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View Full Version : Madison Freebird, Hand of the Mind (Level 7)



BlackAndBlueEyes
02-24-14, 09:30 PM
Changes/additions made in this color. Previous profile can be found here (http://www.althanas.com/world/showthread.php?25868).

Name: Madison Freebird
Age: 28
Race: Human
Hair Color: Black
Eye Color: Blue
Height: 5'7
Weight: 134 lbs.
Occupation: Mad scientist, Hand of the Mind

Personality: Madison is the type of person who keeps to herself as much as possible. She's confident to the point of seeming arrogant. Despite her years out of the assassination game has mellowed her somewhat, Madison is still a violent and occasionally unpleasant person to be around. She has a very dry, sarcastic approach to conversation and interaction with other living beings. On one hand, she can be very cunning and calculating; but she can also be incredibly arrogant, selfish, and bullheaded.

Appearance: Her facial features are thin and pale; her deep blue eyes, raven-black hair, and constantly vacant expression giving her a crow-like appearance. Her body follows suit--thin and lacking in "assets". She isn't ugly, but she's not something most men (who weren't into creepy things) would look at twice. As part of the price paid from making deals with demons, she had her right arm torn off her body. It was replaced with a mechanical arm; the inner workings are crafted from brass, the hand made of dehlar, and titanium interlocking plates protecting the whole thing. (The arm was purchased here.) (http://www.althanas.com/world/showthread.php?26154-In-which-our-hero-buys-an-arm-that-will-cost-her-a-leg)

As for clothing, her tastes are rather conservative. She tends to wear the business casual ensemble that her family is accustomed to wearing; a black button-up shirt and black tie combo with tight-fitting black vest over it, with black slacks and boots. When she's working in her lab, she'll have a white lab coat over the entire thing. On the rare occasion she's actually come to a fight fully prepared, she will have a drakescale corset with purplish-blue scales on underneath her shirt and vest.

Skills:

"I was trained in the art of kicking your ass!": Madison had been training in hand-to-hand combat since the age of eleven, and has a legendary level of skill in the art. Dodging and parrying the attacks of someone of equal skill is no great feat for her, even if they are wielding a weapon. Her strikes hit with enough force to knock most people down, stagger tougher/bigger foes, break bones and wood, and crack stone.

Artificing: Madison has highly advanced knowledge of the creation of and operation of steam-based technologies and humanoid constructs. She has an highly advanced knowledge of steam-based weapons systems, and a basic but working knowledge of Aleraran aviation technology. At this point, the strongest materials she is able to work with are delyn for metals, trakym for wood, drakescale hides, and golem carapaces.

Humanoid constructs themselves will operate with 3x human strength and speed, 4x human endurance, and the intelligence of an average 18-year-old human. She can build them to each carry two weapons systems; one ranged (similar to a crossbow) and one melee. Constructs will make noise due to the steam-and-clockwork-based operating systems, which are unable to be silenced. The constructs will be autonomous thanks to an alchemic rune emblazoned in their innards, located near the base of their "spine". Should the rune be destroyed, the construct will cease to operate. Rather than sets of conventional eyes and ears, constructs will be able to sense their surroundings through the magic of the runes, in a field that extends all around them with a radius of thirty feet. Madison is able to communicate with these constructs through telepathy, from up to two miles away. Constructs will not be able to fight for Madison in the Citadel or in tournaments, unless approved by opponents OOCly.

Aleraran Alchemy: Madison has highly advanced knowledge in chemistry, physics, and biology, along with an above average understanding of astronomy. Using this knowledge, she is able to create a variety of potions, poisons and explosives; not to mention the fluids required to operate her artifacts and constructs. Her knowledge of runic alchemy extends to granting "life" to her machines. She is able to adjust the runes she creates to alter the "personality" of her constructs, but she must remove the original rune before replacing it with a new one. The rune rewrite process takes several minutes.

Freebird's Bane (formerly called Fungus Among Us): Madison has taken in interest in the biology of fungi, and has discovered a way to weaponize deadly spores that spread, grow, and destroy the victim's tissue at a slow but noticeable rate. Effects of infection include intense, debilitating headaches, blurred vision, greatly dulled senses, and halved speed, power, endurance and agility. The symptoms of infection take roughly two minutes (or the length of a post) to settle in. If left untreated through healing magic or medicine for longer than four days, the victim will quickly deteriorate and die.

Nemo's Marionette: Almost by accident, Madison happened upon a rare, mutated strain of cordyceps fungus. Through trial and error, she has begun mixing the strain's spores with a bit of Aleraran alchemy in order to develop a new mutant brand of fungus that can infect insects, beasts, and smaller kinds of monstrosities such as Fallien harpies, trolls and ogres. When the spores are injected into or ingested by their new host, they undergo several hours of torturous pain as the fungus begins to take control of their physical form. The process is complete when small stalks with a blue base and oily purple tips start bursting through the skin of the host, usually in and around the neck area, as if it were some crude collar. Once the fungus is in full control, the host can operate well beyond its normal capabilities (1.5x strength, speed, endurance and agility). However, this bump in ability comes at a cost; the host body will cease to function after several weeks, once the fungus has completed its life cycle and is able to release its spores, the host will drop dead, its spore sacs buried in layers of skin and muscles ready to harvest for the next generation of Marionette. As an added bonus of the blood-infused alchemy used in the mixture, Madison is able to give direct orders through telepathy and vocal commands to all infected hosts or single creatures within a one-mile radius.

