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View Full Version : Awaken the Homunculi!-Brand Redesign



Brand
07-14-14, 07:29 PM
(Note-Yea, basically I'm making brand a new character again.
Brand Phoenixeye
Age- 54
Hair- Black
Eyes- Red, made of Embers.*
Height-7 ' 6"
Weight- 240 pounds
Race- Golem
Role- Crafter, not all that supreme.

Background- Homunculus Unbound-Brand was created on the mark of fifty four ago on this day. His life, his binding drive, the force that allows him to continue the life that he has led for the many years that he lived, came from the breath and incantations of a mystic group called the Weavers, a sect of the Ethereal Sway, dedicated to creating the perfect hunter. Instead, Brand turned out to be a failed experiment, one that was seemingly useless. So they cast him out, to become something better, and to leave them in peace.

After his exile from the mountainous place, Brand wandered for a few years, preforming odd jobs with what magic and skill he had. This wandering was transformed into an intimate knowledge of the earth, and a bond with many people. Within this time, he developed a sort of craving for a new place to settle down for a little while. In this time, he ran into the one human that appreciated him, even in the fact that he was no natural creature. He was a 'thing' created in some secluded place, not fit for them.

The woman's name was Kvalna, and unsurprisingly, she was as far from normal as he was. She was the remains of a warrior from long before the time of Brand, from the time before times, and she was back here only for the time it would take for the guardian to notice her leave from the prison that wrongfully held her. Kvalna was hidden with Brand for a time, as an elderly woman, with him being her guardian. This woman was extraordinarily wise, and knew facts that have been lost for years. This was also something that was a curse, as much as a boon. Brand had access to hundreds of thousands of years worth of knowledge, and many moons of combat training. She taught him things that most men would be amazed to hear even happened, and she taught him combat forms that most men would laugh off as ancient legend.

Slowly though, the Guardian of the Death-Gate saw more spirits enter his realm that knew knowledge that was much too old to be held in any form, even in the Black Desert. He looked into the areas of the realm he guarded so thoroughly, and found her prison empty. The direling looked into the realms of men, with his eyes searching. Through this, Bjormund was able to find her, and sent his underlings to retrieve her. In the years that the deathly dogs hounded her through the lands, Brand grew tired of running, and one day, offered a sacrifice to the Guardian of the Death-Gate. This sacrifice was something that Kvalna had shown him, and he burnt the bone of a warg, attracting the attention of the hounds, which came in the night, dragging her back to the place where she belonged, in the Antifirmament. Brand was heartbroken, but strengthened by the fact tat he had done something worth it. He moved on to another town, where he met men, hunted by a thing they only called Last One.

This 'Last One' was actually a single entity, one of power beyond the scope of current life, and it was angry. These men had robbed and defiled a temple to it. And they were to pay. The being wished for Brand to give their location to him, in exchange for a single boon. Brand agreed, and led the thing, which he later learned was a minor league god, to their camp. The men fled, yet running was futile, and the 'Last One' devoured them, and in exchange for the help of Brand, he honored his agreement, giving the homunculus the boon he asked for, the time honored gift of Telekinesis, power to move objects with his mind. Yet, without his knowledge, the dying men combined their wills to lay a curse upon Brand.

Through this betrayal, Brand earned his first of many, to be the one always hounded, to be the one chased by nothing more than a persistent past, and to die alone. This curse would hover over his head for years, only for him to finally learn about it, and accept it as part of his life, and with that, he continued his gatherings of knowledge. Many years, many adventures, and another ten death curses later, he left the civil lands to scout out the lands beyond humanity's reach. So he packed up a few supplies and a weapon, and he set out. This adventure led him to the town in the middle of the land, one owned by a strange gathering of people that called themselves The Trading Company. And in this place, there was a missing piece, a person with knowledge enough to supply them with tips, ways to manage money. Brand jumped upon the chance to use his mind for something other than reasoning out how much time he'd need to cross from one town to the next without rushing and breaking something, or too long to change seasons. The council took him in well, and he assumed the position of banker, climbing up the corporate ladder rather quickly. He almost instantly took on the the job of being the official adviser of the head of the company, Investio.

