Log in

View Full Version : [Mid-Level] Lye Ulroke: Chapter 5 - The Order of The Crimson Hands



Lye
02-14-14, 12:14 PM
Basics
Name: Lichensith "Lye" Ulroké
Race: Human
Age: 28
Hair Color: Platinum (Long), Front bangs long enough to be clipped in back.
Eye Color: Emerald
Height: 6 feet
Weight: 175lbs
Appearance: [Click Here] (https://farm8.staticflickr.com/7379/12999834143_cf584137da_o.jpg)
Personality: Dark, Brooding, Cunning, Easy to Anger, Confused, Semi-Charming at times.


Equipment
Weapons:


Two 16” Blade, Titanium Wakizashi [Obtained Here] (http://www.althanas.com/world/showthread.php?26068)
Ten Enchanted Blackened 1095 Carbon Steel Throwing Needles [Obtained Here] (http://www.althanas.com/world/showthread.php?27050)
6" Damascus Sickle attached to The Handle of a 5" Dagger via 6' of Chain
5" Steel Poisoned Knife [Details Here] (http://www.althanas.com/world/showthread.php?26857)
Armor:


Black Leather Vest with Iron Studs
Black Denim Leggings held on with black leather straps (Think ninja pants with the slits to the sides)
Black 8" Leather Boots with 1060 Carbon Steel axe-blades fixed to the heels.
Crimson Vlince Scarf
Items:


5 Healing Herb Vials
1 Smoke Bomb
1 Tin Liquor Flasks
1 Worn Journal
1 24" Roll of Linen Bandage
Alchemist's Flask w/ Silver Filigree[Obtained Here] (http://www.althanas.com/world/showthread.php?26140)
Iron Skinning Knife[Obtained Here]
Rod of Calli Glass [Obtained here] (http://www.althanas.com/world/showthread.php?26140)


Skills

Exotic Weapon Mastery:

Ever since taking an affinity to murder, Lye has trained in the more unique forms of weaponry. He is masterfully talented in their use compared to traditional equipment. This includes: Eastern Blades, Punching Daggers, Chain Weapons, Hidden Blade Weapons, Scythes and Bladed Boots.

Traditional Weapon Mastery:

His earlier years employed the use of traditional arms and he had relinquished their use the day his wife was murdered. This was his personal commitment to abandon the blades he knew. The years have deteriorated his knowledge of combat form and styles, but he is still exceptionally skilled in their use. These include: Short Swords, Long Swords, Bastard Swords, Great Blades, Axes, Pole Arms, Staves, Crossbows, and Bows.

Throwing Weapon Mastery:

Practiced since his days struggling in the wilderness as a child, Lye has mastered the skill of any thrown weapon. He has an innate ability to sense the balance of the weapon and force needed to rotate it to point. He can strike objects as small as one inch with deadly accuracy. This ability ranges up into medium sized projectiles such as his own blades, chain weapons, or one handed blades. He is only moderately skilled with two handed throwing weapons such as javelins and spears.

Hand to Hand Combat Mastery:

Dealing in very feral situations during his youth with only his bare hands and bone skills, Lye is masterfully skilled in hand to hand combat. He does not adopt any one particular style, but can move like water around a foe in combat. His footwork keeps on par in perfect sync with his upper body, combining a flurry of kicks and knee blows into his brawling repertoire. His kicking skill is superior to his punching ability and as a result, he wears bladed boots to maximize their lethality.

Anatomy of the Living :

From years of dismantling and murdering various living beings, Lye has established a strong affinity to anatomical composition. He is able to strike with critical precision on humans and he is most familiar with their anatomy. Simple wild beasts and the like are also well understood. The minute differences in other humanoid races occasionally cause error in precision, but by a minimal margin of 3%. Constructs and non humanoid life forms are not familiar, but due to combined knowledge of other living creatures, he is usually able to make a quick study for weaknesses.

