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Remedy
07-13-14, 04:51 AM
Winona Remedy Blue

http://fc05.deviantart.net/fs71/f/2014/193/b/c/remedy_blue_final_by_harlequinhues-d7qg7rw.jpg

Know as: Remedy Blue
Age: 18
Race: Aasimar

Appearance:
Remedy has bright read hair, syled in short ponytails. Her skin glows slightly, more so on her cheeks which gives her the appearance of having glowing freckles. She is quite short, about a hundred and fifty centimetres tall and slim. Most of the time she wears brown leather cloths, and has more than a little dirt or oil smeared on her skin.

Alignment: Lawful Neutral

Personality:
Remedy learned long ago that money is more important than family. While she has formed a bond with her adopted family, she rarely trusts other people. Her only motivation is gold, and she seeks it without abandon.

History:
Remedy was the first of her recent family to display the angelic traits of her heritage. When she was born her family instantly realised what she was from the light glow she emitted and the flaming red hair. It was taken as a blessing, an angelic protector for the village that they had not seen in generations. The stories were many when it came to the deeds of the town angelic protectors.

The young Winnie, as she was called, led a good life. She was treated by the whole town quite well, and though she wasn't spoilt or a demanding child, she always knew that any member of the town would bend over backwards if she wanted something. Her life was, in a world, sheltered.

Thinking back Winnie would curse the stupidity of the townsfolk. If she knew what she did now, she would have been able to advert the terrible accident. If the townsfolk had thought about the stories from old, then they might have realised they were ill-equipped to deal with a young Aasimar. Now while it might not apply to all Aasimar, when they enter puberty there is a surge in power. Just as their human side experiences a rapid period of development, so does their angelic one. Had her minor powers being training prior to her thirteenth birthday, or if she had been surrounded by people or valued her as much as the potential power and wealth she represented then things would have turned out differently.

The first blue flame that appeared in Winnie's body did not extinguish like the little ones she was able to conjurer. It spread quickly, covering her whole body. The quickly enveloping of flame terrified the girl, but did not hurt. For a moment she was a true visage of righteous fury wrapped around her child-sized body. The first didn't stop at her however. She was in her house, and within minutes the first spread through the building. The fire was stubbornly resistant to being put out, and once it had taken over her house it spread to more. It was a miracle that no one lost their lives, but the town did not see it quite that way. Their future protector had changes in a blink to a potential destroyer.

If not for the need to stop the fire Winnie knew that would have turned on her then and there. Still wrapped in blue flames she ran and didn't stop for what seemed like hours. The next part of her story could have been much shorter if not for the travelling merchant and his family that found the girl. There were four of them, the merchant, Sylus, his wife Rith and twin children slightly younger than Winnie, Kris and Cass. They also travelled with a large man, Ka'mar. His skin a burnt red like Rith but stood easily two metres tall and was at all times deathly quiet. To the girl he was scary.

Above all the family kind. Though she explained what happened, they did not turn her away. Instead Sylus showed extreme interest in the fire that came off her. A week after joining them the fire appeared again. It was night, and the group was sitting around the dying embers of their fire. Suddenly the area was filled with blue light and Winnie was on fire. She expected them to react with fear, they did not, she expected them to run away, the didn't do that either. The silence was broken by Sylus.

“Facinating!” He jumped to his feet and dived into his wagon. A moment later he reappeared with a a series of glass lenses. Through each one he peered through making small sounds of wonder and interest before switching to the next.

“Ka'mar?” He asked, not turning from Winnie.

“Angelic for sure, more liquid than gas. Explains why it was hard to put out.”

Winnie turned to the large man and saw his eyes glowing a strange red. She tried to speak, but only managed a few sounds.

“Do not worry child,” Rith said, “The fire won't hurt us.”

It was then Winnie saw the sand. It was twisting around her, holding the fire from spreading around the ground. Rith was easily holding the fire back.

“Glass seems like the easiest method, perhaps waxed leather as well.” Sylus put down the last glass lense and smiled at the girl. “I believe I can help you.”

Over the next few months Sylus and Ka'mar worked on a leather outfit for Winnie. The build was simple, it contained a series of leather pouches that slowly collet4ed extra magic that followed out of her body. The leather pouches could be removed once they were full of the now condensed magic. Just like that Winnie became not just a stray they family picked up, but a valuable member of their merchant team.

The months rolled into years and Winnie adopted using her middle name Remedy. Under the tutelage of Sylus and Rith the girl became a skilled merchant herself, and in exchange the blue flame she produced made all of them a sizable amount of gold.

Nearly five years later and Remedy turned eighteen. It was a custom then that she would leave and find her own way in the world. The twins would follow when they too turned eighteen. It was hard, her adopted family were the only people she cared about apart from herself. With a final good bye and a small pack filled with goods and supplies, she left.


Skills:
Persuasive: Remy is a good talker, and will often rely on words rather than fists to get her way.

Bartering: Remy is quite proficient at trading good and telling the worth of the goods she is buying. She still has a long way to go before she becomes a master trader, but she has a good start.

Tinker: No where near as skilled as Sylus, Remy has learned the basics of inventing enough to maintain her equipment and make some basic items.


Abilities:
Remy prefers to use gadgets rather than her magic when push comes to shove. Most of her abilities relate to items she carries on her person. The uses referred to how many she has prepared on her at a time. In her down time she will prepare extra uses.

Blue Blaze:
On Remy's leather cloths are pouches and tubes that connect and regulate her flames. There are two modified 'overflow' pipes on her wrists from which she can release at most three blasts of are two pouches of her own blue flame. The flames extend for about two metres from her and can cause light and quite painful burns to anyone they hit. Three direct hits against an exposed target could be life threatening. She will normally not use this ability, preferring to pocket the extra produced magic and sell it later.

Smoke Bomb:
Remy always keeps thee smoke bombs on her all the time. By throwing on on the ground, or any hard surface, they admit a sudden burst of smoke that can fill a 20 by 20 metre area with think dark smoke.

Zap Glove:
An invention of Sylus, this glove connects to a small copper winding mechanism. When wound it produces an electrical charge held in a small quartz battery. The glove can admit this electrical charge with enough force to shock a person, temporarily numbing the effected limb and making it difficult to use. Lasts a short (two posts) amount of time before the effects wear off and can be channeled through a small amount of metal, although this does dissipate the effect somewhat. The glove holds enough charge for two strikes, but if Remy spends enough time (one post) winding the cogs she can restore a charge.


Possessions:

Zap Glove – Linked to ability, not transferable/ able to be sold.
Smoke Bomb – Linked to ability, not transferable/ able to be sold.
Special clothing – Is able to gather and store Remy's unique magic. Not transferable/ able to be sold.
Two Iron Dagger – When the going gets tough these are fall backs.

Erikar
07-13-14, 03:08 PM
Hello there, Remedy! I like the character :)

Everything looks good, except I would prefer you specify the extent of burns caused by your Blue Blaze. Let me know when you've made any edits!

Remedy
07-13-14, 06:13 PM
I've added in 'light and quite painful'.

How does that look?

Erikar
07-13-14, 07:23 PM
How do 2 Light but painful burns equate to life-threatening damage?

Remedy
07-13-14, 07:45 PM
Good point. I've edited it again. I wanted it clear that if someone takes the full brunt of the attack repeatedly without guarding themselves they could die. I've changed it to three hits and changed 'would' with 'could'.

Erikar
07-13-14, 08:00 PM
Alrighty, that seems to make much more sense to me!

Thank you for being patient.

You are approved!