, as long as the person is within the ten foot range, then the simplest answer I can offer here, and it is in fact the honest answer, is magic.

Hysteria
11-09-13, 09:24 PM
Perception (master), while perhaps not the clearest way of labelling it, simply means he is more than adept at noticing small details, picking up scents and sounds, etc.

Thats fine, just checking. I have a similar skill for Talen.


Freki's Shield: if someone tries to enter the bubble, they must break through it, and will be burned by the flames as they do so. I defined it as powerful because that's what I was originally told to phrase it as; if you would like exact lbs/ psi, then feel free to offer a number. I know with the overhaul, exact definitions are much preferred now. As for range, I'm not exactly sure how far - three feet out from him sound fair? Possibly a lop-sided bubble, but I'm not sure what the math would be trying to figure out how much I need to clear his head. Just name a range, and I'll stick it in.

Three feet sounds fine. I am more interested in a rough definition of powerful because the term is subjective. My idea of powerful would be your Eldritch Blast.


As of yet, there is no limit on Merihim's Breath as none was imposed when I got the power. If you want one put in, I can limit it to 3 times per thread.

Three per thread would be great.


And again, as I stated in Pain Mirror:
As for how the link is established, as long as the person is within the ten foot range, then the simplest answer I can offer here, and it is in fact the honest answer, is magic.

That's fine, it just helps determine the power level if its instant or if there were any limits on how it is cast.


Thanks for your patience, I've written up a workup and asked for some feedback.

Aurelianus Drak'shal
11-11-13, 09:35 AM
Alright, I have changed this to be Aur's level 5 profile, and added a single power: Witch Sight

I've also upped his stats as per my usual routine when I level up. Toughness and Willpower are now x6. Time before Shahab's Lash wounds me increased to four minutes, but time for said wounds to become incapacitating shortened to one minute.

Hysteria
11-13-13, 04:24 AM
Alright, I've re-done the work up and your abilities are still sitting above your level. This is the sucky part, but you'll have to cut back on some of them. You can either weaken all your abilities or sevearly weaken at least three of them. Your strongest ability is Pain Mirror, followed by Freki's Sheild and then Eldritch Blast, Shahab's Lash and Merihim's Breath. If you limit three of them you should fall back into the level 5 range.

Aurelianus Drak'shal
11-13-13, 05:04 AM
Alright, I've halved the amount of damage the Shield can take.

I already weakened Shahab's Lash this time round - I no longer have the ability to throw it as a ball of Hellfire, I re-added the burns it inflicts on me.

And because I'm out of time for the moment, that's all I've done.

Aurelianus Drak'shal
11-14-13, 11:15 AM
Alrighty -

Limit added to Eldritch Blast.

Limit added to Merihim's Breath.

And the previous weakening of the abilities mentioned above.

Hopefully this brings me down within the limit?

Hysteria
11-15-13, 07:54 AM
Hey, sorry for the delay, internet has been (and still is) down in my area.

All good, approved.

Thanks for your patience.