Survivalist:

This encompasses all the skills needed to survive in the wilderness. Lye is able to discern edible plants from poisonous, skin & quarter a kill, craft makeshift shelter, climb trees, gather materials, and tend to injuries. This applies to knowledge of specific herbs, animal tracking, and medicinal remedies.

Alchemy:

A recent flashback awakened Lye’s knowledge of skills taught to him by his late wife, Isabelle. She was an alchemist by trade and used a unique natural magic to expedite processing time. This was done through the use of a magical flask crafted by her people. Even without this flask, Lye is moderately skilled in the crafting of poisons, antidotes, remedies, and other strange concoctions. He is able to recall several recipes off memory and is capable of associating like compounds to accomplish a desired effect.

Acrobatics:

The assassin has vigorously trained his body and has become far more limber than the average Althanian. He has an acute sense to his own body and how to manipulate it through an area. Although this does not make him faster or more agile, it does allow him to perform a broader range of movements both on the ground and in the air.

Language:

Lye is fluent in the following:

TradeSpeak
Salvan (Including Skavian Dialect)
Demonic
Undead/Spirit
Feral (Anthropomorphic Tribes)


Reading/Writing:

Lye is fluent in the following:

Tradespeak
Salvan (Including Skavian Dialect)
Demonic
Runic




Abilities


Basic

Master Assassin:

Lye has been deemed a master assassin after years of training. He has experienced pain, trauma, and relentless onslaught. The scars given through years of learning through trial and error have built up his senses, stamina, and resilience. Should he ever fail to assassinate a target, he is more than capable of engaging in long term combat.

Can endure strain of exertion five times as long as the normal Althanian. Should a man only last 5 minutes in combat before coming fatigued, Lye can last 25 minutes.
Has agility six times that of an average Althanian. Blocking and dodging projectiles is as effortless as catching a tossed apple. This also permits him to exercise a flurry of strikes (4-6) in the same time it would take a normal man a single blow (1). It permits split second actions and changes of direction.




Bone Manipulation
"These skills cause minimal bleeding,
mostly pain which can be tolerated
through years of built resistance."

Increased Bone Strength:


Through his mysterious heritage, Lye's bones will ever remain stronger than normal and only grow in durability throughout his life's training. Although resistant to deep wounds and dismemberment, he is still susceptible to bleed-out and crushing/denting blows. His rib cage and pelvis are joined by a sub dermal array of bones similar to chain-mail. This resists piercing and deep laceration to the softer parts of the torso. Along his neck and soft tissues of his limbs, cartilage has interwoven with the muscle fibers on a microscopic scale. This increases his resistance to slashes, but not piercing. It slightly resists bludgeons.

Bone strength is equivalent to 1060 high-carbon steel.
Soft tissues of the neck and limbs are equivalent to cartridge

Reaper's Bounty:


By controlling the cellular alignment of his bones, Lye can bring them forth from his forearms, protruding from his skin and extending up to 3 feet past his hands in the shape of a blade. While stabbing a victim with this attack, Lye is capable of absorbing the marrow of his prey. This carries the potential to assimilate unique talents or skills that the victim "used to" have. Effects of stolen skills can range from short term to permanent. In order to maintain permanence, his victim must be heavily crippled or die, and Lye must consume 80% of all marrow within the body. It takes his body time to fully assimilate the material, and permanently stolen abilities require time to awaken to full potential.

Skill can be used as a basic blade, but must make contact and maintain contact with bone in order to absorb marrow.
Can generate five (5) removable needle projectiles made of condensed bone from his palm. These can be pulled out or shot out as if thrown.
Duration of a marrow stealing attack must be in contact with bone for a total of 15 seconds. This can be broken up in intervals until complete.
Only one stolen skill per character level is allowed.
Skills can be temporarily stolen for the duration of the battle if only 25% of the marrow is absorbed (5 second drain)


((Locked Until Level 6))Sentient Marrow:


Lye’s anatomy has begun to evolve, primarily in regards to his bones and marrow. Being the one component he can manipulate and change at will, it has begun to take on more responsibilities than structural support. It now functions as a multipurpose organ. Some of the benefits of which will be below:

