The Hollow
11-06-13, 12:00 PM
Basics
Name: It has no name.
Age: Unknown - Based on Host
Race: The Hollow
Hair Color: Long & Jet Black
Eye Color: Black Sockets
Height: 5' 11"
Weight: 175 lbs
Occupation: Enchanter, Witchdoctor
Personality:
It is a very curious and calm creature. It has endured for years, experiencing much, but remembering so few details. Its body, if you will, moves with a ghastly flow as if eternally tired. It is not uncommon to see the being observing from the corner in complete lack of motion. When engaging in conversation, its words can be cryptic, blunt, or completely off-topic. The most used words to describe its motions and behavior is naturally eerie.
Appearance:
Its body can change depending on the host it possesses, but one single trait will prominently distinguish it form others - the bark mask. This mask always remains, and the hosts are named "The Hollow". Never will it have visible eyes, and its also known for wearing as little clothes as possible. Depending on how long it has bound to the host corpse, runic markings or tattoos can be seen spreading from the crudely shaped half-mask to the upper torso.
His current form is an athletic middle aged male showing scars of battles witnessed. Long, straight black hair runs down to his middle back.
Skills
Enchanting:
This being is capable of reverse engineering and restructuring formulas for enchantments. Unlike the Bazaar with its seemingly limitless supply of core ingredients, this one must hunt and gather his own by means of blood or coin. Much like a smith forges a blade, enchantments are a factor of skill, time, effort, and finesse.
Foul Play:
This being is not a stranger to a fight, but does not care for primitive weapons. It is, however, familiar with the use of its fists, elbows, knees, and legs including their effective use in a skirmish. If a little bit of an edge is needed, it may employ the use of a small blade or stiletto.
Carving:
This one has the innate knowledge of working materials into crude tools, totems, and charms. It is masterful in it's ability to engrave designs and symbols into most media, whether physically or magically.
Reading:
It has existed for longer than it can remember. I may not retain knowledge as well over this time, but it can recognize varying text. It has a natural talent to decipher script into other vernacular although it may not be able to comprehend the contents.
Language:
It has learned many tongues and has heard many words. The knowledge imparted upon it was vast through time, but alas, with each new host body it has lost these ancient secrets. The only thing that remains is its ability to know a language and transpose it into another. Unfortunately, the subtleties of context and inflection may impair a true translation.
Appraisal:
This being is capable of discerning the identity and function of old or ancient items. It can feel and enchantment or divine its function. Unfortunately, it may not be able to explain the item's purpose or origin. It also cannot discern a market price as it cannot discern what going rates are.
Lore:
It can recognize and differentiate many forms of flora and fauna, mainly by what is used for its ingredients. It knows what is edible or deadly even though it doesn't need to eat.
Abilities
Eternal Existence:
This being is forever existent. It is has become a dark shadow or energy that has bound to a simple, yet indestructible mask. Without a host corpse it cannot effect the world through touch, sound, taste, or smell. If the host body expires, it will only be visible as a floating mask upon a phantom shade. It can travel for years or centuries without a host, but should it find one to its liking, it will enter through the eyes to take physical form. The host it possesses must have their eyes open, for it cannot enter through the shut, sealed, or destroyed. This binding of ethereal to flesh is not everlasting. Its mask can only stave off decay and rot for a limited time. The length of which is visibly determined by how much of the hos body is covered in runic scripture. This writing will crawl across the body until it has encompassed it's entirety at which point this being is forced out of it. The remaining body will decay rapidly and be reduced to dust within a matter of a few minutes. On average, it can hold a physical form for a little over three moons, or one season before having to seek another. If the host body becomes damaged beyond operation, it will also be forced to leave. That being said, this being is unable to feel pain and succumb to poisons. It will, however, be affected by the disruption of magic and can be forcibly dispelled from a corpse. At present, this one can only inhabit human sized creatures no larger than an adult orc and no smaller than a ten year old human. If it so desires, it may take form in animals (http://piratepad.net/ep/pad/view/ro.KSpo5DQrtYh762er/latest), however, those bodies are less practical and difficult to animate with any combat finesse. This one must become familiar with whatever host it takes, thus spending a minute or so acclimating. During this time, it is incapable of fine motor skill and useless in combat.