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Plague Lord Skills: Due to an unfortunate occurrence in her laboratory one stormy evening, Madison altered her own biology, and her body has been changing in such a way that turn her into a walking plague bomb just waiting to go off. These are the following skills that come from the side effects:

Poisonous breath: Five times a day/battle, Madison is able to inhale sharply and mix the oxygen in her lungs with a poisonous substance with the exact same effects and time limitations as Freebird's Bane. Infection can only occur if the gas is inhaled or makes contact with open eyes or exposed wounds. She can exhale a focused jet of poison that can travel ten feet in the direction she exhales, or a cloud three feet in diameter that only travels five feet in the direction its exhaled in. The cloud will linger in the air for half a minute or the length of a post before dissipating.
Acidic touch: This ability can be used twice a day/battle. Through her skin, Madison is able to excrete a thin layer of a clear acidic liquid that she herself is immune to the effects of. On other organ matter, however, it begins burning and rotting away flesh, muscle, and plant matter in a matter of seconds. The pain a victim feels severe. Contact with a victim's skin will first cause blisters and reddened skin, but in a matter of minutes (or over the length of two posts), the victim's skin will start being rotted away bit by bit. The damage will only spread to within two inches from where full contact was made by Madison.

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Abilities:

One tough bitch: Due to a rather extreme endurance regimen and her own stubbornness, Madison can take and shrug off most hand-to-hand blows and strikes from blunt weaponry and still get up to fight back. Several bones need to be broken before she even considers staying down. Also, she can resist half of a magic spell's effects; such as burns from fireballs, voltage endured from a lightning attack, or damage her mind sustains from a telepathic invasion.

Madison is able to run at about 20 mph for several minutes without breaking a sweat, and uses that ability on the battlefield to run circles around her slower opponents. Also, thanks to her extensive hand-to-hand training, she is agile to the point where she's able to duck, dodge, deflect and counter most close-range physical attacks from adversaries even slightly faster than her.

History (in handy elevator pitch form):

Madison was born into a family famous in many of Corone's darker corners as a clan of reliable assassins. Raised from youth to be a vicious stalker, Madison's dreams laid elsewhere. She had always wanted to be, for a lack of a better term, a mad scientist; rather than slitting throats and stabbing backs, she wanted to be inventing artifacts of untold value and building construct both monstrous and beneficial. After a career early in life as a relatively unsuccessful assassin, she quit the business after a misunderstanding that stemmed from her brother Trevor's untimely death and escaped to the Dajas Pagoda in Scara Brae, where she spent her time as a Warrior, giving hard lessons to fighters who had come to the Pagoda to learn the art of combat.

After a severe mental breakdown brought on by nightmares of her previous profession and the stresses of being a Warrior, she resigned her post and retired to a small bookstore in the heart of Radasanth, where she quietly lived her life and spent her evenings returning to her childhood dreams of alchemy and artificing. One fateful night, however, her mother and brother arrived in the dead of night, and burned down her bookstore and all the dreams and rare tomes contained within.

Swearing revenge, Madison uncovered one tome and made a trip to a small town in the middle of Concordia, where she sacrificed an archivist to the Keeper of Knowledge, Maladim Karunungan. It was with him that she brokered an exchange of knowledge; her skills and memories as an assassin for the knowledge necessary to fulfill her childhood dreams.

Unfortunate for her, the fates had other plans. After a series of unfortunate events, culminating in the destruction of her bookstore and laboratory by a cult associated with Maladim Karunungan and her subsequent humiliation in the Citadel through the use of a pawn, Madison snapped. She decided that if her path was going to be one of death, darkness, and destruction, that she would resign to her fate and become an absolute monster. Since then, she's thrown her lot in with The Order of the Crimson Hands as one of their Hands of the Mind and moved to Salvar to continue her terrible research and experiments.

Equipment:

A small leather satchel to carry anything she may pick up along her way
Fifty feet of delyn wire, with runes written onto the cable to allow Madison to control it with her thoughts (purchased here (http://www.althanas.com/world/showthread.php?26979-Like-finding-%28or-in-this-case-buying%29-an-old-lover))
Drakescale corset
Two delyn daggers with spidersilk handles and 8" blades (masterwork).
Damascus butterfly knife, enchanted to be completely silent (masterwork)
Six steel throwing knives
Two silvered steel knuckle dusters with four quarter-inch long mythril spikes on each.
A small vial containing two grams of paralyzing powder--on average, half of a gram will be enough to paralyze for one minute.

Amber Eyes
02-26-14, 05:36 PM
Hi BABE! I'll be helping you get this approved! Welcome to level 7!


Her strikes hit with 2.5x the force of an average fit human warrior.
Can you give me a description of what 2.5X force is?

BlackAndBlueEyes
02-26-14, 05:52 PM
Edited!

Amber Eyes
02-27-14, 04:25 PM
Okay, Everything looks good. You are approved.