Marrow processes poisons exceptionally fast, reducing effectiveness and duration by 50%
Marrow combats disease and plague at an exceptional rate hindering symptoms and duration by 50%
Any malformations or breaks can repair in under a minute.
If a limb is severed, it can be reattached in under a minute, but only by the bone. Soft tissue will still bleed.
If major muscle tissue is damaged, the bones will continue to allow movement at 80% capacity.
If body loses enough blood to cause mortality, the marrow will circulate a small reserve to the brain to sustain a coma-like status for several days. If not treated, the brain will suffocate and the subject will terminate.
This ability cannot take effect if the damage to the skeletal structure is catastrophic. (Every bone broken or crushed, or cut into multiple pieces.)
The ability to mend bone becomes diminished if used continually within a day's (24 hours) time. If he ever gets to the point of mending each bone in his body once, the bones will be brittle and shattered with a simple punch. A period of 8 hours of rest is needed to return bones to their initial strength or he can opt to feed upon a corpse's marrow. One of the two.



Shadow Control
Shadow Possession:


Lye is able to use shadows to envelope and possess inanimate objects. By using this skill he can control the movements of the objects to his advantage. This most commonly applies to his throwing weapons or any light weight projectile he uses. While enchanted, objects are black as night and will not reflect light.

Can be used twice per post, with logical maximum usage per day.
Possessed Items remain under control until willingly abolished.
Maximum Simultaneous Possession: 12 items
Maximum combined object weight: 35 lbs


Shadow Meld:


By wrapping himself in the surrounding shadows, Lye makes himself unseen to the untrained eye. During a shadow meld he is able to move between shadows while still cloaked, so long as the distance is minimal. This skill is maintained best in low-stress situations, where no one is actively searching for him, but has a short duration during combat or alerted situations.

He is only able to hide in shadows large enough to wrap a body.
To remain cloaked between shadows, distance must be within 15 feet.
Source and destination shadows must be large enough to maintain full body coverage.
During Non-Combat, skill duration is indefinite.
During Combat, skill duration can carry over a maximum of 3 full posts (3 minutes), with a cool down of 3 full posts (3 minutes).

Shadow Meld has been improved due to Lye’s growing affinity to darkness. He has established the ability to sync himself with the Shadow Plane for a brief amount of time, allowing his form to seem solid but act as though ethereal. This will give the illusion of items or blows passing through his body as though he was a specter. No changes to his appearance indicate the use of this skill and it may be used in broad daylight. He has not yet mastered this skill and can only sync his energy with the plane for a brief moment of time. Once the sync is broken, his energies are destabilized and must take time to recover.

Sync is maintained for 3-5 seconds at most, allowing to negate several projectiles or strikes.
Sync only applies to full body and user cannot inflict damage while phasing between planes.
If combined with enough speed, he may phase through thin walls (3 ft Depth)
Destabilization after use causes slight disorientation (20% penalty to finesse and agility).
Destabilization takes 1 minute (2 posts) to recover from on first use. Consecutive usages require an additional 1 minute (2 posts) recovery (1,2,3).
If destabilization occurs while phasing through solid material, massive internal damage will occur.




Hex Magic
(Obtained from Seth Dahlios atop the Onyx Tower from Althanas 1.0)

Shared Masochism:


By saying the words "understand my pain", either used alone or in a sentence, Lye can activate this skill. When activated, all pain that Lye is feeling for the duration of the skill is broadcast from his body and applied to sentient life within that range. The pain they feel is relevant to individual pain tolerance. This skill is often paired with his bone manipulation, causing pain equivalent to pulverized bone upon his victims.

Cool-down for this skill is 5 minutes (approx 10 posts) after effect terminates.
Duration is 1.5 minutes (3 posts).
Maximum radius is 25ft.
Pain is mimicked equally to the enemy.
This skill can only be used a maximum of 2 times in a day (24 hours).