This position has led him on paths he wished not to lead, but in the end, has turned out well for most involved. But who's to say that business happens without strife and blood, in some excess.

Currently, Brand manages the money of the TC, as the financial monitor. This also entitles him to a massive supply of land, much of which could be used for quarries, milling, and tree-felling. Also, he has great plans to establish a connection to other sorts of beasts, for use as mounts. As soon as these plans come to fruition, Brand will finally be able to settle down in one place, and for once, do something that does not lead to pain.

Skills-

Combat-Journeyman. He can use his weapon very well, but other weapons, he's pretty good with.

Blacksmithing-Journeyman. Brand has learned the known trade of smithing, and can work with metals up to the strength of Damascus with few mistakes or nicks. When it comes to Dehlar, he can work with it, but must be extraordinarily careful, lest he accidentally ruin the piece he is working on. Any metals above that tier, he cannot work with, as he knows little of their properties

Construction-Master. Brand has learned many things about the art of erecting buildings, and the posession of telekinesis helps too. Brand can build things up to the scale of a medium foundry, and the smaller the building gets, the more detail he can implement into it.

Management and Speaking-Journeyman. Brand can manage the parts of the company he works with rather well, and speaks on the job fairly. He cannot run seven to ten stores for his company at once, but he can certainly do fairly well when it comes to running four or five of them. He speaks well in public, and is known to be inspirational.

Animus Control-Adept. Brand is fairly good with his mind. In this respect, he also has limits. As such, he can officially control only two golems at a time. He cannot control more than that, or he risks damaging his mind,

Abilities-

Attracting Point-Brand can summon and hold up to two points in the air where matter where be attracted and compressed. These points can last for up to 15 seconds, and attract matter that comes within 10 feet of their center. The pull on humans is akin to a persistent tug on a rope tied to your arm. Anything such as dirt and sand is drawn in at a rate of 1 cubic foot of sand or dirt per two seconds. The compression of matter is LOCKED until level 2. The former part of the ability can be used up to three times per thread.

Telekinesis-Brand is trained in the time known, and honored, art of lifting things with his mind. He can currently lift up to two times his weight in NON LIVING matter. Any living matter has enough parts that he can only lift up to one hundred pounds. This control is finite, and can be held for 20 seconds, and he can use it up to three times per day.

Arcana Animation-Brand is capable of animating up to (2) golems, at any time. These golems have two purposes, each of them designed for what type of situation he is in. Structures/Golems are vulnerable to frost attacks. He cannot have one golem of each type, both must be of the same kind.

Animus Defender V1-Brand animates any type of matter to form into 2 towers which project a sort of webbed field of repulsing power. These towers last five seconds, or until a medium power (at most) attack hits the matrix of force. The attack is rebounded against the field, and ricochets off depending on where the attack hit. This barrier envelops only the front and sides of whomever it is directed to. 2 uses per thread.

Animus Productivity V1-Brand animates any type of matter into two golems that glow with an arcane light. These constructs can lift up to 150 pounds, and are imbued with the same knowledge that Brand has. These constructs can only be used in ----Non-Competitive---- situations. When commanded, they activate, and can build basic structures, including small homes and forges. As soon as their commanded activity is complete, they fall back to their base elements. 2 uses per thread.

Belongings-

-Incendia Telum, one 8' spear, approximately 2.5 inches thick. This spear is made out of sturdy oak wood and has a steel crescent blade attached to it. This blade is enchanted so “the wielder may summon a 1' diameter ball of flame nestled in the space above the crescent head, done by breathing (and only breathing; standard wind will not have any effect) gently upon the metal. The ball of flame may persist for ten minutes per day, and if used to strike someone/something, will inflict fire damage. Alternatively, the wielder (and only the wielder) can blow on the flame to send a brief, 10'-long cone of fire out to cause minor burn damage. In either case, the flames will then dissipate. Usable once per day. “ http://www.althanas.com/world/showthread.php?25711-Shopping-Trip&p=212622&viewfull=1

This spear/stave was crafted by the known blacksmith Otto Bastum, Guard of the City

-Cursebook-This book is a running list of all the curses that Brand has acquired, which is currently around twenty.

