Log in

View Full Version : Xilium Level 7 Repost



Xilium Rupertus
03-03-14, 04:03 PM
Basically just a reprint of my old character profile with a few cosmetic changes.http://www.althanas.com/world/showthread.php?7580-Xilium-Rupertus-The-Dark-Night-is-back&highlight=Xiilium+Rupertus to the approval in 2007 for the last one. I do not have the actual thread to where I got my scythe but dissinger vouched for me, and Lorenor and a few others could also.

Name: Xilium Ledarn Rupertus

Age: 162

Race: Half Elven, Half Vampire

Hair Color: Jet black with white highlights.

Eye Color: Black

Height: 6'1

Weight:140 lb's

Occupation: A jack of all trades, Xilium has done many odd jobs during his long life. Leader of the Scara Brea, Thief of The Bandit Brotherhood, Assassin of the Red Hand, War Leader of OWC, Shadow Mage of The Façade. Wandering is the only occupation he holds now, with odd jobs as they come along.

Personality: Xilium has always been a loner by nature, keeping others at a distance. Time and experience has made him a veteran of the battlefield, with very little bothering him more then a few moments. His demeanor makes him seem arrogant, but when talked to he is known to be polite and eloquent due to his elven heritage. This leads others to believe him to be weak in certain situations, but his savage fury in battle and intuitive use of magic changes such views quickly.

Appearance: It's easy to compare Xilium to the reaper, with his scythe and black robes that he carries. His skin is pale white as if the sun has never touched the skin, and his black eyes and unusual hair is a trademark of his existence. He is extremely skinny for his height, giving him a almost skeleton look under his robes.Due to his small frame many at first glance would assume him to be frail and weak, yet his presence sets an uneasiness to those around him. His boney frame is surprisingly strong. The most unsettling part of his appearance is his jet black eyes, which give no indication of where he is looking due to lack of pupils. Whispers of death follow his path, quietly echoing in the darkness.


History: Xilium's past is mostly shrouded in darkness, with a few key memories. His parents were both elven, with his mother being a dark elf of the shadow clans of Salvar. During a joint expedition with Ziegfried he met her reincarnated from a experiment deep in the mountains of Alerar. After the destruction of the facility he went into a deep depression, trying time and again to throw his life away in the battles between the reigning powers of Althanas. Death escaped him time and again, and after a few chance meetings with the vampire Lorenor and Witchblade he was able to move past the loss. Now he wanders in search of the next step forward, whatever that may be.

Abilites:

Power Word-Shadow: Xilium controls shadows, forming them into shapes at will. The shadows have no solid form and can be moved through at will. Some basic types of attack is using it to create a cloak of shadows around himself to blend into surroundings or to use it to cover a light source to create darkness in a area. In battle only 3 shapes can be created at a time, and only one moving shadow can be upheld at a time. It cannot be used to cover a persons eyes while they are moving, as something that small moving at unpredictable speeds is almost impossible to concentrate on.

Shadow Walk: When darkness falls Xilium can meld into the shadows and become one with them, moving at unnatural speeds to cover long distances within a nights time. This power is unusable in battle unless in a strictly RP situation, such as during a PG war to convey orders or provide support. When used in those situations it can only be cast 3 times per war, and only once in a support situation to enter a battle as reinforcements. If used in that situation a neutral distance of 50 feet must be placed, so he cannot appear behind someone and try to strike a deathblow. He can travel about 10 miles an hour. This is not a teleport skill, and cannot be used in distances less then 1 mile.

Shadow Ball- Concentrating his magic into a solid form, Xilium is able to create a small physical ball the hardness of iron but without the weight. This can be used as a projectile up to 3 times in a battle. The ball will stay in effect until the end of the battle, and can be used by anyone. It cannot be sharpened to a point, and only counts as a blunt object. It is thrown just as a normal stone would be, with no honing abilities or extra speed. It does the damage of a blunt iron object on impact.

Power Word-Sound: Controlling the vibrations of air around shadow formed areas, Xilium can create noises and sounds without the movement of his mouth in a almost ventriloquist action. He can mimic voices and sounds he has heard before, but only within a 30 foot radius and only 3 times in a battle. During this action he cannot speak in regular terms, and due to the effort cannot do so when moving.

Dark Flames: Mixing Flame and Shadow Arts Xilium creates dark flames that burn 3 times hotter then fire. Both his hands become enveloped in the flame but it does no harm him or his clothing. He cannot throw the fire and can only burn something he is touching. It will spread like normal fire would in all other situations. Can only be used 3 times in a battle and only for 1 min at a time. There must be a 2 min interval between each use.

Vampiric Regeneration: Given a full night of rest, Xilium can heal moderate to server wounds such as broken bones, large open wounds such as sword thrusts, and damaged skin/hair. This ability only works when he has a full undisturbed night of sleep. He cannot use this ability in battle, and only in specific situations during PG wars. He can regenerate cut of limbs if he has the physical limp to reconnect and sew together then rest within a day.

Vampiric Senses: Due to the elven and vampiric mix of his blood, he has gained the abilities of a vampire without the need for blood and weakness to light. However the mix of life and death has caused him to develop a debilitating weakness that can hit without warning, especially in situations of extreme stress. His keen sense of hearing and sight are around 1.5x that of a elf, or 2x that of a human. He can see in complete darkness, due to his control of shadows. He could hear a whisper from 10 feet away, but cannot hear through walls more then 10 inch's thick.

Skills:

Martial Skills: Early on in his vampiric life Xilium was taught the martial arts and basic hand to hand combat skills. He is on par with a average martial artist, and once taught the forms as a leader of the Scara Brea. His main skill however is in the use of the Scythe. He has trained over 100 years to prefect it's form, and no one on althanas is as skilled with the single weapon as he is. It has carried him through wars, defeated dragons and lichs, and with the work of the Red Hand was reworked into adamantine.

Strategist: During his time with the various power groups of Althanas, Xilium became known as a competent strategist in times of war. He used the ability in multiple wars, and would do so again if the opportunity arises.

Farmer: Owning a cabin in Salvar, Xilium has been known to live on the land from time to time. He is competent at farming in harsh environments, due to the cold winters and his time in the mountains with the Red Hand.


Equipment:
Bandit Brotherhood patch
Adamantie scythe gained through his work with the Red Hand.
Plain Black robes with a magical spell to never burn.
A pendent gained through his friendship with Zieg'fried long ago.
A vile of the blood of his friend Lorenor.

Hysteria
03-04-14, 05:12 AM
Welcome back!

Everything looks good. For level 7s you can have up to 13 abilities, at the moment you have 8 (Vampiric Senses counts as two). Did you want to make any changes or jump in and start RPing and update more next level?

Xilium Rupertus
03-04-14, 06:30 AM
I'm just going to jump straight in and update more next level. Thanks much : ).

Hysteria
03-04-14, 06:45 AM
All good buddy. Good to another shadow user ;)

Approved