Demiana
09-21-06, 02:04 PM
Name: Demiana Lylinwy Danomar
Age: 27 years
Race: Half-Elf (Half-Human)
Hair Color: Blue with white streaks
Eye Color: Pale blue
Height: 5’8”
Weight: 130 lbs
Occupation: Bounty Hunter
Personality:
Demiana has an outer shell that is very hard to penetrate. While she will interact with others, she does so from a distance. With only a few close friends in her life who have all eventually parted paths, she aches for close companionship but has not found anyone worthy of her trust, as there are high standards to attain it. She forgives easily but never forgets and though she makes enemies rarely, she tends to have them for life.
Appearance:
Deceptively delicate and beautiful but with a vibrant fire in her eye, Dem otherwise looks like a fairly normal elf. Her pointed ears are a little less distinct but she has all the grace of the Elven race. She is outfitted in a tanned, softened leather bodice that covers all the necessary parts and leaves nothing to hinder her. On her left arm, she bears a brown arm guard of saddlecloth. On her right middle finger is a non-magical silver band engraved with braided vines. She wears leather pants that go to her knees and leather boots that reach to about 3 inches below her knee. Her long hair is tied back in a braid. She has long bangs that fall to her chin that sometimes end up behind her ears.
History:
Ellandriel, a member of a woodland elves’ community was a free-spirited elven maid of 30 years. Much to her village’s dismay, she left them to seek out adventure and came to a human village where she found Derromir, the man she would wed and whose children she would bear. The first was Demiana and the second was her brother, Nalan. After the children were born, Ellandriel and Derromir returned to Ellandriel’s people who embraced the family. Nalan took after his father and became a farmer and teacher while Dem had the spirit of her mother, spending more time in the woods than in the village. Like Ellandriel, Dem left home. Ellandriel hoped that once Dem had finished her adventures, she would come back home, and perhaps soon.
Dem, however, had no thoughts of settling down. Instead, she became a bounty hunter, combining her favorite pastime, hunting, with a way to sustain herself, never really tracking down more than petty thieves. A few years later, she met Wesley, a much more experienced bounty hunter of human blood, who wanted a companion. Together, they went on several quests where the rewards – and dangers – were greater. Wesley was the one who showed her the power of manipulating water. She was just beginning to learn these skills when raiders ambushed their camp, killing Wesley and taking her as prisoner. With feet and hands bound, Demiana was taken to the leader’s tent. She was put down on the dusty floor, waist tied to the pole holding up the tent, looking like a disheveled doll. The leader, an orc named Azgoz, was happy for his new toy.
A day later, he came to talk to her, but gave up when she could not, or rather pretended to not, understand the language he was speaking and was just then content to stare at her beauty. With him, though, he had brought a pet ferret whom he treated rather roughly, and she could hardly stand to look at the mangled creature. Remembering the death of her companion Wesley, Dem was determined to save both herself and the ferret.
Over the next month, Dem befriended the ferret, feeding it, petting it whenever it was callously cast aside. Quickly she realized that the ferret had a knack for stealing. He would steal all kinds of random things and bring them to her - a peanut here, a scrap of leather there, perhaps a dead mouse. But frustratingly, he would never bring her anything she could use to escape. She had begun to train him to identify shapes, but long and skinny usually meant a dried stick. One day, he managed to bring a scrap of metal and that was good enough for Dem who hid the scrap of metal up her sleeve.
When it was dark and the camp was full of the obnoxious snoring of the orcs, she cut the rough rope tying her hands. Then, she untied her feet and finally her waist. Once this was accomplished, she gingerly picked the ferret up and put him on her shoulder.
Azgoz was sleeping just a very short distance away. His back was turned though, so Dem could only hope that the moonlight would not betray her. She lifted the corner of the flap to discern the orcish guards presumably patrolling the camp. She spotted a fire on the far corner where sat two guards grumbling. Quickly, she made her way around the side of the tent only to find that Azgoz’s tent was in the middle of the camp. Undaunted, she made her way past a few more tents, around another corner, nearing the edge of the encampment. Suddenly, she heard the outraged cry of Azgoz. Leaving no time to think, she sprinted to the cover of the woods. She heard the orcs coming after her, but she was faster. Seeing an opportunity she climbed a leafy tree with the ferret scrambling to hold on. There the pair waited until the orcs had gone.
Demiana had lost her bow, her money and her companion. But now she had the ferret, whom she named Wesley. Making a ruddy spear and a knapsack from the dried intestines and pelt of a deer, which she meant to soon replace, she set out to the nearest town to meet more companions and find new quests and other adventures.
Skills:
Manipulating water (Magic Branch: Water)
At 0th level, Dem can purify a cupful of water (from murky water, beer, wine, sweat, etc). This is usually just seen as a parlor trick.
((I’m thinking later, she’ll be able to breathe under water, walk on water, freeze water, throw a blast of water at somebody, maybe even create water and then blast. Just wanted to leave it open, but that’s the direction I’m hoping to go in)).
30% proficiency in some ranged weapons (bow and spear): Slightly above average with a long bow and spear
20% proficiency in woodcarving: Can crudely fletch and make spears out of wood and scraps of metal or rock - whatever is available to her
Equipment: Nothing save for a pine shaft with an iron spearhead and a crudely made knapsack of pelt filled with apples.
Familiar: A ferret named Wesley: a good companion and a good scout. He has the ability to steal with hardly, if ever, being detected.