-Business Garb, including black boots, grey trousers, a grey shirt, and a red scarf.

-Traveler's Garb, including sturdy tan pants, a red cotton shirt, and a black hunting jacket, with gold buttons.

Brand
07-16-14, 12:57 PM
*poke*

Hysteria
07-16-14, 06:00 PM
Sorry for the delay.

In the thread you've linked for the new staff it asks for you to finalize the cost of the staff through the bazaar, and had awarded you a 300 gold discount on the final cost. Did that happen?

As for the xp request, you can sacrifice half you xp from an exciting account to a new one. So if you have 2000xp on one account you can start a new account with 1000xp. This only is from the start of the character, so doing so with Brand will leave iit with only that xp, the current xp it has will be removed.

Let me know what you want.

Brand
07-16-14, 06:10 PM
Many thanks. And ya know, I got that staff a while back, and I frankly have no idea if I did verify it and the discount.

And I'll keep the exp as it is, thanks though.

Hysteria
07-17-14, 02:26 AM
I've brought up all the threads started by your Brand profile in the bazaar, there is only one. I don't beleive there were any lost posts between now and late 2013. You will need to start a thread in there to finalise your staff.

I'll close this thread, PM me if you have any other questions.

Hysteria
07-24-14, 11:06 PM
Reopened!

Brand
07-25-14, 11:50 AM
Many thanks Hyst!

Now, whenever you have more than 15 seconds of time, can you look this over?

Hysteria
07-26-14, 02:09 AM
Alrightly.


Attracting Point-Brand can summon and hold up to two points in the air where matter where be attracted and compressed. These points can last for up to 15 seconds, and attract matter that comes within 10 feet of their center. The pull on humans is akin to a persistent tug on a rope tied to your arm. Anything such as dirt and sand is drawn in at a rate of 1 cubic foot of sand or dirt per two seconds. The compression of matter is LOCKED until level 2.

I'd like to know how often this can be used. Perhaps up to three points a day?


Telekinesis-Brand is trained in the time known, and honored, art of lifting things with his mind. He can currently lift up to three times his weight in NON LIVING matter. Any living matter has enough parts that he can only lift up to three hundred pounds of it.

This one needs to be brought down a little bit. I'd like something to limit for how long he can manipulate things, and the eight brought down slightly.


Arcana Animation-Brand is capable of animating up to (2) golems, at any time. These golems have two purposes, each of them designed for what type of situation he is in. Structures/Golems are vulnerable to frost attacks. He cannot have one golem of each type, both must be of the same kind.

Animus Defender V1-Brand animates any type of matter to form into 2 towers which project a sort of webbed field of repulsing power. These towers last five seconds, or until a medium power (at most) attack hits the matrix of force. The attack is rebounded against the field, and ricochets off depending on where the attack hit. This barrier envelops only the front and sides of whomever it is directed to.

Animus Productivity V1-Brand animates any type of matter into two golems that glow with an arcane light. These constructs can lift up to 150 pounds, and are imbued with the same knowledge that Brand has. These constructs can only be used in NON COMBAT situations. When commanded, they activate, and can build basic structures, including small homes and forges. As soon as their commanded activity is complete, they fall back to their base elements.

For Productivity, can you change it to 'non competative' situations?

For both can you have a number of uses?

Brand
07-26-14, 08:30 AM
Edits made.

Hysteria
07-26-14, 09:02 AM
With Telekinesis, can you limit how long he can manipulate items?

Brand
07-26-14, 05:56 PM
Sorry, should 20 seconds be ok? Or should I bring it to 15?

Hysteria
07-26-14, 06:17 PM
20 would be fine. 20, for say three times day?

Brand
07-26-14, 06:36 PM
Sure, fine with me.

Hysteria
07-26-14, 06:41 PM
Looks good, you're approved!