Sin Harvest:


By saying "penance for your sins", either used alone or in a sentence, Lye activates this ability. When activated, a ball of dark crimson energy forms within the palm of his hand. Once at maximum charge, the bolt of energy is fired at the target. Once it travels mid distance, the projectile breaks into three smaller units. Each projectile traces a third of the total time (Currently 1 year each). These split projectiles break wide, then converge on the target with 20% homing deflection. All three must strike to trace the full (Currently 3) years. If the attack connects, the energy retraces the victim's past and inflicts grievous wounds for each sin upon that person. This ability has potential to kill. If hit by his own attack, Lye takes twice the damage the attack would originally do. This skill can only inflict injury once per sin, and the sin is considered absolved after the fact.

Charge Time: 5 seconds.
Duration: Instant upon contact.
Use: Once per thread or in-game day, whichever is shorter.
Trace time: 3 years.
Types of sins and their damage:

Murder -- 4" cut 2" deep at site of killing blow.
Adultery -- 1" Diameter spot of Necrosis on genitalia.
Theft -- 2" Patch of 3rd degree Burn on hands
Unprovoked Assault -- Bruise or Cut equivalent to final blow of engagement.
Fatal Deception -- Partial blindness or muteness per incident.
Rape -- Complete Necrosis of genitalia spreading to the body by 3" diameter per repeat event.
Dismemberment -- 1" deep cut along site of lost limbs





Background Information

It is legend, that in the ancient times of the Forbidden Lands, there were five kings. Each king possessed an equal share of this land, but not only did they own this piece of land, they also held colossal power. Each King and the family’s blood line held the amazing ability to command five chaotic energies.

The First was Paulson, a lord of might and pure brawn. The nobles of his people were unmatched by the other kings in strength, for this man controlled raging fire and molten rock. Then there was Mizunthos, a lord of water, ice, and snow. His followers were brave and persistent through all that was thick and thin. Zecksylph was a lord of the thunder and winds. His people were known for their wisdom, speed, and intense emotions. Rumors spoke that his men could move with speed so great, their footsteps would never mark the earth. Ramus, a lord of healing, life, and flight. His followers were peaceful, yet possessed the powerful ability to end a life by placing thin needles in specific areas of the body. Only the royal family of his people had the ability to give life to the lifeless and mend wounds by will. Lastly, was a lord of death, decay, and hatred. This lord was Odinsvin. His people were embraced by the urge to draw blood from the weak and innocent. Yet, only the royal family possessed the sickening power to manipulate their bones into weapons and wield shadows to their whim. This royal family also controlled the realm of pain through mysterious spells and incantations.

Though, these kingdoms differed greatly, they were at peace. A peace that was short lived. On one fateful day, a celebration occurred and the five kings joined together to lay claim to the last piece of unexplored land. Celebrations and dine were unmatched by any in record. Though, during the midst of the party, Paul began to act unusual. His hands began to shake, growing swiftly into violent convulsions. Pain coursed through the king's body and he cried tears of blood, until his eyes rolled back into his head. His final, wet coughs of life spit poisoned blood into the air. In a last convulsion, his chest popped loudly and he lay silent. Paulson... was dead...

Such a controversial event could only traced to the king of darkness and deception. Odinsvin was blamed for the murder of Paulson and he admitted it with a devilish grin. Odinsvin had poisoned the water wells of their kingdom using his myriad of dark arts. The other lords were quick to take up the flags of war. Next to fall was Mizunthos and his clan. As he and his men fell, they rose back to their feet, controlled by their shadows and fought as dark puppets. None of the kings expected such a devastation and soon, the lord of the skies was slain by the sheer numbers of dark puppets. Just he did with Mizunthos’s people, the dark kind took hold of Zecksylph’s. The war climaxed with Odinsvin and Ramus standing at quarrel. Ramus was able to fend off the dark army of puppets by using their needles to immobilize the puppets' limbs. Although they seemed to have found a way to stave off their obliteration, a long term engagement seemed grim for both forces. For 7years and a day they fought. They fought until the last civilian fell dead upon the blood stained fields of the Forbidden Lands. At last, only two royal families were left to wage war. Locked in stalemate, they proposed a pact. Since their wives were both slain in battle, the king’s agreed to rule the land together in exchange for one another’s daughters.