Age: 27 years
Race: Half-Elf (Half-Human)
Hair Color: Blue with white streaks
Eye Color: Pale blue
Height: 5’8”
Weight: 130 lbs
Occupation: Bounty Hunter
Personality:
Demiana has an outer shell that is very hard to penetrate. While she will interact with others, she does so from a distance. With only a few close friends in her life who have all eventually parted paths, she aches for close companionship but has not found anyone worthy of her trust, as there are high standards to attain it. She forgives easily but never forgets and though she makes enemies rarely, she tends to have them for life.
Appearance:
Deceptively delicate and beautiful but with a vibrant fire in her eye, Dem otherwise looks like a fairly normal elf. Her pointed ears are a little less distinct but she has all the grace of the Elven race. She is outfitted in a tanned, softened leather bodice that covers all the necessary parts and leaves nothing to hinder her. On her left arm, she bears a brown arm guard of saddlecloth. On her right middle finger is a non-magical silver band engraved with braided vines. She wears leather pants that go to her knees and leather boots that reach to about 3 inches below her knee. Her long hair is tied back in a braid. She has long bangs that fall to her chin that sometimes end up behind her ears.
History:
Ellandriel, a member of a woodland elves’ community was a free-spirited elven maid of 30 years. Much to her village’s dismay, she left them to seek out adventure and came to a human village where she found Derromir, the man she would wed and whose children she would bear. The first was Demiana and the second was her brother, Nalan. After the children were born, Ellandriel and Derromir returned to Ellandriel’s people who embraced the family. Nalan took after his father and became a farmer and teacher while Dem had the spirit of her mother, spending more time in the woods than in the village. Like Ellandriel, Dem left home. Ellandriel hoped that once Dem had finished her adventures, she would come back home, and perhaps soon.
Dem, however, had no thoughts of settling down. Instead, she became a bounty hunter, combining her favorite pastime, hunting, with a way to sustain herself, never really tracking down more than petty thieves. A few years later, she met Wesley, a much more experienced bounty hunter of human blood, who wanted a companion. Together, they went on several quests where the rewards – and dangers – were greater. Wesley was the one who showed her the power of manipulating water. She was just beginning to learn these skills when raiders ambushed their camp, killing Wesley and taking her as prisoner. With feet and hands bound, Demiana was taken to the leader’s tent. She was put down on the dusty floor, waist tied to the pole holding up the tent, looking like a disheveled doll. The leader, an orc named Azgoz, was happy for his new toy.
A day later, he came to talk to her, but gave up when she could not, or rather pretended to not, understand the language he was speaking and was just then content to stare at her beauty. With him, though, he had brought a pet ferret whom he treated rather roughly, and she could hardly stand to look at the mangled creature. Remembering the death of her companion Wesley, Dem was determined to save both herself and the ferret.
Over the next month, Dem befriended the ferret, feeding it, petting it whenever it was callously cast aside. Quickly she realized that the ferret had a knack for stealing. He would steal all kinds of random things and bring them to her - a peanut here, a scrap of leather there, perhaps a dead mouse. But frustratingly, he would never bring her anything she could use to escape. She had begun to train him to identify shapes, but long and skinny usually meant a dried stick. One day, he managed to bring a scrap of metal and that was good enough for Dem who hid the scrap of metal up her sleeve.
When it was dark and the camp was full of the obnoxious snoring of the orcs, she cut the rough rope tying her hands. Then, she untied her feet and finally her waist. Once this was accomplished, she gingerly picked the ferret up and put him on her shoulder.
Azgoz was sleeping just a very short distance away. His back was turned though, so Dem could only hope that the moonlight would not betray her. She lifted the corner of the flap to discern the orcish guards presumably patrolling the camp. She spotted a fire on the far corner where sat two guards grumbling. Quickly, she made her way around the side of the tent only to find that Azgoz’s tent was in the middle of the camp. Undaunted, she made her way past a few more tents, around another corner, nearing the edge of the encampment. Suddenly, she heard the outraged cry of Azgoz. Leaving no time to think, she sprinted to the cover of the woods. She heard the orcs coming after her, but she was faster. Seeing an opportunity she climbed a leafy tree with the ferret scrambling to hold on. There the pair waited until the orcs had gone.
Demiana had lost her bow, her money and her companion. But now she had the ferret, whom she named Wesley. Making a ruddy spear and a knapsack from the dried intestines and pelt of a deer, which she meant to soon replace, she set out to the nearest town to meet more companions and find new quests and other adventures.
Skills:
Manipulating water (Magic Branch: Water)
At 0th level, Dem can purify a cupful of water (from murky water, beer, wine, sweat, etc). This is usually just seen as a parlor trick.
((I’m thinking later, she’ll be able to breathe under water, walk on water, freeze water, throw a blast of water at somebody, maybe even create water and then blast. Just wanted to leave it open, but that’s the direction I’m hoping to go in)).
30% proficiency in some ranged weapons (bow and spear): Slightly above average with a long bow and spear
20% proficiency in woodcarving: Can crudely fletch and make spears out of wood and scraps of metal or rock - whatever is available to her
Equipment: Nothing save for a pine shaft with an iron spearhead and a crudely made knapsack of pelt filled with apples.
Familiar: A ferret named Wesley: a good companion and a good scout. He has the ability to steal with hardly, if ever, being detected.