Quentin Boone
02-01-14, 11:04 PM
Note: This is a complete re-do of the character. So he is now a brand new character.
Name: Quentin Boone
Age: 34
Race: Human
Hair Color: Brown
Eye Color: Green
Height: 6' 3"
Weight: 180lbs
Occupation: Unemployed, but fights in The Citadel for money.
Personality:
Quentin is the sort of person who speaks his mind and doesn't particularly care what people think of him but is a generally well-mannered fella. He has a laid back attitude to life but strives for more, which can sometimes result in apathy.
Appearance:
Quentin is rather tall at six foot three inches in height, with some considerable muscle mass making him seem rather bulky. His hair, cut short, is a dark brown, and matches the hue of his untidy beard perfectly. His attire is generally a little rough around the edges, a brown tunic, sleeveless, and slightly darker brown trousers cover his body whilst stout black boots cover his feet. He has several scars over all his body, of various sizes and neatnesses, and has a tattoo on his left forearm of a dragon that reaches down to his knuckles.
History:
Quentin spent much of his childhood living on the streets of Knife's Edge, moving from group of urchins to group of urchins until he was old enough to look after himself and join the adult groups of those left homeless by the destruction caused during the Civil War. His resentment of both the Church and the government earned him a reputation for trouble; he even spent six years in prison for burning a chapel to the ground when he was 13
Growing up on the streets and spending time in prison during the latter end of the civil war toughened him up, as one would expect, and he learned how to fight. When he was released from prison, he spent time in the underground fight clubs in Knife's Edge and throughout his home country, reforging his reputation into one of a fierce brawler and young man not to cross. That was until he fought the wrong man: a son of a powerful gang leader, who Quentin killed. He had to run to avoid being killed.
He spent many years wandering Salvar, trying to stay hidden as much as possible. He finally made his way to Corone, and lived on the streets of Radasanth where he made several friends. Following the trend of his life, though, Quentin still struggles to survive and has, for the past three years, been fighting in The Citadel for paid matches, which means he can finally afford accommodation in an inn. Although he appreciates the shelter from the elements, he sleeps on the floor without a pillow or blanket because a bed is too soft and the southern weather too warm.
The harshness of his upbringing and number of broken bones suffered while fighting in Salvar means he's not the fighter he used to be - old age seems to be creeping in earlier than it should - but thankfully, a young healer is among the friends Quentin has made in Radasanth, so further long-lasting damage is avoided.
Skills:
Brawling: Despite his battered body, Quentin is still a very skilled brawler, certainly well above average. He doesn't have a specific style of fighting and while his body isn't as supple as it used to be, muscle memory helps to ensure he's still a very dangerous fighter.
Evasion/Escape: Quentin can still quickly outrun someone chasing him, so long as he's in a city environment - he can quickly move between streets and up and down alleys to lose most pursuers.
Knifeplay: Sometimes a knife is more effective than a sword, and Quentin learned how to use knives effectively. He can throw a knife with enough accuracy to hit a man in the chest every time up to ten metres away. At 15 metres, he'll hit home 75% of the time, and at 20 metres, only 40% of the time. Above 20 metres and he isn't likely to hit at all. He is also average in a fight when using a knife against an opponent themselves armed with a knife, and below average against anything longer than a shortsword.
Abilities:
Hard as Nails: Living a life of bare survival, fighting for years and dealing with the punishment of prison guards, Quentin is a hardy fella and can withstand a lot more damage than the average human. His tough disposition means he can take up to six more normal hits from someone the same level as himself. The number of hits reduces by two for each level above Quentin's own.
Salvar Native: Used to the harsh environment of Salvar, Quentin is accustomed to cold and can endure low temperatures with little effect. This translates to minor protection against cold attacks.
Street Smarts: General life on the streets and being chased for years has gifted Quentin with a sixth sense of sorts; he can generally tell if he's being followed by anyone but those with stealth training and can read the streets to see if there's any signs of trouble, such as a fight about to break out.
Equipment:
Leather Straps: Two dark brown leather straps used to wrap Quentin's hands when he fights.
Throwing Knives: Three iron throwing knives sheathed in a wrist strap.