Upon the day of their very first offspring, both the lords found that their children had no royal traits. No abilities over shadows or light. Exhausted and dying from the long term effects of his abilities, Odinsvin laid a curse upon Ramus. Odin pledged that one day, a child born of his line would be heir to the blood of his royal family and reign supreme over the weak. He vowed that this child would be stronger than himself and lead a path of death to everything Ramus would create and hold dear. Ramus, being a man of the light, harbored the children of the dark king, to once again fill the world with people.

Centuries later the land was again at peace under the rule of a common king for Ramus too, had passed away peacefully from old age. A near timeless span of peace ensued, as the world we know today came to be know. However, on a small island of tribal people, a child was conceived shortly after the mother had passed. The manner of the conception should have been impossible, yet the baby was perfectly healthy. The people of that time knew of the kings legend and feared the return of a dark king. A superstitious people, exiled the father and child to sea out of fear. This was common of those born with defects or unnatural means, since the people believed it was by the lineage of Odinsvin, they caused such pain.

While at sea, the child’s father wrapped his son in the black silks of his clothes to keep it safe from the sun. Yet, after being out at sea for only a few months, the father had ran out of food and supplies and began to die. The child, on the other hand, seemed to grow livelier while his father grew weak - almost as if feeding off of his father’s diminishing health. Alas, the small boat hit foreign shore and in hopes to save his child, the father cast the boy to shore and fell into the sand...dead...

Hours later, a common farming couple discovered the abandoned babe. The heat of the sun had taken its toll and put the boy within the realms of death. The family was fortunate to nurse the child back to health, and after several years of treating the infant as their own, they named him Lichensith Ulroke. In their old tongue, it meant "Child of the Black Cloth". They chose this name to always remember the day they found the infant in black silks. Years went by as they taught young Lye love and hard work. They taught him compassion and trained him in the use of daggers and blades for self protection. They taught him the use of the bow and everything seemed perfect up until this 16th birthday.

That night, Lye woke to screams. His heart pounded in fear as his feet padded softly to the door of his adoptive parents' room. The door was shut tight, yet in the dark, at the base of the door, Lye could picture out what seemed to be... a bloody paw print?! Praying that it could just be his mind, Lye felt something warm lick at his bare feet. It was not a creature, but a warm, sticky liquid - blood.
Paralyzed in fear and haunted by the need to know, Lye let his quivering hand press against the bedroom door. The young man shouted in terror to what his tear-filled eyes fell upon. His parents lie dismembered, torn, mangled, and bleeding in a pile atop their bed. A slight mumble perked his hopes in the darkness when a loud wet thud sounded. Now only silence. Through eyes of sorrow fear, Lye noticed two yellow spheres gazing at him. Terror set in and, he stumbled backwards to see a panther advance on him with blinding speed. Again a wet slap sounded as Lye collapsed to the ground, a stinging pain over his right eye. Through blurred vision from his own blood, Lye gazed up to a yet another raised claw. In agony he shut his eyes and held up his hand - a last resort. With a roar, the cat dropped its paw for the final blow.
Silence...
Drip...
Drip...
Drip...
Lye paused... He was alive? But something was not right. He started to open his good eye only to shoot both wide at the sight. The panther’s body was twitching violently, speared through the skull by a prong of bone, jutting from the boy's own hand...

The next morning, the village guard chased him out of town for the assumed murder of his foster parents. Lye felt anguish; all he tried to do was love his parents. Love turned to anger, and anger began to fuel his life. It kept him alive as he forged for his own in the wilderness. He killed for food, practicing his new ability. At first, the pain was enormous, barely able to stand the shifting of bones. Through the days, the pain dwindled and the wounds sustained were quick to close. Though, even past his new training, the wound over his right eye never healed properly, leaving him a scar to mark him in remembrance of that day.

