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Exala Quest
03-11-14, 07:23 PM
Name: Exala Quest
Age: 25
Race: Transorlak
Hair Color: Dark Green
Eye Color: Dark Purple
Height: 5'5"
Weight: 115lbs
Occupation: Enchanter, Alchemist

Personality: Though she appears to be someone that you would not want to be around, and even looks a bit angry at times, she loves people and the only thing she wants to do is help others. It takes a lot to get her angry and tends to turn insults into compliments. She hates fire though and flees from it whenever it appears.

Appearance: She takes on the appearance of the roots to a tree forming a female body. There is a green glow to her chest that lights up her surroundings whenever dark. The "roots" are a dark green color that slowly fades to a purple at the tips of her shoulders, top of the head, and along her spine. Her spine has "roots" that stick up about an inch from the rest of her back. To walk, she floats an inch above the ground.

History: Born in an abandoned shack, build within the red forest before the coming of The Red Witch. Her mother died during childbirth, and the father was no where to be found, as is the ways of the Transorlaks. She was expected to die by all creatures who came to pass, and therefore nothing decided to even try to save her. After two years of struggling to survive on her own, a human adventurer found the shack. Almost dead, he made his way in, finding only a stool and Exala in the structure. She stood and floated to him. He then decided to rebuild the shack and live a dangerous life within the red forest. He helped her through her life and to this day she still calls him dad. She learned along the way about alchemy and enchanting, and even collected a stash of alchemy ingredients and enchantment orbs.

Skills: Alchemy - She has taught herself alchemy and knows many potions for both poisons, and cures. Her favorite potion is the invisibility potion, as it allows her to get close to animals that would otherwise run away from her.
Enchanting - She was taught enchanting by her father and can now enchant almost anything she want to, although if she does try a tough enchantment, it make take her a bit of time, and if incorrectly done, destroys the object.

Abilities: immunity - She is immune to most poisons from a moderate strength and the strongest poisons cause her to become sick but cannot kill her.
Temporary enchantment - If she is to be put into a battle, she can enchant her staff to be as strong as iron for the duration of 3 posts.
invisibility - She can avoid battles if needed be, by becoming invisible for up to 2 posts or 5 IC minutes

Equipment: She owns a stash of ingredients to create minor health potions and poisons. She does have enough to create 3 invisibility potions. She owns a wooden staff that she uses in fights if needed.

Familiars: A Jarmornial Traphhound - A small dog like creature that looks like it is made out of wood, just like she is, by the name of Garma. Transorlaks are commonly found with these as a companion.

Amber Eyes
03-12-14, 09:09 PM
Welcome to Althanas! I like the character concept! Have Fun! You are approved.