Energy Disruption:
It was born of energy and magic, bound to a timeless wooden mask. Although it cannot affect the world without a body, when it has animated its physical form, it is capable of disrupting the flow of energy in others. It is capable of this by touch, but only knows how to awaken the ability through forceful blows. Upon contact, its attacks are with an extra punch. Upon the living, dead, or animated these blows possess an additional stun felt immediately, but dwindles quickly like the pain of a normal blow. It can manifest as a headache, blurred vision, ringing ears, delayed movement (in non living) or slight knock back. Since this being is only as capable as its host, the actual contribution to a skirmish is minimal. It has no desire to fight, but will do so if it desires to remain physical.
Equipment
Armour:
Rags (clothing to cover sensitive bits)
Weapons:
Steel Stiletto
Miscellaneous:
Indestructible, Timeless, Enchanted, Bark-Wood Mask
History
How long has it been? I can’t seem to recall the beginning. Emptiness and darkness is all I have come to know as fact. I used to have my own body. That much seems familiar to me. I remember the symbols. These symbols could do amazing or horrible things. They were everything to me. I think they are why I’m stuck like this. I know the symbols on my mask, the only thing constant in my memory. Was I male or female? I don’t know. Whatever body I decide to wear is who I am, I suppose…
I want more than this. I want to remember. I want a purpose.
That’s what I’ll do, yes! These puppets I command; I will use them to discover the truth. I need to remember what I have lost in the darkness. I want to serve something more than just existing. These creatures of Althanas will give me what I need – they must have some information. Their trade involves these magicks I seem know. I need to seek its origin. I must stop being a shade.
I need to live.
This is a very vague character, but I would like to paint the backstory, name, and details through character growth. The intent is to recall it's origin and restore itself to a permanent living body. I don't want this character to be anything combat special, but more of a scholar. I'm completely open to suggestion and modifying for more clarity.
Name: It has no name.
Age: Unknown - Based on Host
Race: The Hollow
Hair Color: Long & Jet Black
Eye Color: Black Sockets
Height: 5' 11"
Weight: 175 lbs
Occupation: Enchanter, Witchdoctor
Personality:
It is a very curious and calm creature. It has endured for years, experiencing much, but remembering so few details. Its body, if you will, moves with a ghastly flow as if eternally tired. It is not uncommon to see the being observing from the corner in complete lack of motion. When engaging in conversation, its words can be cryptic, blunt, or completely off-topic. The most used words to describe its motions and behavior is naturally eerie.
Appearance:
Its body can change depending on the host it possesses, but one single trait will prominently distinguish it form others - the bark mask. This mask always remains, and the hosts are named "The Hollow". Never will it have visible eyes, and its also known for wearing as little clothes as possible. Depending on how long it has bound to the host corpse, runic markings or tattoos can be seen spreading from the crudely shaped half-mask to the upper torso.
His current form is an athletic middle aged male showing scars of battles witnessed. Long, straight black hair runs down to his middle back.
Skills
Enchanting:
This being is capable of reverse engineering and restructuring formulas for enchantments. Unlike the Bazaar with its seemingly limitless supply of core ingredients, this one must hunt and gather his own by means of blood or coin. Much like a smith forges a blade, enchantments are a factor of skill, time, effort, and finesse.
Foul Play:
This being is not a stranger to a fight, but does not care for primitive weapons. It is, however, familiar with the use of its fists, elbows, knees, and legs including their effective use in a skirmish. If a little bit of an edge is needed, it may employ the use of a small blade or stiletto.
Carving:
This one has the innate knowledge of working materials into crude tools, totems, and charms. It is masterful in it's ability to engrave designs and symbols into most media, whether physically or magically.
Reading:
It has existed for longer than it can remember. I may not retain knowledge as well over this time, but it can recognize varying text. It has a natural talent to decipher script into other vernacular although it may not be able to comprehend the contents.