The young boy spent many of his years in the woods trying to fend for himself. He learned many hard lessons, such as survival of the fittest, and all the skills necessary to maintain himself. Even for a gifted boy such as he, the woods proved too dangerous. Nature herself nearly killed Lye in a brutal winter. Unable to hunt, keep fire, or shelter, Lye found himself mindlessly wandering until he collapsed. A passing guard of Salvar Knights discovered Lye and he was taken in by their ranking officer. Realizing the athletic potential of the boy, the Captain of the Guard gave him shelter, food, and a warm place to sleep. He only asked that Lye offer himself to the king, and train to be one of the guard. With life in one hand, and freezing cold in the other, Lye chose to accept this offer.

By his 18th birthday, Lye had made a strong reputation for himself. At first, being a ball of untamed angst, he finally calmed to become a decent soldier. Through his training, he developed a close rivalry and friendship with a boy named Matthaemus. The two caused quite a stir with their youthful antics and as punishment for a particularly good prank, each was sent to harsh posts to serve for the rest of their careers. During his journey to his post, Lye found himself lost in the high mountains and trapped in a blinding blizzard. Poorly provisioned and uncertain he would find his destination, he eventually stumbled upon a make-shift home. Little to his knowledge, this home was occupied by another, Isabelle Foxhearte.

Surprised and slightly offended, the young woman did not much care for this unwelcome guest. There was something about his eyes that intrigued her. She quickly had a change of heart and seeing as how the young man was nearly out of food, crafted him a meal using the practice of alchemy. In a discussion about his assignment, Lye realized that he mission he was sent on was a death sentence. Learning from this girl that she had seen similar men meet their fates up here, Lye felt betrayed and sullen. Isabelle, not having company on her own ventures for years, offered to have him join her, wherever the winds may take them.

The couple ventured on for a few years, and as the seasons came and went, they grew feelings for one another. They settled down in the city of Corone, where they had a child. Kaylee was but a year old when Lye had gone out for some simple groceries. Upon his return, he had found his fiance murdered, and his daughter nowhere to be found. While holding her cold body in his arms, he noticed a flask roll from her hands with a piece of bloodied paper within. Lye read the paper and recognized the script from his days of training, "Come and find me". Lye flew into a rage, tearing up his home, and landing himself in the Corone prison. Matthaemus, his assumed close friend and rival. Why would he do this? Was it the cost of desertion? It didn't matter... he had to pay.

Using his abilities and training, Lye slipped away from prison under the cover of night. He banned himself from people and traveled with wandering groups, taking only the clothes off his back, and a treasured crimson scarf Isabelle had made for him on the day of Kaylee's birth. He soon found himself unable to keep company. The images of his dead family haunted him. Lye grew cold, merciless, and angry. To feel alive, he took up dirty jobs to inflict pain upon others for money. The feeling of spreading his pain to another began to obsess him. He could not sleep without wanting to find Matthaemus and rip his heart from his chest. His jobs grew in intensity, Lye began taking lives for money, offering his skills to anyone with coin, just so he could afford food to eat. He could have done other work, but the feel of the kill made him feel that much closer to exacting revenge. In time, he didn't even accept coin for the kill, and became an uncontrolled assassin. His obsession flew on the words of man earning him titles of "Crimson Killer" and "Crimson Assassin" among the wandering tribes. Rumors told of a man wearing dark clothes, only distinguished by his ghastly unkempt hair, and a long crimson scarf.

Lye continued his rampage, forgetting his reasons for his actions. He simply enjoyed watching the life leave a man's eyes. He would not kill women nor children, but that isn't to say he would not leave his mark upon their bodies. Lye became a monster, a beast, praying off the adventurer and wanderers of the countryside. He craved more, and became sly about his methods. He started using deception and cunning in his kills. He advanced his techniques to kill victims without them seeing it coming. That shock of pain and death and fall from happiness was even more thrilling to him than screams of terror. He advanced further, using his words, shadows, and mysterious charm to turn families and lovers against each other. Still, he craved more.