Dagger: An iron-bladed, leather handled, simple dagger sheathed in a worn-out leather scabbard at Quentin's waist.
Name: Quentin Boone
Age: 34
Race: Human
Hair Color: Brown
Eye Color: Green
Height: 6' 3"
Weight: 180lbs
Occupation: Unemployed, but fights in The Citadel for money.
Personality:
Quentin is the sort of person who speaks his mind and doesn't particularly care what people think of him but is a generally well-mannered fella. He has a laid back attitude to life but strives for more, which can sometimes result in apathy.
Appearance:
Quentin is rather tall at six foot three inches in height, with some considerable muscle mass making him seem rather bulky. His hair, cut short, is a dark brown, and matches the hue of his untidy beard perfectly. His attire is generally a little rough around the edges, a brown tunic, sleeveless, and slightly darker brown trousers cover his body whilst stout black boots cover his feet. He has several scars over all his body, of various sizes and neatnesses, and has a tattoo on his left forearm of a dragon that reaches down to his knuckles.
History:
Quentin spent much of his childhood living on the streets of Knife's Edge, moving from group of urchins to group of urchins until he was old enough to look after himself and join the adult groups of those left homeless by the destruction caused during the Civil War. His resentment of both the Church and the government earned him a reputation for trouble; he even spent six years in prison for burning a chapel to the ground when he was 13
Growing up on the streets and spending time in prison during the latter end of the civil war toughened him up, as one would expect, and he learned how to fight. When he was released from prison, he spent time in the underground fight clubs in Knife's Edge and throughout his home country, reforging his reputation into one of a fierce brawler and young man not to cross. That was until he fought the wrong man: a son of a powerful gang leader, who Quentin killed. He had to run to avoid being killed.
He spent many years wandering Salvar, trying to stay hidden as much as possible. He finally made his way to Corone, and lived on the streets of Radasanth where he made several friends. Following the trend of his life, though, Quentin still struggles to survive and has, for the past three years, been fighting in The Citadel for paid matches, which means he can finally afford accommodation in an inn. Although he appreciates the shelter from the elements, he sleeps on the floor without a pillow or blanket because a bed is too soft and the southern weather too warm.
The harshness of his upbringing and number of broken bones suffered while fighting in Salvar means he's not the fighter he used to be - old age seems to be creeping in earlier than it should - but thankfully, a young healer is among the friends Quentin has made in Radasanth, so further long-lasting damage is avoided.
Skills:
Brawling: Despite his battered body, Quentin is still a very skilled brawler, certainly well above average. He doesn't have a specific style of fighting and while his body isn't as supple as it used to be, muscle memory helps to ensure he's still a very dangerous fighter.
Evasion/Escape: Quentin can still quickly outrun someone chasing him, so long as he's in a city environment - he can quickly move between streets and up and down alleys to lose most pursuers.
Knifeplay: Sometimes a knife is more effective than a sword, and Quentin learned how to use knives effectively. He can throw a knife with enough accuracy to hit a man in the chest every time up to ten metres away. At 15 metres, he'll hit home 75% of the time, and at 20 metres, only 40% of the time. Above 20 metres and he isn't likely to hit at all. He is also average in a fight when using a knife against an opponent themselves armed with a knife, and below average against anything longer than a shortsword.
Abilities:
Hard as Nails: Living a life of bare survival, fighting for years and dealing with the punishment of prison guards, Quentin is a hardy fella and can withstand a lot more damage than the average human. His tough disposition means he can take up to six more normal hits from someone the same level as himself. The number of hits reduces by two for each level above Quentin's own.
Salvar Native: Used to the harsh environment of Salvar, Quentin is accustomed to cold and can endure low temperatures with little effect. This translates to minor protection against cold attacks.
Street Smarts: General life on the streets and being chased for years has gifted Quentin with a sixth sense of sorts; he can generally tell if he's being followed by anyone but those with stealth training and can read the streets to see if there's any signs of trouble, such as a fight about to break out.
Equipment:
Leather Straps: Two dark brown leather straps used to wrap Quentin's hands when he fights.
Throwing Knives: Three iron throwing knives sheathed in a wrist strap.
Dagger: An iron-bladed, leather handled, simple dagger sheathed in a worn-out leather scabbard at Quentin's waist.