Language:
It has learned many tongues and has heard many words. The knowledge imparted upon it was vast through time, but alas, with each new host body it has lost these ancient secrets. The only thing that remains is its ability to know a language and transpose it into another. Unfortunately, the subtleties of context and inflection may impair a true translation.
Appraisal:
This being is capable of discerning the identity and function of old or ancient items. It can feel and enchantment or divine its function. Unfortunately, it may not be able to explain the item's purpose or origin. It also cannot discern a market price as it cannot discern what going rates are.
Lore:
It can recognize and differentiate many forms of flora and fauna, mainly by what is used for its ingredients. It knows what is edible or deadly even though it doesn't need to eat.
Abilities
Eternal Existence:
This being is forever existent. It is has become a dark shadow or energy that has bound to a simple, yet indestructible mask. Without a host corpse it cannot effect the world through touch, sound, taste, or smell. If the host body expires, it will only be visible as a floating mask upon a phantom shade. It can travel for years or centuries without a host, but should it find one to its liking, it will enter through the eyes to take physical form. The host it possesses must have their eyes open, for it cannot enter through the shut, sealed, or destroyed. This binding of ethereal to flesh is not everlasting. Its mask can only stave off decay and rot for a limited time. The length of which is visibly determined by how much of the hos body is covered in runic scripture. This writing will crawl across the body until it has encompassed it's entirety at which point this being is forced out of it. The remaining body will decay rapidly and be reduced to dust within a matter of a few minutes. On average, it can hold a physical form for a little over three moons, or one season before having to seek another. If the host body becomes damaged beyond operation, it will also be forced to leave. That being said, this being is unable to feel pain and succumb to poisons. It will, however, be affected by the disruption of magic and can be forcibly dispelled from a corpse. At present, this one can only inhabit human sized creatures no larger than an adult orc and no smaller than a ten year old human. If it so desires, it may take form in animals (http://piratepad.net/ep/pad/view/ro.KSpo5DQrtYh762er/latest), however, those bodies are less practical and difficult to animate with any combat finesse. This one must become familiar with whatever host it takes, thus spending a minute or so acclimating. During this time, it is incapable of fine motor skill and useless in combat.
Energy Disruption:
It was born of energy and magic, bound to a timeless wooden mask. Although it cannot affect the world without a body, when it has animated its physical form, it is capable of disrupting the flow of energy in others. It is capable of this by touch, but only knows how to awaken the ability through forceful blows. Upon contact, its attacks are with an extra punch. Upon the living, dead, or animated these blows possess an additional stun felt immediately, but dwindles quickly like the pain of a normal blow. It can manifest as a headache, blurred vision, ringing ears, delayed movement (in non living) or slight knock back. Since this being is only as capable as its host, the actual contribution to a skirmish is minimal. It has no desire to fight, but will do so if it desires to remain physical.
Equipment
Armour:
Rags (clothing to cover sensitive bits)
Weapons:
Steel Stiletto
Miscellaneous:
Indestructible, Timeless, Enchanted, Bark-Wood Mask
History
How long has it been? I can’t seem to recall the beginning. Emptiness and darkness is all I have come to know as fact. I used to have my own body. That much seems familiar to me. I remember the symbols. These symbols could do amazing or horrible things. They were everything to me. I think they are why I’m stuck like this. I know the symbols on my mask, the only thing constant in my memory. Was I male or female? I don’t know. Whatever body I decide to wear is who I am, I suppose…
I want more than this. I want to remember. I want a purpose.
That’s what I’ll do, yes! These puppets I command; I will use them to discover the truth. I need to remember what I have lost in the darkness. I want to serve something more than just existing. These creatures of Althanas will give me what I need – they must have some information. Their trade involves these magicks I seem know. I need to seek its origin. I must stop being a shade.
I need to live.
This is a very vague character, but I would like to paint the backstory, name, and details through character growth. The intent is to recall it's origin and restore itself to a permanent living body. I don't want this character to be anything combat special, but more of a scholar. I'm completely open to suggestion and modifying for more clarity.