At the age of 25 Lye finally was ready to emerge into society. Now, thousands of miles from his original home, he took up a new nest for his hobby. He took up dangerous jobs with adventurers, using his abilities to kill them off in secret and blaming the deaths on perils that never happened. Along his line of dirty work, Lye met a man that he was reluctantly teamed with. Their job was to hunt and slay a rogue thief responsible for a long list of crimes against the crown. His comrade during that mission was a strangely familiar individual by the name of Seth Dahlios. It became apparent to him that this man shared a striking resemblance to Matthaemus. Lye did not know why he grew such hatred for the man, and pounced at a request to end the young thief's life atop the Onyx Tower. Yet, after a heated battle, when he paused for the glorious last blow, as close to revenge as he had felt since losing his family, the Seth let his daggers slide deep into Lye’s stomach. With a final breath, Seth whispered to him “a man who fights with emotion falls short, a man who fights without goes far...” Unable to close his wound in time, Lye lost consciousness from blood loss, and did not see his target lose the life from its eyes. In the darkness, only those final words echoed in his mind. Lye was surprised to awake at the sight of wandering monks healing his wounds. Disturbed in knowing that Seth may to still be alive, he trained without pause. His desperation unlocked new abilities, tools for which to ensure future assassination.

He still to this day, prays to find this man, unknown as to why he harbors such rage and loathing for him. Feeling as though he may find ultimate satisfaction and resolve in his death, he hunts Seth. He has lost sight of his purpose, his past, and his true target. Lye is bent on a path of destruction, holding on to an empty feeling in his chest, a blind rage, and the painful words spoken to him atop that tower. He wants answers to the endless turmoil in his mind, and he believes he will find it through this man's untimely death.

The search for this man continues and to further his cause, Lye has formed a group of like-minded killers, assassins, thieves, thugs, and miscreants into an organization called, The Order of the Crimson Hands. This Order has grown substantially in a short amount of time. To cover the increase in supporters, Lye mandated they clear out a section of the Scavian Deepwoods nestled against the Terrilian Ridge of the Great White Expanse. Upon succeeding, they went to work creating a stronghold for themselves. Once built, they began establishing defenses to protect and erase their existence from others. The result was an ominous black mist crafted by the master mages of The Order and thereby dubbed their headquarters, Black Mist Hollows.

Through this new organization, Lye has spread his eyes and ears across Althanas, using gathered information to narrow down the search for Seth Dahlios. In recent events, The Order acquired the aid of one Ciato Orlouge, brother of Sei Orlouge – The Leader of the Ixian Knights. Through continued information from both him and a half-demon by the name of Aurelianus Drak'shal lead the assassin to confront the next in command of the Ixian Knights, Kyla Orlouge. Through a rouse of drinking and games, Lye pulled the existence of Seth Dahlios as one of the members within their ranks. This prying and prodding eventually grabbed the attention of Sei Orlouge and Lye was confronted shortly after his rendezvous with Kyla. A threat was made against the assassin and his order should he continue to involve the Orlouge family to which Lye held strong. Battle between the Ixian Knights and the The Order of the Crimson Hands is inevitable.

Along his conquest, Lye met a strange woman by the name of Noir. She was responsible for ruining a man hunt he had tracked for three weeks, and launched the assassin into action to reclaim his kills. Doing so, he saved the maiden from the blades of rogue bandits only to attempt at her life as well. Unknowingly poisoned, he was halted and she gained the upper hand. A fierce Skavian blizzard shortly followed, forcing the two to seek cover in an underground hideout until storm’s passing. Through his delusions, Lye developed a strange affinity to this woman due to her uncanny resemblance to his late wife. This came into question when Noir’s allegiances fell to a demon familiar, Zai, which placed them in a dire situation. They were barely saved by Lye’s men and brought to Black Mist Hollows, but the wounds were too great. Lye died that day, barely resurrected by the rogue Ai’Brone, Corvanik, at great expense. Lye was brought back from the abyss, but his affinity to Noir and Zai remain shaky at best.

Lye
05-25-14, 03:31 AM
Mid level update pending great sword transaction.

Erikar
05-29-14, 10:59 PM
Approved.