Tobias Stalt
06-25-14, 08:29 PM
I'd like to enchant both of Tobias' long knives.
Cold- When this blade draws blood, the victim's bloodstream begins to run cold, starting from the site of the wound. At first, the afflicted area becomes cold, as if ice had been directly applied. This causes mild discomfort. As time progresses, the chill begins to spread, causing the blood to slow and eventually freeze unless counteracted by magic. The appendage begins to turn black and will become useless after thirty minutes. If allowed to spread to the heart or lungs, this effect is lethal.
Calm- in contrast to Cold, Calm does not cause any sort of bodily damage. Instead, it contains a powerful anti-magic that causes it to disrupt normal flows of Tap energy. It does not spread, rather, a person cut with it cannot channel magic power through the stricken area. Enough cuts could render a person dead to Magic permanently. The effect can be reversed by a very powerful healer.
Cold- When this blade draws blood, the victim's bloodstream begins to run cold, starting from the site of the wound. At first, the afflicted area becomes cold, as if ice had been directly applied. This causes mild discomfort. As time progresses, the chill begins to spread, causing the blood to slow and eventually freeze unless counteracted by magic. The appendage begins to turn black and will become useless after thirty minutes. If allowed to spread to the heart or lungs, this effect is lethal.
Calm- in contrast to Cold, Calm does not cause any sort of bodily damage. Instead, it contains a powerful anti-magic that causes it to disrupt normal flows of Tap energy. It does not spread, rather, a person cut with it cannot channel magic power through the stricken area. Enough cuts could render a person dead to Magic permanently. The effect can be reversed by a very powerful healer.