Scribe of Marwolaeth
01-08-14, 04:33 PM
Name: Marawol Aligiri
Nickname: Mar
Age: 30
Race: Human
Hair Color: Dark Brown
Eye Color: Intense Blue
Height: 5' 6"
Weight: 143lb
Occupation: Fletcher and Mercenary.
Personality: Mar usually keeps to himself, but he can't resist a good social gathering to loosen up. Using carefully chosen words, there is never a doubt of their meaning, or his intentions. Preferring a logical and calculating approach to all aspects of life, he often finds himself on the wrong side of the law, but is quick to find a way back to safety.
Most strangers receive a cold shoulder. Anyone around him long enough to thaw him out will find that although he is logical, he also is fascinated with street magicians and literature (mainly history).
He thinks highly of himself, his skills with bow and blade are nothing to be trifled with, but he remembers not to grow arrogant and never overestimates himself. Unless proven otherwise, he always considers others to be of below average intelligence and skill.
Appearance: Standing rather short for a human, his athletic, almost boney, frame makes him look even smaller. An almost elvish head gives him a rather elegant look, his long, brown hair tied into a low pony tail, and a leather thong tied around his head. Almost all inspections linger over his eyes, an intense, dark blue, and are the most prominent of his features. Wearing simple, loose clothing at all times, he finds it easy to blend with the middle class.
History: Born in a small village at the edge of the Outlands, he and his two younger siblings had a hard, yet fun, childhood. His dad, a Fletcher, taught Mar the trade. His mother spent her time raising the children, but being a retired street performer, she taught everything she knew to Mar.
Being fourteen was the hardest year of his life. His youngest sister, only ten, was attacked and killed by some sort of lesser demon. Although it was then hunted down and killed, it did little to comfort him. That year was spent in mourning, and the next, Mar decided to leave home.
Travelling to the nearest large city, he soon found that the world didn't need very many Fletcher. Enrolling in a fencing academy, he spent the next three years honing his skills with a rapier and his bow. In this time his only remaining sister, a year younger than him, had found a passion in healing, and had joined a small guild of clerics to learn the arts of mending.
With crime slowly on the rise, Mar sold his services as a mercenary. Often guarding merchants, or catching rampant animals, he saw the next five years flash by. In an attempt to broaden his skill set, he joined the Mage's Guild, but was swiftly evicted. Although he possessed the keen intellect of a mage, he struggled to cast anything beyond the most basic spells.
Having failed in real magic, he turned to illusions, training with street performers and, for a short period of time, with a guild of thieves. Gaining much skill in that area, he returned to his mercenary business, and now travels in search of jobs.
Skills: Skilled Marksman and Illusionist. Adept with a rapier and shield fighting style and hand to hand combat. Also an adept Fletcher.
Abilities: Image Shift: Once per day, Marawol can create the illusion of being a meter further to the right than he really is. This illusion can be broken in one way: Any attack or physical contact that would hit the image destroys the illusion. The image disappears after five minutes if not broken beforehand.
Ice Crafting: Marawol can use water to create any object in ice form. However, Marawol can only focus on one object at a time. As soon as he begins crafting another object, the original object returns to its original state (water). The ice is more dense than normal, making it more durable. Mal can not create any round/ball shapes larger than a baseball, or any stick or shaft-like objects longer than two feet.
Vision: Mal can zoom his vision at 2x. No ill effects.
Equipment: Yew Longbow (13 Yew Arrows), Iron Rapier, small wooden shield. Leather armor with a small mail vest.
Nickname: Mar
Age: 30
Race: Human
Hair Color: Dark Brown
Eye Color: Intense Blue
Height: 5' 6"
Weight: 143lb
Occupation: Fletcher and Mercenary.
Personality: Mar usually keeps to himself, but he can't resist a good social gathering to loosen up. Using carefully chosen words, there is never a doubt of their meaning, or his intentions. Preferring a logical and calculating approach to all aspects of life, he often finds himself on the wrong side of the law, but is quick to find a way back to safety.
Most strangers receive a cold shoulder. Anyone around him long enough to thaw him out will find that although he is logical, he also is fascinated with street magicians and literature (mainly history).
He thinks highly of himself, his skills with bow and blade are nothing to be trifled with, but he remembers not to grow arrogant and never overestimates himself. Unless proven otherwise, he always considers others to be of below average intelligence and skill.
Appearance: Standing rather short for a human, his athletic, almost boney, frame makes him look even smaller. An almost elvish head gives him a rather elegant look, his long, brown hair tied into a low pony tail, and a leather thong tied around his head. Almost all inspections linger over his eyes, an intense, dark blue, and are the most prominent of his features. Wearing simple, loose clothing at all times, he finds it easy to blend with the middle class.
History: Born in a small village at the edge of the Outlands, he and his two younger siblings had a hard, yet fun, childhood. His dad, a Fletcher, taught Mar the trade. His mother spent her time raising the children, but being a retired street performer, she taught everything she knew to Mar.
Being fourteen was the hardest year of his life. His youngest sister, only ten, was attacked and killed by some sort of lesser demon. Although it was then hunted down and killed, it did little to comfort him. That year was spent in mourning, and the next, Mar decided to leave home.
Travelling to the nearest large city, he soon found that the world didn't need very many Fletcher. Enrolling in a fencing academy, he spent the next three years honing his skills with a rapier and his bow. In this time his only remaining sister, a year younger than him, had found a passion in healing, and had joined a small guild of clerics to learn the arts of mending.
With crime slowly on the rise, Mar sold his services as a mercenary. Often guarding merchants, or catching rampant animals, he saw the next five years flash by. In an attempt to broaden his skill set, he joined the Mage's Guild, but was swiftly evicted. Although he possessed the keen intellect of a mage, he struggled to cast anything beyond the most basic spells.
Having failed in real magic, he turned to illusions, training with street performers and, for a short period of time, with a guild of thieves. Gaining much skill in that area, he returned to his mercenary business, and now travels in search of jobs.
Skills: Skilled Marksman and Illusionist. Adept with a rapier and shield fighting style and hand to hand combat. Also an adept Fletcher.
Abilities: Image Shift: Once per day, Marawol can create the illusion of being a meter further to the right than he really is. This illusion can be broken in one way: Any attack or physical contact that would hit the image destroys the illusion. The image disappears after five minutes if not broken beforehand.
Ice Crafting: Marawol can use water to create any object in ice form. However, Marawol can only focus on one object at a time. As soon as he begins crafting another object, the original object returns to its original state (water). The ice is more dense than normal, making it more durable. Mal can not create any round/ball shapes larger than a baseball, or any stick or shaft-like objects longer than two feet.
Vision: Mal can zoom his vision at 2x. No ill effects.
Equipment: Yew Longbow (13 Yew Arrows), Iron Rapier, small wooden shield. Leather armor with a small mail vest.